This commit is contained in:
hyskai 2024-10-29 21:27:13 +08:00
commit f543b2c5e4
16 changed files with 1932 additions and 1218 deletions

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@ -8,6 +8,45 @@ public class mount : MonoBehaviour
void Start()
{
DontDestroyOnLoad(this);
}
login_screen();
}
public GameObject add_pop_up()//添加弹窗
{
GameObject prefab = Resources.Load<GameObject>("preform/gui/pop_up_ui");
GameObject ranking_list_item = Instantiate(prefab, this.transform);
return ranking_list_item;
}
//0 输入框
//1 输入框带按钮
//2 取消按钮 确定按钮
public void login_screen()//注册界面
{
BoxType[] boxTypes = new BoxType[3];
boxTypes[0] = new BoxType { Name = "account_number", textName = " 手机号", prompt = "请输入手机号", Type = 1, is_required = true };
boxTypes[1] = new BoxType { Name = "verification_code", textName = " 验证码 ", prompt = "请输入验证码", Type = 0, is_required = true };
boxTypes[2] = new BoxType { Name = "submit", textName = " 取消确定 ",Type = 2};
GameObject gameObject = add_pop_up();
//测试输入框回调处理
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "注册");
gameObjects[0].GetComponent<input_box_pop_up_window_item>().register_click((BoxType boxType,int type) =>//手机号获取验证码点击
{
if (string.IsNullOrWhiteSpace(boxType.content)) {
Promptmgr.Instance.PromptBubble("请不要" + boxType.textName + "为空");
return; }
Debug.Log("获取验证码");
});
gameObjects[2].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
{
if (type == 0){
Destroy(gameObject);
}
else if (type == 1){
string response = await web.SendRequest("http://47.109.133.52/Player/Register", "POST");
Debug.Log(response);
}
});
}
}

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@ -4,6 +4,8 @@ using System.Collections.Generic;
using System.Threading.Tasks;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
[System.Serializable]
public class BoxType
{
@ -17,7 +19,7 @@ public class BoxType
}
public class input_box_pop_up_window : MonoBehaviour
{
public GameObject Type;
public GameObject contentList;
public BoxType[] boxTypes;
@ -25,51 +27,29 @@ public class input_box_pop_up_window : MonoBehaviour
public event OnClikeWT OnClike;//点击事件
// Start is called before the first frame update
async void Start()
public List<GameObject> updateUI(BoxType[] my_boxTypes,string type = "±êÌâ")//ui¸üÐÂ
{
////测试注册输入框
//boxTypes = new BoxType[1];
//boxTypes[0] = new BoxType { Name = "account_number", textName = "支付宝: ", prompt = "请输入支付宝账号", Type = 0 , is_required = true};
////测试输入框回调处理
//updateUI(boxTypes, (BoxType[] boxTypes) =>
//{
// foreach (var boxType in boxTypes)
// {
// switch (boxType.Type)
// {
// case 0:
// Debug.Log(boxType.content);
// break;
// }
// }
//});
}
public void updateUI(BoxType[] boxTypes, OnClikeWT onclikewt)//ui更新
{
OnClike += onclikewt;
List<GameObject> gameObjects = new List<GameObject>();
boxTypes = my_boxTypes;
Type.GetComponent<Text>().text = type;
foreach (var boxType in boxTypes)
{
switch (boxType.Type)
{
case 0:
GameObject prefab = Resources.Load<GameObject>("preform/gui/Input_box");
GameObject ranking_list_item = Instantiate(prefab, Vector3.zero, Quaternion.identity);
ranking_list_item.transform.parent = contentList.transform;
ranking_list_item.GetComponent<input_box_pop_up_window_item>().Update_text(boxType);
break;
GameObject prefab = null;
if (boxType.Type == 0){
prefab = Resources.Load<GameObject>("preform/gui/Input_box");
}else if (boxType.Type == 1){
prefab = Resources.Load<GameObject>("preform/gui/Input_box_butt");
}else if (boxType.Type == 2){
prefab = Resources.Load<GameObject>("preform/gui/item_button");
}
GameObject ranking_list_item = Instantiate(prefab, Vector3.zero, Quaternion.identity);
ranking_list_item.transform.parent = contentList.transform;
ranking_list_item.GetComponent<input_box_pop_up_window_item>().Update_text(boxType);
gameObjects.Add(ranking_list_item);
}
return gameObjects;
}
public void onClikeAsync()//点击事件
@ -85,7 +65,13 @@ public class input_box_pop_up_window : MonoBehaviour
is_ret = false;
Promptmgr.Instance.PromptBubble("请不要"+boxType.textName+"为空");
}
//Debug.Log(boxType.content);
break;
case 1:
if (boxType.is_required && string.IsNullOrWhiteSpace(boxType.content))
{
is_ret = false;
Promptmgr.Instance.PromptBubble("Çë²»Òª" + boxType.textName + "Ϊ¿Õ");
}
break;
}
}

View File

@ -9,14 +9,24 @@ public class input_box_pop_up_window_item : MonoBehaviour
public GameObject textobj;
public GameObject promptobj;
public GameObject contentobj;
public delegate void OnClikeWT(BoxType boxType, int type);//事件函数执行委托回调
public event OnClikeWT OnClike;//点击事件
public void onClikeAsync(int type = 0)//点击事件
{
OnClike?.Invoke(boxType, type);
}
public void register_click(OnClikeWT onClikeWT)
{
OnClike += onClikeWT;
}
public void Update_text(BoxType my_boxType)
{
boxType = my_boxType;
textobj.GetComponent<Text>().text = boxType.textName;
promptobj.GetComponent<Text>().text = boxType.prompt;
if (textobj != null) textobj.GetComponent<Text>().text = boxType.textName;
if (promptobj != null) promptobj.GetComponent<Text>().text = boxType.prompt;
}
private void Update()
{
boxType.content = contentobj.GetComponent<Text>().text;
if (contentobj != null && contentobj.GetComponent<Text>() != null) boxType.content = contentobj.GetComponent<Text>().text;
}
}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5ec45d2ce107b8845abcbcf96b4a5cb2
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,42 @@
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
public class web : MonoBehaviour
{
public static async Task<string> SendRequest(string url, string method = "GET", string jsonData = null)
{
using (UnityWebRequest request = new UnityWebRequest(url, method))
{
if (method == "POST" && jsonData != null)
{
byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonData);
request.uploadHandler = new UploadHandlerRaw(bodyRaw);
request.downloadHandler = new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
}
else
{
request.downloadHandler = new DownloadHandlerBuffer();
}
// Send the request and await the response
var operation = request.SendWebRequest();
while (!operation.isDone)
await Task.Yield();
if (request.result == UnityWebRequest.Result.ConnectionError || request.result == UnityWebRequest.Result.ProtocolError)
{
Debug.LogError($"Error: {request.error}");
return null;
}
else
{
return request.downloadHandler.text;
}
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2b8a66ab66ede5a4baae1878c7781088
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -9,7 +9,7 @@ public class Promptmgr : MonoBehaviour
private GameObject PromptWhiltePrefab;
private float movedistance = 400f;//移动的距离
private float moveDuration = 1f;//移动所需的时间
public GameObject canvs;
// Start is called before the first frame update
void Start()
@ -18,6 +18,7 @@ public class Promptmgr : MonoBehaviour
DontDestroyOnLoad(this);
PromptPrefab = (GameObject)Resources.Load("Prefabs/Prompt");
PromptWhiltePrefab = (GameObject)Resources.Load("Prefabs/PromptWhite");
}
/* public void PromptBubble(string message)
@ -45,7 +46,7 @@ public class Promptmgr : MonoBehaviour
public void PromptBubble(string message, Color textColor, Color backgroundColor)
{
GameObject proobj = Instantiate(PromptPrefab);
proobj.transform.SetParent(GameObject.Find("Canvas").transform);
proobj.transform.SetParent(canvs.transform);
proobj.transform.position = new Vector3(540, 1300, 0);
StartCoroutine(MoveUpandDestory(proobj));
@ -63,7 +64,7 @@ public class Promptmgr : MonoBehaviour
public void PromptWhilteBubble(string message)
{
GameObject proobj = Instantiate(PromptWhiltePrefab);
proobj.transform.SetParent(GameObject.Find("Canvas").transform);
proobj.transform.SetParent(canvs.transform);
proobj.transform.position = new Vector3(540, 1300, 0);
StartCoroutine(MoveUpandDestory(proobj));
Text protext = proobj.transform.Find("Prompttext").GetComponent<Text>(); ;