减速buff
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@ -1 +1 @@
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Subproject commit 2910125393539e34101a4d133d4396395bc9cc8b
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Subproject commit 50720f393c90b130c39161e96fba56d8fc085b8a
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@ -55,6 +55,10 @@ public class laohuSkillUp :SkillUp
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{
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base.AttackCooldown *= 0.95f;
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//buff
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Action<Role> decelerationBuff = CreateSlowDownBuff(1f, 0.2f);
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// 将 Buff 添加到玩家的 storageBuff 列表中
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role.AddBuff(role.storageBuff, decelerationBuff);
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Debug.LogError("使用技能2-3");
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}
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/// <summary>
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/// 喷火冷却时间增加30%,持续喷火时间增加50%
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@ -74,7 +74,7 @@ public class enemy : Role
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}
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// 减速并在指定时间后恢复原速度
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public void SlowDown(float slowFactor, float duration)
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public override void SlowDown(float slowFactor, float duration)
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{
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if (!isSlowed)
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{
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@ -28,7 +28,6 @@ public class infobox_skill_up : MonoBehaviour
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void UpgradeCLick()
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{
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if (Skillspend.levelNumber <Skillspend.Maxlevel && (SkillBox.instance.expList.Count - Skillspend.spendNumber)>=0)
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{
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SkillBox.instance.UpdataExp(-Skillspend.spendNumber);
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@ -6,8 +6,6 @@ using UnityEngine;
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//用户详情
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public class playerInfo : MonoBehaviour
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{
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public Dictionary<string, string> CreateHeaders()
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{
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if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token))
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