This commit is contained in:
lq 2025-01-07 17:13:42 +08:00
commit f759771857
8 changed files with 10173 additions and 15 deletions

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- id: Enemy_001
prefab: {fileID: 4703411402065954783, guid: 6e6ba8758b8dcd743bb59f49094f13a6, type: 3}
--- !u!1 &1932457212
GameObject:
m_ObjectHideFlags: 0

@ -1 +1 @@
Subproject commit cbe42ad621dba92dff20e4fc5704f5d90973acbf
Subproject commit 1e14910b4dbc8af410380e609bcfc0010370c5e2

View File

@ -83,7 +83,7 @@ public class SkillUp : Fun
// 存储技能加成效果
private Dictionary<string, Dictionary<int, System.Action>> skillUpgrades = new Dictionary<string, Dictionary<int, System.Action>>();
void Start()
public virtual void Start()
{
// 初始化技能加成升级
InitializeSkillUpgrades();

View File

@ -1,5 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
public class ssm_SkillUp : SkillUp
@ -7,6 +9,24 @@ public class ssm_SkillUp : SkillUp
/// <summary>
/// 射程提升1格位置
/// </summary>
///
private float poisonDuration = 10;//中毒时间
private float poisonInterval = 2;//中毒间隔
private float poisonDamage = 10;//中毒伤害
Action<Role> decelerationBuff;
public override void Start()
{
base.Start();
decelerationBuff = CreatePoisonBuff(poisonDuration,poisonInterval,poisonDamage);
// 将 Buff 添加到玩家的 storageBuff 列表中
role.AddBuff(role.storageBuff, decelerationBuff);
Debug.LogError("使用技能1-3");
}
public override void Skill_1_1()
{
base.AttackRange = -1;
@ -25,7 +45,7 @@ public class ssm_SkillUp : SkillUp
/// </summary>
public override void Skill_1_5()
{
attack.BulletNumber = 3;
}
@ -35,7 +55,8 @@ public class ssm_SkillUp : SkillUp
/// </summary>
public override void Skill_2_1()
{
poisonDamage *= 1.2f;
SetPoisonBuff();
}
/// <summary>
/// 敌人中毒后毒药生效时间减少30% 攻击CD增加5%
@ -43,8 +64,9 @@ public class ssm_SkillUp : SkillUp
public override void Skill_2_3()
{
base.AttackCooldown += 0.05f;
poisonInterval *= 0.7f;
SetPoisonBuff();
}
/// <summary>
/// 敌人中毒后受到伤害提升50%,攻击CD增加5%
@ -53,5 +75,14 @@ public class ssm_SkillUp : SkillUp
{
base.AttackCooldown += 0.05f;
poisonDamage *= 1.5f;
SetPoisonBuff();
}
private void SetPoisonBuff()//重置buff
{
role.RemoveBuff(role.storageBuff, decelerationBuff);
decelerationBuff = CreatePoisonBuff(poisonDuration, poisonInterval, poisonDamage);
role.AddBuff(role.storageBuff, decelerationBuff);
}
}