diff --git a/meng_yao/Assets/Config/MengYaoSkill.json b/meng_yao/Assets/Config/MengYaoSkill.json
index 6667ba3e..452efbda 100644
--- a/meng_yao/Assets/Config/MengYaoSkill.json
+++ b/meng_yao/Assets/Config/MengYaoSkill.json
@@ -250,5 +250,33 @@
}
}
]
+ },
+{
+ "temp_id": "M_S_003",
+ "monster_code": "水萌妖-03",
+ "skills": [
+ {
+ "positioning": "增加中毒范围",
+ "name": "毒气弥漫",
+ "effects": {
+ "level_1": "射程提升1格位置",
+ "level_2": "伤害提升15%",
+ "level_3": "攻击CD减少10%",
+ "level_4": "伤害提升35%",
+ "level_5": "每次扇形喷出3个毒雾,攻击CD增加5%"
+ }
+ },
+ {
+ "positioning": "增加中毒伤害",
+ "name": "深化毒药",
+ "effects": {
+ "level_1": "敌人中毒后受到伤害提升20%",
+ "level_2": "伤害提升15%",
+ "level_3": "敌人中毒后毒药生效时间减少30%,攻击CD增加5%",
+ "level_4": "伤害提升35%",
+ "level_5": "敌人中毒后受到伤害提升50%,攻击CD增加5%"
+ }
+ }
+ ]
}
]
\ No newline at end of file
diff --git a/meng_yao/Assets/Config/mangyaotast.json b/meng_yao/Assets/Config/mangyaotast.json
index 34a7ad21..4f280a52 100644
--- a/meng_yao/Assets/Config/mangyaotast.json
+++ b/meng_yao/Assets/Config/mangyaotast.json
@@ -142,5 +142,21 @@
"AttackCD": "3",
"CritRate": "0.05",
"CriticalHitRateBonus": "0"
+ },
+{
+ "Id": "M_S_003",
+ "Name": "水萌妖-03",
+ "Quality": "1",
+ "Elements": "2",
+ "Info": "会对靠近的敌人喷出毒雾,让敌人中毒持续受伤。",
+ "SkillId": "3001",
+ "AttackType": "3",
+ "AttackActionType": "0",
+ "MaxAttack": "8",
+ "MinAttack": "8",
+ "AttackRange": "2",
+ "AttackCD": "1",
+ "CritRate": "0.025",
+ "CriticalHitRateBonus": "0"
}
]
\ No newline at end of file
diff --git a/meng_yao/Assets/Prefabs/charatar/ssm.prefab b/meng_yao/Assets/Prefabs/charatar/ssm.prefab
new file mode 100644
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diff --git a/meng_yao/Assets/communal/UI/SpriteAniation.cs b/meng_yao/Assets/communal/UI/SpriteAniation.cs
index 3d9b443f..3dafca5a 100644
--- a/meng_yao/Assets/communal/UI/SpriteAniation.cs
+++ b/meng_yao/Assets/communal/UI/SpriteAniation.cs
@@ -13,8 +13,11 @@ public class SpriteAniation : MonoBehaviour
public Image image;
[Header("֡ʱ,λ룬Ĭ100")]
public float Aintime=100f;
- private int index=0;
-
+ public int index=0;
+ private void OnEnable()
+ {
+ index = 0;
+ }
// Start is called before the first frame update
void Start()
{
diff --git a/meng_yao/Assets/res/eco_tree_achievement/icn_addivi.png b/meng_yao/Assets/res/eco_tree_achievement/icn_addivi.png
new file mode 100644
index 00000000..6c4b952c
Binary files /dev/null and b/meng_yao/Assets/res/eco_tree_achievement/icn_addivi.png differ
diff --git a/meng_yao/Assets/res/eco_tree_achievement/icn_addivi.png.meta b/meng_yao/Assets/res/eco_tree_achievement/icn_addivi.png.meta
new file mode 100644
index 00000000..fd3344dd
--- /dev/null
+++ b/meng_yao/Assets/res/eco_tree_achievement/icn_addivi.png.meta
@@ -0,0 +1,123 @@
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+ internalID: 0
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+ indices:
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+ secondaryTextures: []
+ nameFileIdTable: {}
+ spritePackingTag:
+ pSDRemoveMatte: 0
+ pSDShowRemoveMatteOption: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/meng_yao/Assets/res/eco_tree_achievement/icn_airdropcard.png b/meng_yao/Assets/res/eco_tree_achievement/icn_airdropcard.png
new file mode 100644
index 00000000..5319a7e0
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diff --git a/meng_yao/Assets/res/eco_tree_achievement/icn_airdropcard.png.meta b/meng_yao/Assets/res/eco_tree_achievement/icn_airdropcard.png.meta
new file mode 100644
index 00000000..fa1647e9
--- /dev/null
+++ b/meng_yao/Assets/res/eco_tree_achievement/icn_airdropcard.png.meta
@@ -0,0 +1,123 @@
+fileFormatVersion: 2
+guid: 1158ed614f744294ca7775eea935df03
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 12
+ mipmaps:
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+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
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+ normalMapFilter: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
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+ generateCubemap: 6
+ cubemapConvolution: 0
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+ textureSettings:
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+ compressionQuality: 50
+ spriteMode: 1
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+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
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+ textureShape: 1
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+ textureFormatSet: 0
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+ applyGammaDecoding: 0
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+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
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+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
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+ androidETC2FallbackOverride: 0
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+ internalID: 0
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+ nameFileIdTable: {}
+ spritePackingTag:
+ pSDRemoveMatte: 0
+ pSDShowRemoveMatteOption: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/meng_yao/Assets/res/eco_tree_achievement/icn_coindivi.png b/meng_yao/Assets/res/eco_tree_achievement/icn_coindivi.png
new file mode 100644
index 00000000..5fbbcd78
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diff --git a/meng_yao/Assets/res/eco_tree_achievement/icn_coindivi.png.meta b/meng_yao/Assets/res/eco_tree_achievement/icn_coindivi.png.meta
new file mode 100644
index 00000000..6c1d0707
--- /dev/null
+++ b/meng_yao/Assets/res/eco_tree_achievement/icn_coindivi.png.meta
@@ -0,0 +1,123 @@
+fileFormatVersion: 2
+guid: 2453f75b8860eb640812d54f2fd9c276
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 12
+ mipmaps:
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+ mipMapFadeDistanceEnd: 3
+ bumpmap:
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+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
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+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
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+ compressionQuality: 50
+ crunchedCompression: 0
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+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 2048
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+ spritePackingTag:
+ pSDRemoveMatte: 0
+ pSDShowRemoveMatteOption: 0
+ userData:
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+ assetBundleVariant:
diff --git a/meng_yao/Assets/res/eco_tree_achievement/icn_gamedivi.png b/meng_yao/Assets/res/eco_tree_achievement/icn_gamedivi.png
new file mode 100644
index 00000000..122d1a0d
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diff --git a/meng_yao/Assets/res/eco_tree_achievement/icn_gamedivi.png.meta b/meng_yao/Assets/res/eco_tree_achievement/icn_gamedivi.png.meta
new file mode 100644
index 00000000..cfcea2e0
--- /dev/null
+++ b/meng_yao/Assets/res/eco_tree_achievement/icn_gamedivi.png.meta
@@ -0,0 +1,123 @@
+fileFormatVersion: 2
+guid: e82e5e920f8dc4c418ccb53b21cca53a
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 12
+ mipmaps:
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+ mipMapFadeDistanceStart: 1
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+ spritePackingTag:
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diff --git a/meng_yao/Assets/res/eco_tree_achievement/icn_waterreward.png b/meng_yao/Assets/res/eco_tree_achievement/icn_waterreward.png
new file mode 100644
index 00000000..324c7382
Binary files /dev/null and b/meng_yao/Assets/res/eco_tree_achievement/icn_waterreward.png differ
diff --git a/meng_yao/Assets/res/eco_tree_achievement/icn_waterreward.png.meta b/meng_yao/Assets/res/eco_tree_achievement/icn_waterreward.png.meta
new file mode 100644
index 00000000..b52f5035
--- /dev/null
+++ b/meng_yao/Assets/res/eco_tree_achievement/icn_waterreward.png.meta
@@ -0,0 +1,123 @@
+fileFormatVersion: 2
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+TextureImporter:
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+ bumpmap:
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diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs
new file mode 100644
index 00000000..98c60143
--- /dev/null
+++ b/meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs
@@ -0,0 +1,57 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ssm_SkillUp : SkillUp
+{
+ ///
+ /// 1λ
+ ///
+ public override void Skill_1_1()
+ {
+ base.AttackRange = -1;
+ attack.SetAttackRange();
+ }
+ ///
+ /// CD10%
+ ///
+ public override void Skill_1_3()
+ {
+
+ base.AttackCooldown += 0.1f;
+ }
+ ///
+ /// ÿ3CD5%
+ ///
+ public override void Skill_1_5()
+ {
+
+
+ }
+
+
+ ///
+ /// жܵ˺20%
+ ///
+ public override void Skill_2_1()
+ {
+
+ }
+ ///
+ /// жҩЧʱ30% CD5%
+ ///
+ public override void Skill_2_3()
+ {
+ base.AttackCooldown += 0.05f;
+
+
+ }
+ ///
+ /// жܵ˺50%,CD5%
+ ///
+ public override void Skill_2_5()
+ {
+
+ base.AttackCooldown += 0.05f;
+ }
+}
diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs.meta b/meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs.meta
new file mode 100644
index 00000000..00f7d751
--- /dev/null
+++ b/meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: be1afb412b17ae74a9039a00d02170c6
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs
index 0c3f67ac..2f3ab02b 100644
--- a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs
+++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs
@@ -9,6 +9,7 @@ using Newtonsoft.Json;
using UnityEngine.UI;
using System.Net;
using System.Reflection;
+using DG.Tweening;
public class WebJoinroom : MonoBehaviour
{
private ClientWebSocket _webSocket;
@@ -28,6 +29,10 @@ public class WebJoinroom : MonoBehaviour
FishJoinroomData fishJoinroomData;
public GameObject[] yu;
public GameObject yup;
+ public GameObject daiji;
+ public GameObject shuaigan;
+ public GameObject shougou;
+ public Animator animator;
private async void Start()
{
TimeText.gameObject.transform.parent.gameObject.SetActive(false);
@@ -42,15 +47,21 @@ public class WebJoinroom : MonoBehaviour
});
Fishing.onClick.AddListener(() =>
{
-
+ animator.enabled = true;
+ if (count >= 1)
+ {
+ fish(); // 递归调用
+ }
- fish();
-
});
// 调用发送方法
await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"INFO\\\"}\" }");
-
+ daiji.SetActive(false);
+ shuaigan.SetActive(true);
+ await Task.Delay(1800);
+ daiji.SetActive(true);
+ shuaigan.SetActive(false);
//await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"FISHING\\\"}\" }");
//await SendJsonMessage("{\"code\": \"BALANCE\"}");
}
@@ -119,10 +130,10 @@ public class WebJoinroom : MonoBehaviour
Debug.Log($"剩余数量: {fishResponse.data.surplus_count}");
intro_text.text = fishResponse.data.intro_text;
Debug.Log($"玩法介绍: {fishResponse.data.intro_text}");
- Vector3 point1 = new Vector3(-500, 0, 150);
- Vector3 point2 = new Vector3(500, 0, -300);
- Vector3 point3 = new Vector3(500, 0, 150);
- Vector3 point4 = new Vector3(-500, 0, -300);
+ Vector3 point1 = new Vector3(-500, 100, 500);
+ Vector3 point2 = new Vector3(500, 100, -300);
+ Vector3 point3 = new Vector3(500, -100, 500);
+ Vector3 point4 = new Vector3(-500, -100, -300);
// 计算矩形区域的最小值和最大值
float minX = Mathf.Min(point1.x, point2.x, point3.x, point4.x);
@@ -172,7 +183,7 @@ public class WebJoinroom : MonoBehaviour
// 解析消息为 Fishresponse 对象
Fishingresponse fishResponse2 = JsonConvert.DeserializeObject(message);
- Promptmgr.Instance.PromptBubble(fishResponse2.message);
+ //Promptmgr.Instance.PromptBubble(fishResponse2.message);
// 检查是否成功反序列化
if (fishResponse2 != null && fishResponse2.data != null)
{
@@ -185,7 +196,8 @@ public class WebJoinroom : MonoBehaviour
Debug.Log($"余额: {fishResponse2.data.prize.id}");
Debug.Log($"余额: {fishResponse2.data.prize.name}");
Debug.Log($"余额: {fishResponse2.data.prize.type}");
- foreach(var item in fishJoinroomData.items)
+ fishmove(fishResponse2.data.prize.id);
+ foreach (var item in fishJoinroomData.items)
{
if(fishResponse2.data.prize.id==item.id)
{
@@ -216,24 +228,55 @@ public class WebJoinroom : MonoBehaviour
}
public async void fish()
{
- TimeText.gameObject.transform.parent.gameObject.SetActive(true); remainingTime = 5f;
+ Tourubtn.onClick.RemoveAllListeners();
+
+ // 隐藏待机和显示收购状态
+ daiji.SetActive(false);
+ shougou.SetActive(true);
+ TimeText.gameObject.transform.parent.gameObject.SetActive(true);
+
+
+
// 生成一个随机时间,假设在 1 到 5 秒之间
float randomDelay = UnityEngine.Random.Range(1f, 5f);
-
+ // 更新 Aintime,每次递归时都重新计算
+ var spriteAniation = shougou.GetComponent();
+ spriteAniation.Aintime = randomDelay * 1000 / spriteAniation.sprites.Count;
+ remainingTime = randomDelay;
// 延迟随机时间
- await Task.Delay(TimeSpan.FromSeconds(randomDelay));
+ await Task.Delay(TimeSpan.FromSeconds(randomDelay)/2);
// 延迟结束后发送消息
await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"FISHING\\\"}\" }");
- TimeText.gameObject.transform.parent.gameObject.SetActive(false); remainingTime = 0f;
+
+ TimeText.gameObject.transform.parent.gameObject.SetActive(false);
+ remainingTime = 0f;
+
+
+
+ // 等待 3 秒后继续递归
+ await Task.Delay(5000);
+
Debug.Log("消息已发送");
- if(count>=1)
+
+ // 如果 count >= 1,则继续递归调用
+ if (count >= 1)
{
- fish();
+ fish(); // 递归调用
+ }
+ else
+ {
+ Tourubtn.onClick.AddListener(async () =>
+ {
+ await SendJsonMessage(1);
+ });
+ animator.enabled = false;
+ animator.gameObject.transform.eulerAngles = Vector3.zero;
}
}
+
public async Task SendJsonMessage(int count)
{
if (_webSocket == null || _webSocket.State != WebSocketState.Open)
@@ -316,7 +359,27 @@ public class WebJoinroom : MonoBehaviour
}
-
+ public void fishmove(int id)
+ {
+ float liftHeight = 300f; // 吊起的高度
+ float liftDuration = 2f; // 吊起动画的持续时间
+ float shakeStrength = 1f; // 摇动的强度
+ float shakeDuration = 0.3f; // 摇动持续时间
+
+ GameObject ob = Instantiate(yu[id]);
+ ob.transform.SetParent(transform, false);
+ ob.transform.localPosition = new Vector3(-45, 200, 0);
+ Vector3 initialPosition = transform.position;
+ ob.transform.DOMoveY(1800, liftDuration)
+ .SetEase(Ease.OutSine) // 使用缓动函数让鱼上升更加自然
+ .OnComplete(() =>
+ {
+ // 动画完成后,添加一点震动效果,模拟鱼的挣扎
+ transform.DOShakePosition(shakeDuration, shakeStrength, 10, 90, false, true)
+ .OnKill(() => Debug.Log("鱼被吊起的动画完成!"));
+ });
+ Destroy(ob,1.5f);
+ }
diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/shougou.cs b/meng_yao/Assets/script/scene_Main/Thebestfishman/shougou.cs
new file mode 100644
index 00000000..76a1cc7e
--- /dev/null
+++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/shougou.cs
@@ -0,0 +1,25 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class shougou : MonoBehaviour
+{
+ public SpriteAniation SpriteAniation;
+ public GameObject daiji;
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ if(SpriteAniation.index>=24)
+ {
+ this.gameObject.SetActive(false);
+ daiji.gameObject.SetActive(true);
+ SpriteAniation.index = 0;
+ }
+ }
+}
diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/shougou.cs.meta b/meng_yao/Assets/script/scene_Main/Thebestfishman/shougou.cs.meta
new file mode 100644
index 00000000..ccc78472
--- /dev/null
+++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/shougou.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 0cb7141c079d45044a727466bb73fedd
+MonoImporter:
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+ icon: {instanceID: 0}
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diff --git a/meng_yao/Assets/script/scene_Main/ui/treeachievePanel.cs b/meng_yao/Assets/script/scene_Main/ui/treeachievePanel.cs
index 7c668178..601f549a 100644
--- a/meng_yao/Assets/script/scene_Main/ui/treeachievePanel.cs
+++ b/meng_yao/Assets/script/scene_Main/ui/treeachievePanel.cs
@@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
+using System.Diagnostics;
using UnityEngine;
public class treeachievePanel : MonoBehaviour
@@ -7,16 +8,73 @@ public class treeachievePanel : MonoBehaviour
public GameObject sxcardobj;
public Transform sxcardConnact;
- public Listprizeobj = new List();
+ public Listprizeobj;
+ public List sxcard;
+ public List sxcardbg;
+ public List sxcardup;
- void Start()
+ List itemlist = new List();
+ private async void OnEnable()
{
+ treeachievementResponse response = await Scene_main_jiekou.instance.Treeachievements();
+ for (int i = 0; i < response.data.item_list.Count; i++)
+ {
+ GameObject obj = Instantiate(sxcardobj,sxcardConnact);
+ itemlist.Add(obj);
+ obj.GetComponent().CardSprite.sprite = sxcard[response.data.item_list[i].type - 1];
+ obj.GetComponent().name.text = response.data.item_list[i].serial_no;
+ }
+ for (int j = 0; j < response.data.top_list.Count; j++)
+ {
+ if (response.data.top_list[j].expired_time == 0)
+ {
+ GameObject obj = Instantiate(sxcardobj, sxcardConnact);
+ obj.GetComponent().name.text = response.data.top_list[j].name;
+ }
+ else
+ {
+
+ }
+
+
+ }
+
+
+
}
-
- void Update()
- {
-
+ void SwitchCardbg(int type,GameObject obj)
+ {
+ switch(type)
+ {
+ case 0:
+ obj.GetComponent().CardSprite.sprite = sxcard[12];
+ obj.GetComponent().sxcarbg.sprite = sxcardbg[2];
+ obj.GetComponent().sxcardupblue.sprite = sxcardbg[2];
+ break;
+ case 1:
+ obj.GetComponent().CardSprite.sprite = sxcard[13];
+ obj.GetComponent().sxcarbg.sprite = sxcardbg[4];
+ obj.GetComponent().sxcardupblue.sprite = sxcardbg[4];
+ break;
+ case 2:
+ obj.GetComponent().CardSprite.sprite = sxcard[14];
+ obj.GetComponent().sxcarbg.sprite = sxcardbg[1];
+ obj.GetComponent().sxcardupblue.sprite = sxcardbg[1];
+ break;
+ }
+
}
+
+ private void OnDisable()
+ {
+ foreach (GameObject obj in itemlist)
+ {
+ Destroy(obj);
+ }
+ itemlist.Clear();
+ }
+
+
}
diff --git a/meng_yao/Assets/script/serveTestScript/treeModule/treeModuleNew/treeachievement.cs b/meng_yao/Assets/script/serveTestScript/treeModule/treeModuleNew/treeachievement.cs
index 1c720db0..54ca20d3 100644
--- a/meng_yao/Assets/script/serveTestScript/treeModule/treeModuleNew/treeachievement.cs
+++ b/meng_yao/Assets/script/serveTestScript/treeModule/treeModuleNew/treeachievement.cs
@@ -51,8 +51,13 @@ public class ItemListItem
}
[System.Serializable]
-public class treeachievementResponse:myResponse
+public class treeachievementData
{
public List top_list; // ע
public List item_list; // Ҳ
}
+
+public class treeachievementResponse : myResponse
+{
+ public treeachievementData data;
+}
diff --git a/meng_yao/Assets/ssm_Ani.meta b/meng_yao/Assets/ssm_Ani.meta
new file mode 100644
index 00000000..f1776ae1
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+++ b/meng_yao/Assets/ssm_Ani.meta
@@ -0,0 +1,8 @@
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diff --git a/meng_yao/Assets/ssm_Ani/Attack_1.meta b/meng_yao/Assets/ssm_Ani/Attack_1.meta
new file mode 100644
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@@ -0,0 +1,8 @@
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diff --git a/meng_yao/Assets/ssm_Ani/Attack_1/1.png b/meng_yao/Assets/ssm_Ani/Attack_1/1.png
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new file mode 100644
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@@ -0,0 +1,135 @@
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diff --git a/meng_yao/Assets/ssm_Ani/Attack_1/10.png b/meng_yao/Assets/ssm_Ani/Attack_1/10.png
new file mode 100644
index 00000000..2474e137
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new file mode 100644
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+++ b/meng_yao/Assets/ssm_Ani/Attack_1/10.png.meta
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diff --git a/meng_yao/Assets/ssm_Ani/Attack_1/11.png b/meng_yao/Assets/ssm_Ani/Attack_1/11.png
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new file mode 100644
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