diff --git a/meng_yao/Assets/Config/MengYaoSkill.json b/meng_yao/Assets/Config/MengYaoSkill.json index 6667ba3e..452efbda 100644 --- a/meng_yao/Assets/Config/MengYaoSkill.json +++ b/meng_yao/Assets/Config/MengYaoSkill.json @@ -250,5 +250,33 @@ } } ] + }, +{ + "temp_id": "M_S_003", + "monster_code": "水萌妖-03", + "skills": [ + { + "positioning": "增加中毒范围", + "name": "毒气弥漫", + "effects": { + "level_1": "射程提升1格位置", + "level_2": "伤害提升15%", + "level_3": "攻击CD减少10%", + "level_4": "伤害提升35%", + "level_5": "每次扇形喷出3个毒雾,攻击CD增加5%" + } + }, + { + "positioning": "增加中毒伤害", + "name": "深化毒药", + "effects": { + "level_1": "敌人中毒后受到伤害提升20%", + "level_2": "伤害提升15%", + "level_3": "敌人中毒后毒药生效时间减少30%,攻击CD增加5%", + "level_4": "伤害提升35%", + "level_5": "敌人中毒后受到伤害提升50%,攻击CD增加5%" + } + } + ] } ] \ No newline at end of file diff --git a/meng_yao/Assets/Config/mangyaotast.json b/meng_yao/Assets/Config/mangyaotast.json index 34a7ad21..4f280a52 100644 --- a/meng_yao/Assets/Config/mangyaotast.json +++ b/meng_yao/Assets/Config/mangyaotast.json @@ -142,5 +142,21 @@ "AttackCD": "3", "CritRate": "0.05", "CriticalHitRateBonus": "0" + }, +{ + "Id": "M_S_003", + "Name": "水萌妖-03", + "Quality": "1", + "Elements": "2", + "Info": "会对靠近的敌人喷出毒雾,让敌人中毒持续受伤。", + "SkillId": "3001", + "AttackType": "3", + "AttackActionType": "0", + "MaxAttack": "8", + "MinAttack": "8", + "AttackRange": "2", + "AttackCD": "1", + "CritRate": "0.025", + "CriticalHitRateBonus": "0" } ] \ No newline at end of file diff --git a/meng_yao/Assets/Prefabs/charatar/ssm.prefab b/meng_yao/Assets/Prefabs/charatar/ssm.prefab new file mode 100644 index 00000000..72785f19 --- /dev/null +++ b/meng_yao/Assets/Prefabs/charatar/ssm.prefab @@ -0,0 +1,605 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &2713751591625889377 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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private int index=0; - + public int index=0; + private void OnEnable() + { + index = 0; + } // Start is called before the first frame update void Start() { diff --git a/meng_yao/Assets/res/eco_tree_achievement/icn_addivi.png b/meng_yao/Assets/res/eco_tree_achievement/icn_addivi.png new file mode 100644 index 00000000..6c4b952c Binary files /dev/null and b/meng_yao/Assets/res/eco_tree_achievement/icn_addivi.png differ diff --git a/meng_yao/Assets/res/eco_tree_achievement/icn_addivi.png.meta b/meng_yao/Assets/res/eco_tree_achievement/icn_addivi.png.meta new file mode 100644 index 00000000..fd3344dd --- /dev/null +++ b/meng_yao/Assets/res/eco_tree_achievement/icn_addivi.png.meta @@ -0,0 +1,123 @@ +fileFormatVersion: 2 +guid: e2e593d3a186fc24f9bb532abfa31428 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 0 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + cookieLightType: 0 + platformSettings: + - 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+ animator.enabled = true; + if (count >= 1) + { + fish(); // 递归调用 + } - fish(); - }); // 调用发送方法 await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"INFO\\\"}\" }"); - + daiji.SetActive(false); + shuaigan.SetActive(true); + await Task.Delay(1800); + daiji.SetActive(true); + shuaigan.SetActive(false); //await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"FISHING\\\"}\" }"); //await SendJsonMessage("{\"code\": \"BALANCE\"}"); } @@ -119,10 +130,10 @@ public class WebJoinroom : MonoBehaviour Debug.Log($"剩余数量: {fishResponse.data.surplus_count}"); intro_text.text = fishResponse.data.intro_text; Debug.Log($"玩法介绍: {fishResponse.data.intro_text}"); - Vector3 point1 = new Vector3(-500, 0, 150); - Vector3 point2 = new Vector3(500, 0, -300); - Vector3 point3 = new Vector3(500, 0, 150); - Vector3 point4 = new Vector3(-500, 0, -300); + Vector3 point1 = new Vector3(-500, 100, 500); + Vector3 point2 = new Vector3(500, 100, -300); + Vector3 point3 = new Vector3(500, -100, 500); + Vector3 point4 = new Vector3(-500, -100, -300); // 计算矩形区域的最小值和最大值 float minX = Mathf.Min(point1.x, point2.x, point3.x, point4.x); @@ -172,7 +183,7 @@ public class WebJoinroom : MonoBehaviour // 解析消息为 Fishresponse 对象 Fishingresponse fishResponse2 = JsonConvert.DeserializeObject(message); - Promptmgr.Instance.PromptBubble(fishResponse2.message); + //Promptmgr.Instance.PromptBubble(fishResponse2.message); // 检查是否成功反序列化 if (fishResponse2 != null && fishResponse2.data != null) { @@ -185,7 +196,8 @@ public class WebJoinroom : MonoBehaviour Debug.Log($"余额: {fishResponse2.data.prize.id}"); Debug.Log($"余额: {fishResponse2.data.prize.name}"); Debug.Log($"余额: {fishResponse2.data.prize.type}"); - foreach(var item in fishJoinroomData.items) + fishmove(fishResponse2.data.prize.id); + foreach (var item in fishJoinroomData.items) { if(fishResponse2.data.prize.id==item.id) { @@ -216,24 +228,55 @@ public class WebJoinroom : MonoBehaviour } public async void fish() { - TimeText.gameObject.transform.parent.gameObject.SetActive(true); remainingTime = 5f; + Tourubtn.onClick.RemoveAllListeners(); + + // 隐藏待机和显示收购状态 + daiji.SetActive(false); + shougou.SetActive(true); + TimeText.gameObject.transform.parent.gameObject.SetActive(true); + + + // 生成一个随机时间,假设在 1 到 5 秒之间 float randomDelay = UnityEngine.Random.Range(1f, 5f); - + // 更新 Aintime,每次递归时都重新计算 + var spriteAniation = shougou.GetComponent(); + spriteAniation.Aintime = randomDelay * 1000 / spriteAniation.sprites.Count; + remainingTime = randomDelay; // 延迟随机时间 - await Task.Delay(TimeSpan.FromSeconds(randomDelay)); + await Task.Delay(TimeSpan.FromSeconds(randomDelay)/2); // 延迟结束后发送消息 await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"FISHING\\\"}\" }"); - TimeText.gameObject.transform.parent.gameObject.SetActive(false); remainingTime = 0f; + + TimeText.gameObject.transform.parent.gameObject.SetActive(false); + remainingTime = 0f; + + + + // 等待 3 秒后继续递归 + await Task.Delay(5000); + Debug.Log("消息已发送"); - if(count>=1) + + // 如果 count >= 1,则继续递归调用 + if (count >= 1) { - fish(); + fish(); // 递归调用 + } + else + { + Tourubtn.onClick.AddListener(async () => + { + await SendJsonMessage(1); + }); + animator.enabled = false; + animator.gameObject.transform.eulerAngles = Vector3.zero; } } + public async Task SendJsonMessage(int count) { if (_webSocket == null || _webSocket.State != WebSocketState.Open) @@ -316,7 +359,27 @@ public class WebJoinroom : MonoBehaviour } - + public void fishmove(int id) + { + float liftHeight = 300f; // 吊起的高度 + float liftDuration = 2f; // 吊起动画的持续时间 + float shakeStrength = 1f; // 摇动的强度 + float shakeDuration = 0.3f; // 摇动持续时间 + + GameObject ob = Instantiate(yu[id]); + ob.transform.SetParent(transform, false); + ob.transform.localPosition = new Vector3(-45, 200, 0); + Vector3 initialPosition = transform.position; + ob.transform.DOMoveY(1800, liftDuration) + .SetEase(Ease.OutSine) // 使用缓动函数让鱼上升更加自然 + .OnComplete(() => + { + // 动画完成后,添加一点震动效果,模拟鱼的挣扎 + transform.DOShakePosition(shakeDuration, shakeStrength, 10, 90, false, true) + .OnKill(() => Debug.Log("鱼被吊起的动画完成!")); + }); + Destroy(ob,1.5f); + } diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/shougou.cs b/meng_yao/Assets/script/scene_Main/Thebestfishman/shougou.cs new file mode 100644 index 00000000..76a1cc7e --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/shougou.cs @@ -0,0 +1,25 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class shougou : MonoBehaviour +{ + public SpriteAniation SpriteAniation; + public GameObject daiji; + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + if(SpriteAniation.index>=24) + { + this.gameObject.SetActive(false); + daiji.gameObject.SetActive(true); + SpriteAniation.index = 0; + } + } +} diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/shougou.cs.meta b/meng_yao/Assets/script/scene_Main/Thebestfishman/shougou.cs.meta new file mode 100644 index 00000000..ccc78472 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/shougou.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0cb7141c079d45044a727466bb73fedd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/scene_Main/ui/treeachievePanel.cs b/meng_yao/Assets/script/scene_Main/ui/treeachievePanel.cs index 7c668178..601f549a 100644 --- a/meng_yao/Assets/script/scene_Main/ui/treeachievePanel.cs +++ b/meng_yao/Assets/script/scene_Main/ui/treeachievePanel.cs @@ -1,5 +1,6 @@ using System.Collections; using System.Collections.Generic; +using System.Diagnostics; using UnityEngine; public class treeachievePanel : MonoBehaviour @@ -7,16 +8,73 @@ public class treeachievePanel : MonoBehaviour public GameObject sxcardobj; public Transform sxcardConnact; - public Listprizeobj = new List(); + public Listprizeobj; + public List sxcard; + public List sxcardbg; + public List sxcardup; - void Start() + List itemlist = new List(); + private async void OnEnable() { + treeachievementResponse response = await Scene_main_jiekou.instance.Treeachievements(); + for (int i = 0; i < response.data.item_list.Count; i++) + { + GameObject obj = Instantiate(sxcardobj,sxcardConnact); + itemlist.Add(obj); + obj.GetComponent().CardSprite.sprite = sxcard[response.data.item_list[i].type - 1]; + obj.GetComponent().name.text = response.data.item_list[i].serial_no; + } + for (int j = 0; j < response.data.top_list.Count; j++) + { + if (response.data.top_list[j].expired_time == 0) + { + GameObject obj = Instantiate(sxcardobj, sxcardConnact); + obj.GetComponent().name.text = response.data.top_list[j].name; + } + else + { + + } + + + } + + + } - - void Update() - { - + void SwitchCardbg(int type,GameObject obj) + { + switch(type) + { + case 0: + obj.GetComponent().CardSprite.sprite = sxcard[12]; + obj.GetComponent().sxcarbg.sprite = sxcardbg[2]; + obj.GetComponent().sxcardupblue.sprite = sxcardbg[2]; + break; + case 1: + obj.GetComponent().CardSprite.sprite = sxcard[13]; + obj.GetComponent().sxcarbg.sprite = sxcardbg[4]; + obj.GetComponent().sxcardupblue.sprite = sxcardbg[4]; + break; + case 2: + obj.GetComponent().CardSprite.sprite = sxcard[14]; + obj.GetComponent().sxcarbg.sprite = sxcardbg[1]; + obj.GetComponent().sxcardupblue.sprite = sxcardbg[1]; + break; + } + } + + private void OnDisable() + { + foreach (GameObject obj in itemlist) + { + Destroy(obj); + } + itemlist.Clear(); + } + + } diff --git a/meng_yao/Assets/script/serveTestScript/treeModule/treeModuleNew/treeachievement.cs b/meng_yao/Assets/script/serveTestScript/treeModule/treeModuleNew/treeachievement.cs index 1c720db0..54ca20d3 100644 --- a/meng_yao/Assets/script/serveTestScript/treeModule/treeModuleNew/treeachievement.cs +++ b/meng_yao/Assets/script/serveTestScript/treeModule/treeModuleNew/treeachievement.cs @@ -51,8 +51,13 @@ public class ItemListItem } [System.Serializable] -public class treeachievementResponse:myResponse +public class treeachievementData { public List top_list; // ע public List item_list; // Ҳ } + +public class treeachievementResponse : myResponse +{ + public treeachievementData data; +} diff --git a/meng_yao/Assets/ssm_Ani.meta b/meng_yao/Assets/ssm_Ani.meta new file mode 100644 index 00000000..f1776ae1 --- /dev/null +++ b/meng_yao/Assets/ssm_Ani.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0713b3189a6b5134aab8cb38ccc6a568 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/ssm_Ani/Attack_1.meta b/meng_yao/Assets/ssm_Ani/Attack_1.meta new file mode 100644 index 00000000..1acd2748 --- /dev/null +++ b/meng_yao/Assets/ssm_Ani/Attack_1.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 366ac0c276f0c5a4890e26723089f66d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/ssm_Ani/Attack_1/1.png b/meng_yao/Assets/ssm_Ani/Attack_1/1.png new file mode 100644 index 00000000..7a9f8134 Binary files /dev/null and b/meng_yao/Assets/ssm_Ani/Attack_1/1.png differ diff --git a/meng_yao/Assets/ssm_Ani/Attack_1/1.png.meta b/meng_yao/Assets/ssm_Ani/Attack_1/1.png.meta new file mode 100644 index 00000000..9a365447 --- /dev/null +++ b/meng_yao/Assets/ssm_Ani/Attack_1/1.png.meta @@ -0,0 +1,135 @@ +fileFormatVersion: 2 +guid: 9de09d2b55219d44cb42ad15915c471a +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 0 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + cookieLightType: 0 + platformSettings: + - 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