diff --git a/meng_yao/Assets/Config/MengYaoSkill.json b/meng_yao/Assets/Config/MengYaoSkill.json index 452efbda8..fca8d244d 100644 --- a/meng_yao/Assets/Config/MengYaoSkill.json +++ b/meng_yao/Assets/Config/MengYaoSkill.json @@ -1,282 +1,730 @@ [ - { - "temp_id": "M_H_001", - "monster_code": "火萌妖-01", - "skills": [ - { - "positioning": "长周期烧一条直线上", - "name": "火龙之舌", - "effects": { - "level_1": "射程提升2格位置", - "level_2": "伤害提升15%", - "level_3": "被火焰伤害的敌人有20%概率原地眩晕1秒,射程减少1格", - "level_4": "伤害提升35%", - "level_5": "喷火冷却时间减少50%,持续喷火时间减少50%" - } - }, - { - "positioning": "近身攻击多个敌人", - "name": "烈焰之舞", - "effects": { - "level_1": "喷出的火焰散开为3个,但每个火焰伤害减少50%", - "level_2": "伤害提升15%", - "level_3": "降低敌人20%移动速度,攻击CD增加5%", - "level_4": "伤害提升35%", - "level_5": "喷火冷却时间增加30%,持续喷火时间增加50%" - } - } - ] - }, - { - "temp_id": "M_S_001", - "monster_code": "水萌妖-01", - "skills": [ - { - "positioning": "快速射出子弹,增加对空伤害", - "name": "寒冰子弹", - "effects": { - "level_1": "攻击CD减少25%", - "level_2": "伤害提升15%", - "level_3": "增加子弹20%飞行速度,射程减少1格", - "level_4": "伤害提升35%", - "level_5": "对攻击减速的敌人造成额外30%伤害,攻击CD增加5%" - } - }, - { - "positioning": "增加对空debuff,对小型怪伤害加强", - "name": "冰霜风暴", - "effects": { - "level_1": "攻击CD减少25%", - "level_2": "伤害提升15%", - "level_3": "对小型敌人增加25%伤害,射程减少1格", - "level_4": "伤害提升35%", - "level_5": "每次攻击增加20%暴击率,攻击CD增加5%" - } - } - ] - }, - { - "temp_id": "M_M_001", - "monster_code": "木萌妖-01", - "skills": [ - { - "positioning": "子弹飞行速度射击高频", - "name": "高速射击", - "effects": { - "level_1": "子弹飞行速度增加30%", - "level_2": "伤害提升15%", - "level_3": "对小型敌人增加40%伤害,攻击CD增加5%", - "level_4": "伤害提升35%", - "level_5": "每次攻击增加20%暴击率,射程减少1格" - } - }, - { - "positioning": "精准子弹", - "name": "精制子弹", - "effects": { - "level_1": "攻击CD减少25%", - "level_2": "伤害提升15%", - "level_3": "对小型敌人增加25%伤害,射程减少1格", - "level_4": "伤害提升35%", - "level_5": "每次攻击增加20%暴击率,攻击CD增加5%" - } - } - ] - }, - { - "temp_id": "M_T_002", - "monster_code": "土萌妖-02", - "skills": [ - { - "positioning": "增加散射的子弹数量,对空中单位有更多伤害", - "name": "飞散宝石", - "effects": { - "level_1": "对空中的敌人额外造成30%伤害", - "level_2": "伤害提升15%", - "level_3": "攻击CD减少25%,散射角度增加25%,射程减少1格", - "level_4": "伤害提升35%", - "level_5": "子弹飞行速度增加25%,射程减少1格" - } - }, - { - "positioning": "对地面单位伤害加强", - "name": "锐利宝石", - "effects": { - "level_1": "对地面敌人造成额外30%伤害", - "level_2": "伤害提升15%", - "level_3": "攻击CD减少15%,但散射角度更大", - "level_4": "伤害提升35%", - "level_5": "对减速目标造成额外20%伤害,攻击CD增加5%" - } - } - ] - }, - { - "temp_id": "M_S_002", - "monster_code": "水萌妖-02", - "skills": [ - { - "positioning": "增加散开子弹数量", - "name": "碎裂寒冰", - "effects": { - "level_1": "冰冻子弹命中敌人后裂开为3个小子弹", - "level_2": "伤害提升15%", - "level_3": "每个小子弹伤害增加30%,攻击CD增加5%", - "level_4": "伤害提升35%", - "level_5": "每次射出2个子弹,攻击CD增加5%" - } - }, - { - "positioning": "增加对小型敌人伤害", - "name": "深寒冰锥", - "effects": { - "level_1": "对小型敌人增加25%伤害", - "level_2": "伤害提升15%", - "level_3": "攻击CD减少25%,射程减少1格", - "level_4": "伤害提升35%", - "level_5": "对小型敌人增加25%伤害,射程减少1格" - } - } - ] - }, - { - "temp_id": "M_M_002", - "monster_code": "木萌妖-02", - "skills": [ - { - "positioning": "加快子弹速度", - "name": "随风之叶", - "effects": { - "level_1": "攻击CD减少25%", - "level_2": "伤害提升15%", - "level_3": "射程提升2格位置,攻击CD增加5%", - "level_4": "伤害提升35%", - "level_5": "增加子弹20%飞行速度,攻击CD增加5%" - } - }, - { - "positioning": "增加扇形面积,对小型单位伤害加强", - "name": "散落之风", - "effects": { - "level_1": "每次射击2个子弹,增加扇形攻击范围", - "level_2": "伤害提升15%", - "level_3": "对小型敌人增加25%伤害,攻击CD增加5%", - "level_4": "伤害提升35%", - "level_5": "对小型敌人增加40%伤害,攻击CD增加5%" - } - } - ] - }, - { - "temp_id": "M_J_001", - "monster_code": "金萌妖-01", - "skills": [ - { - "positioning": "增加刀的攻击范围", - "name": "无形剑气", - "effects": { - "level_1": "刀的长度延长1格", - "level_2": "伤害提升15%", - "level_3": "额外增加1把刀,刀的旋转速度减少10%", - "level_4": "伤害提升35%", - "level_5": "每次攻击额外造成30%魔法伤害,刀的旋转速度减少10%" - } - }, - { - "positioning": "增加刀旋转速度", - "name": "剑气旋风", - "effects": { - "level_1": "刀的旋转速度提升25%", - "level_2": "伤害提升15%", - "level_3": "额外增加1把刀,刀的旋转速度减少10%", - "level_4": "伤害提升35%", - "level_5": "刀的旋转速度提升40%" - } - } - ] - }, - { - "temp_id": "M_H_002", - "monster_code": "火萌妖-02", - "skills": [ - { - "positioning": "快速射出火球", - "name": "迅捷火球", - "effects": { - "level_1": "攻击CD减少25%", - "level_2": "伤害提升15%", - "level_3": "火球飞行速度增加15%,攻击CD增加5%", - "level_4": "伤害提升35%", - "level_5": "火球飞行速度增加30%,攻击CD增加5%" - } - }, - { - "positioning": "火球能大面积伤害敌人", - "name": "巨型火球", - "effects": { - "level_1": "火球溅射伤害范围增加1格", - "level_2": "伤害提升15%", - "level_3": "对大型敌人额外造成30%伤害,射程减少1格", - "level_4": "伤害提升35%", - "level_5": "被火球伤害的敌人会原地眩晕1秒,射程减少1格" - } - } - ] - }, - { - "temp_id": "M_T_001", - "monster_code": "土萌妖-01", - "skills": [ - { - "positioning": "增加附加效果", - "name": "震荡巨石", - "effects": { - "level_1": "被巨石击中的敌人在3秒内速度减少50%", - "level_2": "伤害提升15%", - "level_3": "巨石的溅伤范围增加1格,射程减少1格", - "level_4": "伤害提升35%", - "level_5": "被巨石击中的敌人在2秒内陷入眩晕状态无法移动,射程减少1格" - } - }, - { - "positioning": "增加攻击距离", - "name": "蛮力抛投", - "effects": { - "level_1": "巨石飞行速度增加20%", - "level_2": "伤害提升15%", - "level_3": "攻击范围增加2格,攻击CD增加5%", - "level_4": "伤害提升35%", - "level_5": "巨石的溅伤范围增加1格,攻击CD增加5%" - } - } - ] - }, -{ - "temp_id": "M_S_003", - "monster_code": "水萌妖-03", - "skills": [ - { - "positioning": "增加中毒范围", - "name": "毒气弥漫", - "effects": { - "level_1": "射程提升1格位置", - "level_2": "伤害提升15%", - "level_3": "攻击CD减少10%", - "level_4": "伤害提升35%", - "level_5": "每次扇形喷出3个毒雾,攻击CD增加5%" - } - }, - { - "positioning": "增加中毒伤害", - "name": "深化毒药", - "effects": { - "level_1": "敌人中毒后受到伤害提升20%", - "level_2": "伤害提升15%", - "level_3": "敌人中毒后毒药生效时间减少30%,攻击CD增加5%", - "level_4": "伤害提升35%", - "level_5": "敌人中毒后受到伤害提升50%,攻击CD增加5%" - } - } - ] - } + { + "temp_id": "M_H_001_S_1", + "moster_code": "M_H_001", + "skills": [ + { + "positioning": "延长喷火的攻击距离", + "name": "火龙之舌", + "effects": { + "level_1": "射程提升2格位置", + "level_2": "伤害提升15%", + "level_3": "被火焰伤害的敌人有20%概率原地眩晕1秒。\n射程减少1格", + "level_4": "伤害提升35%", + "level_5": "喷火冷却时间减少50%\n持续喷火时间减少50%" + } + }, + { + "positioning": "喷出多个火焰攻击敌人", + "name": "烈焰之舞", + "effects": { + "level_1": "喷出的火焰散开为3个。\n但每个火焰伤害减少50%", + "level_2": "伤害提升15%", + "level_3": "降低敌人20%移动速度\n攻击CD增加5%", + "level_4": "伤害提升35%", + "level_5": "喷火冷却时间增加30%\n持续喷火时间增加50%" + } + } + ] + }, + { + "temp_id": "M_H_002_S_1", + "moster_code": "M_H_002", + "skills": [ + { + "positioning": "增加火球的射速", + "name": "迅捷火球", + "effects": { + "level_1": "攻击CD减少升25%", + "level_2": "伤害提升15%", + "level_3": "火球飞行速度增加15%\n攻击CD增加5%", + "level_4": "伤害提升35%", + "level_5": "火球飞行速度增加30%\n攻击CD增加5%" + } + }, + { + "positioning": "增大火球的攻击范围", + "name": "巨型火球", + "effects": { + "level_1": "火球溅射伤害范围增加1格", + "level_2": "伤害提升15%", + "level_3": "对大型敌人额外造成30%伤害\n射程减少1格", + "level_4": "伤害提升35%", + "level_5": "被火球伤害的敌人会原地眩晕1秒。\n射程减少1格" + } + } + ] + }, + { + "temp_id": "M_H_003_S_1", + "moster_code": "M_H_003", + "skills": [ + { + "positioning": "增加“火环术”的攻击范围", + "name": "炎之狂欢", + "effects": { + "level_1": "射程提升2格格位置\n攻击CD增加20%", + "level_2": "伤害提升15%", + "level_3": "射程提升1格位置\n攻击CD增加30%", + "level_4": "伤害提升35%", + "level_5": "对敌人造成额外30%破甲伤害\n攻击CD增加15%" + } + }, + { + "positioning": "增加“火环术”的攻击附加效果", + "name": "灼烧风暴", + "effects": { + "level_1": "被火环击中敌人移动速度降低10%", + "level_2": "伤害提升15%", + "level_3": "被火环击中敌人移动速度降低25%\n攻击CD增加5%", + "level_4": "伤害提升35%", + "level_5": "被火环击中敌人有30%概率触发2秒眩晕\n攻击CD增加15%" + } + } + ] + }, + { + "temp_id": "M_H_004_S_1", + "moster_code": "M_H_004", + "skills": [ + { + "positioning": "增加火球子弹的射速", + "name": "爆裂子弹", + "effects": { + "level_1": "攻击CD减少升25%", + "level_2": "伤害提升15%", + "level_3": "增加子弹20%飞行速度\n射程减少1格", + "level_4": "伤害提升35%", + "level_5": "每个子弹命中敌人后分类为2个小子弹。造成50%伤害\n射程减少1格" + } + }, + { + "positioning": "增加射出的子弹数量\n附加克制小型敌人的效果", + "name": "散弹射击", + "effects": { + "level_1": "每次射击增加2个子弹。\n增加扇形攻击范围", + "level_2": "伤害提升15%", + "level_3": "对小型敌人增加30%伤害。\n攻击CD增加5%", + "level_4": "伤害提升35%", + "level_5": "每次射击2个子弹。\n攻击CD增加5%" + } + } + ] + }, + { + "temp_id": "M_H_005_S_1", + "moster_code": "M_H_005", + "skills": [ + { + "positioning": "减少被激光射中敌人的移动速度", + "name": "麻痹激光", + "effects": { + "level_1": "命中敌人时,降低敌人35%移动速度", + "level_2": "伤害提升15%", + "level_3": "命中敌人时,降低敌人50%移动速度\n攻击CD增加5%", + "level_4": "伤害提升35%", + "level_5": "命中敌人时,敌人持续陷入眩晕状态无法移动。\n攻击CD增加5%" + } + }, + { + "positioning": "激光在更短时间内完成强化效果", + "name": "高能激光", + "effects": { + "level_1": "激光强化时间缩短15%", + "level_2": "伤害提升15%", + "level_3": "激光强化时间缩短25%\n射程减少1格", + "level_4": "伤害提升35%", + "level_5": "激光强化时间缩短40%\n射程减少1格" + } + } + ] + }, + { + "temp_id": "M_S_001_S_1", + "moster_code": "M_S_001", + "skills": [ + { + "positioning": "增加寒冰子弹的射速", + "name": "寒冰子弹", + "effects": { + "level_1": "攻击CD减少升25%", + "level_2": "伤害提升15%", + "level_3": "增加子弹20%飞行速度\n射程减少1格", + "level_4": "伤害提升35%", + "level_5": "对处于减速的敌人造成额外30%伤害\n攻击CD增加5%" + } + }, + { + "positioning": "为寒冰子弹附加克制飞行敌人的效果", + "name": "冰雹风暴", + "effects": { + "level_1": "对空中敌人增加25%伤害", + "level_2": "伤害提升15%", + "level_3": "攻击CD减少10%", + "level_4": "伤害提升35%", + "level_5": "对小型敌人增加25%伤害\n射程减少1格" + } + } + ] + }, + { + "temp_id": "M_S_002_S_1", + "moster_code": "M_S_002", + "skills": [ + { + "positioning": "增加子弹命中后散裂的碎片数", + "name": "碎裂寒冰", + "effects": { + "level_1": "冰冻子弹命中敌人后裂开为3个碎片", + "level_2": "伤害提升15%", + "level_3": "每个小子弹伤害增加30%\n攻击CD增加5%", + "level_4": "伤害提升35%", + "level_5": "每次射出2个子弹\n攻击CD增加5%" + } + }, + { + "positioning": "为寒冰子弹附加克制小型的效果", + "name": "深寒冰锥", + "effects": { + "level_1": "对小型敌人增加25%伤害", + "level_2": "伤害提升15%", + "level_3": "攻击CD减少25%\n射程减少1格", + "level_4": "伤害提升35%", + "level_5": "对小型敌人增加25%伤害\n射程减少1格" + } + } + ] + }, + { + "temp_id": "M_S_003_S_1", + "moster_code": "M_S_003", + "skills": [ + { + "positioning": "喷出更多的毒雾,让更多敌人中毒", + "name": "毒气弥漫", + "effects": { + "level_1": "射程提升1格位置", + "level_2": "伤害提升15%", + "level_3": "攻击CD减少10%", + "level_4": "伤害提升35%", + "level_5": "每次扇形喷出3个毒雾\n攻击CD增加5%" + } + }, + { + "positioning": "增加敌人中毒后", + "name": "深化毒药", + "effects": { + "level_1": "敌人中毒后受到伤害提升20%", + "level_2": "伤害提升15%", + "level_3": "敌人中毒后毒药生效时间减少30%\n攻击CD增加5%", + "level_4": "伤害提升35%", + "level_5": "敌人中毒后受到伤害提升50%\n攻击CD增加5%" + } + } + ] + }, + { + "temp_id": "M_S_004_S_1", + "moster_code": "M_S_004", + "skills": [ + { + "positioning": "增加激光的扫射速度", + "name": "神圣之光", + "effects": { + "level_1": "增加激光30%扫射速度", + "level_2": "伤害提升15%", + "level_3": "攻击CD减少10%", + "level_4": "伤害提升35%", + "level_5": "对处于减速的敌人造成额外30%伤害\n攻击CD增加5%" + } + }, + { + "positioning": "增加激光的发射频率", + "name": "高频晶体", + "effects": { + "level_1": "攻击CD减少25%", + "level_2": "伤害提升15%", + "level_3": "射程增加1格\n攻击CD减少5%", + "level_4": "伤害提升35%", + "level_5": "攻击CD减少50%\n射程减少1格" + } + } + ] + }, + { + "temp_id": "M_S_005_S_1", + "moster_code": "M_S_005", + "skills": [ + { + "positioning": "增加声波的发射频率", + "name": "频率强化", + "effects": { + "level_1": "增加声波30%传播速度", + "level_2": "伤害提升15%", + "level_3": "攻击CD减少10%", + "level_4": "伤害提升35%", + "level_5": "对敌人造成额外30%魔法伤害\n攻击CD增加5%" + } + }, + { + "positioning": "为声波附加克制飞行敌人的效果", + "name": "震荡声波", + "effects": { + "level_1": "对空中敌人增加25%伤害", + "level_2": "伤害提升15%", + "level_3": "声波范围扩大25%\n射程减少1格", + "level_4": "伤害提升35%", + "level_5": "对空中敌人增加50%伤害\n射程减少1格" + } + } + ] + }, + { + "temp_id": "M_T_001_S_1", + "moster_code": "M_T_001", + "skills": [ + { + "positioning": "增强巨石击中敌人的附加效果", + "name": "震荡巨石", + "effects": { + "level_1": "被巨石击中的敌人在3秒内速度减少50%", + "level_2": "伤害提升15%", + "level_3": "巨石的溅伤范围增加1格\n射程减少1格", + "level_4": "伤害提升35%", + "level_5": "被巨石击中的敌人在2秒内陷入眩晕状态无法移动\n射程减少1格" + } + }, + { + "positioning": "增加巨石的飞行速度与攻击范围", + "name": "蛮力抛投", + "effects": { + "level_1": "巨石飞行速度增加20%", + "level_2": "伤害提升15%", + "level_3": "攻击范围增加2格\n攻击CD增加5%", + "level_4": "伤害提升35%", + "level_5": "巨石的溅伤范围增加1格\n攻击CD增加5%" + } + } + ] + }, + { + "temp_id": "M_T_002_S_1", + "moster_code": "M_T_002", + "skills": [ + { + "positioning": "抛出更多宝石子弹,克制飞行的敌人", + "name": "飞散宝石", + "effects": { + "level_1": "对空中的敌人额外造成30%伤害", + "level_2": "伤害提升15%", + "level_3": "攻击CD减少25%,散射角度增加25%\n射程减少1格", + "level_4": "伤害提升35%", + "level_5": "子弹飞行速度增加25%\n射程减少1格" + } + }, + { + "positioning": "为宝石子弹附加克制地面敌人的效果", + "name": "锐利宝石", + "effects": { + "level_1": "对地面敌人造成额外30%伤害", + "level_2": "伤害提升15%", + "level_3": "攻击CD减少15%\n但散射角度更大", + "level_4": "伤害提升35%", + "level_5": "对减速目标造成额外20%伤害。\n攻击CD增加5%" + } + } + ] + }, + { + "temp_id": "M_T_003_S_1", + "moster_code": "M_T_003", + "skills": [ + { + "positioning": "增加尖刺的攻击距离", + "name": "大地之怒", + "effects": { + "level_1": "射程提升1格位置", + "level_2": "伤害提升15%", + "level_3": "射程提升2格位置\n攻击CD增加5%", + "level_4": "伤害提升35%", + "level_5": "被击中的敌人在1.5秒内陷入眩晕状态无法移动\n攻击CD增加5%" + } + }, + { + "positioning": "增加尖刺的攻击频率,附加克制大型敌人的效果", + "name": "巨石尖刺", + "effects": { + "level_1": "攻击CD减少25%", + "level_2": "伤害提升15%", + "level_3": "对大型敌人造成额外15%伤害\n射程减少1格", + "level_4": "伤害提升35%", + "level_5": "对大型敌人造成额外30%伤害\n射程减少1格" + } + } + ] + }, + { + "temp_id": "M_T_004_S_1", + "moster_code": "M_T_004", + "skills": [ + { + "positioning": "增加射出的子弹数量,附加额外效果", + "name": "喷溅岩浆", + "effects": { + "level_1": "每次射击子弹数量增加2个", + "level_2": "伤害提升15%", + "level_3": "增加子弹20%飞行速度\n攻击CD增加5%", + "level_4": "伤害提升35%", + "level_5": "对敌人造成额外30%破甲伤害\n攻击CD增加5%" + } + }, + { + "positioning": "为岩浆附加灼烧敌人的效果", + "name": "滚烫岩浆", + "effects": { + "level_1": "被岩浆灼烧的敌人会在3秒内扣减生命值", + "level_2": "伤害提升15%", + "level_3": "攻击范围增加2格\n攻击CD增加5%", + "level_4": "伤害提升35%", + "level_5": "暴击率提升20%\n攻击CD增加5%" + } + } + ] + }, + { + "temp_id": "M_T_005_S_1", + "moster_code": "M_T_005", + "skills": [ + { + "positioning": "增加巨球的滚动速度与伤害", + "name": "巨岩之石", + "effects": { + "level_1": "增加滚球移动速度30%", + "level_2": "伤害提升15%", + "level_3": "攻击CD减少25%\n射程减少2格", + "level_4": "伤害提升35%", + "level_5": "对处于眩晕的单位造成额外30%伤害\n射程减少2格" + } + }, + { + "positioning": "为巨石附加克制小型敌人的效果", + "name": "巨石震荡", + "effects": { + "level_1": "对小型敌人增加25%伤害", + "level_2": "伤害提升15%", + "level_3": "对小型敌人增加40%伤害\n攻击CD增加5%", + "level_4": "伤害提升35%", + "level_5": "每次攻击都会对敌人造成眩晕在1秒内无法移动。\n攻击CD增加5%" + } + } + ] + }, + { + "temp_id": "M_M_001_S_1", + "moster_code": "M_M_001", + "skills": [ + { + "positioning": "增加射击频率与子弹的移动速度", + "name": "高速射击", + "effects": { + "level_1": "攻击CD减少升25%", + "level_2": "伤害提升15%", + "level_3": "子弹飞行速度增加30%\n攻击CD增加5%", + "level_4": "伤害提升35%", + "level_5": "每次攻击增加20%暴击率\n攻击CD增加5%" + } + }, + { + "positioning": "为子弹附加克制小型敌人的效果", + "name": "精制子弹", + "effects": { + "level_1": "对小型敌人增加25%伤害", + "level_2": "伤害提升15%", + "level_3": "对小型敌人增加40%伤害\n攻击CD增加5%", + "level_4": "伤害提升35%", + "level_5": "增加20%暴击率\n射程减少1格" + } + } + ] + }, + { + "temp_id": "M_M_002_S_1", + "moster_code": "M_M_002", + "skills": [ + { + "positioning": "增加子弹的飞行速度", + "name": "随风之叶", + "effects": { + "level_1": "攻击CD减少升25%", + "level_2": "伤害提升15%", + "level_3": "射程提升2格位置\n攻击CD增加5%", + "level_4": "伤害提升35%", + "level_5": "增加子弹20%飞行速度\n攻击CD增加5%" + } + }, + { + "positioning": "增加扇形射出的子弹数量,加克制小型敌人的效果", + "name": "散落之风", + "effects": { + "level_1": "每次射击2个子弹。\n增加扇形攻击范围", + "level_2": "伤害提升15%", + "level_3": "对小型敌人增加40%伤害\n攻击CD增加5%", + "level_4": "伤害提升35%", + "level_5": "对小型敌人增加40%伤害\n攻击CD增加5%" + } + } + ] + }, + { + "temp_id": "M_M_003_S_1", + "moster_code": "M_M_003", + "skills": [ + { + "positioning": "增加“荆棘环”的攻击范围", + "name": "荆棘丛生", + "effects": { + "level_1": "射程提升1格位置", + "level_2": "伤害提升15%", + "level_3": "射程提升1格位置\n攻击CD增加5%", + "level_4": "伤害提升35%", + "level_5": "每次攻击增加20%暴击率\n攻击CD增加5%" + } + }, + { + "positioning": "为“荆棘环”附加克制小型敌人的效果\n增加对眩晕状态敌人的伤害", + "name": "倒钩芥蒂", + "effects": { + "level_1": "对小型敌人增加25%伤害", + "level_2": "伤害提升15%", + "level_3": "攻击CD减少15%", + "level_4": "伤害提升35%", + "level_5": "对处于眩晕的单位造成额外30%伤害\n攻击CD减少5%" + } + } + ] + }, + { + "temp_id": "M_M_004_S_1", + "moster_code": "M_M_004", + "skills": [ + { + "positioning": "增加“风之刃”的攻击速度与攻击范围", + "name": "风之刃", + "effects": { + "level_1": "增加子弹20%飞行速度", + "level_2": "伤害提升15%", + "level_3": "风之刃攻击范围增加15%\n攻击CD增加5%", + "level_4": "伤害提升35%", + "level_5": "风之刃攻击范围增加20%\n攻击CD增加5%" + } + }, + { + "positioning": "增加“风之刃”的攻击频率\n附加克制飞行敌人的效果", + "name": "狂风气息", + "effects": { + "level_1": "对空中敌人增加25%伤害", + "level_2": "伤害提升15%", + "level_3": "攻击CD减少25%\n射程减少1格", + "level_4": "伤害提升35%", + "level_5": "攻击CD减少50%\n射程减少1格" + } + } + ] + }, + { + "temp_id": "M_M_005_S_1", + "moster_code": "M_M_005", + "skills": [ + { + "positioning": "增加“毒气环”的喷射频率", + "name": "腐化之心", + "effects": { + "level_1": "射程提升1格位置", + "level_2": "伤害提升15%", + "level_3": "攻击CD减少5%", + "level_4": "伤害提升35%", + "level_5": "攻击CD减少15%" + } + }, + { + "positioning": "增加敌人中毒后产生的伤害", + "name": "剧毒之气", + "effects": { + "level_1": "敌人中毒后,在x秒内造成x伤害。", + "level_2": "伤害提升15%", + "level_3": "敌人中毒后可叠加的层数提升为2层\n攻击CD增加5%", + "level_4": "伤害提升35%", + "level_5": "敌人中毒后可叠加的层数提升为3层\n攻击CD增加5%" + } + } + ] + }, + { + "temp_id": "M_J_001_S_1", + "moster_code": "M_J_001", + "skills": [ + { + "positioning": "延长“利刃”的攻击范围", + "name": "无形剑气", + "effects": { + "level_1": "刀的长度延长1格", + "level_2": "伤害提升15%", + "level_3": "额外增加1把刀\n刀的旋转速度减少10%", + "level_4": "伤害提升35%", + "level_5": "每次攻击额外造成30%魔法伤害\n刀的旋转速度减少10%" + } + }, + { + "positioning": "增加“利刃”的旋转攻击速度", + "name": "剑气旋风", + "effects": { + "level_1": "刀的旋转速度提升25%", + "level_2": "伤害提升15%", + "level_3": "额外增加1把刀\n刀的旋转速度减少10%", + "level_4": "伤害提升35%", + "level_5": "刀的旋转速度提升40%" + } + } + ] + }, + { + "temp_id": "M_J_002_S_1", + "moster_code": "M_J_002", + "skills": [ + { + "positioning": "增加雷电的攻击范围", + "name": "强化闪电", + "effects": { + "level_1": "雷电攻击范围增加1格", + "level_2": "伤害提升15%", + "level_3": "攻击CD减少10%\n射程减少1格", + "level_4": "伤害提升35%", + "level_5": "被雷电击中的敌人在2秒内陷入眩晕状态无法移动\n射程减少1格" + } + }, + { + "positioning": "为闪电附加克制飞行敌人的效果", + "name": "藏雷乌云", + "effects": { + "level_1": "对空中单位的伤害提升了15%", + "level_2": "伤害提升15%", + "level_3": "攻击CD减少10%\n射程减少1格", + "level_4": "伤害提升35%", + "level_5": "对空中单位的伤害提升了15%\n攻击CD增加5%" + } + } + ] + }, + { + "temp_id": "M_J_003_S_1", + "moster_code": "M_J_003", + "skills": [ + { + "positioning": "增加“闪电链”命中敌人的数量", + "name": "闪电链", + "effects": { + "level_1": "额外伤害多1个敌人", + "level_2": "伤害提升15%", + "level_3": "额外伤害多1个敌人\n射程减少1格", + "level_4": "伤害提升35%", + "level_5": "暴击率提升20%\n射程减少1格" + } + }, + { + "positioning": "闪电链集中的敌人附加麻痹减速效果", + "name": "麻痹闪电", + "effects": { + "level_1": "被闪电命中的敌人移动速度在1秒内降低50%", + "level_2": "伤害提升15%", + "level_3": "被闪电命中的敌人移动速度在2秒内降低50%\n攻击CD增加5%", + "level_4": "伤害提升35%", + "level_5": "被闪电链击中的敌人在1秒内陷入眩晕状态无法移动\n攻击CD增加5%" + } + } + ] + }, + { + "temp_id": "M_J_004_S_1", + "moster_code": "M_J_004", + "skills": [ + { + "positioning": "增加“回旋镖”的速度", + "name": "高速回旋", + "effects": { + "level_1": "回旋镖速度提升30%", + "level_2": "伤害提升15%", + "level_3": "攻击CD减少25%\n射程减少1格", + "level_4": "伤害提升35%", + "level_5": "对空中的敌人额外造成20%刺穿伤害。\n射程减少1格" + } + }, + { + "positioning": "增大“回旋镖”的攻击范围,附加克制小型敌人的效果", + "name": "巨型回旋镖", + "effects": { + "level_1": "回旋镖增大25%", + "level_2": "伤害提升15%", + "level_3": "对小型敌人增加25%伤害\n攻击CD增加5%", + "level_4": "伤害提升35%", + "level_5": "回旋镖增大50%\n攻击CD增加5%" + } + } + ] + }, + { + "temp_id": "M_J_005_S_1", + "moster_code": "M_J_005", + "skills": [ + { + "positioning": "增加“闪电球”移动速度与攻击频率", + "name": "雷鸣之怒", + "effects": { + "level_1": "闪电球移动速度提升30%", + "level_2": "伤害提升15%", + "level_3": "攻击CD减少25%\n射程减少1格", + "level_4": "伤害提升35%", + "level_5": "闪电球攻击敌人后会让敌人陷入2秒的眩晕状态。\n射程减少1格" + } + }, + { + "positioning": "增加闪电球的攻击范围,附加克制大型敌人的效果", + "name": "闪电触手", + "effects": { + "level_1": "对大型单位的伤害提升了15%", + "level_2": "伤害提升15%", + "level_3": "对大型单位的伤害提升了30%\n攻击CD增加5%", + "level_4": "伤害提升35%", + "level_5": "闪电球攻击范围增加25%\n攻击CD增加5%" + } + } + ] + }, + { + "temp_id": "M_J_006_S_1", + "moster_code": "M_J_006", + "skills": [ + { + "positioning": "提升子弹射击速度", + "name": "能量过载", + "effects": { + "level_1": "伤害提升15%\n攻击CD减少15%", + "level_2": "伤害提升25%", + "level_3": "伤害提升35%\n攻击CD减少25%\n射程减少1格", + "level_4": "伤害提升40%", + "level_5": "攻击CD减少25%\n射程减少1格" + } + }, + { + "positioning": "增加射击子弹数量", + "name": "高能子弹", + "effects": { + "level_1": "每次攻击散射出2个子弹\n伤害提升15%\n攻击CD增加10%", + "level_2": "伤害提升25%", + "level_3": "伤害提升35%\n射程增加2格\n攻击CD增加15%", + "level_4": "伤害提升40%", + "level_5": "每次攻击散射出3个子弹\n射程增加2格\n攻击CD增加20%" + } + } + ] + } ] \ No newline at end of file diff --git a/meng_yao/Assets/Config/MengYao_Skill_Date.txt b/meng_yao/Assets/Config/MengYao_Skill_Date.txt index cc9b31794..c608b1c5c 100644 --- a/meng_yao/Assets/Config/MengYao_Skill_Date.txt +++ b/meng_yao/Assets/Config/MengYao_Skill_Date.txt @@ -437,5 +437,47 @@ "speedOfBullets": 0.4 } } + }, + "M_T_003": { + "S_1": { + "1": { + "Range": 1 + }, + "2": { + "DamageBuff": 0.15 + }, + "3": { + "Range": 2, + "AttackCooldown": 0.05 + }, + "4": { + "DamageBuff": 0.35 + }, + "5": { + "SkillList": [ + "skill_13" + ], + "AttackCooldown": 0.05 + } + }, + "S_2": { + "1": { + "AttackCooldown": -0.25 + }, + "2": { + "DamageBuff": 0.15 + }, + "3": { + "DamageOfBig": 0.15, + "Range": -1 + }, + "4": { + "DamageBuff": 0.35 + }, + "5": { + "DamageOfBig": 0.3, + "Range": -1 + } + } } } \ No newline at end of file diff --git a/meng_yao/Assets/Config/mangyaotast.json b/meng_yao/Assets/Config/mangyaotast.json index 9f6ed4726..e2a9b3f7f 100644 --- a/meng_yao/Assets/Config/mangyaotast.json +++ b/meng_yao/Assets/Config/mangyaotast.json @@ -1,194 +1,600 @@ [ - { - "Id": "M_H_001", - "Name": "火萌妖-01", - "Quality": "0", - "Elements": "4", - "Info": "向前方喷射纵向2格范围的火焰,持续攻击敌人。", - "SkillId": "4001", - "AttackType": "0", - "AttackActionType": "0", - "MaxAttack": "5", - "MinAttack": "4", - "AttackRange": "2", - "AttackCD": "0.3", - "CritRate": "0.03", - "CriticalHitRateBonus": "0.25" - }, - { - "Id": "M_S_001", - "Name": "水萌妖-01", - "Quality": "0", - "Elements": "3", - "Info": "射出冰冻子弹,命中后会降低敌人移动速度。", - "SkillId": "3001", - "AttackType": "0", - "AttackActionType": "0", - "MaxAttack": "10", - "MinAttack": "7", - "AttackRange": "5", - "AttackCD": "1", - "CritRate": "0.05", - "CriticalHitRateBonus": "0" - }, - { - "Id": "M_M_001", - "Name": "木萌妖-01", - "Quality": "0", - "Elements": "2", - "Info": "当攻击范围内出现敌人后就会锁定敌人,然后持续射出子弹进行攻击。", - "SkillId": "2001", - "AttackType": "0", - "AttackActionType": "0", - "MaxAttack": "6", - "MinAttack": "4", - "AttackRange": "6", - "AttackCD": "0.6", - "CritRate": "0.065", - "CriticalHitRateBonus": "0" - }, - { - "Id": "M_T_002", - "Name": "土萌妖-02", - "Quality": "0", - "Elements": "4", - "Info": "会持续向敌人抛出散射的宝石进行攻击", - "SkillId": "2001", - "AttackType": "0", - "AttackActionType": "2", - "MaxAttack": "8", - "MinAttack": "6", - "AttackRange": "5", - "AttackCD": "0.3", - "CritRate": "0.05", - "CriticalHitRateBonus": "0" - }, - { - "Id": "M_S_002", - "Name": "水萌妖-02", - "Quality": "0", - "Elements": "2", - "Info": "射出的寒冰子弹命中敌人后会分裂出2个碎片继续攻击敌人。", - "SkillId": "3001", - "AttackType": "0", - "AttackActionType": "2", - "MaxAttack": "8", - "MinAttack": "5", - "AttackRange": "4", - "AttackCD": "1.5", - "CritRate": "0.05", - "CriticalHitRateBonus": "0" - }, - { - "Id": "M_M_002", - "Name": "木萌妖-02", - "Quality": "0", - "Elements": "1", - "Info": "会向敌人发出扇形的树叶进行攻击。", - "SkillId": "3001", - "AttackType": "0", - "AttackActionType": "2", - "MaxAttack": "7", - "MinAttack": "5", - "AttackRange": "3", - "AttackCD": "2", - "CritRate": "0.065", - "CriticalHitRateBonus": "0" - }, - { - "Id": "M_J_001", - "Name": "金萌妖-01", - "Quality": "0", - "Elements": "0", - "Info": "会控制身边多把“利刃”持续旋转,攻击一切靠近的敌人。", - "SkillId": "3001", - "AttackType": "0", - "AttackActionType": "0", - "MaxAttack": "6", - "MinAttack": "4", - "AttackRange": "0", - "AttackCD": "0", - "CritRate": "0.08", - "CriticalHitRateBonus": "0" - }, - { - "Id": "M_H_002", - "Name": "火萌妖-02", - "Quality": "0", - "Elements": "3", - "Info": "会抛出巨大的火球攻击远处的敌人,谁都别想跑掉哦!", - "SkillId": "3001", - "AttackType": "1", - "AttackActionType": "2", - "MaxAttack": "12", - "MinAttack": "8", - "AttackRange": "5", - "AttackCD": "3", - "CritRate": "0.05", - "CriticalHitRateBonus": "0.25" - }, - { - "Id": "M_T_001", - "Name": "土萌妖-01", - "Quality": "0", - "Elements": "4", - "Info": "抛出巨大石块攻击远处的敌人,被石块击中的敌人会因为眩晕而暂停前进", - "SkillId": "3001", - "AttackType": "1", - "AttackActionType": "0", - "MaxAttack": "12", - "MinAttack": "10", - "AttackRange": "6", - "AttackCD": "3", - "CritRate": "0.05", - "CriticalHitRateBonus": "0" - }, - { - "Id": "M_S_003", - "Name": "水萌妖-03", - "Quality": "1", - "Elements": "2", - "Info": "会对靠近的敌人喷出毒雾,让敌人中毒持续受伤。", - "SkillId": "3001", - "AttackType": "3", - "AttackActionType": "0", - "MaxAttack": "8", - "MinAttack": "8", - "AttackRange": "2", - "AttackCD": "1", - "CritRate": "0.025", - "CriticalHitRateBonus": "0" - }, - { - "Id": "M_T_003", - "Name": "土萌妖-03", - "Quality": "1", - "Elements": "4", - "Info": "能地底召唤出尖刺攻击一条直线上的敌人", - "SkillId": "3001", - "AttackType": "2", - "AttackActionType": "0", - "MaxAttack": "6", - "MinAttack": "5", - "AttackRange": "5", - "AttackCD": "2.5", - "CritRate": "0.05", - "CriticalHitRateBonus": "0" - }, -{ - "Id": "M_J_004", - "Name": "金萌妖-04", - "Quality": "2", - "Elements": "0", - "Info": "射出一个会返回的“回旋镖”,攻击移动中触碰到的所有敌人。", - "SkillId": "3001", - "AttackType": "2", - "AttackActionType": "2", - "MaxAttack": "12", - "MinAttack": "10", - "AttackRange": "5", - "AttackCD": "2.5", - "CritRate": "0.08", - "CriticalHitRateBonus": "0" - } + { + "Id": "M_H_001", + "Name": "火萌妖-01", + "Quality": 0, + "Elements": 3, + "Info": "喷出高温烈焰攻击靠近的敌人!见识一鼓作气的力量吧!", + "SkillId": [ + { + "S_1": "M_H_001_S_1" + }, + { + "S_2": "M_H_001_S_2" + } + ], + "AttackType": 0, + "AttackActionType": 0, + "MaxAttack": 5, + "MinAttack": 4, + "AttackRange": 2, + "AttackCD": 0.3, + "CritRate": 0.03, + "CriticalHitRateBonus": 0.25 + }, + { + "Id": "M_H_002", + "Name": "火萌妖-02", + "Quality": 0, + "Elements": 3, + "Info": "会抛出巨大的火球攻击远处的敌人,谁都别想跑掉哦!", + "SkillId": [ + { + "S_1": "M_H_002_S_1" + }, + { + "S_2": "M_H_002_S_2" + } + ], + "AttackType": 1, + "AttackActionType": 2, + "MaxAttack": 12, + "MinAttack": 8, + "AttackRange": 5, + "AttackCD": 3, + "CritRate": 0.05, + "CriticalHitRateBonus": 0.25 + }, + { + "Id": "M_H_003", + "Name": "火萌妖-03", + "Quality": 1, + "Elements": 3, + "Info": "擅长召唤“火环术”攻击身边周围的敌人", + "SkillId": [ + { + "S_1": "M_H_003_S_1" + }, + { + "S_2": "M_H_003_S_2" + } + ], + "AttackType": 3, + "AttackActionType": 0, + "MaxAttack": 10, + "MinAttack": 8, + "AttackRange": 2, + "AttackCD": 1.5, + "CritRate": 0.03, + "CriticalHitRateBonus": 0.25 + }, + { + "Id": "M_H_004", + "Name": "火萌妖-04", + "Quality": 2, + "Elements": 3, + "Info": "会向敌人发出扇形的火球进行攻击", + "SkillId": [ + { + "S_1": "M_H_004_S_1" + }, + { + "S_2": "M_H_004_S_2" + } + ], + "AttackType": 2, + "AttackActionType": 2, + "MaxAttack": 7, + "MinAttack": 5, + "AttackRange": 3, + "AttackCD": 2, + "CritRate": 0.05, + "CriticalHitRateBonus": 0.25 + }, + { + "Id": "M_H_005", + "Name": "火萌妖-05", + "Quality": 3, + "Elements": 3, + "Info": "会持续向一个敌人发出激光,随着时间的增加激光的攻击力越强", + "SkillId": [ + { + "S_1": "M_H_005_S_1" + }, + { + "S_2": "M_H_005_S_2" + } + ], + "AttackType": 3, + "AttackActionType": 2, + "MaxAttack": 3, + "MinAttack": 3, + "AttackRange": 5, + "AttackCD": 0.2, + "CritRate": 0.03, + "CriticalHitRateBonus": 0.25 + }, + { + "Id": "M_S_001", + "Name": "水萌妖-01", + "Quality": 0, + "Elements": 2, + "Info": "射出的寒冰子弹会降低敌人的移动速度。", + "SkillId": [ + { + "S_1": "M_S_001_S_1" + }, + { + "S_2": "M_S_001_S_2" + } + ], + "AttackType": 0, + "AttackActionType": 2, + "MaxAttack": 10, + "MinAttack": 7, + "AttackRange": 4, + "AttackCD": 1, + "CritRate": 0.05, + "CriticalHitRateBonus": 0 + }, + { + "Id": "M_S_002", + "Name": "水萌妖-02", + "Quality": 0, + "Elements": 2, + "Info": "射出的寒冰子弹命中敌人后会分裂出2个碎片继续攻击敌人。", + "SkillId": [ + { + "S_1": "M_S_002_S_1" + }, + { + "S_2": "M_S_002_S_2" + } + ], + "AttackType": 0, + "AttackActionType": 2, + "MaxAttack": 8, + "MinAttack": 5, + "AttackRange": 4, + "AttackCD": 1.5, + "CritRate": 0.05, + "CriticalHitRateBonus": 0 + }, + { + "Id": "M_S_003", + "Name": "水萌妖-03", + "Quality": 1, + "Elements": 2, + "Info": "会对靠近的敌人喷出毒雾,让敌人中毒持续受伤。", + "SkillId": [ + { + "S_1": "M_S_003_S_1" + }, + { + "S_2": "M_S_003_S_2" + } + ], + "AttackType": 3, + "AttackActionType": 0, + "MaxAttack": 8, + "MinAttack": 8, + "AttackRange": 2, + "AttackCD": 1, + "CritRate": 0.025, + "CriticalHitRateBonus": 0 + }, + { + "Id": "M_S_004", + "Name": "水萌妖-04", + "Quality": 2, + "Elements": 2, + "Info": "蓄力后会扫射出一道激光,攻击一条直线上的所有敌人。\n被射中的敌人会因为麻痹而减慢速度。", + "SkillId": [ + { + "S_1": "M_S_004_S_1" + }, + { + "S_2": "M_S_004_S_2" + } + ], + "AttackType": 1, + "AttackActionType": 0, + "MaxAttack": 10, + "MinAttack": 8, + "AttackRange": 6, + "AttackCD": 2, + "CritRate": 0.05, + "CriticalHitRateBonus": 0 + }, + { + "Id": "M_S_005", + "Name": "水萌妖-05", + "Quality": 3, + "Elements": 2, + "Info": "以美妙歌声作为武器,攻击整片范围的敌人。\n敌人有可能被歌声迷惑而暂停前进。", + "SkillId": [ + { + "S_1": "M_S_005_S_1" + }, + { + "S_2": "M_S_005_S_2" + } + ], + "AttackType": 2, + "AttackActionType": 2, + "MaxAttack": 10, + "MinAttack": 10, + "AttackRange": 6, + "AttackCD": 3, + "CritRate": 0.05, + "CriticalHitRateBonus": 0 + }, + { + "Id": "M_T_001", + "Name": "土萌妖-01", + "Quality": 0, + "Elements": 4, + "Info": "抛出巨大石块攻击远处的敌人。\n被石块击中的敌人会因为眩晕而暂停前进。", + "SkillId": [ + { + "S_1": "M_T_001_S_1" + }, + { + "S_2": "M_T_001_S_2" + } + ], + "AttackType": 1, + "AttackActionType": 0, + "MaxAttack": 12, + "MinAttack": 10, + "AttackRange": 4, + "AttackCD": 3, + "CritRate": 0.05, + "CriticalHitRateBonus": 0 + }, + { + "Id": "M_T_002", + "Name": "土萌妖-02", + "Quality": 0, + "Elements": 4, + "Info": "会持续向敌人抛出散射的宝石进行攻击", + "SkillId": [ + { + "S_1": "M_T_002_S_1" + }, + { + "S_2": "M_T_002_S_2" + } + ], + "AttackType": 0, + "AttackActionType": 2, + "MaxAttack": 8, + "MinAttack": 6, + "AttackRange": 5, + "AttackCD": 0.3, + "CritRate": 0.05, + "CriticalHitRateBonus": 0 + }, + { + "Id": "M_T_003", + "Name": "土萌妖-03", + "Quality": 1, + "Elements": 4, + "Info": "能地底召唤出尖刺攻击一条直线上的敌人", + "SkillId": [ + { + "S_1": "M_T_003_S_1" + }, + { + "S_2": "M_T_003_S_2" + } + ], + "AttackType": 2, + "AttackActionType": 0, + "MaxAttack": 6, + "MinAttack": 5, + "AttackRange": 4, + "AttackCD": 2.5, + "CritRate": 0.05, + "CriticalHitRateBonus": 0 + }, + { + "Id": "M_T_004", + "Name": "土萌妖-04", + "Quality": 2, + "Elements": 4, + "Info": "向敌人甩出炽热的扇形岩浆进行攻击", + "SkillId": [ + { + "S_1": "M_T_004_S_1" + }, + { + "S_2": "M_T_004_S_2" + } + ], + "AttackType": 3, + "AttackActionType": 2, + "MaxAttack": 7, + "MinAttack": 5, + "AttackRange": 3, + "AttackCD": 2, + "CritRate": 0.05, + "CriticalHitRateBonus": 0 + }, + { + "Id": "M_T_005", + "Name": "土萌妖-05", + "Quality": 3, + "Elements": 4, + "Info": "会抛出一个巨球沿着路径攻击路上的所有敌人。", + "SkillId": [ + { + "S_1": "M_T_005_S_1" + }, + { + "S_2": "M_T_005_S_2" + } + ], + "AttackType": 1, + "AttackActionType": 0, + "MaxAttack": 15, + "MinAttack": 12, + "AttackRange": 9, + "AttackCD": 5, + "CritRate": 0.05, + "CriticalHitRateBonus": 0 + }, + { + "Id": "M_M_001", + "Name": "木萌妖-01", + "Quality": 0, + "Elements": 1, + "Info": "会向着敌人持续发射子弹进行攻击。", + "SkillId": [ + { + "S_1": "M_M_001_S_1" + }, + { + "S_2": "M_M_001_S_2" + } + ], + "AttackType": 0, + "AttackActionType": 2, + "MaxAttack": 6, + "MinAttack": 4, + "AttackRange": 5, + "AttackCD": 0.3, + "CritRate": 0.065, + "CriticalHitRateBonus": 0 + }, + { + "Id": "M_M_002", + "Name": "木萌妖-02", + "Quality": 0, + "Elements": 1, + "Info": "会向敌人发出扇形的树叶进行攻击", + "SkillId": [ + { + "S_1": "M_M_002_S_1" + }, + { + "S_2": "M_M_002_S_2" + } + ], + "AttackType": 0, + "AttackActionType": 2, + "MaxAttack": 7, + "MinAttack": 5, + "AttackRange": 3, + "AttackCD": 2, + "CritRate": 0.065, + "CriticalHitRateBonus": 0 + }, + { + "Id": "M_M_003", + "Name": "木萌妖-03", + "Quality": 1, + "Elements": 1, + "Info": "会在自己身边召唤出一圈“荆棘环”,\n触碰到荆棘的敌人都会短暂麻痹无法移动。", + "SkillId": [ + { + "S_1": "M_M_003_S_1" + }, + { + "S_2": "M_M_003_S_2" + } + ], + "AttackType": 2, + "AttackActionType": 0, + "MaxAttack": 6, + "MinAttack": 4, + "AttackRange": 2, + "AttackCD": 3.5, + "CritRate": 0.065, + "CriticalHitRateBonus": 0 + }, + { + "Id": "M_M_004", + "Name": "木萌妖-04", + "Quality": 2, + "Elements": 1, + "Info": "发出锐利的“风之刃”,会割伤所有触碰到的敌人。", + "SkillId": [ + { + "S_1": "M_M_004_S_1" + }, + { + "S_2": "M_M_004_S_2" + } + ], + "AttackType": 1, + "AttackActionType": 2, + "MaxAttack": 10, + "MinAttack": 8, + "AttackRange": 6, + "AttackCD": 3, + "CritRate": 0.065, + "CriticalHitRateBonus": 0 + }, + { + "Id": "M_M_005", + "Name": "木萌妖-05", + "Quality": 3, + "Elements": 1, + "Info": "当敌人靠近时,会在自己周围喷出“毒气环”\n每次受到毒气攻击的敌人中毒状况都会加深。", + "SkillId": [ + { + "S_1": "M_M_005_S_1" + }, + { + "S_2": "M_M_005_S_2" + } + ], + "AttackType": 3, + "AttackActionType": 2, + "MaxAttack": 6, + "MinAttack": 4, + "AttackRange": 2, + "AttackCD": 3.5, + "CritRate": 0.03, + "CriticalHitRateBonus": 0 + }, + { + "Id": "M_J_001", + "Name": "金萌妖-01", + "Quality": 0, + "Elements": 0, + "Info": "会控制身边多把“利刃”持续旋转,攻击一切靠近的敌人。", + "SkillId": [ + { + "S_1": "M_J_001_S_1" + }, + { + "S_2": "M_J_001_S_2" + } + ], + "AttackType": 0, + "AttackActionType": 0, + "MaxAttack": 6, + "MinAttack": 4, + "AttackRange": 1, + "AttackCD": 0, + "CritRate": 0.08, + "CriticalHitRateBonus": 0 + }, + { + "Id": "M_J_002", + "Name": "金萌妖-02", + "Quality": 0, + "Elements": 0, + "Info": "蓄力后召唤一道雷电攻击敌人,\n雷电落下后也会对周围的敌人造成伤害。", + "SkillId": [ + { + "S_1": "M_J_002_S_1" + }, + { + "S_2": "M_J_002_S_2" + } + ], + "AttackType": 3, + "AttackActionType": 2, + "MaxAttack": 12, + "MinAttack": 10, + "AttackRange": 5, + "AttackCD": 3, + "CritRate": 0.08, + "CriticalHitRateBonus": 0 + }, + { + "Id": "M_J_003", + "Name": "金萌妖-03", + "Quality": 1, + "Elements": 0, + "Info": "射出一道“闪电链”攻击多个敌人,\n被击中敌人受到的伤害会逐步递减。", + "SkillId": [ + { + "S_1": "M_J_003_S_1" + }, + { + "S_2": "M_J_003_S_2" + } + ], + "AttackType": 0, + "AttackActionType": 2, + "MaxAttack": 15, + "MinAttack": 12, + "AttackRange": 4, + "AttackCD": 3, + "CritRate": 0.08, + "CriticalHitRateBonus": 0 + }, + { + "Id": "M_J_004", + "Name": "金萌妖-04", + "Quality": 2, + "Elements": 0, + "Info": "射出一个会返回的“回旋镖”,攻击移动中触碰到的所有敌人。", + "SkillId": [ + { + "S_1": "M_J_004_S_1" + }, + { + "S_2": "M_J_004_S_2" + } + ], + "AttackType": 2, + "AttackActionType": 2, + "MaxAttack": 12, + "MinAttack": 10, + "AttackRange": 5, + "AttackCD": 2.5, + "CritRate": 0.08, + "CriticalHitRateBonus": 0 + }, + { + "Id": "M_J_005", + "Name": "金萌妖-05", + 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dd447a9d0..60df14565 100644 --- a/meng_yao/Assets/script/A_Fight/CharacterClick.cs +++ b/meng_yao/Assets/script/A_Fight/CharacterClick.cs @@ -4,6 +4,7 @@ using UnityEngine; using DG.Tweening; using UnityEngine.EventSystems; using System.Threading.Tasks; +using Unity.VisualScripting; public class CharacterClick : MonoBehaviour { @@ -21,6 +22,22 @@ public class CharacterClick : MonoBehaviour public float OrSizeY; private bool isShowAttackRange=true; public WaveData MyWaveData=null; + + private bool IsDarg=false; + private cardPlace _cardPlace=null; + + private Transform onDargStartTransfrom; + + public Transform OnDargStartTransfrom { get; set; } + + private bool IsOnDargStartTransfromInit = false; + + private bool IsCanDarg = true; + + private float pressStartTime; // ¼µʱ + [Header("קʱֵ룩")]public float dragThresholdTime = 0.3f; // קʱֵ룩 + private bool hasDragged = false; // ǷѾק + void Start() { if (attackRange!=null) @@ -41,12 +58,18 @@ public class CharacterClick : MonoBehaviour { IdForInfo(transform.GetComponent().enemyId); } - + + _cardPlace = role.GetComponent(); + } + + private void OnMouseDown() { + + // ǷUIԪ if (EventSystem.current.IsPointerOverGameObject()) { @@ -64,16 +87,128 @@ public class CharacterClick : MonoBehaviour if (hit.collider != null && hit.collider.gameObject == gameObject) { - //ShowAttackRange(); - Debug.Log("˸ڵ"); - // ﴦ¼ + if (IsCanDarg) + { + //ק + DargObj(); + } + // ShowInfoPanel(); - - + } } } + + void ChangeIsCanDarg() + { + IsCanDarg = false; + } + + private void OnEnable() + { + Base.GlobalObj.GetComponent().OnGamePlay += ChangeIsCanDarg; + } + + + private void OnDisable() + { + Base.GlobalObj.GetComponent().OnGamePlay -= ChangeIsCanDarg; + } + + + + void Update() + { + + if (IsDarg) + { + if (!IsOnDargStartTransfromInit) + { + // ³ʼλ + OnDargStartTransfrom = _cardPlace.tower.transform; + IsOnDargStartTransfromInit = true; + } + + Vector3 inputPosition = Vector3.zero; + bool isDragging = false; + + // 鴥 + if (Input.touchCount > 0) + { + Touch touch = Input.GetTouch(0); + + if (touch.phase == TouchPhase.Moved || touch.phase == TouchPhase.Stationary) + { + inputPosition = touch.position; + isDragging = true; + } + else if (touch.phase == TouchPhase.Ended || touch.phase == TouchPhase.Canceled) + { + if (_cardPlace.tower == null) + { + role.transform.position = OnDargStartTransfrom.position; + } + else + { + role.transform.position = _cardPlace.tower.transform.position; + + // ³ʼλ + OnDargStartTransfrom = _cardPlace.tower.transform; + } + + IsDarg = false; + } + } + + // + if (Input.GetMouseButton(0)) + { + inputPosition = Input.mousePosition; + isDragging = true; + } + + if (isDragging) + { + // ĻתΪ + // ʹԶһ + float zDistance = Camera.main.WorldToScreenPoint(role.transform.position).z; + Vector3 worldPosition = Camera.main.ScreenToWorldPoint(new Vector3(inputPosition.x, inputPosition.y, zDistance)); + + // ǿZΪ0߸óֵ + worldPosition.z = 0; + + role.transform.position = worldPosition; + } + + // 갴ťͷţק״̬£ + if (Input.GetMouseButtonUp(0)) + { + if (_cardPlace.tower == null) + { + role.transform.position = OnDargStartTransfrom.position; + } + else + { + role.transform.position = _cardPlace.tower.transform.position; + + // ³ʼλ + OnDargStartTransfrom = _cardPlace.tower.transform; + } + + IsDarg = false; + HideInfoPanel(); + HideAttackRange(UIContorl.instance.NowAttackRange); + } + } + + } + + public void DargObj() + { + IsDarg = true; + } + public void ShowInfoPanel() { if (instantiatedPanel == null) @@ -108,14 +243,9 @@ public class CharacterClick : MonoBehaviour { panelRect.GetComponent().UpDateShow(role.Level.ToString(), role.Name, role.Info, role.MinAttack + "~" + role.MaxAttack, role.AttackRange.ToString(), role.AttackCD.ToString()); panelRect.GetComponent().role = role; - } } - else - { - //HideAttackRange(); - } } public async void ShowAttackRange(GameObject attackRange) { @@ -124,8 +254,6 @@ public class CharacterClick : MonoBehaviour attackRange.transform.DOScale(new Vector2(OrSizeX, OrSizeY), 0.3f).SetEase(Ease.InOutBack); } } - - public void HideAttackRange(GameObject attackRange) { if (attackRange != null ) @@ -147,7 +275,6 @@ public class CharacterClick : MonoBehaviour } } } - public void HideInfoPanel() { if (UIContorl.instance.NowShowInfo!=null) diff --git a/meng_yao/Assets/script/A_Fight/cardContorl.cs b/meng_yao/Assets/script/A_Fight/cardContorl.cs index fa2ffb0f4..6fd5ba7a1 100644 --- a/meng_yao/Assets/script/A_Fight/cardContorl.cs +++ b/meng_yao/Assets/script/A_Fight/cardContorl.cs @@ -27,25 +27,27 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD [HideInInspector] public GameObject mY; - - + + public bool isFist=true; //private SpriteAniation spriteAniation; // Start is called before the first frame update void Start() { this.cardIconImage.sprite = cardicon; - //mask.SetActive(false); - - } + mask.SetActive(false); - + gaoliang=transform.Find("gaoliang").gameObject; + gaoliang.SetActive(false); + + } // 拖拽开始 public void OnBeginDrag(PointerEventData eventData) { - // mask.SetActive(true); + // mask.SetActive(true); + gaoliang.SetActive(true); if (mY==null) { mY = Instantiate(mengyaoPrefab); @@ -64,8 +66,7 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD // 将物体的位置更新为鼠标的位置 mY.transform.position = mousePosition; - this.GetComponent().isOn = true; - + } // 拖拽中 @@ -92,8 +93,16 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD { mY.transform.position = mY.GetComponent().tower.transform.position; - - MengyaoInfo.Instance.mengyaoIdToRole.Add(mY.GetComponent().id, mY); + + if (isFist) + { + isFist = false; + MengyaoInfo.Instance.mengyaoIdToRole.Add(mY.GetComponent().id, mY); + } + + + + //SpawnPool.intance.Enemys.Add(mY);//存入图层排序的数组 if (!SpawnMonster.intance.MengYaoList.Contains(mY)) { @@ -101,21 +110,24 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD } - //this.enabled = false; + this.enabled = false; cardBox.instance.ChangeInPlaceNumber(1); - this.GetComponent().isOn = false; + if (mY.GetComponent().bulletAttackType==BulletAttackType.Zhuan) { mY.GetComponentInChildren().SetTrigger("Attack"); } + + mask.SetActive(true); } else { Destroy(mY); } - //mask.SetActive(false); + + gaoliang.SetActive(false); } } diff --git a/meng_yao/Assets/script/A_Fight/cardPlace.cs b/meng_yao/Assets/script/A_Fight/cardPlace.cs index a20962dc1..7f8e23655 100644 --- a/meng_yao/Assets/script/A_Fight/cardPlace.cs +++ b/meng_yao/Assets/script/A_Fight/cardPlace.cs @@ -22,9 +22,14 @@ public class cardPlace : MonoBehaviour { if (!isInTrigger&& collision.tag.Equals(Tag)) { - //Debug.Log("һν봥"); + if (collision.gameObject.GetComponent().towerNumber>0) + { + return; + } + isInTrigger = true; tower = collision.gameObject; + tower.GetComponent().towerNumber += 1; } } @@ -32,9 +37,8 @@ public class cardPlace : MonoBehaviour { if (isInTrigger&&collision.tag.Equals(Tag)) { - //Debug.Log("˳"); - isInTrigger = false; + tower.GetComponent().towerNumber -= 1; tower = null; } } diff --git a/meng_yao/Assets/script/A_Fight/json/MengyaoInfo.cs b/meng_yao/Assets/script/A_Fight/json/MengyaoInfo.cs index f753af459..81248ac0c 100644 --- a/meng_yao/Assets/script/A_Fight/json/MengyaoInfo.cs +++ b/meng_yao/Assets/script/A_Fight/json/MengyaoInfo.cs @@ -1,19 +1,15 @@ using Newtonsoft.Json; -using System.Collections; using System.Collections.Generic; -using System.Xml.Linq; -using Unity.VisualScripting; using UnityEngine; public class MengyaoInfo :JsonReadBase { public TextAsset m_Asset; - public TextAsset NameAsset; - public TextAsset LevelAsset; + public TextAsset Mengyao; public TextAsset SkillAsset; public List m_Mengyao; - public List m_Level; + public List m_WaveData; public List m_SkillData; public static MengyaoInfo Instance; @@ -25,18 +21,14 @@ public class MengyaoInfo :JsonReadBase { Instance = this; - m_Mengyao = base.LoadJson(NameAsset); - //base.DisplayData(m_Mengyao); - - m_Level = base.LoadJson(LevelAsset); - // base.DisplayData(m_Level); + m_Mengyao = JsonConvert.DeserializeObject>(Mengyao.text.Trim()); + m_WaveData = base.LoadJson(m_Asset); - // base.DisplayData(m_WaveData); + m_SkillData = base.LoadJson(SkillAsset); - // Debug.Log(m_SkillData); - //base.DisplayData(m_SkillData); + } void OnDestroy() @@ -53,7 +45,8 @@ public class Character public string Quality { get; set; }//Ʒ public string Elements { get; set; }// public string Info { get; set; }// - public string SkillId { get; set; }// + + public List> SkillId;// public string AttackType { get; set; }// public string AttackActionType { get; set; }// public string MaxAttack { get; set; }// @@ -64,17 +57,6 @@ public class Character public string CriticalHitRateBonus { get; set; }//ӳ } -[System.Serializable] -public class Level -{ - public int Id { get; set; } - public string Name { get; set; } - public string Info { get; set; } // עҽ info Ϊ InfoΪ JSON ǴСде - public int AllEnemyNumber { get; set; } - public int WaveNumber { get; set; } - public int[] OneWaveEnemyNumber { get; set; } - public Reward[] LevelRewards { get; set; } -} [System.Serializable] public class Reward diff --git a/meng_yao/Assets/script/A_Fight/json/Mengyao_Skill_Date.cs b/meng_yao/Assets/script/A_Fight/json/Mengyao_Skill_Date.cs index d819aed4b..3fbbae606 100644 --- a/meng_yao/Assets/script/A_Fight/json/Mengyao_Skill_Date.cs +++ b/meng_yao/Assets/script/A_Fight/json/Mengyao_Skill_Date.cs @@ -16,7 +16,7 @@ public class Mengyao_Skill_Date : JsonReadBase // JSON parsedData = JsonConvert.DeserializeObject>>>(_Json.text.Trim()); - Debug.LogError(" JSON ݳɹ"); + // Debug.LogError(" JSON ݳɹ"); } void Start() diff --git a/meng_yao/Assets/script/A_Fight/tower.meta b/meng_yao/Assets/script/A_Fight/tower.meta new file mode 100644 index 000000000..01c9520ae --- /dev/null +++ b/meng_yao/Assets/script/A_Fight/tower.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 83d58b411c2b5b640a2edc3a11bdccdb +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/A_Fight/tower/tower.cs b/meng_yao/Assets/script/A_Fight/tower/tower.cs new file mode 100644 index 000000000..3eddf054b --- /dev/null +++ b/meng_yao/Assets/script/A_Fight/tower/tower.cs @@ -0,0 +1,9 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class tower : MonoBehaviour +{ + public string towerId = null; + [HideInInspector]public int towerNumber = 0; +} diff --git a/meng_yao/Assets/script/A_Fight/tower/tower.cs.meta b/meng_yao/Assets/script/A_Fight/tower/tower.cs.meta new file mode 100644 index 000000000..d9d97f678 --- /dev/null +++ b/meng_yao/Assets/script/A_Fight/tower/tower.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 43159a13b66a6cf45bb3d8e9dbee99fb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + 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