diff --git a/meng_yao/Assets/Config/MengYaoSkill.json b/meng_yao/Assets/Config/MengYaoSkill.json
index 452efbda8..fca8d244d 100644
--- a/meng_yao/Assets/Config/MengYaoSkill.json
+++ b/meng_yao/Assets/Config/MengYaoSkill.json
@@ -1,282 +1,730 @@
[
- {
- "temp_id": "M_H_001",
- "monster_code": "火萌妖-01",
- "skills": [
- {
- "positioning": "长周期烧一条直线上",
- "name": "火龙之舌",
- "effects": {
- "level_1": "射程提升2格位置",
- "level_2": "伤害提升15%",
- "level_3": "被火焰伤害的敌人有20%概率原地眩晕1秒,射程减少1格",
- "level_4": "伤害提升35%",
- "level_5": "喷火冷却时间减少50%,持续喷火时间减少50%"
- }
- },
- {
- "positioning": "近身攻击多个敌人",
- "name": "烈焰之舞",
- "effects": {
- "level_1": "喷出的火焰散开为3个,但每个火焰伤害减少50%",
- "level_2": "伤害提升15%",
- "level_3": "降低敌人20%移动速度,攻击CD增加5%",
- "level_4": "伤害提升35%",
- "level_5": "喷火冷却时间增加30%,持续喷火时间增加50%"
- }
- }
- ]
- },
- {
- "temp_id": "M_S_001",
- "monster_code": "水萌妖-01",
- "skills": [
- {
- "positioning": "快速射出子弹,增加对空伤害",
- "name": "寒冰子弹",
- "effects": {
- "level_1": "攻击CD减少25%",
- "level_2": "伤害提升15%",
- "level_3": "增加子弹20%飞行速度,射程减少1格",
- "level_4": "伤害提升35%",
- "level_5": "对攻击减速的敌人造成额外30%伤害,攻击CD增加5%"
- }
- },
- {
- "positioning": "增加对空debuff,对小型怪伤害加强",
- "name": "冰霜风暴",
- "effects": {
- "level_1": "攻击CD减少25%",
- "level_2": "伤害提升15%",
- "level_3": "对小型敌人增加25%伤害,射程减少1格",
- "level_4": "伤害提升35%",
- "level_5": "每次攻击增加20%暴击率,攻击CD增加5%"
- }
- }
- ]
- },
- {
- "temp_id": "M_M_001",
- "monster_code": "木萌妖-01",
- "skills": [
- {
- "positioning": "子弹飞行速度射击高频",
- "name": "高速射击",
- "effects": {
- "level_1": "子弹飞行速度增加30%",
- "level_2": "伤害提升15%",
- "level_3": "对小型敌人增加40%伤害,攻击CD增加5%",
- "level_4": "伤害提升35%",
- "level_5": "每次攻击增加20%暴击率,射程减少1格"
- }
- },
- {
- "positioning": "精准子弹",
- "name": "精制子弹",
- "effects": {
- "level_1": "攻击CD减少25%",
- "level_2": "伤害提升15%",
- "level_3": "对小型敌人增加25%伤害,射程减少1格",
- "level_4": "伤害提升35%",
- "level_5": "每次攻击增加20%暴击率,攻击CD增加5%"
- }
- }
- ]
- },
- {
- "temp_id": "M_T_002",
- "monster_code": "土萌妖-02",
- "skills": [
- {
- "positioning": "增加散射的子弹数量,对空中单位有更多伤害",
- "name": "飞散宝石",
- "effects": {
- "level_1": "对空中的敌人额外造成30%伤害",
- "level_2": "伤害提升15%",
- "level_3": "攻击CD减少25%,散射角度增加25%,射程减少1格",
- "level_4": "伤害提升35%",
- "level_5": "子弹飞行速度增加25%,射程减少1格"
- }
- },
- {
- "positioning": "对地面单位伤害加强",
- "name": "锐利宝石",
- "effects": {
- "level_1": "对地面敌人造成额外30%伤害",
- "level_2": "伤害提升15%",
- "level_3": "攻击CD减少15%,但散射角度更大",
- "level_4": "伤害提升35%",
- "level_5": "对减速目标造成额外20%伤害,攻击CD增加5%"
- }
- }
- ]
- },
- {
- "temp_id": "M_S_002",
- "monster_code": "水萌妖-02",
- "skills": [
- {
- "positioning": "增加散开子弹数量",
- "name": "碎裂寒冰",
- "effects": {
- "level_1": "冰冻子弹命中敌人后裂开为3个小子弹",
- "level_2": "伤害提升15%",
- "level_3": "每个小子弹伤害增加30%,攻击CD增加5%",
- "level_4": "伤害提升35%",
- "level_5": "每次射出2个子弹,攻击CD增加5%"
- }
- },
- {
- "positioning": "增加对小型敌人伤害",
- "name": "深寒冰锥",
- "effects": {
- "level_1": "对小型敌人增加25%伤害",
- "level_2": "伤害提升15%",
- "level_3": "攻击CD减少25%,射程减少1格",
- "level_4": "伤害提升35%",
- "level_5": "对小型敌人增加25%伤害,射程减少1格"
- }
- }
- ]
- },
- {
- "temp_id": "M_M_002",
- "monster_code": "木萌妖-02",
- "skills": [
- {
- "positioning": "加快子弹速度",
- "name": "随风之叶",
- "effects": {
- "level_1": "攻击CD减少25%",
- "level_2": "伤害提升15%",
- "level_3": "射程提升2格位置,攻击CD增加5%",
- "level_4": "伤害提升35%",
- "level_5": "增加子弹20%飞行速度,攻击CD增加5%"
- }
- },
- {
- "positioning": "增加扇形面积,对小型单位伤害加强",
- "name": "散落之风",
- "effects": {
- "level_1": "每次射击2个子弹,增加扇形攻击范围",
- "level_2": "伤害提升15%",
- "level_3": "对小型敌人增加25%伤害,攻击CD增加5%",
- "level_4": "伤害提升35%",
- "level_5": "对小型敌人增加40%伤害,攻击CD增加5%"
- }
- }
- ]
- },
- {
- "temp_id": "M_J_001",
- "monster_code": "金萌妖-01",
- "skills": [
- {
- "positioning": "增加刀的攻击范围",
- "name": "无形剑气",
- "effects": {
- "level_1": "刀的长度延长1格",
- "level_2": "伤害提升15%",
- "level_3": "额外增加1把刀,刀的旋转速度减少10%",
- "level_4": "伤害提升35%",
- "level_5": "每次攻击额外造成30%魔法伤害,刀的旋转速度减少10%"
- }
- },
- {
- "positioning": "增加刀旋转速度",
- "name": "剑气旋风",
- "effects": {
- "level_1": "刀的旋转速度提升25%",
- "level_2": "伤害提升15%",
- "level_3": "额外增加1把刀,刀的旋转速度减少10%",
- "level_4": "伤害提升35%",
- "level_5": "刀的旋转速度提升40%"
- }
- }
- ]
- },
- {
- "temp_id": "M_H_002",
- "monster_code": "火萌妖-02",
- "skills": [
- {
- "positioning": "快速射出火球",
- "name": "迅捷火球",
- "effects": {
- "level_1": "攻击CD减少25%",
- "level_2": "伤害提升15%",
- "level_3": "火球飞行速度增加15%,攻击CD增加5%",
- "level_4": "伤害提升35%",
- "level_5": "火球飞行速度增加30%,攻击CD增加5%"
- }
- },
- {
- "positioning": "火球能大面积伤害敌人",
- "name": "巨型火球",
- "effects": {
- "level_1": "火球溅射伤害范围增加1格",
- "level_2": "伤害提升15%",
- "level_3": "对大型敌人额外造成30%伤害,射程减少1格",
- "level_4": "伤害提升35%",
- "level_5": "被火球伤害的敌人会原地眩晕1秒,射程减少1格"
- }
- }
- ]
- },
- {
- "temp_id": "M_T_001",
- "monster_code": "土萌妖-01",
- "skills": [
- {
- "positioning": "增加附加效果",
- "name": "震荡巨石",
- "effects": {
- "level_1": "被巨石击中的敌人在3秒内速度减少50%",
- "level_2": "伤害提升15%",
- "level_3": "巨石的溅伤范围增加1格,射程减少1格",
- "level_4": "伤害提升35%",
- "level_5": "被巨石击中的敌人在2秒内陷入眩晕状态无法移动,射程减少1格"
- }
- },
- {
- "positioning": "增加攻击距离",
- "name": "蛮力抛投",
- "effects": {
- "level_1": "巨石飞行速度增加20%",
- "level_2": "伤害提升15%",
- "level_3": "攻击范围增加2格,攻击CD增加5%",
- "level_4": "伤害提升35%",
- "level_5": "巨石的溅伤范围增加1格,攻击CD增加5%"
- }
- }
- ]
- },
-{
- "temp_id": "M_S_003",
- "monster_code": "水萌妖-03",
- "skills": [
- {
- "positioning": "增加中毒范围",
- "name": "毒气弥漫",
- "effects": {
- "level_1": "射程提升1格位置",
- "level_2": "伤害提升15%",
- "level_3": "攻击CD减少10%",
- "level_4": "伤害提升35%",
- "level_5": "每次扇形喷出3个毒雾,攻击CD增加5%"
- }
- },
- {
- "positioning": "增加中毒伤害",
- "name": "深化毒药",
- "effects": {
- "level_1": "敌人中毒后受到伤害提升20%",
- "level_2": "伤害提升15%",
- "level_3": "敌人中毒后毒药生效时间减少30%,攻击CD增加5%",
- "level_4": "伤害提升35%",
- "level_5": "敌人中毒后受到伤害提升50%,攻击CD增加5%"
- }
- }
- ]
- }
+ {
+ "temp_id": "M_H_001_S_1",
+ "moster_code": "M_H_001",
+ "skills": [
+ {
+ "positioning": "延长喷火的攻击距离",
+ "name": "火龙之舌",
+ "effects": {
+ "level_1": "射程提升2格位置",
+ "level_2": "伤害提升15%",
+ "level_3": "被火焰伤害的敌人有20%概率原地眩晕1秒。\n射程减少1格",
+ "level_4": "伤害提升35%",
+ "level_5": "喷火冷却时间减少50%\n持续喷火时间减少50%"
+ }
+ },
+ {
+ "positioning": "喷出多个火焰攻击敌人",
+ "name": "烈焰之舞",
+ "effects": {
+ "level_1": "喷出的火焰散开为3个。\n但每个火焰伤害减少50%",
+ "level_2": "伤害提升15%",
+ "level_3": "降低敌人20%移动速度\n攻击CD增加5%",
+ "level_4": "伤害提升35%",
+ "level_5": "喷火冷却时间增加30%\n持续喷火时间增加50%"
+ }
+ }
+ ]
+ },
+ {
+ "temp_id": "M_H_002_S_1",
+ "moster_code": "M_H_002",
+ "skills": [
+ {
+ "positioning": "增加火球的射速",
+ "name": "迅捷火球",
+ "effects": {
+ "level_1": "攻击CD减少升25%",
+ "level_2": "伤害提升15%",
+ "level_3": "火球飞行速度增加15%\n攻击CD增加5%",
+ "level_4": "伤害提升35%",
+ "level_5": "火球飞行速度增加30%\n攻击CD增加5%"
+ }
+ },
+ {
+ "positioning": "增大火球的攻击范围",
+ "name": "巨型火球",
+ "effects": {
+ "level_1": "火球溅射伤害范围增加1格",
+ "level_2": "伤害提升15%",
+ "level_3": "对大型敌人额外造成30%伤害\n射程减少1格",
+ "level_4": "伤害提升35%",
+ "level_5": "被火球伤害的敌人会原地眩晕1秒。\n射程减少1格"
+ }
+ }
+ ]
+ },
+ {
+ "temp_id": "M_H_003_S_1",
+ "moster_code": "M_H_003",
+ "skills": [
+ {
+ "positioning": "增加“火环术”的攻击范围",
+ "name": "炎之狂欢",
+ "effects": {
+ "level_1": "射程提升2格格位置\n攻击CD增加20%",
+ "level_2": "伤害提升15%",
+ "level_3": "射程提升1格位置\n攻击CD增加30%",
+ "level_4": "伤害提升35%",
+ "level_5": "对敌人造成额外30%破甲伤害\n攻击CD增加15%"
+ }
+ },
+ {
+ "positioning": "增加“火环术”的攻击附加效果",
+ "name": "灼烧风暴",
+ "effects": {
+ "level_1": "被火环击中敌人移动速度降低10%",
+ "level_2": "伤害提升15%",
+ "level_3": "被火环击中敌人移动速度降低25%\n攻击CD增加5%",
+ "level_4": "伤害提升35%",
+ "level_5": "被火环击中敌人有30%概率触发2秒眩晕\n攻击CD增加15%"
+ }
+ }
+ ]
+ },
+ {
+ "temp_id": "M_H_004_S_1",
+ "moster_code": "M_H_004",
+ "skills": [
+ {
+ "positioning": "增加火球子弹的射速",
+ "name": "爆裂子弹",
+ "effects": {
+ "level_1": "攻击CD减少升25%",
+ "level_2": "伤害提升15%",
+ "level_3": "增加子弹20%飞行速度\n射程减少1格",
+ "level_4": "伤害提升35%",
+ "level_5": "每个子弹命中敌人后分类为2个小子弹。造成50%伤害\n射程减少1格"
+ }
+ },
+ {
+ "positioning": "增加射出的子弹数量\n附加克制小型敌人的效果",
+ "name": "散弹射击",
+ "effects": {
+ "level_1": "每次射击增加2个子弹。\n增加扇形攻击范围",
+ "level_2": "伤害提升15%",
+ "level_3": "对小型敌人增加30%伤害。\n攻击CD增加5%",
+ "level_4": "伤害提升35%",
+ "level_5": "每次射击2个子弹。\n攻击CD增加5%"
+ }
+ }
+ ]
+ },
+ {
+ "temp_id": "M_H_005_S_1",
+ "moster_code": "M_H_005",
+ "skills": [
+ {
+ "positioning": "减少被激光射中敌人的移动速度",
+ "name": "麻痹激光",
+ "effects": {
+ "level_1": "命中敌人时,降低敌人35%移动速度",
+ "level_2": "伤害提升15%",
+ "level_3": "命中敌人时,降低敌人50%移动速度\n攻击CD增加5%",
+ "level_4": "伤害提升35%",
+ "level_5": "命中敌人时,敌人持续陷入眩晕状态无法移动。\n攻击CD增加5%"
+ }
+ },
+ {
+ "positioning": "激光在更短时间内完成强化效果",
+ "name": "高能激光",
+ "effects": {
+ "level_1": "激光强化时间缩短15%",
+ "level_2": "伤害提升15%",
+ "level_3": "激光强化时间缩短25%\n射程减少1格",
+ "level_4": "伤害提升35%",
+ "level_5": "激光强化时间缩短40%\n射程减少1格"
+ }
+ }
+ ]
+ },
+ {
+ "temp_id": "M_S_001_S_1",
+ "moster_code": "M_S_001",
+ "skills": [
+ {
+ "positioning": "增加寒冰子弹的射速",
+ "name": "寒冰子弹",
+ "effects": {
+ "level_1": "攻击CD减少升25%",
+ "level_2": "伤害提升15%",
+ "level_3": "增加子弹20%飞行速度\n射程减少1格",
+ "level_4": "伤害提升35%",
+ "level_5": "对处于减速的敌人造成额外30%伤害\n攻击CD增加5%"
+ }
+ },
+ {
+ "positioning": "为寒冰子弹附加克制飞行敌人的效果",
+ "name": "冰雹风暴",
+ "effects": {
+ "level_1": "对空中敌人增加25%伤害",
+ "level_2": "伤害提升15%",
+ "level_3": "攻击CD减少10%",
+ "level_4": "伤害提升35%",
+ "level_5": "对小型敌人增加25%伤害\n射程减少1格"
+ }
+ }
+ ]
+ },
+ {
+ "temp_id": "M_S_002_S_1",
+ "moster_code": "M_S_002",
+ "skills": [
+ {
+ "positioning": "增加子弹命中后散裂的碎片数",
+ "name": "碎裂寒冰",
+ "effects": {
+ "level_1": "冰冻子弹命中敌人后裂开为3个碎片",
+ "level_2": "伤害提升15%",
+ "level_3": "每个小子弹伤害增加30%\n攻击CD增加5%",
+ "level_4": "伤害提升35%",
+ "level_5": "每次射出2个子弹\n攻击CD增加5%"
+ }
+ },
+ {
+ "positioning": "为寒冰子弹附加克制小型的效果",
+ "name": "深寒冰锥",
+ "effects": {
+ "level_1": "对小型敌人增加25%伤害",
+ "level_2": "伤害提升15%",
+ "level_3": "攻击CD减少25%\n射程减少1格",
+ "level_4": "伤害提升35%",
+ "level_5": "对小型敌人增加25%伤害\n射程减少1格"
+ }
+ }
+ ]
+ },
+ {
+ "temp_id": "M_S_003_S_1",
+ "moster_code": "M_S_003",
+ "skills": [
+ {
+ "positioning": "喷出更多的毒雾,让更多敌人中毒",
+ "name": "毒气弥漫",
+ "effects": {
+ "level_1": "射程提升1格位置",
+ "level_2": "伤害提升15%",
+ "level_3": "攻击CD减少10%",
+ "level_4": "伤害提升35%",
+ "level_5": "每次扇形喷出3个毒雾\n攻击CD增加5%"
+ }
+ },
+ {
+ "positioning": "增加敌人中毒后",
+ "name": "深化毒药",
+ "effects": {
+ "level_1": "敌人中毒后受到伤害提升20%",
+ "level_2": "伤害提升15%",
+ "level_3": "敌人中毒后毒药生效时间减少30%\n攻击CD增加5%",
+ "level_4": "伤害提升35%",
+ "level_5": "敌人中毒后受到伤害提升50%\n攻击CD增加5%"
+ }
+ }
+ ]
+ },
+ {
+ "temp_id": "M_S_004_S_1",
+ "moster_code": "M_S_004",
+ "skills": [
+ {
+ "positioning": "增加激光的扫射速度",
+ "name": "神圣之光",
+ "effects": {
+ "level_1": "增加激光30%扫射速度",
+ "level_2": "伤害提升15%",
+ "level_3": "攻击CD减少10%",
+ "level_4": "伤害提升35%",
+ "level_5": "对处于减速的敌人造成额外30%伤害\n攻击CD增加5%"
+ }
+ },
+ {
+ "positioning": "增加激光的发射频率",
+ "name": "高频晶体",
+ "effects": {
+ "level_1": "攻击CD减少25%",
+ "level_2": "伤害提升15%",
+ "level_3": "射程增加1格\n攻击CD减少5%",
+ "level_4": "伤害提升35%",
+ "level_5": "攻击CD减少50%\n射程减少1格"
+ }
+ }
+ ]
+ },
+ {
+ "temp_id": "M_S_005_S_1",
+ "moster_code": "M_S_005",
+ "skills": [
+ {
+ "positioning": "增加声波的发射频率",
+ "name": "频率强化",
+ "effects": {
+ "level_1": "增加声波30%传播速度",
+ "level_2": "伤害提升15%",
+ "level_3": "攻击CD减少10%",
+ "level_4": "伤害提升35%",
+ "level_5": "对敌人造成额外30%魔法伤害\n攻击CD增加5%"
+ }
+ },
+ {
+ "positioning": "为声波附加克制飞行敌人的效果",
+ "name": "震荡声波",
+ "effects": {
+ "level_1": "对空中敌人增加25%伤害",
+ "level_2": "伤害提升15%",
+ "level_3": "声波范围扩大25%\n射程减少1格",
+ "level_4": "伤害提升35%",
+ "level_5": "对空中敌人增加50%伤害\n射程减少1格"
+ }
+ }
+ ]
+ },
+ {
+ "temp_id": "M_T_001_S_1",
+ "moster_code": "M_T_001",
+ "skills": [
+ {
+ "positioning": "增强巨石击中敌人的附加效果",
+ "name": "震荡巨石",
+ "effects": {
+ "level_1": "被巨石击中的敌人在3秒内速度减少50%",
+ "level_2": "伤害提升15%",
+ "level_3": "巨石的溅伤范围增加1格\n射程减少1格",
+ "level_4": "伤害提升35%",
+ "level_5": "被巨石击中的敌人在2秒内陷入眩晕状态无法移动\n射程减少1格"
+ }
+ },
+ {
+ "positioning": "增加巨石的飞行速度与攻击范围",
+ "name": "蛮力抛投",
+ "effects": {
+ "level_1": "巨石飞行速度增加20%",
+ "level_2": "伤害提升15%",
+ "level_3": "攻击范围增加2格\n攻击CD增加5%",
+ "level_4": "伤害提升35%",
+ "level_5": "巨石的溅伤范围增加1格\n攻击CD增加5%"
+ }
+ }
+ ]
+ },
+ {
+ "temp_id": "M_T_002_S_1",
+ "moster_code": "M_T_002",
+ "skills": [
+ {
+ "positioning": "抛出更多宝石子弹,克制飞行的敌人",
+ "name": "飞散宝石",
+ "effects": {
+ "level_1": "对空中的敌人额外造成30%伤害",
+ "level_2": "伤害提升15%",
+ "level_3": "攻击CD减少25%,散射角度增加25%\n射程减少1格",
+ "level_4": "伤害提升35%",
+ "level_5": "子弹飞行速度增加25%\n射程减少1格"
+ }
+ },
+ {
+ "positioning": "为宝石子弹附加克制地面敌人的效果",
+ "name": "锐利宝石",
+ "effects": {
+ "level_1": "对地面敌人造成额外30%伤害",
+ "level_2": "伤害提升15%",
+ "level_3": "攻击CD减少15%\n但散射角度更大",
+ "level_4": "伤害提升35%",
+ "level_5": "对减速目标造成额外20%伤害。\n攻击CD增加5%"
+ }
+ }
+ ]
+ },
+ {
+ "temp_id": "M_T_003_S_1",
+ "moster_code": "M_T_003",
+ "skills": [
+ {
+ "positioning": "增加尖刺的攻击距离",
+ "name": "大地之怒",
+ "effects": {
+ "level_1": "射程提升1格位置",
+ "level_2": "伤害提升15%",
+ "level_3": "射程提升2格位置\n攻击CD增加5%",
+ "level_4": "伤害提升35%",
+ "level_5": "被击中的敌人在1.5秒内陷入眩晕状态无法移动\n攻击CD增加5%"
+ }
+ },
+ {
+ "positioning": "增加尖刺的攻击频率,附加克制大型敌人的效果",
+ "name": "巨石尖刺",
+ "effects": {
+ "level_1": "攻击CD减少25%",
+ "level_2": "伤害提升15%",
+ "level_3": "对大型敌人造成额外15%伤害\n射程减少1格",
+ "level_4": "伤害提升35%",
+ "level_5": "对大型敌人造成额外30%伤害\n射程减少1格"
+ }
+ }
+ ]
+ },
+ {
+ "temp_id": "M_T_004_S_1",
+ "moster_code": "M_T_004",
+ "skills": [
+ {
+ "positioning": "增加射出的子弹数量,附加额外效果",
+ "name": "喷溅岩浆",
+ "effects": {
+ "level_1": "每次射击子弹数量增加2个",
+ "level_2": "伤害提升15%",
+ "level_3": "增加子弹20%飞行速度\n攻击CD增加5%",
+ "level_4": "伤害提升35%",
+ "level_5": "对敌人造成额外30%破甲伤害\n攻击CD增加5%"
+ }
+ },
+ {
+ "positioning": "为岩浆附加灼烧敌人的效果",
+ "name": "滚烫岩浆",
+ "effects": {
+ "level_1": "被岩浆灼烧的敌人会在3秒内扣减生命值",
+ "level_2": "伤害提升15%",
+ "level_3": "攻击范围增加2格\n攻击CD增加5%",
+ "level_4": "伤害提升35%",
+ "level_5": "暴击率提升20%\n攻击CD增加5%"
+ }
+ }
+ ]
+ },
+ {
+ "temp_id": "M_T_005_S_1",
+ "moster_code": "M_T_005",
+ "skills": [
+ {
+ "positioning": "增加巨球的滚动速度与伤害",
+ "name": "巨岩之石",
+ "effects": {
+ "level_1": "增加滚球移动速度30%",
+ "level_2": "伤害提升15%",
+ "level_3": "攻击CD减少25%\n射程减少2格",
+ "level_4": "伤害提升35%",
+ "level_5": "对处于眩晕的单位造成额外30%伤害\n射程减少2格"
+ }
+ },
+ {
+ "positioning": "为巨石附加克制小型敌人的效果",
+ "name": "巨石震荡",
+ "effects": {
+ "level_1": "对小型敌人增加25%伤害",
+ "level_2": "伤害提升15%",
+ "level_3": "对小型敌人增加40%伤害\n攻击CD增加5%",
+ "level_4": "伤害提升35%",
+ "level_5": "每次攻击都会对敌人造成眩晕在1秒内无法移动。\n攻击CD增加5%"
+ }
+ }
+ ]
+ },
+ {
+ "temp_id": "M_M_001_S_1",
+ "moster_code": "M_M_001",
+ "skills": [
+ {
+ "positioning": "增加射击频率与子弹的移动速度",
+ "name": "高速射击",
+ "effects": {
+ "level_1": "攻击CD减少升25%",
+ "level_2": "伤害提升15%",
+ "level_3": "子弹飞行速度增加30%\n攻击CD增加5%",
+ "level_4": "伤害提升35%",
+ "level_5": "每次攻击增加20%暴击率\n攻击CD增加5%"
+ }
+ },
+ {
+ "positioning": "为子弹附加克制小型敌人的效果",
+ "name": "精制子弹",
+ "effects": {
+ "level_1": "对小型敌人增加25%伤害",
+ "level_2": "伤害提升15%",
+ "level_3": "对小型敌人增加40%伤害\n攻击CD增加5%",
+ "level_4": "伤害提升35%",
+ "level_5": "增加20%暴击率\n射程减少1格"
+ }
+ }
+ ]
+ },
+ {
+ "temp_id": "M_M_002_S_1",
+ "moster_code": "M_M_002",
+ "skills": [
+ {
+ "positioning": "增加子弹的飞行速度",
+ "name": "随风之叶",
+ "effects": {
+ "level_1": "攻击CD减少升25%",
+ "level_2": "伤害提升15%",
+ "level_3": "射程提升2格位置\n攻击CD增加5%",
+ "level_4": "伤害提升35%",
+ "level_5": "增加子弹20%飞行速度\n攻击CD增加5%"
+ }
+ },
+ {
+ "positioning": "增加扇形射出的子弹数量,加克制小型敌人的效果",
+ "name": "散落之风",
+ "effects": {
+ "level_1": "每次射击2个子弹。\n增加扇形攻击范围",
+ "level_2": "伤害提升15%",
+ "level_3": "对小型敌人增加40%伤害\n攻击CD增加5%",
+ "level_4": "伤害提升35%",
+ "level_5": "对小型敌人增加40%伤害\n攻击CD增加5%"
+ }
+ }
+ ]
+ },
+ {
+ "temp_id": "M_M_003_S_1",
+ "moster_code": "M_M_003",
+ "skills": [
+ {
+ "positioning": "增加“荆棘环”的攻击范围",
+ "name": "荆棘丛生",
+ "effects": {
+ "level_1": "射程提升1格位置",
+ "level_2": "伤害提升15%",
+ "level_3": "射程提升1格位置\n攻击CD增加5%",
+ "level_4": "伤害提升35%",
+ "level_5": "每次攻击增加20%暴击率\n攻击CD增加5%"
+ }
+ },
+ {
+ "positioning": "为“荆棘环”附加克制小型敌人的效果\n增加对眩晕状态敌人的伤害",
+ "name": "倒钩芥蒂",
+ "effects": {
+ "level_1": "对小型敌人增加25%伤害",
+ "level_2": "伤害提升15%",
+ "level_3": "攻击CD减少15%",
+ "level_4": "伤害提升35%",
+ "level_5": "对处于眩晕的单位造成额外30%伤害\n攻击CD减少5%"
+ }
+ }
+ ]
+ },
+ {
+ "temp_id": "M_M_004_S_1",
+ "moster_code": "M_M_004",
+ "skills": [
+ {
+ "positioning": "增加“风之刃”的攻击速度与攻击范围",
+ "name": "风之刃",
+ "effects": {
+ "level_1": "增加子弹20%飞行速度",
+ "level_2": "伤害提升15%",
+ "level_3": "风之刃攻击范围增加15%\n攻击CD增加5%",
+ "level_4": "伤害提升35%",
+ "level_5": "风之刃攻击范围增加20%\n攻击CD增加5%"
+ }
+ },
+ {
+ "positioning": "增加“风之刃”的攻击频率\n附加克制飞行敌人的效果",
+ "name": "狂风气息",
+ "effects": {
+ "level_1": "对空中敌人增加25%伤害",
+ "level_2": "伤害提升15%",
+ "level_3": "攻击CD减少25%\n射程减少1格",
+ "level_4": "伤害提升35%",
+ "level_5": "攻击CD减少50%\n射程减少1格"
+ }
+ }
+ ]
+ },
+ {
+ "temp_id": "M_M_005_S_1",
+ "moster_code": "M_M_005",
+ "skills": [
+ {
+ "positioning": "增加“毒气环”的喷射频率",
+ "name": "腐化之心",
+ "effects": {
+ "level_1": "射程提升1格位置",
+ "level_2": "伤害提升15%",
+ "level_3": "攻击CD减少5%",
+ "level_4": "伤害提升35%",
+ "level_5": "攻击CD减少15%"
+ }
+ },
+ {
+ "positioning": "增加敌人中毒后产生的伤害",
+ "name": "剧毒之气",
+ "effects": {
+ "level_1": "敌人中毒后,在x秒内造成x伤害。",
+ "level_2": "伤害提升15%",
+ "level_3": "敌人中毒后可叠加的层数提升为2层\n攻击CD增加5%",
+ "level_4": "伤害提升35%",
+ "level_5": "敌人中毒后可叠加的层数提升为3层\n攻击CD增加5%"
+ }
+ }
+ ]
+ },
+ {
+ "temp_id": "M_J_001_S_1",
+ "moster_code": "M_J_001",
+ "skills": [
+ {
+ "positioning": "延长“利刃”的攻击范围",
+ "name": "无形剑气",
+ "effects": {
+ "level_1": "刀的长度延长1格",
+ "level_2": "伤害提升15%",
+ "level_3": "额外增加1把刀\n刀的旋转速度减少10%",
+ "level_4": "伤害提升35%",
+ "level_5": "每次攻击额外造成30%魔法伤害\n刀的旋转速度减少10%"
+ }
+ },
+ {
+ "positioning": "增加“利刃”的旋转攻击速度",
+ "name": "剑气旋风",
+ "effects": {
+ "level_1": "刀的旋转速度提升25%",
+ "level_2": "伤害提升15%",
+ "level_3": "额外增加1把刀\n刀的旋转速度减少10%",
+ "level_4": "伤害提升35%",
+ "level_5": "刀的旋转速度提升40%"
+ }
+ }
+ ]
+ },
+ {
+ "temp_id": "M_J_002_S_1",
+ "moster_code": "M_J_002",
+ "skills": [
+ {
+ "positioning": "增加雷电的攻击范围",
+ "name": "强化闪电",
+ "effects": {
+ "level_1": "雷电攻击范围增加1格",
+ "level_2": "伤害提升15%",
+ "level_3": "攻击CD减少10%\n射程减少1格",
+ "level_4": "伤害提升35%",
+ "level_5": "被雷电击中的敌人在2秒内陷入眩晕状态无法移动\n射程减少1格"
+ }
+ },
+ {
+ "positioning": "为闪电附加克制飞行敌人的效果",
+ "name": "藏雷乌云",
+ "effects": {
+ "level_1": "对空中单位的伤害提升了15%",
+ "level_2": "伤害提升15%",
+ "level_3": "攻击CD减少10%\n射程减少1格",
+ "level_4": "伤害提升35%",
+ "level_5": "对空中单位的伤害提升了15%\n攻击CD增加5%"
+ }
+ }
+ ]
+ },
+ {
+ "temp_id": "M_J_003_S_1",
+ "moster_code": "M_J_003",
+ "skills": [
+ {
+ "positioning": "增加“闪电链”命中敌人的数量",
+ "name": "闪电链",
+ "effects": {
+ "level_1": "额外伤害多1个敌人",
+ "level_2": "伤害提升15%",
+ "level_3": "额外伤害多1个敌人\n射程减少1格",
+ "level_4": "伤害提升35%",
+ "level_5": "暴击率提升20%\n射程减少1格"
+ }
+ },
+ {
+ "positioning": "闪电链集中的敌人附加麻痹减速效果",
+ "name": "麻痹闪电",
+ "effects": {
+ "level_1": "被闪电命中的敌人移动速度在1秒内降低50%",
+ "level_2": "伤害提升15%",
+ "level_3": "被闪电命中的敌人移动速度在2秒内降低50%\n攻击CD增加5%",
+ "level_4": "伤害提升35%",
+ "level_5": "被闪电链击中的敌人在1秒内陷入眩晕状态无法移动\n攻击CD增加5%"
+ }
+ }
+ ]
+ },
+ {
+ "temp_id": "M_J_004_S_1",
+ "moster_code": "M_J_004",
+ "skills": [
+ {
+ "positioning": "增加“回旋镖”的速度",
+ "name": "高速回旋",
+ "effects": {
+ "level_1": "回旋镖速度提升30%",
+ "level_2": "伤害提升15%",
+ "level_3": "攻击CD减少25%\n射程减少1格",
+ "level_4": "伤害提升35%",
+ "level_5": "对空中的敌人额外造成20%刺穿伤害。\n射程减少1格"
+ }
+ },
+ {
+ "positioning": "增大“回旋镖”的攻击范围,附加克制小型敌人的效果",
+ "name": "巨型回旋镖",
+ "effects": {
+ "level_1": "回旋镖增大25%",
+ "level_2": "伤害提升15%",
+ "level_3": "对小型敌人增加25%伤害\n攻击CD增加5%",
+ "level_4": "伤害提升35%",
+ "level_5": "回旋镖增大50%\n攻击CD增加5%"
+ }
+ }
+ ]
+ },
+ {
+ "temp_id": "M_J_005_S_1",
+ "moster_code": "M_J_005",
+ "skills": [
+ {
+ "positioning": "增加“闪电球”移动速度与攻击频率",
+ "name": "雷鸣之怒",
+ "effects": {
+ "level_1": "闪电球移动速度提升30%",
+ "level_2": "伤害提升15%",
+ "level_3": "攻击CD减少25%\n射程减少1格",
+ "level_4": "伤害提升35%",
+ "level_5": "闪电球攻击敌人后会让敌人陷入2秒的眩晕状态。\n射程减少1格"
+ }
+ },
+ {
+ "positioning": "增加闪电球的攻击范围,附加克制大型敌人的效果",
+ "name": "闪电触手",
+ "effects": {
+ "level_1": "对大型单位的伤害提升了15%",
+ "level_2": "伤害提升15%",
+ "level_3": "对大型单位的伤害提升了30%\n攻击CD增加5%",
+ "level_4": "伤害提升35%",
+ "level_5": "闪电球攻击范围增加25%\n攻击CD增加5%"
+ }
+ }
+ ]
+ },
+ {
+ "temp_id": "M_J_006_S_1",
+ "moster_code": "M_J_006",
+ "skills": [
+ {
+ "positioning": "提升子弹射击速度",
+ "name": "能量过载",
+ "effects": {
+ "level_1": "伤害提升15%\n攻击CD减少15%",
+ "level_2": "伤害提升25%",
+ "level_3": "伤害提升35%\n攻击CD减少25%\n射程减少1格",
+ "level_4": "伤害提升40%",
+ "level_5": "攻击CD减少25%\n射程减少1格"
+ }
+ },
+ {
+ "positioning": "增加射击子弹数量",
+ "name": "高能子弹",
+ "effects": {
+ "level_1": "每次攻击散射出2个子弹\n伤害提升15%\n攻击CD增加10%",
+ "level_2": "伤害提升25%",
+ "level_3": "伤害提升35%\n射程增加2格\n攻击CD增加15%",
+ "level_4": "伤害提升40%",
+ "level_5": "每次攻击散射出3个子弹\n射程增加2格\n攻击CD增加20%"
+ }
+ }
+ ]
+ }
]
\ No newline at end of file
diff --git a/meng_yao/Assets/Config/MengYao_Skill_Date.txt b/meng_yao/Assets/Config/MengYao_Skill_Date.txt
index cc9b31794..c608b1c5c 100644
--- a/meng_yao/Assets/Config/MengYao_Skill_Date.txt
+++ b/meng_yao/Assets/Config/MengYao_Skill_Date.txt
@@ -437,5 +437,47 @@
"speedOfBullets": 0.4
}
}
+ },
+ "M_T_003": {
+ "S_1": {
+ "1": {
+ "Range": 1
+ },
+ "2": {
+ "DamageBuff": 0.15
+ },
+ "3": {
+ "Range": 2,
+ "AttackCooldown": 0.05
+ },
+ "4": {
+ "DamageBuff": 0.35
+ },
+ "5": {
+ "SkillList": [
+ "skill_13"
+ ],
+ "AttackCooldown": 0.05
+ }
+ },
+ "S_2": {
+ "1": {
+ "AttackCooldown": -0.25
+ },
+ "2": {
+ "DamageBuff": 0.15
+ },
+ "3": {
+ "DamageOfBig": 0.15,
+ "Range": -1
+ },
+ "4": {
+ "DamageBuff": 0.35
+ },
+ "5": {
+ "DamageOfBig": 0.3,
+ "Range": -1
+ }
+ }
}
}
\ No newline at end of file
diff --git a/meng_yao/Assets/Config/mangyaotast.json b/meng_yao/Assets/Config/mangyaotast.json
index 9f6ed4726..e2a9b3f7f 100644
--- a/meng_yao/Assets/Config/mangyaotast.json
+++ b/meng_yao/Assets/Config/mangyaotast.json
@@ -1,194 +1,600 @@
[
- {
- "Id": "M_H_001",
- "Name": "火萌妖-01",
- "Quality": "0",
- "Elements": "4",
- "Info": "向前方喷射纵向2格范围的火焰,持续攻击敌人。",
- "SkillId": "4001",
- "AttackType": "0",
- "AttackActionType": "0",
- "MaxAttack": "5",
- "MinAttack": "4",
- "AttackRange": "2",
- "AttackCD": "0.3",
- "CritRate": "0.03",
- "CriticalHitRateBonus": "0.25"
- },
- {
- "Id": "M_S_001",
- "Name": "水萌妖-01",
- "Quality": "0",
- "Elements": "3",
- "Info": "射出冰冻子弹,命中后会降低敌人移动速度。",
- "SkillId": "3001",
- "AttackType": "0",
- "AttackActionType": "0",
- "MaxAttack": "10",
- "MinAttack": "7",
- "AttackRange": "5",
- "AttackCD": "1",
- "CritRate": "0.05",
- "CriticalHitRateBonus": "0"
- },
- {
- "Id": "M_M_001",
- "Name": "木萌妖-01",
- "Quality": "0",
- "Elements": "2",
- "Info": "当攻击范围内出现敌人后就会锁定敌人,然后持续射出子弹进行攻击。",
- "SkillId": "2001",
- "AttackType": "0",
- "AttackActionType": "0",
- "MaxAttack": "6",
- "MinAttack": "4",
- "AttackRange": "6",
- "AttackCD": "0.6",
- "CritRate": "0.065",
- "CriticalHitRateBonus": "0"
- },
- {
- "Id": "M_T_002",
- "Name": "土萌妖-02",
- "Quality": "0",
- "Elements": "4",
- "Info": "会持续向敌人抛出散射的宝石进行攻击",
- "SkillId": "2001",
- "AttackType": "0",
- "AttackActionType": "2",
- "MaxAttack": "8",
- "MinAttack": "6",
- "AttackRange": "5",
- "AttackCD": "0.3",
- "CritRate": "0.05",
- "CriticalHitRateBonus": "0"
- },
- {
- "Id": "M_S_002",
- "Name": "水萌妖-02",
- "Quality": "0",
- "Elements": "2",
- "Info": "射出的寒冰子弹命中敌人后会分裂出2个碎片继续攻击敌人。",
- "SkillId": "3001",
- "AttackType": "0",
- "AttackActionType": "2",
- "MaxAttack": "8",
- "MinAttack": "5",
- "AttackRange": "4",
- "AttackCD": "1.5",
- "CritRate": "0.05",
- "CriticalHitRateBonus": "0"
- },
- {
- "Id": "M_M_002",
- "Name": "木萌妖-02",
- "Quality": "0",
- "Elements": "1",
- "Info": "会向敌人发出扇形的树叶进行攻击。",
- "SkillId": "3001",
- "AttackType": "0",
- "AttackActionType": "2",
- "MaxAttack": "7",
- "MinAttack": "5",
- "AttackRange": "3",
- "AttackCD": "2",
- "CritRate": "0.065",
- "CriticalHitRateBonus": "0"
- },
- {
- "Id": "M_J_001",
- "Name": "金萌妖-01",
- "Quality": "0",
- "Elements": "0",
- "Info": "会控制身边多把“利刃”持续旋转,攻击一切靠近的敌人。",
- "SkillId": "3001",
- "AttackType": "0",
- "AttackActionType": "0",
- "MaxAttack": "6",
- "MinAttack": "4",
- "AttackRange": "0",
- "AttackCD": "0",
- "CritRate": "0.08",
- "CriticalHitRateBonus": "0"
- },
- {
- "Id": "M_H_002",
- "Name": "火萌妖-02",
- "Quality": "0",
- "Elements": "3",
- "Info": "会抛出巨大的火球攻击远处的敌人,谁都别想跑掉哦!",
- "SkillId": "3001",
- "AttackType": "1",
- "AttackActionType": "2",
- "MaxAttack": "12",
- "MinAttack": "8",
- "AttackRange": "5",
- "AttackCD": "3",
- "CritRate": "0.05",
- "CriticalHitRateBonus": "0.25"
- },
- {
- "Id": "M_T_001",
- "Name": "土萌妖-01",
- "Quality": "0",
- "Elements": "4",
- "Info": "抛出巨大石块攻击远处的敌人,被石块击中的敌人会因为眩晕而暂停前进",
- "SkillId": "3001",
- "AttackType": "1",
- "AttackActionType": "0",
- "MaxAttack": "12",
- "MinAttack": "10",
- "AttackRange": "6",
- "AttackCD": "3",
- "CritRate": "0.05",
- "CriticalHitRateBonus": "0"
- },
- {
- "Id": "M_S_003",
- "Name": "水萌妖-03",
- "Quality": "1",
- "Elements": "2",
- "Info": "会对靠近的敌人喷出毒雾,让敌人中毒持续受伤。",
- "SkillId": "3001",
- "AttackType": "3",
- "AttackActionType": "0",
- "MaxAttack": "8",
- "MinAttack": "8",
- "AttackRange": "2",
- "AttackCD": "1",
- "CritRate": "0.025",
- "CriticalHitRateBonus": "0"
- },
- {
- "Id": "M_T_003",
- "Name": "土萌妖-03",
- "Quality": "1",
- "Elements": "4",
- "Info": "能地底召唤出尖刺攻击一条直线上的敌人",
- "SkillId": "3001",
- "AttackType": "2",
- "AttackActionType": "0",
- "MaxAttack": "6",
- "MinAttack": "5",
- "AttackRange": "5",
- "AttackCD": "2.5",
- "CritRate": "0.05",
- "CriticalHitRateBonus": "0"
- },
-{
- "Id": "M_J_004",
- "Name": "金萌妖-04",
- "Quality": "2",
- "Elements": "0",
- "Info": "射出一个会返回的“回旋镖”,攻击移动中触碰到的所有敌人。",
- "SkillId": "3001",
- "AttackType": "2",
- "AttackActionType": "2",
- "MaxAttack": "12",
- "MinAttack": "10",
- "AttackRange": "5",
- "AttackCD": "2.5",
- "CritRate": "0.08",
- "CriticalHitRateBonus": "0"
- }
+ {
+ "Id": "M_H_001",
+ "Name": "火萌妖-01",
+ "Quality": 0,
+ "Elements": 3,
+ "Info": "喷出高温烈焰攻击靠近的敌人!见识一鼓作气的力量吧!",
+ "SkillId": [
+ {
+ "S_1": "M_H_001_S_1"
+ },
+ {
+ "S_2": "M_H_001_S_2"
+ }
+ ],
+ "AttackType": 0,
+ "AttackActionType": 0,
+ "MaxAttack": 5,
+ "MinAttack": 4,
+ "AttackRange": 2,
+ "AttackCD": 0.3,
+ "CritRate": 0.03,
+ "CriticalHitRateBonus": 0.25
+ },
+ {
+ "Id": "M_H_002",
+ "Name": "火萌妖-02",
+ "Quality": 0,
+ "Elements": 3,
+ "Info": "会抛出巨大的火球攻击远处的敌人,谁都别想跑掉哦!",
+ "SkillId": [
+ {
+ "S_1": "M_H_002_S_1"
+ },
+ {
+ "S_2": "M_H_002_S_2"
+ }
+ ],
+ "AttackType": 1,
+ "AttackActionType": 2,
+ "MaxAttack": 12,
+ "MinAttack": 8,
+ "AttackRange": 5,
+ "AttackCD": 3,
+ "CritRate": 0.05,
+ "CriticalHitRateBonus": 0.25
+ },
+ {
+ "Id": "M_H_003",
+ "Name": "火萌妖-03",
+ "Quality": 1,
+ "Elements": 3,
+ "Info": "擅长召唤“火环术”攻击身边周围的敌人",
+ "SkillId": [
+ {
+ "S_1": "M_H_003_S_1"
+ },
+ {
+ "S_2": "M_H_003_S_2"
+ }
+ ],
+ "AttackType": 3,
+ "AttackActionType": 0,
+ "MaxAttack": 10,
+ "MinAttack": 8,
+ "AttackRange": 2,
+ "AttackCD": 1.5,
+ "CritRate": 0.03,
+ "CriticalHitRateBonus": 0.25
+ },
+ {
+ "Id": "M_H_004",
+ "Name": "火萌妖-04",
+ "Quality": 2,
+ "Elements": 3,
+ "Info": "会向敌人发出扇形的火球进行攻击",
+ "SkillId": [
+ {
+ "S_1": "M_H_004_S_1"
+ },
+ {
+ "S_2": "M_H_004_S_2"
+ }
+ ],
+ "AttackType": 2,
+ "AttackActionType": 2,
+ "MaxAttack": 7,
+ "MinAttack": 5,
+ "AttackRange": 3,
+ "AttackCD": 2,
+ "CritRate": 0.05,
+ "CriticalHitRateBonus": 0.25
+ },
+ {
+ "Id": "M_H_005",
+ "Name": "火萌妖-05",
+ "Quality": 3,
+ "Elements": 3,
+ "Info": "会持续向一个敌人发出激光,随着时间的增加激光的攻击力越强",
+ "SkillId": [
+ {
+ "S_1": "M_H_005_S_1"
+ },
+ {
+ "S_2": "M_H_005_S_2"
+ }
+ ],
+ "AttackType": 3,
+ "AttackActionType": 2,
+ "MaxAttack": 3,
+ "MinAttack": 3,
+ "AttackRange": 5,
+ "AttackCD": 0.2,
+ "CritRate": 0.03,
+ "CriticalHitRateBonus": 0.25
+ },
+ {
+ "Id": "M_S_001",
+ "Name": "水萌妖-01",
+ "Quality": 0,
+ "Elements": 2,
+ "Info": "射出的寒冰子弹会降低敌人的移动速度。",
+ "SkillId": [
+ {
+ "S_1": "M_S_001_S_1"
+ },
+ {
+ "S_2": "M_S_001_S_2"
+ }
+ ],
+ "AttackType": 0,
+ "AttackActionType": 2,
+ "MaxAttack": 10,
+ "MinAttack": 7,
+ "AttackRange": 4,
+ "AttackCD": 1,
+ "CritRate": 0.05,
+ "CriticalHitRateBonus": 0
+ },
+ {
+ "Id": "M_S_002",
+ "Name": "水萌妖-02",
+ "Quality": 0,
+ "Elements": 2,
+ "Info": "射出的寒冰子弹命中敌人后会分裂出2个碎片继续攻击敌人。",
+ "SkillId": [
+ {
+ "S_1": "M_S_002_S_1"
+ },
+ {
+ "S_2": "M_S_002_S_2"
+ }
+ ],
+ "AttackType": 0,
+ "AttackActionType": 2,
+ "MaxAttack": 8,
+ "MinAttack": 5,
+ "AttackRange": 4,
+ "AttackCD": 1.5,
+ "CritRate": 0.05,
+ "CriticalHitRateBonus": 0
+ },
+ {
+ "Id": "M_S_003",
+ "Name": "水萌妖-03",
+ "Quality": 1,
+ "Elements": 2,
+ "Info": "会对靠近的敌人喷出毒雾,让敌人中毒持续受伤。",
+ "SkillId": [
+ {
+ "S_1": "M_S_003_S_1"
+ },
+ {
+ "S_2": "M_S_003_S_2"
+ }
+ ],
+ "AttackType": 3,
+ "AttackActionType": 0,
+ "MaxAttack": 8,
+ "MinAttack": 8,
+ "AttackRange": 2,
+ "AttackCD": 1,
+ "CritRate": 0.025,
+ "CriticalHitRateBonus": 0
+ },
+ {
+ "Id": "M_S_004",
+ "Name": "水萌妖-04",
+ "Quality": 2,
+ "Elements": 2,
+ "Info": "蓄力后会扫射出一道激光,攻击一条直线上的所有敌人。\n被射中的敌人会因为麻痹而减慢速度。",
+ "SkillId": [
+ {
+ "S_1": "M_S_004_S_1"
+ },
+ {
+ "S_2": "M_S_004_S_2"
+ }
+ ],
+ "AttackType": 1,
+ "AttackActionType": 0,
+ "MaxAttack": 10,
+ "MinAttack": 8,
+ "AttackRange": 6,
+ "AttackCD": 2,
+ "CritRate": 0.05,
+ "CriticalHitRateBonus": 0
+ },
+ {
+ "Id": "M_S_005",
+ "Name": "水萌妖-05",
+ "Quality": 3,
+ "Elements": 2,
+ "Info": "以美妙歌声作为武器,攻击整片范围的敌人。\n敌人有可能被歌声迷惑而暂停前进。",
+ "SkillId": [
+ {
+ "S_1": "M_S_005_S_1"
+ },
+ {
+ "S_2": "M_S_005_S_2"
+ }
+ ],
+ "AttackType": 2,
+ "AttackActionType": 2,
+ "MaxAttack": 10,
+ "MinAttack": 10,
+ "AttackRange": 6,
+ "AttackCD": 3,
+ "CritRate": 0.05,
+ "CriticalHitRateBonus": 0
+ },
+ {
+ "Id": "M_T_001",
+ "Name": "土萌妖-01",
+ "Quality": 0,
+ "Elements": 4,
+ "Info": "抛出巨大石块攻击远处的敌人。\n被石块击中的敌人会因为眩晕而暂停前进。",
+ "SkillId": [
+ {
+ "S_1": "M_T_001_S_1"
+ },
+ {
+ "S_2": "M_T_001_S_2"
+ }
+ ],
+ "AttackType": 1,
+ "AttackActionType": 0,
+ "MaxAttack": 12,
+ "MinAttack": 10,
+ "AttackRange": 4,
+ "AttackCD": 3,
+ "CritRate": 0.05,
+ "CriticalHitRateBonus": 0
+ },
+ {
+ "Id": "M_T_002",
+ "Name": "土萌妖-02",
+ "Quality": 0,
+ "Elements": 4,
+ "Info": "会持续向敌人抛出散射的宝石进行攻击",
+ "SkillId": [
+ {
+ "S_1": "M_T_002_S_1"
+ },
+ {
+ "S_2": "M_T_002_S_2"
+ }
+ ],
+ "AttackType": 0,
+ "AttackActionType": 2,
+ "MaxAttack": 8,
+ "MinAttack": 6,
+ "AttackRange": 5,
+ "AttackCD": 0.3,
+ "CritRate": 0.05,
+ "CriticalHitRateBonus": 0
+ },
+ {
+ "Id": "M_T_003",
+ "Name": "土萌妖-03",
+ "Quality": 1,
+ "Elements": 4,
+ "Info": "能地底召唤出尖刺攻击一条直线上的敌人",
+ "SkillId": [
+ {
+ "S_1": "M_T_003_S_1"
+ },
+ {
+ "S_2": "M_T_003_S_2"
+ }
+ ],
+ "AttackType": 2,
+ "AttackActionType": 0,
+ "MaxAttack": 6,
+ "MinAttack": 5,
+ "AttackRange": 4,
+ "AttackCD": 2.5,
+ "CritRate": 0.05,
+ "CriticalHitRateBonus": 0
+ },
+ {
+ "Id": "M_T_004",
+ "Name": "土萌妖-04",
+ "Quality": 2,
+ "Elements": 4,
+ "Info": "向敌人甩出炽热的扇形岩浆进行攻击",
+ "SkillId": [
+ {
+ "S_1": "M_T_004_S_1"
+ },
+ {
+ "S_2": "M_T_004_S_2"
+ }
+ ],
+ "AttackType": 3,
+ "AttackActionType": 2,
+ "MaxAttack": 7,
+ "MinAttack": 5,
+ "AttackRange": 3,
+ "AttackCD": 2,
+ "CritRate": 0.05,
+ "CriticalHitRateBonus": 0
+ },
+ {
+ "Id": "M_T_005",
+ "Name": "土萌妖-05",
+ "Quality": 3,
+ "Elements": 4,
+ "Info": "会抛出一个巨球沿着路径攻击路上的所有敌人。",
+ "SkillId": [
+ {
+ "S_1": "M_T_005_S_1"
+ },
+ {
+ "S_2": "M_T_005_S_2"
+ }
+ ],
+ "AttackType": 1,
+ "AttackActionType": 0,
+ "MaxAttack": 15,
+ "MinAttack": 12,
+ "AttackRange": 9,
+ "AttackCD": 5,
+ "CritRate": 0.05,
+ "CriticalHitRateBonus": 0
+ },
+ {
+ "Id": "M_M_001",
+ "Name": "木萌妖-01",
+ "Quality": 0,
+ "Elements": 1,
+ "Info": "会向着敌人持续发射子弹进行攻击。",
+ "SkillId": [
+ {
+ "S_1": "M_M_001_S_1"
+ },
+ {
+ "S_2": "M_M_001_S_2"
+ }
+ ],
+ "AttackType": 0,
+ "AttackActionType": 2,
+ "MaxAttack": 6,
+ "MinAttack": 4,
+ "AttackRange": 5,
+ "AttackCD": 0.3,
+ "CritRate": 0.065,
+ "CriticalHitRateBonus": 0
+ },
+ {
+ "Id": "M_M_002",
+ "Name": "木萌妖-02",
+ "Quality": 0,
+ "Elements": 1,
+ "Info": "会向敌人发出扇形的树叶进行攻击",
+ "SkillId": [
+ {
+ "S_1": "M_M_002_S_1"
+ },
+ {
+ "S_2": "M_M_002_S_2"
+ }
+ ],
+ "AttackType": 0,
+ "AttackActionType": 2,
+ "MaxAttack": 7,
+ "MinAttack": 5,
+ "AttackRange": 3,
+ "AttackCD": 2,
+ "CritRate": 0.065,
+ "CriticalHitRateBonus": 0
+ },
+ {
+ "Id": "M_M_003",
+ "Name": "木萌妖-03",
+ "Quality": 1,
+ "Elements": 1,
+ "Info": "会在自己身边召唤出一圈“荆棘环”,\n触碰到荆棘的敌人都会短暂麻痹无法移动。",
+ "SkillId": [
+ {
+ "S_1": "M_M_003_S_1"
+ },
+ {
+ "S_2": "M_M_003_S_2"
+ }
+ ],
+ "AttackType": 2,
+ "AttackActionType": 0,
+ "MaxAttack": 6,
+ "MinAttack": 4,
+ "AttackRange": 2,
+ "AttackCD": 3.5,
+ "CritRate": 0.065,
+ "CriticalHitRateBonus": 0
+ },
+ {
+ "Id": "M_M_004",
+ "Name": "木萌妖-04",
+ "Quality": 2,
+ "Elements": 1,
+ "Info": "发出锐利的“风之刃”,会割伤所有触碰到的敌人。",
+ "SkillId": [
+ {
+ "S_1": "M_M_004_S_1"
+ },
+ {
+ "S_2": "M_M_004_S_2"
+ }
+ ],
+ "AttackType": 1,
+ "AttackActionType": 2,
+ "MaxAttack": 10,
+ "MinAttack": 8,
+ "AttackRange": 6,
+ "AttackCD": 3,
+ "CritRate": 0.065,
+ "CriticalHitRateBonus": 0
+ },
+ {
+ "Id": "M_M_005",
+ "Name": "木萌妖-05",
+ "Quality": 3,
+ "Elements": 1,
+ "Info": "当敌人靠近时,会在自己周围喷出“毒气环”\n每次受到毒气攻击的敌人中毒状况都会加深。",
+ "SkillId": [
+ {
+ "S_1": "M_M_005_S_1"
+ },
+ {
+ "S_2": "M_M_005_S_2"
+ }
+ ],
+ "AttackType": 3,
+ "AttackActionType": 2,
+ "MaxAttack": 6,
+ "MinAttack": 4,
+ "AttackRange": 2,
+ "AttackCD": 3.5,
+ "CritRate": 0.03,
+ "CriticalHitRateBonus": 0
+ },
+ {
+ "Id": "M_J_001",
+ "Name": "金萌妖-01",
+ "Quality": 0,
+ "Elements": 0,
+ "Info": "会控制身边多把“利刃”持续旋转,攻击一切靠近的敌人。",
+ "SkillId": [
+ {
+ "S_1": "M_J_001_S_1"
+ },
+ {
+ "S_2": "M_J_001_S_2"
+ }
+ ],
+ "AttackType": 0,
+ "AttackActionType": 0,
+ "MaxAttack": 6,
+ "MinAttack": 4,
+ "AttackRange": 1,
+ "AttackCD": 0,
+ "CritRate": 0.08,
+ "CriticalHitRateBonus": 0
+ },
+ {
+ "Id": "M_J_002",
+ "Name": "金萌妖-02",
+ "Quality": 0,
+ "Elements": 0,
+ "Info": "蓄力后召唤一道雷电攻击敌人,\n雷电落下后也会对周围的敌人造成伤害。",
+ "SkillId": [
+ {
+ "S_1": "M_J_002_S_1"
+ },
+ {
+ "S_2": "M_J_002_S_2"
+ }
+ ],
+ "AttackType": 3,
+ "AttackActionType": 2,
+ "MaxAttack": 12,
+ "MinAttack": 10,
+ "AttackRange": 5,
+ "AttackCD": 3,
+ "CritRate": 0.08,
+ "CriticalHitRateBonus": 0
+ },
+ {
+ "Id": "M_J_003",
+ "Name": "金萌妖-03",
+ "Quality": 1,
+ "Elements": 0,
+ "Info": "射出一道“闪电链”攻击多个敌人,\n被击中敌人受到的伤害会逐步递减。",
+ "SkillId": [
+ {
+ "S_1": "M_J_003_S_1"
+ },
+ {
+ "S_2": "M_J_003_S_2"
+ }
+ ],
+ "AttackType": 0,
+ "AttackActionType": 2,
+ "MaxAttack": 15,
+ "MinAttack": 12,
+ "AttackRange": 4,
+ "AttackCD": 3,
+ "CritRate": 0.08,
+ "CriticalHitRateBonus": 0
+ },
+ {
+ "Id": "M_J_004",
+ "Name": "金萌妖-04",
+ "Quality": 2,
+ "Elements": 0,
+ "Info": "射出一个会返回的“回旋镖”,攻击移动中触碰到的所有敌人。",
+ "SkillId": [
+ {
+ "S_1": "M_J_004_S_1"
+ },
+ {
+ "S_2": "M_J_004_S_2"
+ }
+ ],
+ "AttackType": 2,
+ "AttackActionType": 2,
+ "MaxAttack": 12,
+ "MinAttack": 10,
+ "AttackRange": 5,
+ "AttackCD": 2.5,
+ "CritRate": 0.08,
+ "CriticalHitRateBonus": 0
+ },
+ {
+ "Id": "M_J_005",
+ "Name": "金萌妖-05",
+ "Quality": 3,
+ "Elements": 0,
+ "Info": "蓄力后射出一个会移动的闪电球,\n闪电球会向周围的敌人发出闪电攻击。",
+ "SkillId": [
+ {
+ "S_1": "M_J_005_S_1"
+ },
+ {
+ "S_2": "M_J_005_S_2"
+ }
+ ],
+ "AttackType": 1,
+ "AttackActionType": 2,
+ "MaxAttack": 10,
+ "MinAttack": 8,
+ "AttackRange": 6,
+ "AttackCD": 3.5,
+ "CritRate": 0.08,
+ "CriticalHitRateBonus": 0
+ },
+ {
+ "Id": "M_J_006",
+ "Name": "机械战狼",
+ "Quality": 3,
+ "Elements": 0,
+ "Info": "射出子弹让敌人眩晕\n随着战斗等级提升,射出的子弹越多,伤害越高。",
+ "SkillId": [
+ {
+ "S_1": "M_J_006_S_1"
+ },
+ {
+ "S_2": "M_J_006_S_2"
+ }
+ ],
+ "AttackType": 3,
+ "AttackActionType": 2,
+ "MaxAttack": 10,
+ "MinAttack": 8,
+ "AttackRange": 5,
+ "AttackCD": 3,
+ "CritRate": 0.1,
+ "CriticalHitRateBonus": 0
+ }
]
\ No newline at end of file
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index fd9bcf3fa..1f971c1d5 100644
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m_Name:
m_EditorClassIdentifier:
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- ClosureObj: {fileID: 0}
+ description:
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Name:
camp: 0
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index a695490c6..37dbd9058 100644
--- a/meng_yao/Assets/Prefabs/charatar/tlh.prefab
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@@ -504,7 +504,6 @@ GameObject:
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m_Name: tlh
m_TagString: Player
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m_Name:
m_EditorClassIdentifier:
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+ description:
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camp: 0
@@ -601,7 +599,7 @@ MonoBehaviour:
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isHit: 0
myTags: 0
- mySkillUp: {fileID: 1061754087244483355}
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enemyId:
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index 1296e39ca..0867caa9e 100644
--- a/meng_yao/Assets/Prefabs/charatar/tutu.prefab
+++ b/meng_yao/Assets/Prefabs/charatar/tutu.prefab
@@ -160,6 +160,11 @@ MonoBehaviour:
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isShowPanel: 0
instantiatedPanel: {fileID: 0}
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+ StartSizeY: 0
+ OrSizeX: 0
+ OrSizeY: 0
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role: {fileID: 8433650274028726420}
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damageTyp: 2
attackCooldown: 1
bulltes: []
@@ -369,6 +373,23 @@ MonoBehaviour:
direction: {x: 0, y: 0}
roleBulletSpeedAdd: 0
BulletNumber: 1
+ attackCollider: {fileID: 0}
+ attackColliderBox: {fileID: 0}
+ attackRangeSprite: {fileID: 0}
+ AttackStayTime: 0
+ Target: {fileID: 0}
+ characterClick: {fileID: 0}
+ Angle: 30
+ splitNum: 2
+ SplitAttack: 10
+ RunRange: 3
+ haveAddDamage: 0
+ AdddamageType: 1
+ BoomRange: 1
+ isAttack: 1
+ flag: 0
+ timer: 0
+ bulletLengthAdd: 0
--- !u!58 &1338343970434073545
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m_ObjectHideFlags: 0
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m_Name:
m_EditorClassIdentifier:
- retbutton: {fileID: 0}
- ClosureObj: {fileID: 0}
+ description:
id: 0
Name:
camp: 0
hp: 100
+ maxHp: 0
dieIndex: -1
Hpfiil: {fileID: 0}
HpfiilYello: {fileID: 0}
@@ -468,13 +489,15 @@ MonoBehaviour:
AttackType:
AttackActionType:
AttackRange: 0
- attackRangeSprite: {fileID: 2211402838936384874}
AttackCD: 0
CritRate: 0
CriticalHitRateBonus: 0
+ killNum: 0
+ isMoFa: 0
gold: 10
MaxAttack: 10
MinAttack: 10
+ isGoodDamege: 0
physicalArmor: 10
magicArmor: 5
Navigation: {fileID: 0}
@@ -491,9 +514,22 @@ MonoBehaviour:
isHit: 0
myTags: 0
mySkillUp: {fileID: 0}
+ IsDead: 0
+ HaveDieTime: 0
enemyId:
+ bulletAttackType: 0
moveSpeed: 0
+ MengyaoSprite: {fileID: 0}
+ SkillSprites: []
harmNumber: 0
+ isSlowed: 0
+ Defense: 0
+ DamageToPlayer: 0
+ HealthPerLevel: 0
+ DefensePerLevel: 0
+ elementType: 0
+ defenseType: 0
+ index: 0
--- !u!61 &-3836672401185760439
BoxCollider2D:
m_ObjectHideFlags: 0
diff --git a/meng_yao/Assets/Prefabs/ui/scene_main/card_cs.prefab b/meng_yao/Assets/Prefabs/ui/scene_main/card_cs.prefab
index 8d01ec81e..e3d70d98e 100644
--- a/meng_yao/Assets/Prefabs/ui/scene_main/card_cs.prefab
+++ b/meng_yao/Assets/Prefabs/ui/scene_main/card_cs.prefab
@@ -408,7 +408,6 @@ GameObject:
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- component: {fileID: 6655435212987556052}
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- component: {fileID: 6655435212987556053}
- component: {fileID: 6655435211444829444}
m_Layer: 5
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m_GameObject: {fileID: 6655435212987556048}
m_CullTransparentMesh: 1
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- m_IsOn: 0
--- !u!114 &6655435212987556053
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -514,6 +465,7 @@ MonoBehaviour:
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mengyaoPrefab: {fileID: 8433650275485930554, guid: 0e629856be1575e4a9258394dee87cc7, type: 3}
mask: {fileID: 6655435212345104648}
+ gaoliang: {fileID: 0}
mY: {fileID: 0}
--- !u!114 &6655435211444829444
MonoBehaviour:
diff --git a/meng_yao/Assets/Prefabs/ui/scene_main/card_hhl.prefab b/meng_yao/Assets/Prefabs/ui/scene_main/card_hhl.prefab
index 1d6468d14..a3e9893e5 100644
--- a/meng_yao/Assets/Prefabs/ui/scene_main/card_hhl.prefab
+++ b/meng_yao/Assets/Prefabs/ui/scene_main/card_hhl.prefab
@@ -240,7 +240,6 @@ GameObject:
m_Component:
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- component: {fileID: 1126466392417920609}
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- component: {fileID: 1126466392417920615}
- component: {fileID: 1126466392417920608}
m_Layer: 5
@@ -281,54 +280,6 @@ CanvasRenderer:
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m_GameObject: {fileID: 1126466392417920613}
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mengyaoPrefab: {fileID: 8433650275485930554, guid: b23a54d617796b04d832ddf0cd85a319, type: 3}
mask: {fileID: 1126466393077364460}
+ gaoliang: {fileID: 0}
mY: {fileID: 0}
--- !u!114 &1126466392417920608
MonoBehaviour:
diff --git a/meng_yao/Assets/Prefabs/ui/scene_main/card_huhuhu.prefab b/meng_yao/Assets/Prefabs/ui/scene_main/card_huhuhu.prefab
index 203e5b3fe..26c577658 100644
--- a/meng_yao/Assets/Prefabs/ui/scene_main/card_huhuhu.prefab
+++ b/meng_yao/Assets/Prefabs/ui/scene_main/card_huhuhu.prefab
@@ -240,7 +240,6 @@ GameObject:
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- component: {fileID: 1126466392417920609}
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m_GameObject: {fileID: 1126466392417920613}
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mengyaoPrefab: {fileID: 8433650275485930554, guid: 67d13a9263159eb49993b8cc68eb3785, type: 3}
mask: {fileID: 1126466393077364460}
+ gaoliang: {fileID: 0}
mY: {fileID: 0}
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MonoBehaviour:
diff --git a/meng_yao/Assets/Prefabs/ui/scene_main/card_jbf.prefab b/meng_yao/Assets/Prefabs/ui/scene_main/card_jbf.prefab
index 87b0cc671..5e891424d 100644
--- a/meng_yao/Assets/Prefabs/ui/scene_main/card_jbf.prefab
+++ b/meng_yao/Assets/Prefabs/ui/scene_main/card_jbf.prefab
@@ -242,7 +242,6 @@ GameObject:
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diff --git a/meng_yao/Assets/Scenes/New/Scene_map_2test.unity.meta b/meng_yao/Assets/Scenes/New/Scene_map_2test.unity.meta
new file mode 100644
index 000000000..6d38e976c
--- /dev/null
+++ b/meng_yao/Assets/Scenes/New/Scene_map_2test.unity.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 138e37e298515cc4e89d069de13458ab
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/meng_yao/Assets/script/A_Fight/CharacterClick.cs b/meng_yao/Assets/script/A_Fight/CharacterClick.cs
index dd447a9d0..60df14565 100644
--- a/meng_yao/Assets/script/A_Fight/CharacterClick.cs
+++ b/meng_yao/Assets/script/A_Fight/CharacterClick.cs
@@ -4,6 +4,7 @@ using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
using System.Threading.Tasks;
+using Unity.VisualScripting;
public class CharacterClick : MonoBehaviour
{
@@ -21,6 +22,22 @@ public class CharacterClick : MonoBehaviour
public float OrSizeY;
private bool isShowAttackRange=true;
public WaveData MyWaveData=null;
+
+ private bool IsDarg=false;
+ private cardPlace _cardPlace=null;
+
+ private Transform onDargStartTransfrom;
+
+ public Transform OnDargStartTransfrom { get; set; }
+
+ private bool IsOnDargStartTransfromInit = false;
+
+ private bool IsCanDarg = true;
+
+ private float pressStartTime; // ¼µʱ
+ [Header("קʱֵ룩")]public float dragThresholdTime = 0.3f; // קʱֵ룩
+ private bool hasDragged = false; // ǷѾק
+
void Start()
{
if (attackRange!=null)
@@ -41,12 +58,18 @@ public class CharacterClick : MonoBehaviour
{
IdForInfo(transform.GetComponent().enemyId);
}
-
+
+ _cardPlace = role.GetComponent();
+
}
+
+
private void OnMouseDown()
{
+
+
// ǷUIԪ
if (EventSystem.current.IsPointerOverGameObject())
{
@@ -64,16 +87,128 @@ public class CharacterClick : MonoBehaviour
if (hit.collider != null && hit.collider.gameObject == gameObject)
{
- //ShowAttackRange();
- Debug.Log("˸ڵ");
- // ﴦ¼
+ if (IsCanDarg)
+ {
+ //ק
+ DargObj();
+ }
+ //
ShowInfoPanel();
-
-
+
}
}
}
+
+ void ChangeIsCanDarg()
+ {
+ IsCanDarg = false;
+ }
+
+ private void OnEnable()
+ {
+ Base.GlobalObj.GetComponent().OnGamePlay += ChangeIsCanDarg;
+ }
+
+
+ private void OnDisable()
+ {
+ Base.GlobalObj.GetComponent().OnGamePlay -= ChangeIsCanDarg;
+ }
+
+
+
+ void Update()
+ {
+
+ if (IsDarg)
+ {
+ if (!IsOnDargStartTransfromInit)
+ {
+ // ³ʼλ
+ OnDargStartTransfrom = _cardPlace.tower.transform;
+ IsOnDargStartTransfromInit = true;
+ }
+
+ Vector3 inputPosition = Vector3.zero;
+ bool isDragging = false;
+
+ // 鴥
+ if (Input.touchCount > 0)
+ {
+ Touch touch = Input.GetTouch(0);
+
+ if (touch.phase == TouchPhase.Moved || touch.phase == TouchPhase.Stationary)
+ {
+ inputPosition = touch.position;
+ isDragging = true;
+ }
+ else if (touch.phase == TouchPhase.Ended || touch.phase == TouchPhase.Canceled)
+ {
+ if (_cardPlace.tower == null)
+ {
+ role.transform.position = OnDargStartTransfrom.position;
+ }
+ else
+ {
+ role.transform.position = _cardPlace.tower.transform.position;
+
+ // ³ʼλ
+ OnDargStartTransfrom = _cardPlace.tower.transform;
+ }
+
+ IsDarg = false;
+ }
+ }
+
+ //
+ if (Input.GetMouseButton(0))
+ {
+ inputPosition = Input.mousePosition;
+ isDragging = true;
+ }
+
+ if (isDragging)
+ {
+ // ĻתΪ
+ // ʹԶһ
+ float zDistance = Camera.main.WorldToScreenPoint(role.transform.position).z;
+ Vector3 worldPosition = Camera.main.ScreenToWorldPoint(new Vector3(inputPosition.x, inputPosition.y, zDistance));
+
+ // ǿZΪ0߸óֵ
+ worldPosition.z = 0;
+
+ role.transform.position = worldPosition;
+ }
+
+ // 갴ťͷţק״̬£
+ if (Input.GetMouseButtonUp(0))
+ {
+ if (_cardPlace.tower == null)
+ {
+ role.transform.position = OnDargStartTransfrom.position;
+ }
+ else
+ {
+ role.transform.position = _cardPlace.tower.transform.position;
+
+ // ³ʼλ
+ OnDargStartTransfrom = _cardPlace.tower.transform;
+ }
+
+ IsDarg = false;
+ HideInfoPanel();
+ HideAttackRange(UIContorl.instance.NowAttackRange);
+ }
+ }
+
+ }
+
+ public void DargObj()
+ {
+ IsDarg = true;
+ }
+
public void ShowInfoPanel()
{
if (instantiatedPanel == null)
@@ -108,14 +243,9 @@ public class CharacterClick : MonoBehaviour
{
panelRect.GetComponent().UpDateShow(role.Level.ToString(), role.Name, role.Info, role.MinAttack + "~" + role.MaxAttack, role.AttackRange.ToString(), role.AttackCD.ToString());
panelRect.GetComponent().role = role;
-
}
}
- else
- {
- //HideAttackRange();
- }
}
public async void ShowAttackRange(GameObject attackRange)
{
@@ -124,8 +254,6 @@ public class CharacterClick : MonoBehaviour
attackRange.transform.DOScale(new Vector2(OrSizeX, OrSizeY), 0.3f).SetEase(Ease.InOutBack);
}
}
-
-
public void HideAttackRange(GameObject attackRange)
{
if (attackRange != null )
@@ -147,7 +275,6 @@ public class CharacterClick : MonoBehaviour
}
}
}
-
public void HideInfoPanel()
{
if (UIContorl.instance.NowShowInfo!=null)
diff --git a/meng_yao/Assets/script/A_Fight/cardContorl.cs b/meng_yao/Assets/script/A_Fight/cardContorl.cs
index fa2ffb0f4..6fd5ba7a1 100644
--- a/meng_yao/Assets/script/A_Fight/cardContorl.cs
+++ b/meng_yao/Assets/script/A_Fight/cardContorl.cs
@@ -27,25 +27,27 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
[HideInInspector]
public GameObject mY;
-
-
+
+ public bool isFist=true;
//private SpriteAniation spriteAniation;
// Start is called before the first frame update
void Start()
{
this.cardIconImage.sprite = cardicon;
- //mask.SetActive(false);
-
- }
+ mask.SetActive(false);
-
+ gaoliang=transform.Find("gaoliang").gameObject;
+ gaoliang.SetActive(false);
+
+ }
// 拖拽开始
public void OnBeginDrag(PointerEventData eventData)
{
- // mask.SetActive(true);
+ // mask.SetActive(true);
+ gaoliang.SetActive(true);
if (mY==null)
{
mY = Instantiate(mengyaoPrefab);
@@ -64,8 +66,7 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
// 将物体的位置更新为鼠标的位置
mY.transform.position = mousePosition;
- this.GetComponent().isOn = true;
-
+
}
// 拖拽中
@@ -92,8 +93,16 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
{
mY.transform.position = mY.GetComponent().tower.transform.position;
-
- MengyaoInfo.Instance.mengyaoIdToRole.Add(mY.GetComponent().id, mY);
+
+ if (isFist)
+ {
+ isFist = false;
+ MengyaoInfo.Instance.mengyaoIdToRole.Add(mY.GetComponent().id, mY);
+ }
+
+
+
+
//SpawnPool.intance.Enemys.Add(mY);//存入图层排序的数组
if (!SpawnMonster.intance.MengYaoList.Contains(mY))
{
@@ -101,21 +110,24 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
}
- //this.enabled = false;
+ this.enabled = false;
cardBox.instance.ChangeInPlaceNumber(1);
- this.GetComponent().isOn = false;
+
if (mY.GetComponent().bulletAttackType==BulletAttackType.Zhuan)
{
mY.GetComponentInChildren().SetTrigger("Attack");
}
+
+ mask.SetActive(true);
}
else
{
Destroy(mY);
}
- //mask.SetActive(false);
+
+ gaoliang.SetActive(false);
}
}
diff --git a/meng_yao/Assets/script/A_Fight/cardPlace.cs b/meng_yao/Assets/script/A_Fight/cardPlace.cs
index a20962dc1..7f8e23655 100644
--- a/meng_yao/Assets/script/A_Fight/cardPlace.cs
+++ b/meng_yao/Assets/script/A_Fight/cardPlace.cs
@@ -22,9 +22,14 @@ public class cardPlace : MonoBehaviour
{
if (!isInTrigger&& collision.tag.Equals(Tag))
{
- //Debug.Log("һν봥");
+ if (collision.gameObject.GetComponent().towerNumber>0)
+ {
+ return;
+ }
+
isInTrigger = true;
tower = collision.gameObject;
+ tower.GetComponent().towerNumber += 1;
}
}
@@ -32,9 +37,8 @@ public class cardPlace : MonoBehaviour
{
if (isInTrigger&&collision.tag.Equals(Tag))
{
- //Debug.Log("˳");
-
isInTrigger = false;
+ tower.GetComponent().towerNumber -= 1;
tower = null;
}
}
diff --git a/meng_yao/Assets/script/A_Fight/json/MengyaoInfo.cs b/meng_yao/Assets/script/A_Fight/json/MengyaoInfo.cs
index f753af459..81248ac0c 100644
--- a/meng_yao/Assets/script/A_Fight/json/MengyaoInfo.cs
+++ b/meng_yao/Assets/script/A_Fight/json/MengyaoInfo.cs
@@ -1,19 +1,15 @@
using Newtonsoft.Json;
-using System.Collections;
using System.Collections.Generic;
-using System.Xml.Linq;
-using Unity.VisualScripting;
using UnityEngine;
public class MengyaoInfo :JsonReadBase
{
public TextAsset m_Asset;
- public TextAsset NameAsset;
- public TextAsset LevelAsset;
+ public TextAsset Mengyao;
public TextAsset SkillAsset;
public List m_Mengyao;
- public List m_Level;
+
public List m_WaveData;
public List m_SkillData;
public static MengyaoInfo Instance;
@@ -25,18 +21,14 @@ public class MengyaoInfo :JsonReadBase
{
Instance = this;
- m_Mengyao = base.LoadJson(NameAsset);
- //base.DisplayData(m_Mengyao);
-
- m_Level = base.LoadJson(LevelAsset);
- // base.DisplayData(m_Level);
+ m_Mengyao = JsonConvert.DeserializeObject>(Mengyao.text.Trim());
+
m_WaveData = base.LoadJson(m_Asset);
- // base.DisplayData(m_WaveData);
+
m_SkillData = base.LoadJson(SkillAsset);
- // Debug.Log(m_SkillData);
- //base.DisplayData(m_SkillData);
+
}
void OnDestroy()
@@ -53,7 +45,8 @@ public class Character
public string Quality { get; set; }//Ʒ
public string Elements { get; set; }//
public string Info { get; set; }//
- public string SkillId { get; set; }//
+
+ public List> SkillId;//
public string AttackType { get; set; }//
public string AttackActionType { get; set; }//
public string MaxAttack { get; set; }//
@@ -64,17 +57,6 @@ public class Character
public string CriticalHitRateBonus { get; set; }//ӳ
}
-[System.Serializable]
-public class Level
-{
- public int Id { get; set; }
- public string Name { get; set; }
- public string Info { get; set; } // עҽ info Ϊ InfoΪ JSON ǴСде
- public int AllEnemyNumber { get; set; }
- public int WaveNumber { get; set; }
- public int[] OneWaveEnemyNumber { get; set; }
- public Reward[] LevelRewards { get; set; }
-}
[System.Serializable]
public class Reward
diff --git a/meng_yao/Assets/script/A_Fight/json/Mengyao_Skill_Date.cs b/meng_yao/Assets/script/A_Fight/json/Mengyao_Skill_Date.cs
index d819aed4b..3fbbae606 100644
--- a/meng_yao/Assets/script/A_Fight/json/Mengyao_Skill_Date.cs
+++ b/meng_yao/Assets/script/A_Fight/json/Mengyao_Skill_Date.cs
@@ -16,7 +16,7 @@ public class Mengyao_Skill_Date : JsonReadBase
// JSON
parsedData = JsonConvert.DeserializeObject>>>(_Json.text.Trim());
- Debug.LogError(" JSON ݳɹ");
+ // Debug.LogError(" JSON ݳɹ");
}
void Start()
diff --git a/meng_yao/Assets/script/A_Fight/tower.meta b/meng_yao/Assets/script/A_Fight/tower.meta
new file mode 100644
index 000000000..01c9520ae
--- /dev/null
+++ b/meng_yao/Assets/script/A_Fight/tower.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 83d58b411c2b5b640a2edc3a11bdccdb
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/meng_yao/Assets/script/A_Fight/tower/tower.cs b/meng_yao/Assets/script/A_Fight/tower/tower.cs
new file mode 100644
index 000000000..3eddf054b
--- /dev/null
+++ b/meng_yao/Assets/script/A_Fight/tower/tower.cs
@@ -0,0 +1,9 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class tower : MonoBehaviour
+{
+ public string towerId = null;
+ [HideInInspector]public int towerNumber = 0;
+}
diff --git a/meng_yao/Assets/script/A_Fight/tower/tower.cs.meta b/meng_yao/Assets/script/A_Fight/tower/tower.cs.meta
new file mode 100644
index 000000000..d9d97f678
--- /dev/null
+++ b/meng_yao/Assets/script/A_Fight/tower/tower.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 43159a13b66a6cf45bb3d8e9dbee99fb
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: