From 2ea307b6f95c375a60ecb74744980ff7b4de6746 Mon Sep 17 00:00:00 2001 From: wulongxiao <2545507770@qq.com> Date: Thu, 9 Jan 2025 18:54:32 +0800 Subject: [PATCH 1/5] =?UTF-8?q?=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Assets/Prefabs/charatar/mutuzi.prefab | 3 +- meng_yao/Assets/Prefabs/charatar/tlh.prefab | 35 +------------ meng_yao/Assets/Prefabs/charatar/tutu.prefab | 44 ++++++++++++++-- .../Prefabs/ui/scene_main/card_cs.prefab | 50 +----------------- .../Prefabs/ui/scene_main/card_hhl.prefab | 50 +----------------- .../Prefabs/ui/scene_main/card_huhuhu.prefab | 50 +----------------- .../Prefabs/ui/scene_main/card_jbf.prefab | 50 +----------------- .../Prefabs/ui/scene_main/card_jez.prefab | 50 +----------------- .../Prefabs/ui/scene_main/card_mkl.prefab | 50 +----------------- .../Prefabs/ui/scene_main/card_mmg.prefab | 50 +----------------- .../Prefabs/ui/scene_main/card_qie.prefab | 50 +----------------- 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-MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 5508436327438263543} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 9085046f02f69544eb97fd06b6048fe2, type: 3} - m_Name: - m_EditorClassIdentifier: - m_Navigation: - m_Mode: 3 - m_WrapAround: 0 - m_SelectOnUp: {fileID: 0} - m_SelectOnDown: {fileID: 0} - m_SelectOnLeft: {fileID: 0} - m_SelectOnRight: {fileID: 0} - m_Transition: 2 - m_Colors: - m_NormalColor: {r: 1, g: 1, b: 1, a: 1} - m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1} - m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1} - m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1} - m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608} - m_ColorMultiplier: 1 - m_FadeDuration: 0.1 - m_SpriteState: - m_HighlightedSprite: {fileID: 0} - m_PressedSprite: {fileID: 0} - m_SelectedSprite: {fileID: 0} - m_DisabledSprite: {fileID: 0} - m_AnimationTriggers: - m_NormalTrigger: Normal - m_HighlightedTrigger: Highlighted - m_PressedTrigger: Pressed - m_SelectedTrigger: Selected - m_DisabledTrigger: Disabled - m_Interactable: 0 - m_TargetGraphic: {fileID: 0} - toggleTransition: 1 - graphic: {fileID: 5508436327076020839} - m_Group: {fileID: 0} - onValueChanged: - m_PersistentCalls: - m_Calls: [] - m_IsOn: 0 --- !u!114 &5508436327438263541 MonoBehaviour: m_ObjectHideFlags: 0 @@ -348,6 +299,7 @@ MonoBehaviour: targetTag: tower mengyaoPrefab: {fileID: 8433650275485930554, guid: c06add8b28931e4448ca9673388595af, type: 3} mask: {fileID: 5508436328771375860} + gaoliang: {fileID: 0} mY: {fileID: 0} --- !u!114 &5508436327438263536 MonoBehaviour: diff --git a/meng_yao/Assets/Scenes/New/Scene_map_1.unity b/meng_yao/Assets/Scenes/New/Scene_map_1.unity index f5ac6205f..2045f70c7 100644 --- a/meng_yao/Assets/Scenes/New/Scene_map_1.unity +++ b/meng_yao/Assets/Scenes/New/Scene_map_1.unity @@ -5929,7 +5929,6 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 1910338485} - - component: {fileID: 1910338487} - component: {fileID: 1910338486} m_Layer: 0 m_Name: Infos @@ -5996,18 +5995,6 @@ MonoBehaviour: - id: M_S_003 prefab: {fileID: 8433650275485930554, guid: 289ffd028fbe21746a0f4b8c15273104, type: 3} cardprefab: {fileID: 5508436327438263543, guid: caccfa6e2b899134ab6db84047d090f7, type: 3} ---- !u!114 &1910338487 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1910338484} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 3ee6cb1a8b4020040bddd9c037e404b4, type: 3} - m_Name: - m_EditorClassIdentifier: --- !u!1 &1932457212 GameObject: m_ObjectHideFlags: 0 diff --git a/meng_yao/Assets/Scenes/scene_Main.unity b/meng_yao/Assets/Scenes/scene_Main.unity index a6da120ca..c8d740511 100644 --- a/meng_yao/Assets/Scenes/scene_Main.unity +++ b/meng_yao/Assets/Scenes/scene_Main.unity @@ -34290,27 +34290,27 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3} propertyPath: m_AnchorMax.y - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3} propertyPath: m_AnchorMin.y - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3} propertyPath: m_SizeDelta.x - value: 0 + value: 600 objectReference: {fileID: 0} - target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3} propertyPath: m_SizeDelta.y - value: 0 + value: 733 objectReference: {fileID: 0} - target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3} propertyPath: m_AnchoredPosition.x - value: 0 + value: 300 objectReference: {fileID: 0} - target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3} propertyPath: m_AnchoredPosition.y - value: 0 + value: -366.5 objectReference: {fileID: 0} - target: {fileID: 3011360593729086421, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3} propertyPath: m_Sprite diff --git a/meng_yao/Assets/script/A_Fight/cardContorl.cs b/meng_yao/Assets/script/A_Fight/cardContorl.cs index fa2ffb0f4..0923ad8b1 100644 --- a/meng_yao/Assets/script/A_Fight/cardContorl.cs +++ b/meng_yao/Assets/script/A_Fight/cardContorl.cs @@ -27,16 +27,19 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD [HideInInspector] public GameObject mY; - - + + public bool isFist=true; //private SpriteAniation spriteAniation; // Start is called before the first frame update void Start() { this.cardIconImage.sprite = cardicon; - //mask.SetActive(false); - + mask.SetActive(false); + + gaoliang=transform.Find("gaoliang").gameObject; + gaoliang.SetActive(false); + } @@ -44,8 +47,9 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD // 拖拽开始 public void OnBeginDrag(PointerEventData eventData) { - // mask.SetActive(true); + // mask.SetActive(true); + gaoliang.SetActive(true); if (mY==null) { mY = Instantiate(mengyaoPrefab); @@ -64,8 +68,7 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD // 将物体的位置更新为鼠标的位置 mY.transform.position = mousePosition; - this.GetComponent().isOn = true; - + } // 拖拽中 @@ -92,8 +95,16 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD { mY.transform.position = mY.GetComponent().tower.transform.position; - - MengyaoInfo.Instance.mengyaoIdToRole.Add(mY.GetComponent().id, mY); + + if (isFist) + { + isFist = false; + MengyaoInfo.Instance.mengyaoIdToRole.Add(mY.GetComponent().id, mY); + } + + + + //SpawnPool.intance.Enemys.Add(mY);//存入图层排序的数组 if (!SpawnMonster.intance.MengYaoList.Contains(mY)) { @@ -101,10 +112,10 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD } - //this.enabled = false; + this.enabled = false; cardBox.instance.ChangeInPlaceNumber(1); - this.GetComponent().isOn = false; + if (mY.GetComponent().bulletAttackType==BulletAttackType.Zhuan) { mY.GetComponentInChildren().SetTrigger("Attack"); @@ -115,7 +126,8 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD Destroy(mY); } - //mask.SetActive(false); + mask.SetActive(true); + gaoliang.SetActive(false); } } From 0aff6ad917c6674a414fc6bac3121f74048f7368 Mon Sep 17 00:00:00 2001 From: wulongxiao <2545507770@qq.com> Date: Thu, 9 Jan 2025 20:45:21 +0800 Subject: [PATCH 2/5] =?UTF-8?q?=E6=96=B0=E5=A2=9E=E5=8A=A0=E6=88=98?= =?UTF-8?q?=E6=96=97=E5=BC=80=E5=A7=8B=E5=89=8D=E8=90=8C=E5=A6=96=E5=8F=AF?= =?UTF-8?q?=E4=BB=A5=E6=8B=96=E5=8A=A8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- meng_yao/Assets/Scenes/scene_Main.unity | 12 +- .../Assets/script/A_Fight/CharacterClick.cs | 155 ++++++++++++++++-- meng_yao/Assets/script/A_Fight/cardContorl.cs | 6 +- meng_yao/Assets/script/A_Fight/cardPlace.cs | 3 - 4 files changed, 150 insertions(+), 26 deletions(-) diff --git a/meng_yao/Assets/Scenes/scene_Main.unity b/meng_yao/Assets/Scenes/scene_Main.unity index 513077c74..7c34745f6 100644 --- a/meng_yao/Assets/Scenes/scene_Main.unity +++ b/meng_yao/Assets/Scenes/scene_Main.unity @@ -34374,27 +34374,27 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3} propertyPath: m_AnchorMax.y - value: 1 + value: 0 objectReference: {fileID: 0} - target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3} propertyPath: m_AnchorMin.y - value: 1 + value: 0 objectReference: {fileID: 0} - target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3} propertyPath: m_SizeDelta.x - value: 600 + value: 0 objectReference: {fileID: 0} - target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3} propertyPath: m_SizeDelta.y - value: 733 + value: 0 objectReference: {fileID: 0} - target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3} propertyPath: m_AnchoredPosition.x - value: 300 + value: 0 objectReference: {fileID: 0} - target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3} propertyPath: m_AnchoredPosition.y - value: -366.5 + value: 0 objectReference: {fileID: 0} - target: {fileID: 3011360593729086421, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3} propertyPath: m_Sprite diff --git a/meng_yao/Assets/script/A_Fight/CharacterClick.cs b/meng_yao/Assets/script/A_Fight/CharacterClick.cs index dd447a9d0..60df14565 100644 --- a/meng_yao/Assets/script/A_Fight/CharacterClick.cs +++ b/meng_yao/Assets/script/A_Fight/CharacterClick.cs @@ -4,6 +4,7 @@ using UnityEngine; using DG.Tweening; using UnityEngine.EventSystems; using System.Threading.Tasks; +using Unity.VisualScripting; public class CharacterClick : MonoBehaviour { @@ -21,6 +22,22 @@ public class CharacterClick : MonoBehaviour public float OrSizeY; private bool isShowAttackRange=true; public WaveData MyWaveData=null; + + private bool IsDarg=false; + private cardPlace _cardPlace=null; + + private Transform onDargStartTransfrom; + + public Transform OnDargStartTransfrom { get; set; } + + private bool IsOnDargStartTransfromInit = false; + + private bool IsCanDarg = true; + + private float pressStartTime; // ¼µʱ + [Header("קʱֵ룩")]public float dragThresholdTime = 0.3f; // קʱֵ룩 + private bool hasDragged = false; // ǷѾק + void Start() { if (attackRange!=null) @@ -41,12 +58,18 @@ public class CharacterClick : MonoBehaviour { IdForInfo(transform.GetComponent().enemyId); } - + + _cardPlace = role.GetComponent(); + } + + private void OnMouseDown() { + + // ǷUIԪ if (EventSystem.current.IsPointerOverGameObject()) { @@ -64,16 +87,128 @@ public class CharacterClick : MonoBehaviour if (hit.collider != null && hit.collider.gameObject == gameObject) { - //ShowAttackRange(); - Debug.Log("˸ڵ"); - // ﴦ¼ + if (IsCanDarg) + { + //ק + DargObj(); + } + // ShowInfoPanel(); - - + } } } + + void ChangeIsCanDarg() + { + IsCanDarg = false; + } + + private void OnEnable() + { + Base.GlobalObj.GetComponent().OnGamePlay += ChangeIsCanDarg; + } + + + private void OnDisable() + { + Base.GlobalObj.GetComponent().OnGamePlay -= ChangeIsCanDarg; + } + + + + void Update() + { + + if (IsDarg) + { + if (!IsOnDargStartTransfromInit) + { + // ³ʼλ + OnDargStartTransfrom = _cardPlace.tower.transform; + IsOnDargStartTransfromInit = true; + } + + Vector3 inputPosition = Vector3.zero; + bool isDragging = false; + + // 鴥 + if (Input.touchCount > 0) + { + Touch touch = Input.GetTouch(0); + + if (touch.phase == TouchPhase.Moved || touch.phase == TouchPhase.Stationary) + { + inputPosition = touch.position; + isDragging = true; + } + else if (touch.phase == TouchPhase.Ended || touch.phase == TouchPhase.Canceled) + { + if (_cardPlace.tower == null) + { + role.transform.position = OnDargStartTransfrom.position; + } + else + { + role.transform.position = _cardPlace.tower.transform.position; + + // ³ʼλ + OnDargStartTransfrom = _cardPlace.tower.transform; + } + + IsDarg = false; + } + } + + // + if (Input.GetMouseButton(0)) + { + inputPosition = Input.mousePosition; + isDragging = true; + } + + if (isDragging) + { + // ĻתΪ + // ʹԶһ + float zDistance = Camera.main.WorldToScreenPoint(role.transform.position).z; + Vector3 worldPosition = Camera.main.ScreenToWorldPoint(new Vector3(inputPosition.x, inputPosition.y, zDistance)); + + // ǿZΪ0߸óֵ + worldPosition.z = 0; + + role.transform.position = worldPosition; + } + + // 갴ťͷţק״̬£ + if (Input.GetMouseButtonUp(0)) + { + if (_cardPlace.tower == null) + { + role.transform.position = OnDargStartTransfrom.position; + } + else + { + role.transform.position = _cardPlace.tower.transform.position; + + // ³ʼλ + OnDargStartTransfrom = _cardPlace.tower.transform; + } + + IsDarg = false; + HideInfoPanel(); + HideAttackRange(UIContorl.instance.NowAttackRange); + } + } + + } + + public void DargObj() + { + IsDarg = true; + } + public void ShowInfoPanel() { if (instantiatedPanel == null) @@ -108,14 +243,9 @@ public class CharacterClick : MonoBehaviour { panelRect.GetComponent().UpDateShow(role.Level.ToString(), role.Name, role.Info, role.MinAttack + "~" + role.MaxAttack, role.AttackRange.ToString(), role.AttackCD.ToString()); panelRect.GetComponent().role = role; - } } - else - { - //HideAttackRange(); - } } public async void ShowAttackRange(GameObject attackRange) { @@ -124,8 +254,6 @@ public class CharacterClick : MonoBehaviour attackRange.transform.DOScale(new Vector2(OrSizeX, OrSizeY), 0.3f).SetEase(Ease.InOutBack); } } - - public void HideAttackRange(GameObject attackRange) { if (attackRange != null ) @@ -147,7 +275,6 @@ public class CharacterClick : MonoBehaviour } } } - public void HideInfoPanel() { if (UIContorl.instance.NowShowInfo!=null) diff --git a/meng_yao/Assets/script/A_Fight/cardContorl.cs b/meng_yao/Assets/script/A_Fight/cardContorl.cs index 0923ad8b1..6fd5ba7a1 100644 --- a/meng_yao/Assets/script/A_Fight/cardContorl.cs +++ b/meng_yao/Assets/script/A_Fight/cardContorl.cs @@ -42,8 +42,6 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD } - - // 拖拽开始 public void OnBeginDrag(PointerEventData eventData) { @@ -120,13 +118,15 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD { mY.GetComponentInChildren().SetTrigger("Attack"); } + + mask.SetActive(true); } else { Destroy(mY); } - mask.SetActive(true); + gaoliang.SetActive(false); } diff --git a/meng_yao/Assets/script/A_Fight/cardPlace.cs b/meng_yao/Assets/script/A_Fight/cardPlace.cs index a20962dc1..c13f92c80 100644 --- a/meng_yao/Assets/script/A_Fight/cardPlace.cs +++ b/meng_yao/Assets/script/A_Fight/cardPlace.cs @@ -22,7 +22,6 @@ public class cardPlace : MonoBehaviour { if (!isInTrigger&& collision.tag.Equals(Tag)) { - //Debug.Log("һν봥"); isInTrigger = true; tower = collision.gameObject; } @@ -32,8 +31,6 @@ public class cardPlace : MonoBehaviour { if (isInTrigger&&collision.tag.Equals(Tag)) { - //Debug.Log("˳"); - isInTrigger = false; tower = null; } From 073474b3f2df93b3f845b5f881f724f08adbfb2c Mon Sep 17 00:00:00 2001 From: wulongxiao <2545507770@qq.com> Date: Thu, 9 Jan 2025 21:08:36 +0800 Subject: [PATCH 3/5] =?UTF-8?q?=E4=BF=AE=E5=A4=8D=E4=B8=80=E4=B8=AA?= =?UTF-8?q?=E6=A0=BC=E5=AD=90=E5=8F=AF=E4=BB=A5=E9=98=B2=E6=AD=A2=E5=A4=9A?= =?UTF-8?q?=E4=B8=AA=E8=90=8C=E5=A6=96=E7=9A=84bug?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- meng_yao/Assets/Prefabs/ui/tower.prefab | 15 + meng_yao/Assets/Scenes/New/Scene_map_1.unity | 668 ++++++------------ meng_yao/Assets/script/A_Fight/cardPlace.cs | 7 + meng_yao/Assets/script/A_Fight/tower.meta | 8 + meng_yao/Assets/script/A_Fight/tower/tower.cs | 9 + .../Assets/script/A_Fight/tower/tower.cs.meta | 11 + 6 files changed, 250 insertions(+), 468 deletions(-) create mode 100644 meng_yao/Assets/script/A_Fight/tower.meta create mode 100644 meng_yao/Assets/script/A_Fight/tower/tower.cs create mode 100644 meng_yao/Assets/script/A_Fight/tower/tower.cs.meta diff --git a/meng_yao/Assets/Prefabs/ui/tower.prefab b/meng_yao/Assets/Prefabs/ui/tower.prefab index 0b6ddf349..0eeba51d9 100644 --- a/meng_yao/Assets/Prefabs/ui/tower.prefab +++ b/meng_yao/Assets/Prefabs/ui/tower.prefab @@ -13,6 +13,7 @@ GameObject: - component: {fileID: 1839958992} - component: {fileID: 1839958989} - component: {fileID: 1839958991} + - component: {fileID: 8959485902271982650} m_Layer: 0 m_Name: tower m_TagString: tower @@ -145,3 +146,17 @@ SortingGroup: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 1 +--- !u!114 &8959485902271982650 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 924676270184311530} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 43159a13b66a6cf45bb3d8e9dbee99fb, type: 3} + m_Name: + m_EditorClassIdentifier: + towerId: + towerNumber: 0 diff --git a/meng_yao/Assets/Scenes/New/Scene_map_1.unity b/meng_yao/Assets/Scenes/New/Scene_map_1.unity index 2045f70c7..eac3533bd 100644 --- a/meng_yao/Assets/Scenes/New/Scene_map_1.unity +++ b/meng_yao/Assets/Scenes/New/Scene_map_1.unity @@ -804,6 +804,68 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 45892971} m_CullTransparentMesh: 1 +--- !u!1001 &173176130 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + m_TransformParent: {fileID: 1932457213} + m_Modifications: + - target: 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collision.gameObject; + tower.GetComponent().towerNumber += 1; } } @@ -32,6 +38,7 @@ public class cardPlace : MonoBehaviour if (isInTrigger&&collision.tag.Equals(Tag)) { isInTrigger = false; + tower.GetComponent().towerNumber -= 1; tower = null; } } diff --git a/meng_yao/Assets/script/A_Fight/tower.meta b/meng_yao/Assets/script/A_Fight/tower.meta new file mode 100644 index 000000000..01c9520ae --- /dev/null +++ b/meng_yao/Assets/script/A_Fight/tower.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 83d58b411c2b5b640a2edc3a11bdccdb +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/A_Fight/tower/tower.cs b/meng_yao/Assets/script/A_Fight/tower/tower.cs new file mode 100644 index 000000000..3eddf054b --- /dev/null +++ b/meng_yao/Assets/script/A_Fight/tower/tower.cs @@ -0,0 +1,9 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class tower : MonoBehaviour +{ + public string towerId = null; + [HideInInspector]public int towerNumber = 0; +} diff --git a/meng_yao/Assets/script/A_Fight/tower/tower.cs.meta b/meng_yao/Assets/script/A_Fight/tower/tower.cs.meta new file mode 100644 index 000000000..d9d97f678 --- /dev/null +++ b/meng_yao/Assets/script/A_Fight/tower/tower.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 43159a13b66a6cf45bb3d8e9dbee99fb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From ad07bc81256df1d523a5fe3da6012c74f1f8378e Mon Sep 17 00:00:00 2001 From: lq <3298408835@qq.com> Date: Fri, 10 Jan 2025 10:52:02 +0800 Subject: [PATCH 4/5] =?UTF-8?q?json=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- meng_yao/Assets/Config/MengYao_Skill_Date.txt | 42 + meng_yao/Assets/Resources/A_Map.meta | 8 + 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meng_yao/Assets/Scenes/A_SceneMap/Scene_map_1_5.unity.meta create mode 100644 meng_yao/Assets/Scenes/New/Scene_map_2test.unity create mode 100644 meng_yao/Assets/Scenes/New/Scene_map_2test.unity.meta diff --git a/meng_yao/Assets/Config/MengYao_Skill_Date.txt b/meng_yao/Assets/Config/MengYao_Skill_Date.txt index cc9b31794..c608b1c5c 100644 --- a/meng_yao/Assets/Config/MengYao_Skill_Date.txt +++ b/meng_yao/Assets/Config/MengYao_Skill_Date.txt @@ -437,5 +437,47 @@ "speedOfBullets": 0.4 } } + }, + "M_T_003": { + "S_1": { + "1": { + "Range": 1 + }, + "2": { + "DamageBuff": 0.15 + }, + "3": { + "Range": 2, + "AttackCooldown": 0.05 + }, + "4": { + "DamageBuff": 0.35 + }, + "5": { + "SkillList": [ + "skill_13" + ], + "AttackCooldown": 0.05 + } + }, + "S_2": { + "1": { + "AttackCooldown": -0.25 + }, + "2": { + "DamageBuff": 0.15 + }, + "3": { + "DamageOfBig": 0.15, + "Range": -1 + }, + "4": { + "DamageBuff": 0.35 + }, + "5": { + "DamageOfBig": 0.3, + "Range": -1 + } + } } } \ No newline at end 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