Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/Cute_demon_attacks
@ -437,5 +437,47 @@
|
||||
"speedOfBullets": 0.4
|
||||
}
|
||||
}
|
||||
},
|
||||
"M_T_003": {
|
||||
"S_1": {
|
||||
"1": {
|
||||
"Range": 1
|
||||
},
|
||||
"2": {
|
||||
"DamageBuff": 0.15
|
||||
},
|
||||
"3": {
|
||||
"Range": 2,
|
||||
"AttackCooldown": 0.05
|
||||
},
|
||||
"4": {
|
||||
"DamageBuff": 0.35
|
||||
},
|
||||
"5": {
|
||||
"SkillList": [
|
||||
"skill_13"
|
||||
],
|
||||
"AttackCooldown": 0.05
|
||||
}
|
||||
},
|
||||
"S_2": {
|
||||
"1": {
|
||||
"AttackCooldown": -0.25
|
||||
},
|
||||
"2": {
|
||||
"DamageBuff": 0.15
|
||||
},
|
||||
"3": {
|
||||
"DamageOfBig": 0.15,
|
||||
"Range": -1
|
||||
},
|
||||
"4": {
|
||||
"DamageBuff": 0.35
|
||||
},
|
||||
"5": {
|
||||
"DamageOfBig": 0.3,
|
||||
"Range": -1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,194 +1,600 @@
|
||||
[
|
||||
{
|
||||
"Id": "M_H_001",
|
||||
"Name": "火萌妖-01",
|
||||
"Quality": "0",
|
||||
"Elements": "4",
|
||||
"Info": "向前方喷射纵向2格范围的火焰,持续攻击敌人。",
|
||||
"SkillId": "4001",
|
||||
"AttackType": "0",
|
||||
"AttackActionType": "0",
|
||||
"MaxAttack": "5",
|
||||
"MinAttack": "4",
|
||||
"AttackRange": "2",
|
||||
"AttackCD": "0.3",
|
||||
"CritRate": "0.03",
|
||||
"CriticalHitRateBonus": "0.25"
|
||||
},
|
||||
{
|
||||
"Id": "M_S_001",
|
||||
"Name": "水萌妖-01",
|
||||
"Quality": "0",
|
||||
"Elements": "3",
|
||||
"Info": "射出冰冻子弹,命中后会降低敌人移动速度。",
|
||||
"SkillId": "3001",
|
||||
"AttackType": "0",
|
||||
"AttackActionType": "0",
|
||||
"MaxAttack": "10",
|
||||
"MinAttack": "7",
|
||||
"AttackRange": "5",
|
||||
"AttackCD": "1",
|
||||
"CritRate": "0.05",
|
||||
"CriticalHitRateBonus": "0"
|
||||
},
|
||||
{
|
||||
"Id": "M_M_001",
|
||||
"Name": "木萌妖-01",
|
||||
"Quality": "0",
|
||||
"Elements": "2",
|
||||
"Info": "当攻击范围内出现敌人后就会锁定敌人,然后持续射出子弹进行攻击。",
|
||||
"SkillId": "2001",
|
||||
"AttackType": "0",
|
||||
"AttackActionType": "0",
|
||||
"MaxAttack": "6",
|
||||
"MinAttack": "4",
|
||||
"AttackRange": "6",
|
||||
"AttackCD": "0.6",
|
||||
"CritRate": "0.065",
|
||||
"CriticalHitRateBonus": "0"
|
||||
},
|
||||
{
|
||||
"Id": "M_T_002",
|
||||
"Name": "土萌妖-02",
|
||||
"Quality": "0",
|
||||
"Elements": "4",
|
||||
"Info": "会持续向敌人抛出散射的宝石进行攻击",
|
||||
"SkillId": "2001",
|
||||
"AttackType": "0",
|
||||
"AttackActionType": "2",
|
||||
"MaxAttack": "8",
|
||||
"MinAttack": "6",
|
||||
"AttackRange": "5",
|
||||
"AttackCD": "0.3",
|
||||
"CritRate": "0.05",
|
||||
"CriticalHitRateBonus": "0"
|
||||
},
|
||||
{
|
||||
"Id": "M_S_002",
|
||||
"Name": "水萌妖-02",
|
||||
"Quality": "0",
|
||||
"Elements": "2",
|
||||
"Info": "射出的寒冰子弹命中敌人后会分裂出2个碎片继续攻击敌人。",
|
||||
"SkillId": "3001",
|
||||
"AttackType": "0",
|
||||
"AttackActionType": "2",
|
||||
"MaxAttack": "8",
|
||||
"MinAttack": "5",
|
||||
"AttackRange": "4",
|
||||
"AttackCD": "1.5",
|
||||
"CritRate": "0.05",
|
||||
"CriticalHitRateBonus": "0"
|
||||
},
|
||||
{
|
||||
"Id": "M_M_002",
|
||||
"Name": "木萌妖-02",
|
||||
"Quality": "0",
|
||||
"Elements": "1",
|
||||
"Info": "会向敌人发出扇形的树叶进行攻击。",
|
||||
"SkillId": "3001",
|
||||
"AttackType": "0",
|
||||
"AttackActionType": "2",
|
||||
"MaxAttack": "7",
|
||||
"MinAttack": "5",
|
||||
"AttackRange": "3",
|
||||
"AttackCD": "2",
|
||||
"CritRate": "0.065",
|
||||
"CriticalHitRateBonus": "0"
|
||||
},
|
||||
{
|
||||
"Id": "M_J_001",
|
||||
"Name": "金萌妖-01",
|
||||
"Quality": "0",
|
||||
"Elements": "0",
|
||||
"Info": "会控制身边多把“利刃”持续旋转,攻击一切靠近的敌人。",
|
||||
"SkillId": "3001",
|
||||
"AttackType": "0",
|
||||
"AttackActionType": "0",
|
||||
"MaxAttack": "6",
|
||||
"MinAttack": "4",
|
||||
"AttackRange": "0",
|
||||
"AttackCD": "0",
|
||||
"CritRate": "0.08",
|
||||
"CriticalHitRateBonus": "0"
|
||||
},
|
||||
{
|
||||
"Id": "M_H_002",
|
||||
"Name": "火萌妖-02",
|
||||
"Quality": "0",
|
||||
"Elements": "3",
|
||||
"Info": "会抛出巨大的火球攻击远处的敌人,谁都别想跑掉哦!",
|
||||
"SkillId": "3001",
|
||||
"AttackType": "1",
|
||||
"AttackActionType": "2",
|
||||
"MaxAttack": "12",
|
||||
"MinAttack": "8",
|
||||
"AttackRange": "5",
|
||||
"AttackCD": "3",
|
||||
"CritRate": "0.05",
|
||||
"CriticalHitRateBonus": "0.25"
|
||||
},
|
||||
{
|
||||
"Id": "M_T_001",
|
||||
"Name": "土萌妖-01",
|
||||
"Quality": "0",
|
||||
"Elements": "4",
|
||||
"Info": "抛出巨大石块攻击远处的敌人,被石块击中的敌人会因为眩晕而暂停前进",
|
||||
"SkillId": "3001",
|
||||
"AttackType": "1",
|
||||
"AttackActionType": "0",
|
||||
"MaxAttack": "12",
|
||||
"MinAttack": "10",
|
||||
"AttackRange": "6",
|
||||
"AttackCD": "3",
|
||||
"CritRate": "0.05",
|
||||
"CriticalHitRateBonus": "0"
|
||||
},
|
||||
{
|
||||
"Id": "M_S_003",
|
||||
"Name": "水萌妖-03",
|
||||
"Quality": "1",
|
||||
"Elements": "2",
|
||||
"Info": "会对靠近的敌人喷出毒雾,让敌人中毒持续受伤。",
|
||||
"SkillId": "3001",
|
||||
"AttackType": "3",
|
||||
"AttackActionType": "0",
|
||||
"MaxAttack": "8",
|
||||
"MinAttack": "8",
|
||||
"AttackRange": "2",
|
||||
"AttackCD": "1",
|
||||
"CritRate": "0.025",
|
||||
"CriticalHitRateBonus": "0"
|
||||
},
|
||||
{
|
||||
"Id": "M_T_003",
|
||||
"Name": "土萌妖-03",
|
||||
"Quality": "1",
|
||||
"Elements": "4",
|
||||
"Info": "能地底召唤出尖刺攻击一条直线上的敌人",
|
||||
"SkillId": "3001",
|
||||
"AttackType": "2",
|
||||
"AttackActionType": "0",
|
||||
"MaxAttack": "6",
|
||||
"MinAttack": "5",
|
||||
"AttackRange": "5",
|
||||
"AttackCD": "2.5",
|
||||
"CritRate": "0.05",
|
||||
"CriticalHitRateBonus": "0"
|
||||
},
|
||||
{
|
||||
"Id": "M_J_004",
|
||||
"Name": "金萌妖-04",
|
||||
"Quality": "2",
|
||||
"Elements": "0",
|
||||
"Info": "射出一个会返回的“回旋镖”,攻击移动中触碰到的所有敌人。",
|
||||
"SkillId": "3001",
|
||||
"AttackType": "2",
|
||||
"AttackActionType": "2",
|
||||
"MaxAttack": "12",
|
||||
"MinAttack": "10",
|
||||
"AttackRange": "5",
|
||||
"AttackCD": "2.5",
|
||||
"CritRate": "0.08",
|
||||
"CriticalHitRateBonus": "0"
|
||||
}
|
||||
{
|
||||
"Id": "M_H_001",
|
||||
"Name": "火萌妖-01",
|
||||
"Quality": 0,
|
||||
"Elements": 3,
|
||||
"Info": "喷出高温烈焰攻击靠近的敌人!见识一鼓作气的力量吧!",
|
||||
"SkillId": [
|
||||
{
|
||||
"S_1": "M_H_001_S_1"
|
||||
},
|
||||
{
|
||||
"S_2": "M_H_001_S_2"
|
||||
}
|
||||
],
|
||||
"AttackType": 0,
|
||||
"AttackActionType": 0,
|
||||
"MaxAttack": 5,
|
||||
"MinAttack": 4,
|
||||
"AttackRange": 2,
|
||||
"AttackCD": 0.3,
|
||||
"CritRate": 0.03,
|
||||
"CriticalHitRateBonus": 0.25
|
||||
},
|
||||
{
|
||||
"Id": "M_H_002",
|
||||
"Name": "火萌妖-02",
|
||||
"Quality": 0,
|
||||
"Elements": 3,
|
||||
"Info": "会抛出巨大的火球攻击远处的敌人,谁都别想跑掉哦!",
|
||||
"SkillId": [
|
||||
{
|
||||
"S_1": "M_H_002_S_1"
|
||||
},
|
||||
{
|
||||
"S_2": "M_H_002_S_2"
|
||||
}
|
||||
],
|
||||
"AttackType": 1,
|
||||
"AttackActionType": 2,
|
||||
"MaxAttack": 12,
|
||||
"MinAttack": 8,
|
||||
"AttackRange": 5,
|
||||
"AttackCD": 3,
|
||||
"CritRate": 0.05,
|
||||
"CriticalHitRateBonus": 0.25
|
||||
},
|
||||
{
|
||||
"Id": "M_H_003",
|
||||
"Name": "火萌妖-03",
|
||||
"Quality": 1,
|
||||
"Elements": 3,
|
||||
"Info": "擅长召唤“火环术”攻击身边周围的敌人",
|
||||
"SkillId": [
|
||||
{
|
||||
"S_1": "M_H_003_S_1"
|
||||
},
|
||||
{
|
||||
"S_2": "M_H_003_S_2"
|
||||
}
|
||||
],
|
||||
"AttackType": 3,
|
||||
"AttackActionType": 0,
|
||||
"MaxAttack": 10,
|
||||
"MinAttack": 8,
|
||||
"AttackRange": 2,
|
||||
"AttackCD": 1.5,
|
||||
"CritRate": 0.03,
|
||||
"CriticalHitRateBonus": 0.25
|
||||
},
|
||||
{
|
||||
"Id": "M_H_004",
|
||||
"Name": "火萌妖-04",
|
||||
"Quality": 2,
|
||||
"Elements": 3,
|
||||
"Info": "会向敌人发出扇形的火球进行攻击",
|
||||
"SkillId": [
|
||||
{
|
||||
"S_1": "M_H_004_S_1"
|
||||
},
|
||||
{
|
||||
"S_2": "M_H_004_S_2"
|
||||
}
|
||||
],
|
||||
"AttackType": 2,
|
||||
"AttackActionType": 2,
|
||||
"MaxAttack": 7,
|
||||
"MinAttack": 5,
|
||||
"AttackRange": 3,
|
||||
"AttackCD": 2,
|
||||
"CritRate": 0.05,
|
||||
"CriticalHitRateBonus": 0.25
|
||||
},
|
||||
{
|
||||
"Id": "M_H_005",
|
||||
"Name": "火萌妖-05",
|
||||
"Quality": 3,
|
||||
"Elements": 3,
|
||||
"Info": "会持续向一个敌人发出激光,随着时间的增加激光的攻击力越强",
|
||||
"SkillId": [
|
||||
{
|
||||
"S_1": "M_H_005_S_1"
|
||||
},
|
||||
{
|
||||
"S_2": "M_H_005_S_2"
|
||||
}
|
||||
],
|
||||
"AttackType": 3,
|
||||
"AttackActionType": 2,
|
||||
"MaxAttack": 3,
|
||||
"MinAttack": 3,
|
||||
"AttackRange": 5,
|
||||
"AttackCD": 0.2,
|
||||
"CritRate": 0.03,
|
||||
"CriticalHitRateBonus": 0.25
|
||||
},
|
||||
{
|
||||
"Id": "M_S_001",
|
||||
"Name": "水萌妖-01",
|
||||
"Quality": 0,
|
||||
"Elements": 2,
|
||||
"Info": "射出的寒冰子弹会降低敌人的移动速度。",
|
||||
"SkillId": [
|
||||
{
|
||||
"S_1": "M_S_001_S_1"
|
||||
},
|
||||
{
|
||||
"S_2": "M_S_001_S_2"
|
||||
}
|
||||
],
|
||||
"AttackType": 0,
|
||||
"AttackActionType": 2,
|
||||
"MaxAttack": 10,
|
||||
"MinAttack": 7,
|
||||
"AttackRange": 4,
|
||||
"AttackCD": 1,
|
||||
"CritRate": 0.05,
|
||||
"CriticalHitRateBonus": 0
|
||||
},
|
||||
{
|
||||
"Id": "M_S_002",
|
||||
"Name": "水萌妖-02",
|
||||
"Quality": 0,
|
||||
"Elements": 2,
|
||||
"Info": "射出的寒冰子弹命中敌人后会分裂出2个碎片继续攻击敌人。",
|
||||
"SkillId": [
|
||||
{
|
||||
"S_1": "M_S_002_S_1"
|
||||
},
|
||||
{
|
||||
"S_2": "M_S_002_S_2"
|
||||
}
|
||||
],
|
||||
"AttackType": 0,
|
||||
"AttackActionType": 2,
|
||||
"MaxAttack": 8,
|
||||
"MinAttack": 5,
|
||||
"AttackRange": 4,
|
||||
"AttackCD": 1.5,
|
||||
"CritRate": 0.05,
|
||||
"CriticalHitRateBonus": 0
|
||||
},
|
||||
{
|
||||
"Id": "M_S_003",
|
||||
"Name": "水萌妖-03",
|
||||
"Quality": 1,
|
||||
"Elements": 2,
|
||||
"Info": "会对靠近的敌人喷出毒雾,让敌人中毒持续受伤。",
|
||||
"SkillId": [
|
||||
{
|
||||
"S_1": "M_S_003_S_1"
|
||||
},
|
||||
{
|
||||
"S_2": "M_S_003_S_2"
|
||||
}
|
||||
],
|
||||
"AttackType": 3,
|
||||
"AttackActionType": 0,
|
||||
"MaxAttack": 8,
|
||||
"MinAttack": 8,
|
||||
"AttackRange": 2,
|
||||
"AttackCD": 1,
|
||||
"CritRate": 0.025,
|
||||
"CriticalHitRateBonus": 0
|
||||
},
|
||||
{
|
||||
"Id": "M_S_004",
|
||||
"Name": "水萌妖-04",
|
||||
"Quality": 2,
|
||||
"Elements": 2,
|
||||
"Info": "蓄力后会扫射出一道激光,攻击一条直线上的所有敌人。\n被射中的敌人会因为麻痹而减慢速度。",
|
||||
"SkillId": [
|
||||
{
|
||||
"S_1": "M_S_004_S_1"
|
||||
},
|
||||
{
|
||||
"S_2": "M_S_004_S_2"
|
||||
}
|
||||
],
|
||||
"AttackType": 1,
|
||||
"AttackActionType": 0,
|
||||
"MaxAttack": 10,
|
||||
"MinAttack": 8,
|
||||
"AttackRange": 6,
|
||||
"AttackCD": 2,
|
||||
"CritRate": 0.05,
|
||||
"CriticalHitRateBonus": 0
|
||||
},
|
||||
{
|
||||
"Id": "M_S_005",
|
||||
"Name": "水萌妖-05",
|
||||
"Quality": 3,
|
||||
"Elements": 2,
|
||||
"Info": "以美妙歌声作为武器,攻击整片范围的敌人。\n敌人有可能被歌声迷惑而暂停前进。",
|
||||
"SkillId": [
|
||||
{
|
||||
"S_1": "M_S_005_S_1"
|
||||
},
|
||||
{
|
||||
"S_2": "M_S_005_S_2"
|
||||
}
|
||||
],
|
||||
"AttackType": 2,
|
||||
"AttackActionType": 2,
|
||||
"MaxAttack": 10,
|
||||
"MinAttack": 10,
|
||||
"AttackRange": 6,
|
||||
"AttackCD": 3,
|
||||
"CritRate": 0.05,
|
||||
"CriticalHitRateBonus": 0
|
||||
},
|
||||
{
|
||||
"Id": "M_T_001",
|
||||
"Name": "土萌妖-01",
|
||||
"Quality": 0,
|
||||
"Elements": 4,
|
||||
"Info": "抛出巨大石块攻击远处的敌人。\n被石块击中的敌人会因为眩晕而暂停前进。",
|
||||
"SkillId": [
|
||||
{
|
||||
"S_1": "M_T_001_S_1"
|
||||
},
|
||||
{
|
||||
"S_2": "M_T_001_S_2"
|
||||
}
|
||||
],
|
||||
"AttackType": 1,
|
||||
"AttackActionType": 0,
|
||||
"MaxAttack": 12,
|
||||
"MinAttack": 10,
|
||||
"AttackRange": 4,
|
||||
"AttackCD": 3,
|
||||
"CritRate": 0.05,
|
||||
"CriticalHitRateBonus": 0
|
||||
},
|
||||
{
|
||||
"Id": "M_T_002",
|
||||
"Name": "土萌妖-02",
|
||||
"Quality": 0,
|
||||
"Elements": 4,
|
||||
"Info": "会持续向敌人抛出散射的宝石进行攻击",
|
||||
"SkillId": [
|
||||
{
|
||||
"S_1": "M_T_002_S_1"
|
||||
},
|
||||
{
|
||||
"S_2": "M_T_002_S_2"
|
||||
}
|
||||
],
|
||||
"AttackType": 0,
|
||||
"AttackActionType": 2,
|
||||
"MaxAttack": 8,
|
||||
"MinAttack": 6,
|
||||
"AttackRange": 5,
|
||||
"AttackCD": 0.3,
|
||||
"CritRate": 0.05,
|
||||
"CriticalHitRateBonus": 0
|
||||
},
|
||||
{
|
||||
"Id": "M_T_003",
|
||||
"Name": "土萌妖-03",
|
||||
"Quality": 1,
|
||||
"Elements": 4,
|
||||
"Info": "能地底召唤出尖刺攻击一条直线上的敌人",
|
||||
"SkillId": [
|
||||
{
|
||||
"S_1": "M_T_003_S_1"
|
||||
},
|
||||
{
|
||||
"S_2": "M_T_003_S_2"
|
||||
}
|
||||
],
|
||||
"AttackType": 2,
|
||||
"AttackActionType": 0,
|
||||
"MaxAttack": 6,
|
||||
"MinAttack": 5,
|
||||
"AttackRange": 4,
|
||||
"AttackCD": 2.5,
|
||||
"CritRate": 0.05,
|
||||
"CriticalHitRateBonus": 0
|
||||
},
|
||||
{
|
||||
"Id": "M_T_004",
|
||||
"Name": "土萌妖-04",
|
||||
"Quality": 2,
|
||||
"Elements": 4,
|
||||
"Info": "向敌人甩出炽热的扇形岩浆进行攻击",
|
||||
"SkillId": [
|
||||
{
|
||||
"S_1": "M_T_004_S_1"
|
||||
},
|
||||
{
|
||||
"S_2": "M_T_004_S_2"
|
||||
}
|
||||
],
|
||||
"AttackType": 3,
|
||||
"AttackActionType": 2,
|
||||
"MaxAttack": 7,
|
||||
"MinAttack": 5,
|
||||
"AttackRange": 3,
|
||||
"AttackCD": 2,
|
||||
"CritRate": 0.05,
|
||||
"CriticalHitRateBonus": 0
|
||||
},
|
||||
{
|
||||
"Id": "M_T_005",
|
||||
"Name": "土萌妖-05",
|
||||
"Quality": 3,
|
||||
"Elements": 4,
|
||||
"Info": "会抛出一个巨球沿着路径攻击路上的所有敌人。",
|
||||
"SkillId": [
|
||||
{
|
||||
"S_1": "M_T_005_S_1"
|
||||
},
|
||||
{
|
||||
"S_2": "M_T_005_S_2"
|
||||
}
|
||||
],
|
||||
"AttackType": 1,
|
||||
"AttackActionType": 0,
|
||||
"MaxAttack": 15,
|
||||
"MinAttack": 12,
|
||||
"AttackRange": 9,
|
||||
"AttackCD": 5,
|
||||
"CritRate": 0.05,
|
||||
"CriticalHitRateBonus": 0
|
||||
},
|
||||
{
|
||||
"Id": "M_M_001",
|
||||
"Name": "木萌妖-01",
|
||||
"Quality": 0,
|
||||
"Elements": 1,
|
||||
"Info": "会向着敌人持续发射子弹进行攻击。",
|
||||
"SkillId": [
|
||||
{
|
||||
"S_1": "M_M_001_S_1"
|
||||
},
|
||||
{
|
||||
"S_2": "M_M_001_S_2"
|
||||
}
|
||||
],
|
||||
"AttackType": 0,
|
||||
"AttackActionType": 2,
|
||||
"MaxAttack": 6,
|
||||
"MinAttack": 4,
|
||||
"AttackRange": 5,
|
||||
"AttackCD": 0.3,
|
||||
"CritRate": 0.065,
|
||||
"CriticalHitRateBonus": 0
|
||||
},
|
||||
{
|
||||
"Id": "M_M_002",
|
||||
"Name": "木萌妖-02",
|
||||
"Quality": 0,
|
||||
"Elements": 1,
|
||||
"Info": "会向敌人发出扇形的树叶进行攻击",
|
||||
"SkillId": [
|
||||
{
|
||||
"S_1": "M_M_002_S_1"
|
||||
},
|
||||
{
|
||||
"S_2": "M_M_002_S_2"
|
||||
}
|
||||
],
|
||||
"AttackType": 0,
|
||||
"AttackActionType": 2,
|
||||
"MaxAttack": 7,
|
||||
"MinAttack": 5,
|
||||
"AttackRange": 3,
|
||||
"AttackCD": 2,
|
||||
"CritRate": 0.065,
|
||||
"CriticalHitRateBonus": 0
|
||||
},
|
||||
{
|
||||
"Id": "M_M_003",
|
||||
"Name": "木萌妖-03",
|
||||
"Quality": 1,
|
||||
"Elements": 1,
|
||||
"Info": "会在自己身边召唤出一圈“荆棘环”,\n触碰到荆棘的敌人都会短暂麻痹无法移动。",
|
||||
"SkillId": [
|
||||
{
|
||||
"S_1": "M_M_003_S_1"
|
||||
},
|
||||
{
|
||||
"S_2": "M_M_003_S_2"
|
||||
}
|
||||
],
|
||||
"AttackType": 2,
|
||||
"AttackActionType": 0,
|
||||
"MaxAttack": 6,
|
||||
"MinAttack": 4,
|
||||
"AttackRange": 2,
|
||||
"AttackCD": 3.5,
|
||||
"CritRate": 0.065,
|
||||
"CriticalHitRateBonus": 0
|
||||
},
|
||||
{
|
||||
"Id": "M_M_004",
|
||||
"Name": "木萌妖-04",
|
||||
"Quality": 2,
|
||||
"Elements": 1,
|
||||
"Info": "发出锐利的“风之刃”,会割伤所有触碰到的敌人。",
|
||||
"SkillId": [
|
||||
{
|
||||
"S_1": "M_M_004_S_1"
|
||||
},
|
||||
{
|
||||
"S_2": "M_M_004_S_2"
|
||||
}
|
||||
],
|
||||
"AttackType": 1,
|
||||
"AttackActionType": 2,
|
||||
"MaxAttack": 10,
|
||||
"MinAttack": 8,
|
||||
"AttackRange": 6,
|
||||
"AttackCD": 3,
|
||||
"CritRate": 0.065,
|
||||
"CriticalHitRateBonus": 0
|
||||
},
|
||||
{
|
||||
"Id": "M_M_005",
|
||||
"Name": "木萌妖-05",
|
||||
"Quality": 3,
|
||||
"Elements": 1,
|
||||
"Info": "当敌人靠近时,会在自己周围喷出“毒气环”\n每次受到毒气攻击的敌人中毒状况都会加深。",
|
||||
"SkillId": [
|
||||
{
|
||||
"S_1": "M_M_005_S_1"
|
||||
},
|
||||
{
|
||||
"S_2": "M_M_005_S_2"
|
||||
}
|
||||
],
|
||||
"AttackType": 3,
|
||||
"AttackActionType": 2,
|
||||
"MaxAttack": 6,
|
||||
"MinAttack": 4,
|
||||
"AttackRange": 2,
|
||||
"AttackCD": 3.5,
|
||||
"CritRate": 0.03,
|
||||
"CriticalHitRateBonus": 0
|
||||
},
|
||||
{
|
||||
"Id": "M_J_001",
|
||||
"Name": "金萌妖-01",
|
||||
"Quality": 0,
|
||||
"Elements": 0,
|
||||
"Info": "会控制身边多把“利刃”持续旋转,攻击一切靠近的敌人。",
|
||||
"SkillId": [
|
||||
{
|
||||
"S_1": "M_J_001_S_1"
|
||||
},
|
||||
{
|
||||
"S_2": "M_J_001_S_2"
|
||||
}
|
||||
],
|
||||
"AttackType": 0,
|
||||
"AttackActionType": 0,
|
||||
"MaxAttack": 6,
|
||||
"MinAttack": 4,
|
||||
"AttackRange": 1,
|
||||
"AttackCD": 0,
|
||||
"CritRate": 0.08,
|
||||
"CriticalHitRateBonus": 0
|
||||
},
|
||||
{
|
||||
"Id": "M_J_002",
|
||||
"Name": "金萌妖-02",
|
||||
"Quality": 0,
|
||||
"Elements": 0,
|
||||
"Info": "蓄力后召唤一道雷电攻击敌人,\n雷电落下后也会对周围的敌人造成伤害。",
|
||||
"SkillId": [
|
||||
{
|
||||
"S_1": "M_J_002_S_1"
|
||||
},
|
||||
{
|
||||
"S_2": "M_J_002_S_2"
|
||||
}
|
||||
],
|
||||
"AttackType": 3,
|
||||
"AttackActionType": 2,
|
||||
"MaxAttack": 12,
|
||||
"MinAttack": 10,
|
||||
"AttackRange": 5,
|
||||
"AttackCD": 3,
|
||||
"CritRate": 0.08,
|
||||
"CriticalHitRateBonus": 0
|
||||
},
|
||||
{
|
||||
"Id": "M_J_003",
|
||||
"Name": "金萌妖-03",
|
||||
"Quality": 1,
|
||||
"Elements": 0,
|
||||
"Info": "射出一道“闪电链”攻击多个敌人,\n被击中敌人受到的伤害会逐步递减。",
|
||||
"SkillId": [
|
||||
{
|
||||
"S_1": "M_J_003_S_1"
|
||||
},
|
||||
{
|
||||
"S_2": "M_J_003_S_2"
|
||||
}
|
||||
],
|
||||
"AttackType": 0,
|
||||
"AttackActionType": 2,
|
||||
"MaxAttack": 15,
|
||||
"MinAttack": 12,
|
||||
"AttackRange": 4,
|
||||
"AttackCD": 3,
|
||||
"CritRate": 0.08,
|
||||
"CriticalHitRateBonus": 0
|
||||
},
|
||||
{
|
||||
"Id": "M_J_004",
|
||||
"Name": "金萌妖-04",
|
||||
"Quality": 2,
|
||||
"Elements": 0,
|
||||
"Info": "射出一个会返回的“回旋镖”,攻击移动中触碰到的所有敌人。",
|
||||
"SkillId": [
|
||||
{
|
||||
"S_1": "M_J_004_S_1"
|
||||
},
|
||||
{
|
||||
"S_2": "M_J_004_S_2"
|
||||
}
|
||||
],
|
||||
"AttackType": 2,
|
||||
"AttackActionType": 2,
|
||||
"MaxAttack": 12,
|
||||
"MinAttack": 10,
|
||||
"AttackRange": 5,
|
||||
"AttackCD": 2.5,
|
||||
"CritRate": 0.08,
|
||||
"CriticalHitRateBonus": 0
|
||||
},
|
||||
{
|
||||
"Id": "M_J_005",
|
||||
"Name": "金萌妖-05",
|
||||
"Quality": 3,
|
||||
"Elements": 0,
|
||||
"Info": "蓄力后射出一个会移动的闪电球,\n闪电球会向周围的敌人发出闪电攻击。",
|
||||
"SkillId": [
|
||||
{
|
||||
"S_1": "M_J_005_S_1"
|
||||
},
|
||||
{
|
||||
"S_2": "M_J_005_S_2"
|
||||
}
|
||||
],
|
||||
"AttackType": 1,
|
||||
"AttackActionType": 2,
|
||||
"MaxAttack": 10,
|
||||
"MinAttack": 8,
|
||||
"AttackRange": 6,
|
||||
"AttackCD": 3.5,
|
||||
"CritRate": 0.08,
|
||||
"CriticalHitRateBonus": 0
|
||||
},
|
||||
{
|
||||
"Id": "M_J_006",
|
||||
"Name": "机械战狼",
|
||||
"Quality": 3,
|
||||
"Elements": 0,
|
||||
"Info": "射出子弹让敌人眩晕\n随着战斗等级提升,射出的子弹越多,伤害越高。",
|
||||
"SkillId": [
|
||||
{
|
||||
"S_1": "M_J_006_S_1"
|
||||
},
|
||||
{
|
||||
"S_2": "M_J_006_S_2"
|
||||
}
|
||||
],
|
||||
"AttackType": 3,
|
||||
"AttackActionType": 2,
|
||||
"MaxAttack": 10,
|
||||
"MinAttack": 8,
|
||||
"AttackRange": 5,
|
||||
"AttackCD": 3,
|
||||
"CritRate": 0.1,
|
||||
"CriticalHitRateBonus": 0
|
||||
}
|
||||
]
|
@ -469,8 +469,7 @@ MonoBehaviour:
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camp: 0
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|
@ -504,7 +504,6 @@ GameObject:
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- component: {fileID: 7351378797470834992}
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- component: {fileID: 1061754087244483355}
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m_Layer: 0
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m_Name: tlh
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m_TagString: Player
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@ -556,8 +555,7 @@ MonoBehaviour:
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camp: 0
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@ -601,7 +599,7 @@ MonoBehaviour:
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isHit: 0
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myTags: 0
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mySkillUp: {fileID: 1061754087244483355}
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mySkillUp: {fileID: 0}
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enemyId:
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@ -712,32 +710,3 @@ SpriteRenderer:
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m_WasSpriteAssigned: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8433650275485930554}
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m_EditorHideFlags: 0
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attack: {fileID: 7276635428522831207}
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attackRange: 0
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attackCooldown: 0
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attackDuration: 0
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numberOfBullets: 0
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speedOfBullets: 0
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DamageUp: 0
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CriticalRate: 0
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CriticalDamage: 0
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DamageOfSky: 0
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DamageOfland: 0
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DamageOfMin: 0
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DamageOfSlow: 0
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damageTyp: 2
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attackCooldown: 1
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bulltes: []
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@ -369,6 +373,23 @@ MonoBehaviour:
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direction: {x: 0, y: 0}
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roleBulletSpeedAdd: 0
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attackCollider: {fileID: 0}
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attackColliderBox: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 924676270184311531, guid: 8d398c914061e5842b409729ac3d43c1, type: 3}
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propertyPath: m_LocalRotation.z
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value: -0
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objectReference: {fileID: 0}
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- target: {fileID: 924676270184311531, guid: 8d398c914061e5842b409729ac3d43c1, type: 3}
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propertyPath: m_LocalEulerAnglesHint.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 924676270184311531, guid: 8d398c914061e5842b409729ac3d43c1, type: 3}
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propertyPath: m_LocalEulerAnglesHint.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 924676270184311531, guid: 8d398c914061e5842b409729ac3d43c1, type: 3}
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 8d398c914061e5842b409729ac3d43c1, type: 3}
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--- !u!4 &2018397307 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: 924676270184311531, guid: 8d398c914061e5842b409729ac3d43c1, type: 3}
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m_PrefabInstance: {fileID: 2018397306}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &2035101380
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m_ObjectHideFlags: 0
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@ -6529,69 +6311,6 @@ RectTransform:
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m_CorrespondingSourceObject: {fileID: 5585480710040577075, guid: 10c7a38d6cf88b248a0faaa9cd1c2ccc, type: 3}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &2054916114 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 924676270184311530, guid: 8d398c914061e5842b409729ac3d43c1, type: 3}
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m_PrefabInstance: {fileID: 1479012641}
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m_PrefabAsset: {fileID: 0}
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--- !u!61 &2054916116
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BoxCollider2D:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2054916114}
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m_Enabled: 1
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m_Density: 1
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 0}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.5, y: 0.5}
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oldSize: {x: 1.42, y: 1.45}
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newSize: {x: 1.42, y: 1.45}
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adaptiveTilingThreshold: 0.5
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drawMode: 0
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adaptiveTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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m_Size: {x: 1.42, y: 1.45}
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m_EdgeRadius: 0
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--- !u!210 &2054916118
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SortingGroup:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 2054916114}
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m_Enabled: 1
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 1
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--- !u!50 &2054916119
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Rigidbody2D:
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serializedVersion: 4
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2054916114}
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m_BodyType: 0
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m_Simulated: 1
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m_UseFullKinematicContacts: 0
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m_UseAutoMass: 0
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m_Mass: 0.0001
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m_LinearDrag: 0
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m_AngularDrag: 0.05
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m_GravityScale: 0
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m_Material: {fileID: 0}
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m_Interpolate: 0
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m_SleepingMode: 1
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m_CollisionDetection: 0
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m_Constraints: 0
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--- !u!1 &2095962040
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GameObject:
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m_ObjectHideFlags: 0
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|
7825
meng_yao/Assets/Scenes/New/Scene_map_2test.unity
Normal file
7
meng_yao/Assets/Scenes/New/Scene_map_2test.unity.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 138e37e298515cc4e89d069de13458ab
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -4,6 +4,7 @@ using UnityEngine;
|
||||
using DG.Tweening;
|
||||
using UnityEngine.EventSystems;
|
||||
using System.Threading.Tasks;
|
||||
using Unity.VisualScripting;
|
||||
|
||||
public class CharacterClick : MonoBehaviour
|
||||
{
|
||||
@ -21,6 +22,22 @@ public class CharacterClick : MonoBehaviour
|
||||
public float OrSizeY;
|
||||
private bool isShowAttackRange=true;
|
||||
public WaveData MyWaveData=null;
|
||||
|
||||
private bool IsDarg=false;
|
||||
private cardPlace _cardPlace=null;
|
||||
|
||||
private Transform onDargStartTransfrom;
|
||||
|
||||
public Transform OnDargStartTransfrom { get; set; }
|
||||
|
||||
private bool IsOnDargStartTransfromInit = false;
|
||||
|
||||
private bool IsCanDarg = true;
|
||||
|
||||
private float pressStartTime; // 记录按下的时间
|
||||
[Header("拖拽时间阈值(秒)")]public float dragThresholdTime = 0.3f; // 拖拽时间阈值(秒)
|
||||
private bool hasDragged = false; // 标记是否已经拖拽
|
||||
|
||||
void Start()
|
||||
{
|
||||
if (attackRange!=null)
|
||||
@ -41,12 +58,18 @@ public class CharacterClick : MonoBehaviour
|
||||
{
|
||||
IdForInfo(transform.GetComponent<enemy>().enemyId);
|
||||
}
|
||||
|
||||
|
||||
_cardPlace = role.GetComponent<cardPlace>();
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void OnMouseDown()
|
||||
{
|
||||
|
||||
|
||||
// 检查鼠标是否点击在UI元素上
|
||||
if (EventSystem.current.IsPointerOverGameObject())
|
||||
{
|
||||
@ -64,16 +87,128 @@ public class CharacterClick : MonoBehaviour
|
||||
|
||||
if (hit.collider != null && hit.collider.gameObject == gameObject)
|
||||
{
|
||||
//ShowAttackRange();
|
||||
Debug.Log("点击了父节点");
|
||||
// 在这里处理点击事件
|
||||
if (IsCanDarg)
|
||||
{
|
||||
//拖拽
|
||||
DargObj();
|
||||
}
|
||||
|
||||
// 单点
|
||||
ShowInfoPanel();
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ChangeIsCanDarg()
|
||||
{
|
||||
IsCanDarg = false;
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
Base.GlobalObj.GetComponent<gameGlobal>().OnGamePlay += ChangeIsCanDarg;
|
||||
}
|
||||
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
Base.GlobalObj.GetComponent<gameGlobal>().OnGamePlay -= ChangeIsCanDarg;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
if (IsDarg)
|
||||
{
|
||||
if (!IsOnDargStartTransfromInit)
|
||||
{
|
||||
// 更新初始位置
|
||||
OnDargStartTransfrom = _cardPlace.tower.transform;
|
||||
IsOnDargStartTransfromInit = true;
|
||||
}
|
||||
|
||||
Vector3 inputPosition = Vector3.zero;
|
||||
bool isDragging = false;
|
||||
|
||||
// 检查触摸输入
|
||||
if (Input.touchCount > 0)
|
||||
{
|
||||
Touch touch = Input.GetTouch(0);
|
||||
|
||||
if (touch.phase == TouchPhase.Moved || touch.phase == TouchPhase.Stationary)
|
||||
{
|
||||
inputPosition = touch.position;
|
||||
isDragging = true;
|
||||
}
|
||||
else if (touch.phase == TouchPhase.Ended || touch.phase == TouchPhase.Canceled)
|
||||
{
|
||||
if (_cardPlace.tower == null)
|
||||
{
|
||||
role.transform.position = OnDargStartTransfrom.position;
|
||||
}
|
||||
else
|
||||
{
|
||||
role.transform.position = _cardPlace.tower.transform.position;
|
||||
|
||||
// 更新初始位置
|
||||
OnDargStartTransfrom = _cardPlace.tower.transform;
|
||||
}
|
||||
|
||||
IsDarg = false;
|
||||
}
|
||||
}
|
||||
|
||||
// 检查鼠标输入
|
||||
if (Input.GetMouseButton(0))
|
||||
{
|
||||
inputPosition = Input.mousePosition;
|
||||
isDragging = true;
|
||||
}
|
||||
|
||||
if (isDragging)
|
||||
{
|
||||
// 将鼠标或触摸屏幕坐标转换为世界坐标
|
||||
// 使用相机的远剪裁面距离来保持一致性
|
||||
float zDistance = Camera.main.WorldToScreenPoint(role.transform.position).z;
|
||||
Vector3 worldPosition = Camera.main.ScreenToWorldPoint(new Vector3(inputPosition.x, inputPosition.y, zDistance));
|
||||
|
||||
// 强制设置Z轴为0(或者根据你的需求设置成其他值)
|
||||
worldPosition.z = 0;
|
||||
|
||||
role.transform.position = worldPosition;
|
||||
}
|
||||
|
||||
// 检测鼠标按钮释放(仅在拖拽状态下)
|
||||
if (Input.GetMouseButtonUp(0))
|
||||
{
|
||||
if (_cardPlace.tower == null)
|
||||
{
|
||||
role.transform.position = OnDargStartTransfrom.position;
|
||||
}
|
||||
else
|
||||
{
|
||||
role.transform.position = _cardPlace.tower.transform.position;
|
||||
|
||||
// 更新初始位置
|
||||
OnDargStartTransfrom = _cardPlace.tower.transform;
|
||||
}
|
||||
|
||||
IsDarg = false;
|
||||
HideInfoPanel();
|
||||
HideAttackRange(UIContorl.instance.NowAttackRange);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void DargObj()
|
||||
{
|
||||
IsDarg = true;
|
||||
}
|
||||
|
||||
public void ShowInfoPanel()
|
||||
{
|
||||
if (instantiatedPanel == null)
|
||||
@ -108,14 +243,9 @@ public class CharacterClick : MonoBehaviour
|
||||
{
|
||||
panelRect.GetComponent<charainfoPanel>().UpDateShow(role.Level.ToString(), role.Name, role.Info, role.MinAttack + "~" + role.MaxAttack, role.AttackRange.ToString(), role.AttackCD.ToString());
|
||||
panelRect.GetComponent<charainfoPanel>().role = role;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
//HideAttackRange();
|
||||
}
|
||||
}
|
||||
public async void ShowAttackRange(GameObject attackRange)
|
||||
{
|
||||
@ -124,8 +254,6 @@ public class CharacterClick : MonoBehaviour
|
||||
attackRange.transform.DOScale(new Vector2(OrSizeX, OrSizeY), 0.3f).SetEase(Ease.InOutBack);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void HideAttackRange(GameObject attackRange)
|
||||
{
|
||||
if (attackRange != null )
|
||||
@ -147,7 +275,6 @@ public class CharacterClick : MonoBehaviour
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void HideInfoPanel()
|
||||
{
|
||||
if (UIContorl.instance.NowShowInfo!=null)
|
||||
|
@ -27,25 +27,27 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
|
||||
|
||||
[HideInInspector]
|
||||
public GameObject mY;
|
||||
|
||||
|
||||
|
||||
public bool isFist=true;
|
||||
//private SpriteAniation spriteAniation;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
this.cardIconImage.sprite = cardicon;
|
||||
|
||||
//mask.SetActive(false);
|
||||
|
||||
}
|
||||
mask.SetActive(false);
|
||||
|
||||
|
||||
gaoliang=transform.Find("gaoliang").gameObject;
|
||||
gaoliang.SetActive(false);
|
||||
|
||||
}
|
||||
|
||||
// 拖拽开始
|
||||
public void OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
// mask.SetActive(true);
|
||||
// mask.SetActive(true);
|
||||
|
||||
gaoliang.SetActive(true);
|
||||
if (mY==null)
|
||||
{
|
||||
mY = Instantiate(mengyaoPrefab);
|
||||
@ -64,8 +66,7 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
|
||||
// 将物体的位置更新为鼠标的位置
|
||||
mY.transform.position = mousePosition;
|
||||
|
||||
this.GetComponent<Toggle>().isOn = true;
|
||||
|
||||
|
||||
|
||||
}
|
||||
// 拖拽中
|
||||
@ -92,8 +93,16 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
|
||||
{
|
||||
mY.transform.position = mY.GetComponent<cardPlace>().tower.transform.position;
|
||||
|
||||
|
||||
MengyaoInfo.Instance.mengyaoIdToRole.Add(mY.GetComponent<Role>().id, mY);
|
||||
|
||||
if (isFist)
|
||||
{
|
||||
isFist = false;
|
||||
MengyaoInfo.Instance.mengyaoIdToRole.Add(mY.GetComponent<Role>().id, mY);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//SpawnPool.intance.Enemys.Add(mY);//存入图层排序的数组
|
||||
if (!SpawnMonster.intance.MengYaoList.Contains(mY))
|
||||
{
|
||||
@ -101,21 +110,24 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
|
||||
}
|
||||
|
||||
|
||||
//this.enabled = false;
|
||||
this.enabled = false;
|
||||
cardBox.instance.ChangeInPlaceNumber(1);
|
||||
|
||||
this.GetComponent<Toggle>().isOn = false;
|
||||
|
||||
if (mY.GetComponent<enemy>().bulletAttackType==BulletAttackType.Zhuan)
|
||||
{
|
||||
mY.GetComponentInChildren<Animator>().SetTrigger("Attack");
|
||||
}
|
||||
|
||||
mask.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
Destroy(mY);
|
||||
}
|
||||
|
||||
//mask.SetActive(false);
|
||||
|
||||
gaoliang.SetActive(false);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -22,9 +22,14 @@ public class cardPlace : MonoBehaviour
|
||||
{
|
||||
if (!isInTrigger&& collision.tag.Equals(Tag))
|
||||
{
|
||||
//Debug.Log("物体第一次进入触发器");
|
||||
if (collision.gameObject.GetComponent<tower>().towerNumber>0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
isInTrigger = true;
|
||||
tower = collision.gameObject;
|
||||
tower.GetComponent<tower>().towerNumber += 1;
|
||||
}
|
||||
}
|
||||
|
||||
@ -32,9 +37,8 @@ public class cardPlace : MonoBehaviour
|
||||
{
|
||||
if (isInTrigger&&collision.tag.Equals(Tag))
|
||||
{
|
||||
//Debug.Log("物体退出触发器");
|
||||
|
||||
isInTrigger = false;
|
||||
tower.GetComponent<tower>().towerNumber -= 1;
|
||||
tower = null;
|
||||
}
|
||||
}
|
||||
|
@ -1,19 +1,15 @@
|
||||
using Newtonsoft.Json;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Xml.Linq;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
public class MengyaoInfo :JsonReadBase
|
||||
{
|
||||
public TextAsset m_Asset;
|
||||
public TextAsset NameAsset;
|
||||
public TextAsset LevelAsset;
|
||||
public TextAsset Mengyao;
|
||||
public TextAsset SkillAsset;
|
||||
|
||||
public List<Character> m_Mengyao;
|
||||
public List<Level> m_Level;
|
||||
|
||||
public List<WaveData> m_WaveData;
|
||||
public List<Monster> m_SkillData;
|
||||
public static MengyaoInfo Instance;
|
||||
@ -25,18 +21,14 @@ public class MengyaoInfo :JsonReadBase
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
m_Mengyao = base.LoadJson<Character>(NameAsset);
|
||||
//base.DisplayData<Character>(m_Mengyao);
|
||||
|
||||
m_Level = base.LoadJson<Level>(LevelAsset);
|
||||
// base.DisplayData<Level>(m_Level);
|
||||
m_Mengyao = JsonConvert.DeserializeObject<List<Character>>(Mengyao.text.Trim());
|
||||
|
||||
|
||||
m_WaveData = base.LoadJson<WaveData>(m_Asset);
|
||||
// base.DisplayData<WaveData>(m_WaveData);
|
||||
|
||||
|
||||
m_SkillData = base.LoadJson<Monster>(SkillAsset);
|
||||
// Debug.Log(m_SkillData);
|
||||
//base.DisplayData<Monster>(m_SkillData);
|
||||
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
@ -53,7 +45,8 @@ public class Character
|
||||
public string Quality { get; set; }//品质
|
||||
public string Elements { get; set; }//属性
|
||||
public string Info { get; set; }//详情
|
||||
public string SkillId { get; set; }//技能
|
||||
|
||||
public List<Dictionary<string, string>> SkillId;//¼¼ÄÜ
|
||||
public string AttackType { get; set; }//攻击类型
|
||||
public string AttackActionType { get; set; }//攻击作用类型
|
||||
public string MaxAttack { get; set; }//攻击力上限
|
||||
@ -64,17 +57,6 @@ public class Character
|
||||
public string CriticalHitRateBonus { get; set; }//暴击加成
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class Level
|
||||
{
|
||||
public int Id { get; set; }
|
||||
public string Name { get; set; }
|
||||
public string Info { get; set; } // 注意这里我将 info 改为了 Info,因为 JSON 中是大小写敏感的
|
||||
public int AllEnemyNumber { get; set; }
|
||||
public int WaveNumber { get; set; }
|
||||
public int[] OneWaveEnemyNumber { get; set; }
|
||||
public Reward[] LevelRewards { get; set; }
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class Reward
|
||||
|
@ -16,7 +16,7 @@ public class Mengyao_Skill_Date : JsonReadBase
|
||||
|
||||
// 解析 JSON 数据
|
||||
parsedData = JsonConvert.DeserializeObject<Dictionary<string, Dictionary<string, Dictionary<string, SkillLevelData>>>>(_Json.text.Trim());
|
||||
Debug.LogError("解析 JSON 数据成功");
|
||||
// Debug.LogError("解析 JSON 数据成功");
|
||||
}
|
||||
|
||||
void Start()
|
||||
|
8
meng_yao/Assets/script/A_Fight/tower.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 83d58b411c2b5b640a2edc3a11bdccdb
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
9
meng_yao/Assets/script/A_Fight/tower/tower.cs
Normal file
@ -0,0 +1,9 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class tower : MonoBehaviour
|
||||
{
|
||||
public string towerId = null;
|
||||
[HideInInspector]public int towerNumber = 0;
|
||||
}
|
11
meng_yao/Assets/script/A_Fight/tower/tower.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 43159a13b66a6cf45bb3d8e9dbee99fb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|