This commit is contained in:
liuliang 2025-01-02 17:12:49 +08:00
commit fa2513f25c
23 changed files with 1008 additions and 272 deletions

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@ -31567,27 +31567,27 @@ PrefabInstance:
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objectReference: {fileID: 0}
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propertyPath: m_AnchorMin.y
value: 0
value: 1
objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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@ -85662,20 +85662,8 @@ MonoBehaviour:
petExpFill: {fileID: 7550977464679505027}
feedBtn: {fileID: 1477323885672320044}
Pet: {fileID: 7550977465179483479}
PlaceOfBirthtext: {fileID: 1477323885143245122}
shenxiao:
- "\u9F20"
- "\u725B"
- "\u864E"
- "\u5154"
- "\u9F99"
- "\u86C7"
- "\u9A6C"
- "\u7F8A"
- "\u7334"
- "\u9E21"
- "\u72D7"
- "\u732A"
PlaceOfBirthtext: {fileID: 0}
shenxiao: []
--- !u!1 &994655074
GameObject:
m_ObjectHideFlags: 0
@ -108688,19 +108676,7 @@ MonoBehaviour:
fightinglist: []
ClosefightingBtn: {fileID: 2071404938}
objitem: []
shenxiaocard:
- "\u9F20"
- "\u725B"
- "\u864E"
- "\u5154"
- "\u9F99"
- "\u86C7"
- "\u9A6C"
- "\u7F8A"
- "\u7334"
- "\u9E21"
- "\u72D7"
- "\u732A"
shenxiaocard: []
--- !u!1 &1255728799
GameObject:
m_ObjectHideFlags: 0
@ -150036,7 +150012,7 @@ MonoBehaviour:
ReviseBtn: {fileID: 999265802}
NameText: {fileID: 852761426}
IdText: {fileID: 1380548575}
island: {fileID: 1852295288}
island: {fileID: 0}
headTanchuang: {fileID: 136090572}
--- !u!1 &1744156003
GameObject:

@ -1 +1 @@
Subproject commit b2bb7613b4f2f14a8d3cd2af1476a32904d8435a
Subproject commit d198bb4790e69c80f7e7eb16e112fbf45d58243b

View File

@ -92,7 +92,7 @@ public class CharacterClick : MonoBehaviour
ShowAttackRange(UIContorl.instance.NowAttackRange);
instantiatedPanel.GetComponent<charainfoPanel>().closeBtn.onClick.AddListener(() => {
UIContorl.instance.NowShowInfo.Id = -1;
Destroy(instantiatedPanel.GetComponent<charainfoPanel>()._closePanel);
HideAttackRange(UIContorl.instance.NowAttackRange);
Debug.Log("关闭攻击范围");
@ -108,7 +108,7 @@ public class CharacterClick : MonoBehaviour
}
else
{
panelRect.GetComponent<charainfoPanel>().UpDateShow(role.Level.ToString(), role.Name, role.Info, role.MaxAttack + "~" + role.MinAttack, role.AttackRange.ToString(), role.AttackCD.ToString());
panelRect.GetComponent<charainfoPanel>().UpDateShow(role.Level.ToString(), role.Name, role.Info, role.MinAttack + "~" + role.MaxAttack, role.AttackRange.ToString(), role.AttackCD.ToString());
}

View File

@ -13,6 +13,7 @@ public class UIContorl : Base
[Header("ºìÉ«ÆÁÄ»")]
public GameObject redMaskPre;
public GameObject redMask;
[Header("指定的角色")] public Role role;
private int hp;
public int Hp
{

View File

@ -54,9 +54,11 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
mousePosition = Camera.main.ScreenToWorldPoint(new Vector3(mousePosition.x, mousePosition.y, 0));
// 将物体的位置更新为鼠标的位置
mY.transform.position = mousePosition;
mY.transform.position = mousePosition;
this.GetComponent<Toggle>().isOn = true;
}
// 拖拽中
public void OnDrag(PointerEventData eventData)
@ -88,6 +90,7 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
this.enabled = false;
cardBox.instance.ChangeInPlaceNumber(1);
mask.SetActive(true);
this.GetComponent<Toggle>().isOn = false;
}
else
{

View File

@ -25,6 +25,8 @@ public class charainfoPanel : Base
[Header(("µÐÈË"))] public List<Text> textList = new List<Text>();
public Image HpImage;
public int Id=-1;//信息id 0为当前为萌妖 1为敌人
public virtual void Start()
{
@ -56,6 +58,7 @@ public class charainfoPanel : Base
/// <param name="AttackCD">¹¥»÷cd</param>
public void UpDateShow(string LeveText, string NameText, string InfoText, string AttackText, string AttackFanweiText,string AttackCD)
{
Id = 0;
this.LeveText.text= "Lv."+LeveText;
this.NameText.text= NameText;
this.InfoText.text= InfoText;
@ -77,6 +80,7 @@ public class charainfoPanel : Base
/// <param name="maxHp">×î´óѪÁ¿</param>
public void UpDateShow(string eveText,string name,string def,string speed,string shanghai,string info,float hp,float maxHp)
{
Id = 1;
textList[0].text = "lv." + eveText;
textList[1].text = name;
textList[2].text = def;

View File

@ -66,7 +66,7 @@ public class Battle_Selection : BaseUI
await ButtonClickAnimationAsync(tiaoScene.gameObject);
if (CarryCard.Count<=0)
{
Promptmgr.Instance.PromptBubble("请带上你的萌妖伙伴");
//Promptmgr.Instance.PromptBubble("请带上你的萌妖伙伴");
return;
}