Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/Cute_demon_attacks
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fa2513f25c
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|
||||||
NameText: {fileID: 852761426}
|
NameText: {fileID: 852761426}
|
||||||
IdText: {fileID: 1380548575}
|
IdText: {fileID: 1380548575}
|
||||||
island: {fileID: 1852295288}
|
island: {fileID: 0}
|
||||||
headTanchuang: {fileID: 136090572}
|
headTanchuang: {fileID: 136090572}
|
||||||
--- !u!1 &1744156003
|
--- !u!1 &1744156003
|
||||||
GameObject:
|
GameObject:
|
||||||
|
@ -1 +1 @@
|
|||||||
Subproject commit b2bb7613b4f2f14a8d3cd2af1476a32904d8435a
|
Subproject commit d198bb4790e69c80f7e7eb16e112fbf45d58243b
|
@ -92,7 +92,7 @@ public class CharacterClick : MonoBehaviour
|
|||||||
ShowAttackRange(UIContorl.instance.NowAttackRange);
|
ShowAttackRange(UIContorl.instance.NowAttackRange);
|
||||||
|
|
||||||
instantiatedPanel.GetComponent<charainfoPanel>().closeBtn.onClick.AddListener(() => {
|
instantiatedPanel.GetComponent<charainfoPanel>().closeBtn.onClick.AddListener(() => {
|
||||||
|
UIContorl.instance.NowShowInfo.Id = -1;
|
||||||
Destroy(instantiatedPanel.GetComponent<charainfoPanel>()._closePanel);
|
Destroy(instantiatedPanel.GetComponent<charainfoPanel>()._closePanel);
|
||||||
HideAttackRange(UIContorl.instance.NowAttackRange);
|
HideAttackRange(UIContorl.instance.NowAttackRange);
|
||||||
Debug.Log("关闭攻击范围");
|
Debug.Log("关闭攻击范围");
|
||||||
@ -108,7 +108,7 @@ public class CharacterClick : MonoBehaviour
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
panelRect.GetComponent<charainfoPanel>().UpDateShow(role.Level.ToString(), role.Name, role.Info, role.MaxAttack + "~" + role.MinAttack, role.AttackRange.ToString(), role.AttackCD.ToString());
|
panelRect.GetComponent<charainfoPanel>().UpDateShow(role.Level.ToString(), role.Name, role.Info, role.MinAttack + "~" + role.MaxAttack, role.AttackRange.ToString(), role.AttackCD.ToString());
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -13,6 +13,7 @@ public class UIContorl : Base
|
|||||||
[Header("ºìÉ«ÆÁÄ»")]
|
[Header("ºìÉ«ÆÁÄ»")]
|
||||||
public GameObject redMaskPre;
|
public GameObject redMaskPre;
|
||||||
public GameObject redMask;
|
public GameObject redMask;
|
||||||
|
[Header("指定的角色")] public Role role;
|
||||||
private int hp;
|
private int hp;
|
||||||
public int Hp
|
public int Hp
|
||||||
{
|
{
|
||||||
|
@ -56,6 +56,8 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
|
|||||||
// 将物体的位置更新为鼠标的位置
|
// 将物体的位置更新为鼠标的位置
|
||||||
mY.transform.position = mousePosition;
|
mY.transform.position = mousePosition;
|
||||||
|
|
||||||
|
this.GetComponent<Toggle>().isOn = true;
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
// 拖拽中
|
// 拖拽中
|
||||||
@ -88,6 +90,7 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
|
|||||||
this.enabled = false;
|
this.enabled = false;
|
||||||
cardBox.instance.ChangeInPlaceNumber(1);
|
cardBox.instance.ChangeInPlaceNumber(1);
|
||||||
mask.SetActive(true);
|
mask.SetActive(true);
|
||||||
|
this.GetComponent<Toggle>().isOn = false;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -25,6 +25,8 @@ public class charainfoPanel : Base
|
|||||||
|
|
||||||
[Header(("µÐÈË"))] public List<Text> textList = new List<Text>();
|
[Header(("µÐÈË"))] public List<Text> textList = new List<Text>();
|
||||||
public Image HpImage;
|
public Image HpImage;
|
||||||
|
|
||||||
|
public int Id=-1;//信息id 0为当前为萌妖 1为敌人
|
||||||
public virtual void Start()
|
public virtual void Start()
|
||||||
{
|
{
|
||||||
|
|
||||||
@ -56,6 +58,7 @@ public class charainfoPanel : Base
|
|||||||
/// <param name="AttackCD">¹¥»÷cd</param>
|
/// <param name="AttackCD">¹¥»÷cd</param>
|
||||||
public void UpDateShow(string LeveText, string NameText, string InfoText, string AttackText, string AttackFanweiText,string AttackCD)
|
public void UpDateShow(string LeveText, string NameText, string InfoText, string AttackText, string AttackFanweiText,string AttackCD)
|
||||||
{
|
{
|
||||||
|
Id = 0;
|
||||||
this.LeveText.text= "Lv."+LeveText;
|
this.LeveText.text= "Lv."+LeveText;
|
||||||
this.NameText.text= NameText;
|
this.NameText.text= NameText;
|
||||||
this.InfoText.text= InfoText;
|
this.InfoText.text= InfoText;
|
||||||
@ -77,6 +80,7 @@ public class charainfoPanel : Base
|
|||||||
/// <param name="maxHp">×î´óѪÁ¿</param>
|
/// <param name="maxHp">×î´óѪÁ¿</param>
|
||||||
public void UpDateShow(string eveText,string name,string def,string speed,string shanghai,string info,float hp,float maxHp)
|
public void UpDateShow(string eveText,string name,string def,string speed,string shanghai,string info,float hp,float maxHp)
|
||||||
{
|
{
|
||||||
|
Id = 1;
|
||||||
textList[0].text = "lv." + eveText;
|
textList[0].text = "lv." + eveText;
|
||||||
textList[1].text = name;
|
textList[1].text = name;
|
||||||
textList[2].text = def;
|
textList[2].text = def;
|
||||||
|
@ -66,7 +66,7 @@ public class Battle_Selection : BaseUI
|
|||||||
await ButtonClickAnimationAsync(tiaoScene.gameObject);
|
await ButtonClickAnimationAsync(tiaoScene.gameObject);
|
||||||
if (CarryCard.Count<=0)
|
if (CarryCard.Count<=0)
|
||||||
{
|
{
|
||||||
Promptmgr.Instance.PromptBubble("请带上你的萌妖伙伴");
|
//Promptmgr.Instance.PromptBubble("请带上你的萌妖伙伴");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user