Merge branch 'main' of http://192.168.2.19:3000/shurongsen/Cute_demon_attacks
This commit is contained in:
commit
fbacd20c4c
@ -68,7 +68,7 @@ MonoBehaviour:
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m_Calls: []
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m_Sprite: {fileID: 2074926565, guid: 67d2b1db3ae59284d89e1bdadb1945aa, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_PreserveAspect: 1
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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@ -445,7 +445,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 408.30765, y: -91}
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m_AnchoredPosition: {x: 407.425, y: -91}
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m_SizeDelta: {x: 446.53, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &5616551305545643718
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@ -999,6 +999,7 @@ MonoBehaviour:
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textobj: {fileID: 0}
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promptobj: {fileID: 5616551305478333436}
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contentobj: {fileID: 0}
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iconobj: {fileID: 2063899790}
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--- !u!1 &5616551307087571641
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GameObject:
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m_ObjectHideFlags: 0
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@ -1138,7 +1139,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 719.1153, y: -91}
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m_AnchoredPosition: {x: 717.35, y: -91}
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m_SizeDelta: {x: 139, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &5616551307277562187
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@ -321,6 +321,7 @@ GameObject:
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- component: {fileID: 9071259163023854630}
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- component: {fileID: 9071259163023854629}
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- component: {fileID: 2610998525154624650}
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- component: {fileID: 8306315414658366847}
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m_Layer: 5
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m_Name: content_list
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m_TagString: Untagged
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@ -345,7 +346,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 414, y: -25}
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m_AnchoredPosition: {x: 414, y: -199.99922}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &9071259163023854629
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@ -388,6 +389,18 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_HorizontalFit: 1
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m_VerticalFit: 1
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--- !u!225 &8306315414658366847
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CanvasGroup:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9071259163023854631}
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m_Enabled: 1
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m_Alpha: 1
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m_Interactable: 1
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m_BlocksRaycasts: 1
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m_IgnoreParentGroups: 0
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--- !u!1 &9071259163357382589
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GameObject:
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m_ObjectHideFlags: 0
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@ -705,6 +705,16 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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go: {fileID: 109717923}
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icons:
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- {fileID: 2074926565, guid: 67d2b1db3ae59284d89e1bdadb1945aa, type: 3}
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- {fileID: -564534321, guid: c0603bed087587a459e19f661e80a9b3, type: 3}
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- {fileID: -1747828919, guid: 17e3fe66824e3524bbe9cdd2e3327c17, type: 3}
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- {fileID: 681606087, guid: 239c172bda433554e8dd76bb66b20796, type: 3}
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- {fileID: 1678500488, guid: 77b6288ddba3e0e449fdbd9840862b54, type: 3}
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toolsicons:
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- {fileID: 21300000, guid: d4fbb32ff8543d443b74de2652100618, type: 3}
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- {fileID: 21300000, guid: f6884187fb833964ea9e632b9d5a8252, type: 3}
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- {fileID: 21300000, guid: f79faf75d4e26b748958aaaf6c64cf56, type: 3}
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--- !u!114 &109717923
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -717,6 +727,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 4f60fc87924edb64ba5073ca0de5ec28, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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number: 1
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--- !u!1 &138158026
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GameObject:
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m_ObjectHideFlags: 0
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@ -17,7 +17,10 @@ public class BoxType
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public bool is_required = false;
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public string content = "";
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public int Type = 0;
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public UnityEngine.UI.Image icon = null;
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public Sprite icon = null;
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//public Sprite icon = null;
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public string details = "";
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public string button_0_text = "";
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public string button_1_text = "";
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@ -85,11 +88,13 @@ public class input_box_pop_up_window : MonoBehaviour
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{
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setScrollMode(0);
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}
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public List<GameObject> updateUI(List<BoxType> my_boxTypes,string type = "±êÌâ")//ui¸üÐÂ
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{
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List<GameObject> gameObjects = new List<GameObject>();
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boxTypes = my_boxTypes;
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Type.GetComponent<Text>().text = type;
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foreach (var boxType in boxTypes)
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{
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@ -121,7 +126,20 @@ public class input_box_pop_up_window : MonoBehaviour
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ranking_list_item.GetComponent<input_box_pop_up_window_item>().Update_text(boxType);
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gameObjects.Add(ranking_list_item);
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}
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SetPosY();
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return gameObjects;
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}
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public async void SetPosY()
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{
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//contentList.GetComponent<CanvasGroup>().alpha = 0;
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await Task.Delay(10);
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float posY = -(contentList.GetComponent<RectTransform>().sizeDelta.y / 2);
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Vector3 pos= new Vector3(contentList.transform.position.x, posY, contentList.transform.position.z);
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contentList.transform.position = pos;
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/*await Task.Delay(200);
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contentList.GetComponent<CanvasGroup>().alpha = 1;*/
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}
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}
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@ -25,7 +25,7 @@ public class input_box_pop_up_window_item : MonoBehaviour
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boxType = my_boxType;
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if (textobj != null) textobj.GetComponent<Text>().text = boxType.textName;
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if (promptobj != null) promptobj.GetComponent<Text>().text = boxType.prompt;
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// if (iconobj != null) iconobj.GetComponent<Image>(). = boxType.icon;
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if (iconobj != null) iconobj.GetComponent<Image>().sprite = boxType.icon;
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}
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private void Update()
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{
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@ -10,6 +10,8 @@ public class jinsha : mount
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public JinShaBuy go;
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public List<Sprite> icons;
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public List<Sprite> toolsicons;
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public override void Awake()
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{
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intance = this;
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@ -23,37 +25,39 @@ public class jinsha : mount
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List<BoxType> boxTypes = new List<BoxType>();
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boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "第一层", Type = 4, is_required = true});
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boxTypes.Add(new BoxType { Name = "矿工1", prompt = "青精灵", Type = 3, is_required = true});
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boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备-青", Type = 3, is_required = true });
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boxTypes.Add(new BoxType { Name = "矿工1", prompt = "青精灵", Type = 3, is_required = true,icon= icons[0] });
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boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备-青", Type = 3, is_required = true, icon = toolsicons[0] });
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boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "第二层", Type = 4, is_required = true });
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boxTypes.Add(new BoxType { Name = "矿工1", prompt = "红精灵", Type = 3, is_required = true });
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boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备-红", Type = 3, is_required = true });
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boxTypes.Add(new BoxType { Name = "矿工1", prompt = "红精灵", Type = 3, is_required = true, icon = icons[1] });
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boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备-红", Type = 3, is_required = true, icon = toolsicons[0] });
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boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "第三层", Type = 4, is_required = true });
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boxTypes.Add(new BoxType { Name = "矿工1", prompt = "绿精灵", Type = 3, is_required = true });
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boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备-绿色", Type = 3, is_required = true });
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boxTypes.Add(new BoxType { Name = "矿工1", prompt = "绿精灵", Type = 3, is_required = true, icon = icons[2] });
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boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备-绿色", Type = 3, is_required = true, icon = toolsicons[0] });
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boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "第四层", Type = 4, is_required = true });
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boxTypes.Add(new BoxType { Name = "矿工1", prompt = "蓝精灵", Type = 3, is_required = true });
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boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备-蓝", Type = 3, is_required = true });
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boxTypes.Add(new BoxType { Name = "矿工1", prompt = "蓝精灵", Type = 3, is_required = true, icon = icons[3] });
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boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备-蓝", Type = 3, is_required = true, icon = toolsicons[0] });
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boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "第五层", Type = 4, is_required = true });
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boxTypes.Add(new BoxType { Name = "矿工1", prompt = "紫精灵", Type = 3, is_required = true });
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boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备-紫", Type = 3, is_required = true });
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boxTypes.Add(new BoxType { Name = "矿工1", prompt = "紫精灵", Type = 3, is_required = true, icon = icons[4] });
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boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备-紫", Type = 3, is_required = true, icon = toolsicons[0] });
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//boxTypes[3] = new BoxType { Name = "submit", textName = " 取消确定 ", Type = 2 };
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GameObject gameObject = add_pop_up();
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gameObject.GetComponent<input_box_pop_up_window>().minHeight = 800;//设置最低高度
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gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(1);//设置滚动模式为滚动
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//gameObject.GetComponent<input_box_pop_up_window>().SetPosY();
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//gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(0);//设置滚动模式为自动填充
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List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "购买人才");//测试输入框回调处理
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gameObject.GetComponent<input_box_pop_up_window>().OnEnd += () =>
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{
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//关闭摄像头逻辑
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//按下关闭按键,开启逻辑
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Cinemachine_2dCon.SetCameraContorl(true);
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};
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