修改登录进度条
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@ -14,9 +14,12 @@ public class Logo_in : mount
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public Slider sceneslider;
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public Button logo_inbtn;
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public float loadSpeed = 0.5f; // 填充速度
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public float loadDuration = 5f; // 总加载时间,用于计时器控制
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public float loadDuration = 10f; // 总加载时间,用于计时器控制
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public float smoothingSpeed = 0.1f;
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float progress = 0;
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float timer = 0f;
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public override void Awake()
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{
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@ -139,26 +142,40 @@ public class Logo_in : mount
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gameObject.SetActive(false);
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Promptmgr.Instance.PromptBubble("登录成功");
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StartCoroutine(LoadSceneWithProgress());
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StartCoroutine(jiaLoading());
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}
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});
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}
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IEnumerator jiaLoading()
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{
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while (timer <= 3f)
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{
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// 更新计时器进度
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timer +=Time.deltaTime;
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progress = Mathf.Clamp01(timer / loadDuration);
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// 设置进度条的值
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sceneslider.value = progress;
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yield return new WaitForSeconds(0.01f);
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}
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StartCoroutine(LoadSceneWithProgress());
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}
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IEnumerator LoadSceneWithProgress()
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{
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// 开始异步加载场景
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AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(JumpScene.scene_Main);
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asyncLoad.allowSceneActivation = false;
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float timer = 0f;
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while (!asyncLoad.isDone)
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{
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// 更新计时器进度
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timer += Time.deltaTime;
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float progress = Mathf.Clamp01(timer / loadDuration);
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progress = Mathf.Clamp01(timer / loadDuration);
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// 设置进度条的值
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sceneslider.value = progress;
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