修改登录进度条

This commit is contained in:
liuliang 2024-11-18 10:42:48 +08:00
parent 33f9f25140
commit ffdce0a623

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@ -14,9 +14,12 @@ public class Logo_in : mount
public Slider sceneslider;
public Button logo_inbtn;
public float loadSpeed = 0.5f; // 填充速度
public float loadDuration = 5f; // 总加载时间,用于计时器控制
public float loadDuration = 10f; // 总加载时间,用于计时器控制
public float smoothingSpeed = 0.1f;
float progress = 0;
float timer = 0f;
public override void Awake()
{
@ -139,26 +142,40 @@ public class Logo_in : mount
gameObject.SetActive(false);
Promptmgr.Instance.PromptBubble("登录成功");
StartCoroutine(LoadSceneWithProgress());
StartCoroutine(jiaLoading());
}
});
}
IEnumerator jiaLoading()
{
while (timer <= 3f)
{
// 更新计时器进度
timer +=Time.deltaTime;
progress = Mathf.Clamp01(timer / loadDuration);
// 设置进度条的值
sceneslider.value = progress;
yield return new WaitForSeconds(0.01f);
}
StartCoroutine(LoadSceneWithProgress());
}
IEnumerator LoadSceneWithProgress()
{
// 开始异步加载场景
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(JumpScene.scene_Main);
asyncLoad.allowSceneActivation = false;
float timer = 0f;
while (!asyncLoad.isDone)
{
// 更新计时器进度
timer += Time.deltaTime;
float progress = Mathf.Clamp01(timer / loadDuration);
progress = Mathf.Clamp01(timer / loadDuration);
// 设置进度条的值
sceneslider.value = progress;