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@ -37,6 +37,7 @@ public class WaterPanel : MonoBehaviour
public Image petExpFill;
public Button feedBtn;
public Button LotteryBtn;
public GameObject Pet;
public Text PlaceOfBirthtext;
@ -49,7 +50,7 @@ public class WaterPanel : MonoBehaviour
int minutes = currentTime.Minute;
int seconds = currentTime.Second;
if (hours >= 20 && hours<=8)
if (hours >= 20 || hours<=8)
{
TreeBg.texture = NightSp;
}
@ -150,6 +151,7 @@ public class WaterPanel : MonoBehaviour
{
Pet.gameObject.SetActive(false);
feedBtn.gameObject.SetActive(false);
LotteryBtn.gameObject.SetActive(false);
}
else
{
@ -159,7 +161,14 @@ public class WaterPanel : MonoBehaviour
obj.SetActive(false);
}
ShowChineseZodiac(info.data.Info.name);
feedBtn.gameObject.SetActive(true);
if (info.data.Info.level == 40)
{
LotteryBtn.gameObject.SetActive(true);
}
else
{
feedBtn.gameObject.SetActive(true);
}
petLevel.text = "³èÎïµÈ¼¶Lv." + info.data.Info.level;
petLevelshow.text = info.data.Info.exp + "/" + info.data.Info.upgrade_exp;
petExpFill.fillAmount = (float)info.data.Info.exp / info.data.Info.upgrade_exp;

View File

@ -54,6 +54,8 @@ public class Scene_main_jiekou :MonoBehaviour
Auctioninformation auctioninformation = new Auctioninformation();
Auctioncertificate auctioncertificate=new Auctioncertificate();
Islandownerbidding islandownerbidding=new Islandownerbidding();
petdraw petdraw = new petdraw();
public static Scene_main_jiekou instance;
//public PlayerInfoData infoData;
@ -383,4 +385,11 @@ public class Scene_main_jiekou :MonoBehaviour
return await islandownerbidding.Island(body);
}
}
public async Task<petdrawResponse>petdrawInfos(int petid,string tradepassword)//³èÎï³é½±
{
perdrawBody body =new perdrawBody();
body.pet_id = petid;
body.trade_password = tradepassword;
return await petdraw.PetdrawInfosInfo(body);
}
}

View File

@ -0,0 +1,48 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TransfersurenPanel : MonoBehaviour
{
[HideInInspector]
public int petid;
public InputField passwordfiled;
public Button Surebtn;
public Button CloseBtn;
public Button CancelBtn;
void Start()
{
CloseBtn.onClick.AddListener(CloseClick);
Surebtn.onClick.AddListener(SureClick);
CancelBtn.onClick.AddListener(CloseClick);
}
void CloseClick()
{
Destroy(this.gameObject);
}
async void SureClick()
{
petdrawResponse response = await Scene_main_jiekou.instance.petdrawInfos(petid,passwordfiled.text);
if (response.code == 200)
{
petBettleInfoResponse petinfo = await Scene_main_jiekou.instance.getPetBettleInfos();
WaterPanel.instance.Updated_petinfo(petinfo);
Destroy(this.gameObject);
Promptmgr.Instance.PromptBubble(response.message);
}
else
{
Promptmgr.Instance.PromptBubble(response.message);
}
}
// Update is called once per frame
void Update()
{
}
}

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@ -0,0 +1,29 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TreeLotteryBtn : MonoBehaviour
{
Button lotteryBtn;
public GameObject transfersurenpanel;
public Transform parent;
// Start is called before the first frame update
void Start()
{
lotteryBtn= GetComponent<Button>();
lotteryBtn.onClick.AddListener(lotteryClick);
}
async void lotteryClick()
{
petBettleInfoResponse petinfo = await Scene_main_jiekou.instance.getPetBettleInfos();
GameObject obj = Instantiate(transfersurenpanel,parent);
obj.GetComponent<TransfersurenPanel>().petid = petinfo.data.Info.id;
}
// Update is called once per frame
void Update()
{
}
}

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@ -0,0 +1,53 @@
using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
public class petdraw : MonoBehaviour
{
public Dictionary<string, string> CreateHeaders()
{
if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token))
{
Debug.LogWarning("尝试创建请求头时token 未设置。");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
{ "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token },
{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
};
}
public async Task<petdrawResponse> PetdrawInfosInfo(perdrawBody body)
{
Debug.Log(JsonConvert.SerializeObject(body) + "宠物抽奖入参=========");
string response = await myWeb.SendRequest(myWeb.URL + "/api/pet/draw", "POST", JsonConvert.SerializeObject(body), CreateHeaders());
Debug.Log("宠物抽奖" + response);
petdrawResponse info = JsonConvert.DeserializeObject<petdrawResponse>(response);
return info;
}
}
public class perdrawBody
{
public int pet_id;
public string trade_password;
}
public class petdrawResponse : myResponse
{
public petdrawData data;
}
[SerializeField]
public class petdrawData
{
public int type;
public float quantity;
public string card_name;
public int card_type;
}

View File

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@ -0,0 +1,58 @@
using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
public class treeachievement : MonoBehaviour
{
public Dictionary<string, string> CreateHeaders()
{
if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token))
{
Debug.LogWarning("尝试创建请求头时token 未设置。");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
{ "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token },
{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
};
}
public async Task<treeachievementResponse> Treeachievement()
{
string response = await myWeb.SendRequest(myWeb.URL + "/api/tree/achievement", "GET", "{}", CreateHeaders());
Debug.Log("成就信息" + response);
//bbbb
treeachievementResponse treeachievementresponse = JsonConvert.DeserializeObject<treeachievementResponse>(response);
// Debug.Log("=========" + promotionRankResponse.data.ranks[0].nickname);
return treeachievementresponse;
}
}
[System.Serializable]
public class TopListItem
{
public int id;
public string name;
public int type;
public float expired_time;
}
[System.Serializable]
public class ItemListItem
{
public int id;
public int type;
public string name;
public string serial_no;
}
[System.Serializable]
public class treeachievementResponse:myResponse
{
public List<TopListItem> top_list; // 注意这里是数组
public List<ItemListItem> item_list; // 也是数组
}

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