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100b866564
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b002910437
Author | SHA1 | Date | |
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b002910437 | |||
407f043f93 |
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meng_yao/Assets/Resources/shader/CircleDissolveEffect.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class CircleDissolveEffect : MonoBehaviour
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{
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public Material dissolveMaterial;
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public Image targetImage; // 使用的UI图片
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public float transitionSpeed = 1.0f;
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void Start()
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{
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// 计算宽高比并应用到Shader
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float aspectRatio = (float)targetImage.rectTransform.rect.width / targetImage.rectTransform.rect.height;
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dissolveMaterial.SetFloat("_AspectRatio", aspectRatio);
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}
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void Update()
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{
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if (isTransitioning)
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{
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if (radius < 1f)
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{
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radius += Time.deltaTime * transitionSpeed;
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dissolveMaterial.SetFloat("_Radius", Mathf.Clamp01(radius));
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}
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}
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else
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{
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if (radius > 0f)
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{
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radius -= Time.deltaTime * transitionSpeed;
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dissolveMaterial.SetFloat("_Radius", Mathf.Clamp01(radius));
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}
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}
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}
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83
meng_yao/Assets/Resources/shader/CircleDissolveEffect.shader
Normal file
@ -0,0 +1,83 @@
|
||||
Shader "UI/CircleDissolveEffect"
|
||||
{
|
||||
Properties
|
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{
|
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_MainTex("Main Texture", 2D) = "white" {}
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_Center("Dissolve Center", Vector) = (0.5, 0.5, 0, 0)
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_Radius("Dissolve Radius", Range(0, 1)) = 0.5
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_EdgeWidth("Edge Width", Range(0, 0.1)) = 0.05
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CGPROGRAM
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#include "UnityCG.cginc"
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struct appdata_t
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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};
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sampler2D _MainTex;
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float2 _Center;
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float _Radius;
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float _EdgeWidth;
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fixed4 _EdgeColor;
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float _AspectRatio;
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v2f vert(appdata_t v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = v.uv;
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return o;
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}
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fixed4 frag(v2f i) : SV_Target
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{
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float2 uv = i.uv;
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fixed4 mainColor = tex2D(_MainTex, uv);
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// 调整 UV 坐标的比例,使得圆形遮罩在非方形图片上保持为圆形
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float2 adjustedUV = uv;
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adjustedUV.x = (uv.x - _Center.x) * _AspectRatio + _Center.x;
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// 计算当前像素到遮罩中心的距离
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float dist = distance(adjustedUV, _Center);
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// 根据距离和半径计算溶解值
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float dissolveThreshold = smoothstep(_Radius - _EdgeWidth, _Radius, dist);
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// 混合边缘颜色
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fixed4 edgeColor = _EdgeColor * (1.0 - dissolveThreshold);
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// 应用溶解效果
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return lerp(edgeColor, mainColor, dissolveThreshold) * mainColor.a;
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}
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ENDCG
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}
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}
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FallBack "Diffuse"
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}
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|
||||
float lerp = (1 - _Blur * (_R * _R - (x * x + y * y))) * color.a;//如果不加这句代码,图片边缘会有明显的锯齿
|
||||
color.a = (color.a - lerp) * step(x * x + y * y, _R * _R);//如果 _R*_R<(x*x + y * y),返回 0;否则,返回 1。
|
||||
|
||||
return color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
FallBack "Diffuse"
|
||||
}
|
10
meng_yao/Assets/matirel/yuan.shader.meta
Normal file
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 21301842d56eec2459b2f0f0291f3b29
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
preprocessorOverride: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -6,7 +6,7 @@ TextureImporter:
|
||||
serializedVersion: 12
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
@ -36,13 +36,13 @@ TextureImporter:
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
@ -51,9 +51,9 @@ TextureImporter:
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
@ -95,7 +95,7 @@ TextureImporter:
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
37
meng_yao/Assets/script/JumpScene/JinBidaoBtn.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using DG.Tweening;
|
||||
public class JinBidaoBtn : MonoBehaviour
|
||||
{
|
||||
public static Action OnSceneMouseBTN;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
OnSceneMouseBTN += JUmpScem;
|
||||
}
|
||||
|
||||
|
||||
private void OnMouseDown()
|
||||
{
|
||||
//SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices);
|
||||
transform.DOScale(new Vector3(0.5f, 0.5f, 0.5f), 0.3f).SetEase(Ease.OutBack);
|
||||
StartCoroutine("Magnify");
|
||||
}
|
||||
|
||||
|
||||
IEnumerator Magnify()
|
||||
{
|
||||
yield return null;
|
||||
transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack);
|
||||
|
||||
yield return new WaitForSeconds(0.3f);
|
||||
OnSceneMouseBTN();
|
||||
}
|
||||
|
||||
void JUmpScem()
|
||||
{
|
||||
// SceneGuodu.instance.SlideInAndLoadScene(JumpScene.cultivation_Jinsha_mine_slices);
|
||||
}
|
||||
}
|
11
meng_yao/Assets/script/JumpScene/JinBidaoBtn.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4828810cd0a388e438708b3693fe42b5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using System;
|
||||
using DG.Tweening;
|
||||
public class JinshaBtn : MonoBehaviour
|
||||
{
|
||||
public static Action OnSceneMouseBTN;
|
||||
@ -16,12 +17,21 @@ public class JinshaBtn : MonoBehaviour
|
||||
private void OnMouseDown()
|
||||
{
|
||||
//SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices);
|
||||
OnSceneMouseBTN();
|
||||
transform.DOScale(new Vector3(0.5f,0.5f,0.5f),0.3f).SetEase(Ease.OutBack);
|
||||
StartCoroutine("Magnify");
|
||||
}
|
||||
|
||||
|
||||
IEnumerator Magnify()
|
||||
{
|
||||
transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack);
|
||||
OnSceneMouseBTN();
|
||||
return null;
|
||||
}
|
||||
|
||||
void JUmpScem()
|
||||
{
|
||||
SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices);
|
||||
Debug.Log("====");
|
||||
SceneGuodu.instance.SlideInAndLoadScene(JumpScene.cultivation_Jinsha_mine_slices);
|
||||
}
|
||||
}
|
||||
|
64
meng_yao/Assets/script/JumpScene/JinshaReturnBtn.cs
Normal file
@ -0,0 +1,64 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.SceneManagement;
|
||||
public class JinshaReturnBtn : MonoBehaviour
|
||||
{
|
||||
|
||||
|
||||
public Button shopbtn;
|
||||
public Button Developbtn;
|
||||
public Button Troughbtn;
|
||||
public Button Herobtn;
|
||||
public Button Treebtn;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
shopbtn.onClick.AddListener(shopClick);
|
||||
Developbtn.onClick.AddListener(DevelopClick);
|
||||
Troughbtn.onClick.AddListener(TroughClick);
|
||||
Herobtn.onClick.AddListener(HeroClick);
|
||||
Treebtn.onClick.AddListener(TreeClick);
|
||||
}
|
||||
|
||||
private void TreeClick()
|
||||
{
|
||||
SceneGuodu.instance.SlideInAndLoadScene(JumpScene.main_scene);
|
||||
JumpScene.jumpbool = 4;
|
||||
}
|
||||
|
||||
private void HeroClick()
|
||||
{
|
||||
SceneGuodu.instance.SlideInAndLoadScene(JumpScene.main_scene);
|
||||
JumpScene.jumpbool = 3;
|
||||
}
|
||||
|
||||
private void TroughClick()
|
||||
{
|
||||
SceneGuodu.instance.SlideInAndLoadScene(JumpScene.main_scene);
|
||||
JumpScene.jumpbool = 2;
|
||||
}
|
||||
|
||||
private void DevelopClick()
|
||||
{
|
||||
SceneGuodu.instance.SlideInAndLoadScene(JumpScene.main_scene);
|
||||
JumpScene.jumpbool = 1;
|
||||
}
|
||||
|
||||
private void shopClick()
|
||||
{
|
||||
SceneGuodu.instance.SlideInAndLoadScene(JumpScene.main_scene);
|
||||
JumpScene.jumpbool = 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
meng_yao/Assets/script/JumpScene/JinshaReturnBtn.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cc27ce8ff819ba146b7c117243cdc542
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -2,14 +2,47 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.SceneManagement;
|
||||
using DG.Tweening;
|
||||
public class SceneBtn : MonoBehaviour
|
||||
{
|
||||
|
||||
|
||||
public Button shopbtn;
|
||||
public Button Developbtn;
|
||||
public Button Troughbtn;
|
||||
public Button Herobtn;
|
||||
public Button Treebtn;
|
||||
|
||||
|
||||
public Sprite showtextbg;
|
||||
public Sprite showtextup;
|
||||
|
||||
public Sprite removetextbg;
|
||||
public Sprite removetextup;
|
||||
|
||||
private RectTransform Developpanel;
|
||||
private RectTransform shoppanel;
|
||||
private RectTransform Troughpanel;
|
||||
private RectTransform heropanel;
|
||||
private RectTransform treepanel;
|
||||
|
||||
|
||||
private Image shopimagebg;
|
||||
private Image shopimagerup;
|
||||
|
||||
private Image Developimagebg;
|
||||
private Image Developimagerup;
|
||||
|
||||
private Image Troughimagebg;
|
||||
private Image Troughmagerup;
|
||||
|
||||
private Image Heroimagebg;
|
||||
private Image Heroimagerup;
|
||||
|
||||
private Image Treeimagebg;
|
||||
private Image Treeimagerup;
|
||||
|
||||
Vector3 Deflate = new Vector3(0.5f, 0.5f, 0.5f);
|
||||
void Start()
|
||||
{
|
||||
shopbtn.onClick.AddListener(shopClick);
|
||||
@ -17,26 +50,62 @@ public class SceneBtn : MonoBehaviour
|
||||
Troughbtn.onClick.AddListener(TroughClick);
|
||||
Herobtn.onClick.AddListener(HeroClick);
|
||||
Treebtn.onClick.AddListener(TreeClick);
|
||||
|
||||
Developpanel = Developbtn.GetComponent<RectTransform>();
|
||||
shoppanel = shopbtn.GetComponent<RectTransform>();
|
||||
Troughpanel = Troughbtn.GetComponent<RectTransform>();
|
||||
heropanel = Herobtn.GetComponent<RectTransform>();
|
||||
treepanel = Treebtn.GetComponent<RectTransform>();
|
||||
|
||||
|
||||
shopimagebg = shopbtn.transform.Find("Bg").GetComponent<Image>();
|
||||
shopimagerup= shopbtn.transform.Find("TxtBorder").GetComponent<Image>();
|
||||
Developimagebg = Developbtn.transform.Find("Bg").GetComponent<Image>();
|
||||
Developimagerup = Developbtn.transform.Find("TxtBorder").GetComponent<Image>();
|
||||
Troughimagebg = Troughbtn.transform.Find("Bg").GetComponent<Image>();
|
||||
Troughmagerup = Troughbtn.transform.Find("TxtBorder").GetComponent<Image>();
|
||||
Heroimagebg =Herobtn.transform.Find("Bg").GetComponent<Image>();
|
||||
Heroimagerup = Herobtn.transform.Find("TxtBorder").GetComponent<Image>();
|
||||
Treeimagebg = Treebtn.transform.Find("Bg").GetComponent<Image>();
|
||||
Treeimagerup = Treebtn.transform.Find("TxtBorder").GetComponent<Image>();
|
||||
|
||||
BeginLoad(JumpScene.jumpbool);
|
||||
|
||||
}
|
||||
void shopClick()
|
||||
{
|
||||
|
||||
RemoveImage();
|
||||
Showimage(shopimagebg, shopimagerup);
|
||||
shoppanel.DOScale(Deflate, 0.3f).SetEase(Ease.OutBack);
|
||||
StartCoroutine(Magnify(shoppanel));
|
||||
UIScreenMgr.instance.ShowScreen(0);
|
||||
}
|
||||
|
||||
void DevelopClick()
|
||||
{
|
||||
SceneManager.LoadScene(JumpScene.develop_the_main_interface_slices);
|
||||
Debug.Log("sdasd");
|
||||
RemoveImage();
|
||||
Showimage(Developimagebg, Developimagerup);
|
||||
Developpanel.DOScale(Deflate,0.3f).SetEase(Ease.OutBack);
|
||||
StartCoroutine(Magnify(Developpanel));
|
||||
UIScreenMgr.instance.ShowScreen(1);
|
||||
}
|
||||
|
||||
void TroughClick()
|
||||
{
|
||||
|
||||
RemoveImage();
|
||||
Showimage(Troughimagebg, Troughmagerup);
|
||||
Troughpanel.DOScale(Deflate, 0.3f).SetEase(Ease.OutBack);
|
||||
StartCoroutine(Magnify(Troughpanel));
|
||||
UIScreenMgr.instance.ShowScreen(2);
|
||||
}
|
||||
|
||||
void HeroClick()
|
||||
{
|
||||
|
||||
RemoveImage();
|
||||
Showimage(Heroimagebg, Heroimagerup);
|
||||
heropanel.DOScale(Deflate, 0.3f).SetEase(Ease.OutBack);
|
||||
StartCoroutine(Magnify(heropanel));
|
||||
UIScreenMgr.instance.ShowScreen(3);
|
||||
}
|
||||
|
||||
void TreeClick()
|
||||
@ -45,4 +114,57 @@ public class SceneBtn : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
void Showimage(Image im,Image im2)
|
||||
{
|
||||
im.sprite = showtextbg;
|
||||
im2.sprite = showtextup;
|
||||
|
||||
}
|
||||
|
||||
public void RemoveImage()
|
||||
{
|
||||
shopimagebg.sprite = removetextbg;
|
||||
shopimagerup.sprite = removetextup;
|
||||
|
||||
Developimagebg.sprite = removetextbg;
|
||||
Developimagerup.sprite = removetextup;
|
||||
|
||||
Troughimagebg.sprite = removetextbg;
|
||||
Troughmagerup.sprite = removetextup;
|
||||
|
||||
Heroimagebg.sprite = removetextbg;
|
||||
Heroimagerup.sprite = removetextup;
|
||||
|
||||
Treeimagebg.sprite = removetextbg;
|
||||
Treeimagerup.sprite = removetextup;
|
||||
|
||||
}
|
||||
|
||||
IEnumerator Magnify(RectTransform allpanel)
|
||||
{
|
||||
yield return null;
|
||||
allpanel.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack);
|
||||
}
|
||||
|
||||
public void BeginLoad(int i)
|
||||
{
|
||||
RemoveImage();
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
Showimage(shopimagebg, shopimagerup);
|
||||
break;
|
||||
case 1:
|
||||
Showimage(Developimagebg, Developimagerup);
|
||||
break;
|
||||
case 2:
|
||||
Showimage(Troughimagebg, Troughmagerup);
|
||||
break;
|
||||
case 3:
|
||||
Showimage(Heroimagebg, Heroimagerup);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
28
meng_yao/Assets/script/JumpScene/SceneGuodu.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using DG.Tweening;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
public class SceneGuodu : MonoBehaviour
|
||||
{
|
||||
public static SceneGuodu instance;
|
||||
public RectTransform panel; // ÕÚÕÖµÄRectTransform
|
||||
public float transitionTime = 1f; // ¹ý¶Éʱ¼ä
|
||||
public GameObject mask;//ÕÚÕÖ
|
||||
private void Start()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
|
||||
|
||||
public async void SlideInAndLoadScene(string sceneName)
|
||||
{
|
||||
Debug.Log(sceneName);
|
||||
mask.GetComponent<CircleDissolveEffect>().isTransitioning = false;
|
||||
await Task.Delay(1000);
|
||||
SceneManager.LoadScene(sceneName);
|
||||
}
|
||||
|
||||
}
|
11
meng_yao/Assets/script/JumpScene/SceneGuodu.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f0fb555d74edda845870f073d23867ba
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
56
meng_yao/Assets/script/JumpScene/SilderUI.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using DG.Tweening;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class SilderUI : MonoBehaviour, IDragHandler, IEndDragHandler
|
||||
{
|
||||
public SceneBtn sceneBtn;
|
||||
private float swipeThreshold = 10f; // 滑动切换的阈值
|
||||
private void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
float dragDistance = eventData.pressPosition.x - eventData.position.x;
|
||||
Debug.Log(dragDistance);
|
||||
bool toNext = dragDistance > 0; // 判断是向左还是向右滑动
|
||||
if (toNext)
|
||||
{
|
||||
JumpScene.jumpbool += 1;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
JumpScene.jumpbool -= 1;
|
||||
}
|
||||
|
||||
if (JumpScene.jumpbool < 0)
|
||||
{
|
||||
JumpScene.jumpbool = 4;
|
||||
}
|
||||
|
||||
if (JumpScene.jumpbool >4)
|
||||
{
|
||||
JumpScene.jumpbool = 0;
|
||||
}
|
||||
|
||||
if (Mathf.Abs(dragDistance) >= swipeThreshold)
|
||||
{
|
||||
sceneBtn.BeginLoad(JumpScene.jumpbool);
|
||||
UIScreenMgr.instance.ShowScreen(JumpScene.jumpbool);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
11
meng_yao/Assets/script/JumpScene/SilderUI.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6836d06beec715345a0191566064555d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
37
meng_yao/Assets/script/JumpScene/ZuanshiBtn.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using DG.Tweening;
|
||||
public class ZuanshiBtn : MonoBehaviour
|
||||
{
|
||||
public static Action OnSceneMouseBTN;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
OnSceneMouseBTN += JUmpScem;
|
||||
}
|
||||
|
||||
|
||||
private void OnMouseDown()
|
||||
{
|
||||
//SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices);
|
||||
transform.DOScale(new Vector3(0.5f, 0.5f, 0.5f), 0.3f).SetEase(Ease.OutBack);
|
||||
StartCoroutine("Magnify");
|
||||
}
|
||||
|
||||
|
||||
IEnumerator Magnify()
|
||||
{
|
||||
yield return null;
|
||||
transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack);
|
||||
|
||||
yield return new WaitForSeconds(0.3f);
|
||||
OnSceneMouseBTN();
|
||||
}
|
||||
|
||||
void JUmpScem()
|
||||
{
|
||||
// SceneGuodu.instance.SlideInAndLoadScene(JumpScene.cultivation_Jinsha_mine_slices);
|
||||
}
|
||||
}
|
11
meng_yao/Assets/script/JumpScene/ZuanshiBtn.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8f20a8b8005e5ce46b9a3b97c4792820
|
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MonoImporter:
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externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -5,7 +5,7 @@ using UnityEngine.SceneManagement;
|
||||
|
||||
public class JumpScene
|
||||
{
|
||||
|
||||
public static int jumpbool = 2;
|
||||
public static string Choose_the_main_character= "Choose_the_main_character";
|
||||
public static string clan_slices ="clan_slices";
|
||||
public static string cultivation_gem_island_slices= "cultivation_gem_island_slices";
|
||||
|
@ -7,10 +7,8 @@ public class Promptmgr : MonoBehaviour
|
||||
public static Promptmgr Instance;
|
||||
private GameObject PromptPrefab;
|
||||
private GameObject PromptWhiltePrefab;
|
||||
private float movedistance = 400f;//移动的距离
|
||||
private float movedistance = 800f;//Òƶ¯µÄ¾àÀë
|
||||
private float moveDuration = 1f;//Òƶ¯ËùÐèµÄʱ¼ä
|
||||
public GameObject canvs;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
@ -18,54 +16,23 @@ public class Promptmgr : MonoBehaviour
|
||||
DontDestroyOnLoad(this);
|
||||
PromptPrefab = (GameObject)Resources.Load("Prefabs/Prompt");
|
||||
PromptWhiltePrefab = (GameObject)Resources.Load("Prefabs/PromptWhite");
|
||||
|
||||
}
|
||||
|
||||
/* public void PromptBubble(string message)
|
||||
{
|
||||
GameObject proobj = Instantiate(PromptPrefab);
|
||||
proobj.transform.SetParent(GameObject.Find("Canvas").transform);
|
||||
proobj.transform.position = new Vector3(540, 1300, 0);
|
||||
StartCoroutine(MoveUpandDestory(proobj));
|
||||
Text protext = proobj.transform.Find("Prompttext").GetComponent<Text>(); ;
|
||||
protext.text = message;
|
||||
}*/
|
||||
|
||||
|
||||
public void PromptBubble(string message)
|
||||
{
|
||||
PromptBubble(message, Color.white, Color.black);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 显示弹窗
|
||||
/// </summary>
|
||||
/// <param name="message">显示的内容</param>
|
||||
/// <param name="textColor">文字颜色,默认白色</param>
|
||||
/// <param name="backgroundColor">背景颜色,默认黑色</param>
|
||||
public void PromptBubble(string message, Color textColor, Color backgroundColor)
|
||||
{
|
||||
GameObject proobj = Instantiate(PromptPrefab);
|
||||
proobj.transform.SetParent(canvs.transform);
|
||||
proobj.transform.position = new Vector3(540, 1300, 0);
|
||||
proobj.transform.SetParent(GameObject.Find("Canvas").transform);
|
||||
proobj.transform.position =new Vector3(Screen.width/2,Screen.height/2+33,0);
|
||||
StartCoroutine(MoveUpandDestory(proobj));
|
||||
|
||||
Text protext = proobj.transform.Find("Prompttext").GetComponent<Text>();
|
||||
protext.text = message;
|
||||
protext.color = textColor; // 设置文本颜色
|
||||
|
||||
// 设置背景颜色
|
||||
Image backgroundImage = proobj.GetComponent<Image>();
|
||||
if (backgroundImage != null)
|
||||
{
|
||||
backgroundImage.color = backgroundColor; // 设置背景颜色
|
||||
}
|
||||
}
|
||||
|
||||
public void PromptWhilteBubble(string message)
|
||||
{
|
||||
GameObject proobj = Instantiate(PromptWhiltePrefab);
|
||||
proobj.transform.SetParent(canvs.transform);
|
||||
proobj.transform.position = new Vector3(540, 1300, 0);
|
||||
proobj.transform.SetParent(GameObject.Find("Canvas").transform);
|
||||
proobj.transform.position = new Vector3(Screen.width / 2, Screen.height / 2 + 33, 0);
|
||||
StartCoroutine(MoveUpandDestory(proobj));
|
||||
Text protext = proobj.transform.Find("Prompttext").GetComponent<Text>(); ;
|
||||
protext.text = message;
|
||||
|
40
meng_yao/Assets/script/Manager/UIScreenMgr.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using DG.Tweening;
|
||||
using UnityEngine.SceneManagement;
|
||||
public class UIScreenMgr : MonoBehaviour
|
||||
{
|
||||
public static UIScreenMgr instance;
|
||||
public GameObject[] screens;
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
ShowScreen(JumpScene.jumpbool);
|
||||
instance = this;
|
||||
}
|
||||
|
||||
public void ShowScreen(int index)
|
||||
{
|
||||
// 隐藏所有界面
|
||||
foreach (GameObject screen in screens)
|
||||
{
|
||||
screen.SetActive(false);
|
||||
}
|
||||
|
||||
// 显示指定的界面
|
||||
if (index >= 0 && index < screens.Length)
|
||||
{
|
||||
screens[index].SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
meng_yao/Assets/script/Manager/UIScreenMgr.cs.meta
Normal file
@ -0,0 +1,11 @@
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28
meng_yao/Assets/textRoading.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.SceneManagement;
|
||||
public class textRoading : MonoBehaviour
|
||||
{
|
||||
public bool Is;
|
||||
public Button BTN;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
BTN.onClick.AddListener(OnBTN);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void OnBTN()
|
||||
{
|
||||
if (Is)
|
||||
{
|
||||
Debug.Log(Is);
|
||||
SceneManager.LoadScene(JumpScene.main_scene);
|
||||
|
||||
return;
|
||||
}
|
||||
Debug.Log(Is);
|
||||
}
|
||||
}
|
11
meng_yao/Assets/textRoading.cs.meta
Normal file
@ -0,0 +1,11 @@
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