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102eb8820f
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200a7e6c0b
Author | SHA1 | Date | |
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200a7e6c0b | |||
2c0d6ef7a8 |
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8
meng_yao/Assets/script/JumpScene.meta
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8
meng_yao/Assets/script/JumpScene.meta
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@ -0,0 +1,8 @@
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27
meng_yao/Assets/script/JumpScene/JinshaBtn.cs
Normal file
27
meng_yao/Assets/script/JumpScene/JinshaBtn.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
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using UnityEngine.SceneManagement;
|
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using System;
|
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public class JinshaBtn : MonoBehaviour
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{
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public static Action OnSceneMouseBTN;
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// Start is called before the first frame update
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void Start()
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{
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OnSceneMouseBTN += JUmpScem;
|
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}
|
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private void OnMouseDown()
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{
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//SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices);
|
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OnSceneMouseBTN();
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}
|
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|
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|
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void JUmpScem()
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{
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SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices);
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}
|
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}
|
11
meng_yao/Assets/script/JumpScene/JinshaBtn.cs.meta
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11
meng_yao/Assets/script/JumpScene/JinshaBtn.cs.meta
Normal file
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48
meng_yao/Assets/script/JumpScene/SceneBtn.cs
Normal file
48
meng_yao/Assets/script/JumpScene/SceneBtn.cs
Normal file
@ -0,0 +1,48 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
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using UnityEngine.UI;
|
||||
using UnityEngine.SceneManagement;
|
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public class SceneBtn : MonoBehaviour
|
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{
|
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public Button shopbtn;
|
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public Button Developbtn;
|
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public Button Troughbtn;
|
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public Button Herobtn;
|
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public Button Treebtn;
|
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void Start()
|
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{
|
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shopbtn.onClick.AddListener(shopClick);
|
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Developbtn.onClick.AddListener(DevelopClick);
|
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Troughbtn.onClick.AddListener(TroughClick);
|
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Herobtn.onClick.AddListener(HeroClick);
|
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Treebtn.onClick.AddListener(TreeClick);
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}
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void shopClick()
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{
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}
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void DevelopClick()
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{
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SceneManager.LoadScene(JumpScene.develop_the_main_interface_slices);
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Debug.Log("sdasd");
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}
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void TroughClick()
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{
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}
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void HeroClick()
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{
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}
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void TreeClick()
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{
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}
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}
|
11
meng_yao/Assets/script/JumpScene/SceneBtn.cs.meta
Normal file
11
meng_yao/Assets/script/JumpScene/SceneBtn.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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@ -3,74 +3,38 @@ using System.Collections.Generic;
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using UnityEngine;
|
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using UnityEngine.SceneManagement;
|
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|
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public class JumpScene : MonoBehaviour
|
||||
public class JumpScene
|
||||
{
|
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public Dictionary<string, string> SceneLoad = new Dictionary<string, string>();
|
||||
public static JumpScene instance;
|
||||
|
||||
public string Choose_the_main_character;
|
||||
public string clan_slices;
|
||||
public string cultivation_gem_island_slices;
|
||||
public string cultivation_gold_coin_Island;
|
||||
public string cultivation_Jinsha_mine_slices;
|
||||
public string develop_Scene;
|
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public string develop_the_main_interface_slices;
|
||||
public string eco_tree_achievement;
|
||||
public string ecological_tree_network_wide_data_slices;
|
||||
public string envirmentTreeReward_Scene;
|
||||
public string fight_slices;
|
||||
public string first_charge_slices;
|
||||
public string forging_slices;
|
||||
public string general_slices;
|
||||
public string heroBg;
|
||||
public string heroes_Pavilion_slices;
|
||||
public string list_scene;
|
||||
public string loading;
|
||||
public string lock_demon_tower;
|
||||
public string main_scene;
|
||||
public string mining_goldCoin_Scene;
|
||||
public string Obtain_power_ups;
|
||||
public string personalinformation_slices;
|
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public string shop_scene;
|
||||
public string signin;
|
||||
public string upLevel_Scene;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
instance = this;
|
||||
Init();
|
||||
}
|
||||
void Init()
|
||||
{
|
||||
SceneLoad.Add(Choose_the_main_character, "Choose_the_main_character");
|
||||
SceneLoad.Add(clan_slices, "clan_slices");
|
||||
SceneLoad.Add(cultivation_gem_island_slices, "cultivation_gem_island_slices");
|
||||
SceneLoad.Add(cultivation_gold_coin_Island, "cultivation_gold_coin_Island");
|
||||
SceneLoad.Add(cultivation_Jinsha_mine_slices, "cultivation_Jinsha_mine_slices");
|
||||
SceneLoad.Add(develop_Scene, "develop_Scene");
|
||||
SceneLoad.Add(develop_the_main_interface_slices, "develop_the_main_interface_slices");
|
||||
SceneLoad.Add(eco_tree_achievement, "eco_tree_achievement");
|
||||
SceneLoad.Add(ecological_tree_network_wide_data_slices, "ecological_tree_network_wide_data_slices");
|
||||
SceneLoad.Add(envirmentTreeReward_Scene, "envirmentTreeReward_Scene");
|
||||
SceneLoad.Add(fight_slices, "fight_slices");
|
||||
SceneLoad.Add(first_charge_slices, "first_charge_slices");
|
||||
SceneLoad.Add(forging_slices, "forging_slices");
|
||||
SceneLoad.Add(general_slices, "general_slices");
|
||||
SceneLoad.Add(heroBg, "heroBg");
|
||||
SceneLoad.Add(heroes_Pavilion_slices, "heroes_Pavilion_slices");
|
||||
SceneLoad.Add(list_scene, "list_scene");
|
||||
SceneLoad.Add(loading, "loading");
|
||||
SceneLoad.Add(lock_demon_tower, "lock_demon_tower");
|
||||
SceneLoad.Add(main_scene, "main_scene");
|
||||
SceneLoad.Add(mining_goldCoin_Scene, "mining_goldCoin_Scene");
|
||||
SceneLoad.Add(Obtain_power_ups, "Obtain power-ups");
|
||||
SceneLoad.Add(personalinformation_slices, "personalinformation_slices");
|
||||
SceneLoad.Add(shop_scene, "shop_scene");
|
||||
SceneLoad.Add(signin, "signin");
|
||||
SceneLoad.Add(upLevel_Scene, "upLevel_Scene");
|
||||
}
|
||||
|
||||
|
||||
public static string Choose_the_main_character= "Choose_the_main_character";
|
||||
public static string clan_slices ="clan_slices";
|
||||
public static string cultivation_gem_island_slices= "cultivation_gem_island_slices";
|
||||
public static string cultivation_gold_coin_Island= "cultivation_gold_coin_Island";
|
||||
public static string cultivation_Jinsha_mine_slices = "cultivation_Jinsha_mine_slices";
|
||||
public static string develop_Scene= "develop_Scene";
|
||||
public static string develop_the_main_interface_slices= "develop_the_main_interface_slices";
|
||||
public static string eco_tree_achievement = "eco_tree_achievement";
|
||||
public static string ecological_tree_network_wide_data_slices = "ecological_tree_network_wide_data_slices";
|
||||
public static string envirmentTreeReward_Scene= "envirmentTreeReward_Scene";
|
||||
public static string fight_slices = "fight_slices";
|
||||
public static string first_charge_slices= "first_charge_slices";
|
||||
public static string forging_slices= "forging_slices";
|
||||
public static string general_slices= "general_slices";
|
||||
public static string heroBg = "heroBg";
|
||||
public static string heroes_Pavilion_slices = "heroes_Pavilion_slices";
|
||||
public static string list_scene= "list_scene";
|
||||
public static string loading= "loading";
|
||||
public static string lock_demon_tower= "lock_demon_tower";
|
||||
public static string main_scene = "main_scene";
|
||||
public static string mining_goldCoin_Scene = "mining_goldCoin_Scene";
|
||||
public static string Obtain_power_ups = "Obtain power-ups";
|
||||
public static string personalinformation_slices = "personalinformation_slices";
|
||||
public static string shop_scene= "shop_scene";
|
||||
public static string signin= "signin";
|
||||
public static string upLevel_Scene= "upLevel_Scene";
|
||||
// Start is called before the first frame update
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
@ -58,7 +58,7 @@ public class Promptmgr : MonoBehaviour
|
||||
uielement.anchoredPosition = endPosition; // 确保最终位置准确
|
||||
|
||||
// 等待一段时间后销毁
|
||||
yield return new WaitForSeconds(0.3f); // 可调整的等待时间
|
||||
yield return new WaitForSeconds(1f); // 可调整的等待时间
|
||||
Destroy(uielement.gameObject); // 销毁UI元素
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user