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3 Commits

Author SHA1 Message Date
357f6d9be6 add 2024-11-05 01:59:52 +08:00
d5d56a89f9 Merge branch 'main' of http://192.168.2.19:3000/shurongsen/Cute_demon_attacks 2024-11-04 23:22:05 +08:00
a361bd68c5 add 2024-11-04 23:21:48 +08:00
8 changed files with 468 additions and 564 deletions

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fishManPrefab: {fileID: 9027535534103199909, guid: 930941387799a9d479889a373bafdc8e, type: 3}
listItem:
- Id: 571030cd-a534-4e86-9db5-95e91086d8ff
- Id: e7ea4b57-b461-4ef1-b24f-912240993d13
Num: 4
Type: 0
OwnerId: 3dbdc6f5-62da-42e6-9819-73f52ca4fd6b
@ -4202,7 +4239,7 @@ MonoBehaviour:
AlreadyGenerateValue: 0
RemainEndureTime: 0
EndureTime: 0
CreateDateTime: 2024-11-03T15:46:26.728038Z
CreateDateTime: 2024-11-03T21:36:39.699507Z
startPos: {fileID: 1067588907}
endPos: {fileID: 1392929798}
type: 1
@ -5873,7 +5910,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: "\u5269\u4F59\uFF1A2"
m_text: "\u5269\u4F59\uFF1A5"
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: c8f169cd16f459346964aab720dd2321, type: 2}
m_sharedMaterial: {fileID: -119483755500966471, guid: c8f169cd16f459346964aab720dd2321, type: 2}

View File

@ -44,6 +44,31 @@ public class Item//
public List<float> ReferrerBouns;
public string CreateDateTime;
}
[Serializable]
public class BuyuItem//捕鱼精灵数据item
{
public int Id;
public int Num;
public int Type;
public string Name;
public float ActivateValue;
public float GenerateValue;
public float GainOdds;
public int EndureTime;
public List<float> ReferrerBouns;
public string CreateDateTime;
}
[Serializable]
public class BuyuList
{
public BuyuItem[] List;
}
[Serializable]
public class VoucherItem//返回的代金卷数据
{
@ -60,6 +85,8 @@ public class VoucherItem//
public string CreateDateTime;
}
/*[Serializable]
public class JinshaItem//返回的精灵数据
{
@ -116,6 +143,30 @@ public class AllVocherItem //
public string UsedDateTime;
public string CreateDateTime;
}
[Serializable]
public class AllGemVocItem //获取宝石矿所有代金卷数据
{
public string Id;
public float Num;
public float Type;
public string OwnerId;
public float StoreValue;
public float AlreadyGenerateValue;
public float GenerateValue;
public float RemainEndureTime;
public float EndureTime;
public string CreateDateTime;
}
public class AllGemVocItemRes : Res //获取宝石矿的类
{
public AllGemVocItem[] List;
}
[Serializable]
public class Res//消息返回类
{

View File

@ -27,9 +27,11 @@ public class AssestPanel : MonoBehaviour
public async void loding()
{
Login login = new Login();
login.Phone = "1";
await web.SendRequest(web.URL + "/Player/Login", "POST", JsonUtility.ToJson(login));
//Login login = new Login();
//login.Phone = "1";
//await web.SendRequest(web.URL + "/Player/Login", "POST", JsonUtility.ToJson(login));
}

View File

@ -43,13 +43,15 @@ public class room : mount
if (toolsNumber_text==null)
{
toolsNumber = 10;
haveNumber = 10;
haveNumber = 0;
}
ChangeTextPro();
loding();
// Allminer();
@ -60,7 +62,7 @@ public class room : mount
if (toolsNumber_text == null) return;
jinsha.intance.OnType += addman;
jinsha.intance.OnType += addtools;
}
@ -70,8 +72,7 @@ public class room : mount
if (toolsNumber_text == null) return;
jinsha.intance.OnType -= addman;
jinsha.intance.OnType -= addtools;
}
@ -86,7 +87,7 @@ public class room : mount
if (toolsNumber_text == null)
{
GetRoom();
PlayerManager.Instance.SetMoney(MoneyType.Stones, -10);
}
@ -109,13 +110,13 @@ public class room : mount
private async void OnMouseDown()
{
if (haveNumber<1||toolsNumber<1)
/* if (haveNumber<1||toolsNumber<1)
{
Promptmgr.Instance.PromptBubble("人数或工具不足", Color.black, Color.red);
return;
}
}*/
if (toolsNumber_text == null)
/*if (toolsNumber_text == null)
{
Debug.Log("扣钱检测");
if (PlayerManager.Instance.GetNumer(MoneyType.Stones) < 11)
@ -123,11 +124,11 @@ public class room : mount
Promptmgr.Instance.PromptBubble("购买卷不足", Color.black, Color.red);
return;
}
PlayerManager.Instance.SetMoney(MoneyType.Stones, -10);
}
}*/
Generate(1);
GetRoom();
haveNumber--;
haveNumber++;
toolsNumber--;
UpdateShowCazhi();
ChangeTextPro();
@ -173,7 +174,7 @@ public class room : mount
Promptmgr.Instance.PromptBubble("购买卷不足", Color.black, Color.red);
return;
}
PlayerManager.Instance.SetMoney(MoneyType.Coins, -10);
if ((startPos.childCount + haveNumber) > 9)
@ -196,171 +197,133 @@ public class room : mount
}
void addtools(int type, int num)
{
if (type == this.type+1)
{
Debug.Log("扣钱检测");
if (PlayerManager.Instance.GetNumer(MoneyType.Coins) < 11)
{
Promptmgr.Instance.PromptBubble("购买卷不足", Color.black, Color.red);
return;
}
PlayerManager.Instance.SetMoney(MoneyType.Coins, -10);
if ((startPos.childCount + toolsNumber) > 9)
{
Promptmgr.Instance.PromptBubble("矿洞已满", Color.black, Color.red);
return;
}
if (toolsNumber > 9)
{
Promptmgr.Instance.PromptBubble("工具已满", Color.black, Color.red);
return;
}
toolsNumber += 1;
Promptmgr.Instance.PromptBubble("购买成功");
UpdateShowCazhi();
ChangeTextPro();
GetRoom();
}
}
private async void loding()
{
Login login = new Login();
login.Phone = "1";
await web.SendRequest(web.URL + "/Player/Login", "POST", JsonUtility.ToJson(login));
string sponse = await web.SendRequest(web.URL + "/MinerElf/GetList", "POST");
Debug.Log(sponse);
string response = await web.SendRequest(web.URL + "/MinerElfActive/GetListOfGem", "POST");
Debug.Log(response);
AllVocherItemRes itemList = JsonUtility.FromJson<AllVocherItemRes>(response);
//Debug.Log(response);
AllGemVocItemRes itemList = JsonUtility.FromJson<AllGemVocItemRes>(response);
for (int i = 0; i < itemList.List.Length; i++)
{
if (itemList.List[i].Num == buy_type)
{
haveNumber += 1;
Debug.Log(this.gameObject.name+"矿工数量" + haveNumber);
}
}
ChangeTextPro();
}
private async void Generate(int count)
{
GenerateForFisherElf generateForFisherElf = new GenerateForFisherElf(); // 购买矿工
generateForFisherElf.Num = buy_type;
generateForFisherElf.Count = count;
string response = await web.SendRequest(web.URL + "/Voucher/GenerateForMinerElf", "POST", JsonUtility.ToJson(generateForFisherElf));
Mining_Wizard_ID data = JsonUtility.FromJson<Mining_Wizard_ID>(response);
Use use = new Use();
use.Id = data.Ids[0];
if (use.Id != null)
for (int i = 0; i < haveNumber; i++)
{
Buy_succefful = true;
GetRoom();
GameObject newMiner = GameObject.Instantiate(minerPrefab);
newMiner.transform.SetParent(startPos);
newMiner.transform.position = gold.position;
}
string jsonString = JsonUtility.ToJson(use);
string aa =await web.SendRequest(web.URL + "/Voucher/Use", "POST", jsonString);
Debug.Log(aa);
}
private async void Allminer()
{
string response = await web.SendRequest(web.URL + "/MinerElf/GetList", "POST");
Debug.Log(response);
Response reslist = JsonUtility.FromJson<Response>(response);
for (int i = 0; i < reslist.List.Length; i++)
private async void Generate(int count)
{
if (reslist.List[i].Type == 1)
GenerateForFisherElf generateForFisherElf = new GenerateForFisherElf(); // 购买矿工
generateForFisherElf.Num = buy_type;
generateForFisherElf.Count = count;
string response = await web.SendRequest(web.URL + "/Voucher/GenerateForMinerElf", "POST", JsonUtility.ToJson(generateForFisherElf));
Mining_Wizard_ID data = JsonUtility.FromJson<Mining_Wizard_ID>(response);
Use use = new Use();
use.Id = data.Ids[0];
string jsonString = JsonUtility.ToJson(use);
Debug.Log(jsonString);
string aa = await web.SendRequest(web.URL + "/Voucher/Use", "POST", jsonString);
Debug.Log(aa);
}
//开拓房间
void GetRoom()
{
if (this.BlackRoom == null) return;
Destroy(this.BlackRoom);
}
void UpdateShowCazhi()
{
if (toolsNumber_text == null)
{
itemlist.Add(reslist.List[i]);
return;
}
switch (toolsNumber)
{
case 0:
cazhi[0].SetActive(false);
cazhi[1].SetActive(false);
cazhi[2].SetActive(false);
cazhi[3].SetActive(false);
cazhi[4].SetActive(false);
break;
case 1:
cazhi[0].SetActive(true);
cazhi[1].SetActive(false);
cazhi[2].SetActive(false);
cazhi[3].SetActive(false);
cazhi[4].SetActive(false);
break;
case 2:
cazhi[0].SetActive(true);
cazhi[1].SetActive(true);
cazhi[2].SetActive(false);
cazhi[3].SetActive(false);
cazhi[4].SetActive(false);
break;
case 3:
cazhi[0].SetActive(true);
cazhi[1].SetActive(true);
cazhi[2].SetActive(true);
cazhi[3].SetActive(false);
cazhi[4].SetActive(false);
break;
case 4:
cazhi[0].SetActive(true);
cazhi[1].SetActive(true);
cazhi[2].SetActive(true);
cazhi[3].SetActive(true);
cazhi[4].SetActive(false);
break;
case 5:
cazhi[0].SetActive(true);
cazhi[1].SetActive(true);
cazhi[2].SetActive(true);
cazhi[3].SetActive(true);
cazhi[4].SetActive(true);
break;
}
}
}
}
//开拓房间
void GetRoom()
{
if (BlackRoom == null) return;
Destroy(BlackRoom) ;
}
void UpdateShowCazhi()
{
if (toolsNumber_text == null)
{
return;
}
switch (toolsNumber)
{
case 0:
cazhi[0].SetActive(false);
cazhi[1].SetActive(false);
cazhi[2].SetActive(false);
cazhi[3].SetActive(false);
cazhi[4].SetActive(false);
break;
case 1:
cazhi[0].SetActive(true);
cazhi[1].SetActive(false);
cazhi[2].SetActive(false);
cazhi[3].SetActive(false);
cazhi[4].SetActive(false);
break;
case 2:
cazhi[0].SetActive(true);
cazhi[1].SetActive(true);
cazhi[2].SetActive(false);
cazhi[3].SetActive(false);
cazhi[4].SetActive(false);
break;
case 3:
cazhi[0].SetActive(true);
cazhi[1].SetActive(true);
cazhi[2].SetActive(true);
cazhi[3].SetActive(false);
cazhi[4].SetActive(false);
break;
case 4:
cazhi[0].SetActive(true);
cazhi[1].SetActive(true);
cazhi[2].SetActive(true);
cazhi[3].SetActive(true);
cazhi[4].SetActive(false);
break;
case 5:
cazhi[0].SetActive(true);
cazhi[1].SetActive(true);
cazhi[2].SetActive(true);
cazhi[3].SetActive(true);
cazhi[4].SetActive(true);
break;
}
}
}

View File

@ -16,13 +16,13 @@ public class boy : mount
}
private async void Start()
{
//测试用
/*Login login = new Login();
// 测试用
Login login = new Login();
login.Phone = "111";
await web.SendRequest(web.URL + "/Player/Login", "POST", JsonUtility.ToJson(login));*/
await web.SendRequest(web.URL + "/Player/Login", "POST", JsonUtility.ToJson(login));
UpShipTimer();
}

View File

@ -103,6 +103,7 @@ public class landContorl : MonoBehaviour
private void OnMouseDown()
{
Debug.Log("点击岛屿");
if (fishMan != null)
{
Promptmgr.Instance.PromptBubble("已经有船了", Color.black, Color.red);

View File

@ -1,6 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
using System.Threading.Tasks;
public class shopman :mount
{
@ -8,34 +11,54 @@ public class shopman :mount
public delegate void OnClikeWT(int type, int num);
public event OnClikeWT OnType;//点击事件
public List<Sprite> icon;
public List<Sprite> iconS;
public int number = 1;
public int max = 10;
public int minerjiage = 0;
public int type =0;
// Start is called before the first frame update
public override void Awake()
{
instance = this;
}
public void buy_ship()
public async void buy_ship()
{
//Login login = new Login();
//login.Phone = "1";
//await web.SendRequest(web.URL + "/Player/Login", "POST", JsonUtility.ToJson(login));
//关闭摄像头逻辑
Cinemachine_2dCon.SetCameraContorl(false);
//Debug.LogError("禁用生成船只逻辑");
landContorl_jinsha.canClick = false;
string userponse = await web.SendRequest(web.URL + "/FisherElf/GetList", "POST");
Debug.Log(userponse);
BuyuList itemList = JsonUtility.FromJson<BuyuList>(userponse);
Debug.Log(itemList.List[0].Type);
List<BoxType> boxTypes = new List<BoxType>();
int index = 1;
List<GameObject> list_by = new List<GameObject>();//捕鱼精灵
foreach (BuyuItem item in itemList.List)
{
//Debug.Log(Struct.StructToString(item,1));
if (type == item.Type && item.Num == 1 || type == item.Type && item.Num == 4 || type == item.Type && item.Num == 7)
{
boxTypes.Add(new BoxType { Name = index.ToString() + "文本", prompt = "第" + ArabicToChineseNumberConverter.ConvertToChineseNumbers(index.ToString()) + "层", Type = 4, is_required = true });
boxTypes.Add(new BoxType { Name = "捕鱼" + index.ToString(), prompt = item.Name, Type = 3, icon =iconS[index -1],customData = new BoxData<BuyuItem>(item) });
index++;
}
boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "第一层", Type = 4, is_required = true });
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "初级精灵", Type = 3, is_required = true, icon = icon[0] });
}
boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "第二层", Type = 4, is_required = true });
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "中级精灵", Type = 3, is_required = true, icon = icon[1] });
boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "第三层", Type = 4, is_required = true });
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "高级精灵", Type = 3, is_required = true, icon = icon[2] });
//boxTypes[3] = new BoxType { Name = "submit", textName = " 取消确定 ", Type = 2 };
GameObject gameObject = add_pop_up();
gameObject.GetComponent<input_box_pop_up_window>().minHeight = 800;//设置最低高度
@ -54,22 +77,224 @@ public class shopman :mount
{
if (type == 1)
{
OnType?.Invoke(0, 1);
Debug.Log("点击购买按钮");
if (boxType.customData is BoxData<BuyuItem> intData)//通过储存的泛型来查找挖矿精灵对应的item数据
{
Debug.Log("进入创建弹窗");
BuyuItem item = intData.GetTypedData();
Show_buy(boxType.icon, boxType.prompt, 64, item.Num, item.ActivateValue);
}
}
else
{
//创建搜索用户的弹窗
List<BoxType> boxTypes = new List<BoxType>();
boxTypes.Add(new BoxType { Name = "account_number", textName = " 手机号", prompt = "请输入手机号", Type = 8, is_required = true });
GameObject gameObject = add_pop_up(true);//生成弹窗母体
gameObject.GetComponent<input_box_pop_up_window>().minHeight = 150;
gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(0);
gameObject.GetComponent<input_box_pop_up_window>().is_force = false;
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "赠送好友");//回调处理
List<GameObject> gameObjectitems = new List<GameObject>();
gameObjects[0].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
{
foreach (GameObject item in gameObjectitems)
{
gameObject.GetComponent<input_box_pop_up_window>().Remove(item);
}
gameObject.GetComponent<input_box_pop_up_window>().minHeight = 900;
gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(1);
//通过web查询到搜索的玩家
GetListByPhone getlistbyphone = new GetListByPhone();
getlistbyphone.Phone = "1";
string userponse = await web.SendRequest(web.URL+ "/Player/GetListByPhone", "POST", JsonUtility.ToJson(getlistbyphone));
RootData itemList = JsonUtility.FromJson<RootData>(userponse);
List<BoxType> boxTypes = new List<BoxType>();//搜索到的用户添加到弹窗
for (int i = 0; i < itemList.List.Length; i++)
{
boxTypes.Add(new BoxType { textName = "查找到的玩家", content = "lv." + itemList.List[i].Level.ToString(), prompt = itemList.List[i].Name, Type = 7, customData = new BoxData<PlayerData>(itemList.List[i]) });
}
gameObjectitems = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "赠送好友");
//为了解决无法居中的问题,建议平时别用
gameObject.GetComponent<input_box_pop_up_window>().viewport.GetComponent<VerticalLayoutGroup>().enabled = true;
await Task.Delay(1000);
gameObject.GetComponent<input_box_pop_up_window>().viewport.GetComponent<VerticalLayoutGroup>().enabled = false;
//收束
foreach (GameObject item in gameObjectitems)
{
item.GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) => {
Debug.Log(boxType.customData);
if (boxType.customData is BoxData<PlayerData> intData)//通过储存的泛型来查找挖矿精灵对应的item数据
{
PlayerData pldata = intData.GetTypedData();
}
List<BoxType> boxTypeser = new List<BoxType>();
boxTypeser.Add(new BoxType { Name = "account_number", textName = "二次确定", content = "1.请确认赠送的玩家身份\r\n2.免责声明:\r\n赠送及视为您已同意将该道具赠送于玩家,点击确认按钮后无法取消和撤回.\r\n3.请谨慎操作", Type = 9, is_required = true });
boxTypeser.Add(new BoxType { Name = "account_number", textName = "确认取消按钮", Type = 2, is_required = true });
GameObject ercitanchuang = add_pop_up(true);//生成弹窗母体
ercitanchuang.GetComponent<input_box_pop_up_window>().is_force = false;
List<GameObject> ercitanchuangs = ercitanchuang.GetComponent<input_box_pop_up_window>().updateUI(boxTypeser, "警告");
ercitanchuangs[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>
{
if (type == 1)
{
//赠送逻辑
ercitanchuang.GetComponent<input_box_pop_up_window>().destroy();
}
else
{
ercitanchuang.GetComponent<input_box_pop_up_window>().destroy();
}
});
});
}
});
}
});
gameObjects[3].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
{
if (type == 1)
Debug.Log("点击购买按钮");
if (boxType.customData is BoxData<BuyuItem> intData)//通过储存的泛型来查找挖矿精灵对应的item数据
{
OnType?.Invoke(1, 1);
Debug.Log("进入创建弹窗");
BuyuItem item = intData.GetTypedData();
Show_buy(boxType.icon, boxType.prompt, 64, item.Num, item.ActivateValue);
}
});
gameObjects[5].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
{
if (type == 1)
Debug.Log("点击购买按钮");
if (boxType.customData is BoxData<BuyuItem> intData)//通过储存的泛型来查找挖矿精灵对应的item数据
{
OnType?.Invoke(2, 1);
Debug.Log("进入创建弹窗");
BuyuItem item = intData.GetTypedData();
Show_buy(boxType.icon, boxType.prompt, 64, item.Num, item.ActivateValue);
}
});
}
public void Show_buy(Sprite minerIcon, string minerName, int CurrencyId, int Num, float minerjiage, bool isMinr = true)//购买弹窗
{
if (float.Parse(AssestPanel.instance.Coin.text) < minerjiage)
{
Promptmgr.Instance.PromptBubble("金币不够!!!", Color.black, Color.red);
return;
}
List<BoxType> boxTypes = new List<BoxType>();
boxTypes.Add(new BoxType
{
Name = "account_number",
textName = "道具兑换道具",
Type = 10,
is_required = false,
icon = LoadSprite(mount.mountitem.itemDataList[CurrencyId].IconPath),
icon2 = minerIcon,
nametext1 = "金币",
nametext2 = minerName,
numbertext1 = "1",//单个矿工的价钱
numbertext2 = number.ToString()//几个矿工
});
boxTypes.Add(new BoxType { Name = "account_number", textName = " 数量:", prompt = "请输入购买数量", Type = 6, is_required = false });
boxTypes.Add(new BoxType { Name = "submit", textName = " 取消购买 ", Type = 2 });
GameObject gameObject = add_pop_up(true);//生成弹窗母体
gameObject.GetComponent<input_box_pop_up_window>().minHeight = 800;//设置最低高度
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "购买");//测试输入框回调处理
//初始化
number = 1;
this.minerjiage = (int)minerjiage;
max = (int)(float.Parse(AssestPanel.instance.Coin.text) / minerjiage);
//max = int.Parse(AssestPanel.instance.Coin.text) / this.minerjiage;
gameObjects[0].GetComponent<input_box_pop_up_window_item>().numbertextobj1.GetComponent<Text>().text = (this.minerjiage * number).ToString();
gameObjects[0].GetComponent<input_box_pop_up_window_item>().numbertextobj2.GetComponent<Text>().text = number.ToString();
UpdateText(gameObjects[1].GetComponent<input_box_pop_up_window_item>().contentobj.GetComponent<Text>());
UpdateText(gameObjects[1].GetComponent<input_box_pop_up_window_item>().contentobj.GetComponent<Text>());
gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
{
if (type == 0)
{
if (number > 1)
{
number--;
max = (int)(float.Parse(AssestPanel.instance.Coin.text) / minerjiage);
gameObjects[0].GetComponent<input_box_pop_up_window_item>().numbertextobj1.GetComponent<Text>().text = (this.minerjiage * number).ToString();
gameObjects[0].GetComponent<input_box_pop_up_window_item>().numbertextobj2.GetComponent<Text>().text = number.ToString();
UpdateText(gameObjects[1].GetComponent<input_box_pop_up_window_item>().contentobj.GetComponent<Text>());
}
}
else if (type == 1)
{
if (number < max)
{
number++;
max = (int)(float.Parse(AssestPanel.instance.Coin.text) / minerjiage);
gameObjects[0].GetComponent<input_box_pop_up_window_item>().numbertextobj1.GetComponent<Text>().text = (this.minerjiage * number).ToString();
gameObjects[0].GetComponent<input_box_pop_up_window_item>().numbertextobj2.GetComponent<Text>().text = number.ToString();
UpdateText(gameObjects[1].GetComponent<input_box_pop_up_window_item>().contentobj.GetComponent<Text>());
}
}
else if (type == 2)
{
if (number != max)
{
number = max;
max = (int)(float.Parse(AssestPanel.instance.Coin.text) / minerjiage);
gameObjects[0].GetComponent<input_box_pop_up_window_item>().numbertextobj1.GetComponent<Text>().text = (this.minerjiage * number).ToString();
gameObjects[0].GetComponent<input_box_pop_up_window_item>().numbertextobj2.GetComponent<Text>().text = number.ToString();
UpdateText(gameObjects[1].GetComponent<input_box_pop_up_window_item>().contentobj.GetComponent<Text>());
}
}
});
gameObjects[2].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
{
if (type == 0)
{
gameObject.GetComponent<input_box_pop_up_window>().destroy();
}
else if (type == 1)
{
if (isMinr)
{
GenerateForFisherElf generateForFisherElf = new GenerateForFisherElf(); // 购买捕鱼精灵
generateForFisherElf.Num = Num;
generateForFisherElf.Count = Convert.ToInt32(number);
string response = await web.SendRequest(web.URL + "/Voucher/GenerateForFisherElf", "POST", JsonUtility.ToJson(generateForFisherElf));
Debug.Log(response);
Promptmgr.Instance.PromptBubble("购买精灵成功", Color.black, Color.blue);
}
}
});
}
void UpdateText(Text text)
{
text.text = number.ToString();
}
}