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Author SHA1 Message Date
杨号敬
0fdd2d4f28 Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/Cute_demon_attacks 2025-01-04 19:25:17 +08:00
杨号敬
756ec7bb98 岛主竞拍 2025-01-04 19:24:55 +08:00
16 changed files with 1043 additions and 2 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CertificatePanel : MonoBehaviour
{
// Start is called before the first frame update
public Text UidText;
public Text NicknameText;
public Text SerialText;
public Text coplesText;
public Text islandnameText;
public Text IssuedaText;
public Button left;
public Button right;
public certificateResponse response;
private int num = 0;
async void Start()
{
//response = await Scene_main_jiekou.instance.AuctionCertificate();
if(response==null)return;
UidText.text = response.Data[0].uid;
NicknameText.text = response.Data[0].nickname;
SerialText.text = response.Data[0].serial_no;
coplesText.text = response.Data[0].copies.ToString();
islandnameText.text = response.Data[0].island_name;
IssuedaText.text = response.Data[0].issue_date;
left.onClick.AddListener(() =>
{
if (response == null) return;
if (num<=0) return;
num--;
detailchange(num);
});
right.onClick.AddListener(() =>
{
if (response == null) return;
if (num < response.Data.Count-1)
{
num++;
detailchange(num);
}
});
}
void detailchange(int count)
{
UidText.text = response.Data[count].uid;
NicknameText.text = response.Data[count].nickname;
SerialText.text = response.Data[count].serial_no;
coplesText.text = response.Data[count].copies.ToString();
islandnameText.text = response.Data[count].island_name;
IssuedaText.text = response.Data[count].issue_date;
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using System.Net.Mime;
using UnityEngine;
using UnityEngine.UI;
public class Islandpanel : MonoBehaviour
{
public Text gold;
public Text introtext;
public Text islandname;
public Text InvesttotalText;
public Button UpButton;
public Button DownButton;
public Button TouruButton;
public Text tourutext;
private int count=0;
public Text TimeText;
private float lastCallTime = 0f;
private float interval = 1f; // 每秒调用一次
public Image Dao;
float remainingTime = 0f;
public CertificatePanel Certificate;
public Sprite[] dao;
async void Start()
{
AuctionResponse response = await Scene_main_jiekou.instance.Auctioninformations();
//IslandResponse jinpairesponse = await Scene_main_jiekou.instance.Island(count);
gold.text=response.Data.gold.ToString();
introtext.text = response.Data.intro_text;
InvesttotalText.text = response.Data.invest_total.ToString();
remainingTime = response.Data.countdown;
islandname.text = response.Data.island_name;
UpdateCountdownText(remainingTime);
Dao.sprite = dao[response.Data.island_id];
UpButton.onClick.AddListener(() =>
{
count += 1;
tourutext.text= count.ToString();
});
DownButton.onClick.AddListener(() =>
{
if(count<=0) return;
count -= 1;
tourutext.text = count.ToString();
});
TouruButton.onClick.AddListener(() =>
{
Toutu(count);
});
if (remainingTime == 0)
{
Certificate.response = await Scene_main_jiekou.instance.AuctionCertificate();
}
}
async void Toutu(int count1)
{
IslandResponse jinpairesponse = await Scene_main_jiekou.instance.Island(count1);
if (jinpairesponse.code == 200)
{
gold.text = jinpairesponse.Data.balance.ToString();
InvesttotalText.text = jinpairesponse.Data.invest_total.ToString();
count = 0;
tourutext.text = count.ToString();
Promptmgr.Instance.PromptBubble(jinpairesponse.message);
}
else
{
Promptmgr.Instance.PromptBubble(jinpairesponse.message);
}
}
// Update is called once per frame
void UpdateCountdownText(float remainingTime)
{
// 将剩余时间转换为小时、分钟和秒
int hours = Mathf.FloorToInt(remainingTime / 3600);
int minutes = Mathf.FloorToInt((remainingTime % 3600) / 60);
int seconds = Mathf.FloorToInt(remainingTime % 60);
// 使用格式化字符串显示倒计时00:00:00
TimeText.text = string.Format("{0:D2}:{1:D2}:{2:D2}", hours, minutes, seconds);
}
private void Update()
{
if (Time.time - lastCallTime >= interval)
{
// 每秒调用一次的代码
if (remainingTime > 0)
{
remainingTime -= 1;
UpdateCountdownText(remainingTime);
Debug.Log("进入倒计时");
}
// 更新上次调用时间
lastCallTime = Time.time;
}
}
}

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