Compare commits
2 Commits
54c186353f
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223b42a0ae
Author | SHA1 | Date | |
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223b42a0ae | ||
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9bf04fe941 |
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405
meng_yao/Assets/script/scene_Main/Thebestfishman/FishingPK.cs
Normal file
405
meng_yao/Assets/script/scene_Main/Thebestfishman/FishingPK.cs
Normal file
@ -0,0 +1,405 @@
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using System;
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using System.Collections.Generic;
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using System.Net.WebSockets;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using UnityEngine;
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using Newtonsoft.Json;
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using System.Drawing;
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using UnityEngine.UI;
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public class FishingPK : MonoBehaviour
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{
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private ClientWebSocket _webSocket;
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private const string WebSocketUri = "ws://47.95.201.243:9527/api/ws";
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private string AuthorizationValue;
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/// <summary>
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/// 倒计时
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/// </summary>
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private float lastCallTime = 0f;
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float remainingTime = 0f;
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public Text TimeText;
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private float interval = 1f; // 每秒调用一次
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/// <summary>
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/// 文本描述
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/// </summary>、
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public Text introtext;
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/// <summary>
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/// 左右金币
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/// </summary>
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public Text lefttext;
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public Text righttext;
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public Button TouruBtn;
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public Button selleftbtn;
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public Button selrightbtn;
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public Dropdown Dropdown;
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int pos = 0;
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private UnityEngine.Color normalColor = UnityEngine.Color.white; // 默认颜色
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private UnityEngine.Color selectedColor = UnityEngine.Color.blue; // 选中时的颜色
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/// <summary>
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/// 钓鱼
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/// </summary>
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///
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public PhotoMovement photoMovement;
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public PhotoMovement photoMovement1;
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private async void Start()
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{
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TimeText.gameObject.SetActive(false);
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Debug.Log(PlayerPrefs.GetString("UserToken"));
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AuthorizationValue = PlayerPrefs.GetString("UserToken");
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await ConnectWebSocket();
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selleftbtn.onClick.AddListener(() =>
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{
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pos = 1;
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ChangeButtonColor(selleftbtn, selectedColor);
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ChangeButtonColor(selrightbtn, normalColor); // 恢复右侧按钮颜色
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});
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||||
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||||
// 为右侧按钮添加点击监听器
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selrightbtn.onClick.AddListener(() =>
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||||
{
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pos = 2;
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ChangeButtonColor(selrightbtn, selectedColor);
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ChangeButtonColor(selleftbtn, normalColor); // 恢复左侧按钮颜色
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});
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||||
// 调用发送方法
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await SendJsonMessage("{ \"code\": \"FISHING_PK\", \"content\": \"{\\\"action\\\":\\\"INFO\\\"}\" }");
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TouruBtn.onClick.AddListener(async() =>
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||||
{
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||||
await SendJsonMessage(int.Parse(Dropdown.options[Dropdown.value].text), pos);
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||||
});
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||||
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||||
}
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private void ChangeButtonColor(Button btn, UnityEngine.Color color)
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||||
{
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btn.gameObject.GetComponent<Image>().color = color;
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||||
}
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||||
private async Task ConnectWebSocket()
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||||
{
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||||
_webSocket = new ClientWebSocket();
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||||
// 添加 Authorization 头
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_webSocket.Options.SetRequestHeader("Authorization", "Bearer " + AuthorizationValue);
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||||
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||||
try
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||||
{
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||||
Debug.Log("正在连接到 WebSocket...");
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await _webSocket.ConnectAsync(new Uri(WebSocketUri), CancellationToken.None);
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||||
Debug.Log("WebSocket 连接成功!");
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||||
// 开始接收消息
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_ = ReceiveMessages();
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}
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catch (Exception e)
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{
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Debug.LogError($"WebSocket 连接失败:{e.Message}");
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}
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}
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private async Task ReceiveMessages()
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||||
{
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var buffer = new byte[1024];
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try
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||||
{
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while (_webSocket.State == WebSocketState.Open)
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||||
{
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||||
var result = await _webSocket.ReceiveAsync(new ArraySegment<byte>(buffer), CancellationToken.None);
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||||
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||||
if (result.MessageType == WebSocketMessageType.Close)
|
||||
{
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||||
Debug.Log("WebSocket 连接已被服务器关闭。");
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||||
await _webSocket.CloseAsync(WebSocketCloseStatus.NormalClosure, "关闭连接", CancellationToken.None);
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||||
}
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||||
else
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||||
{
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||||
var message = Encoding.UTF8.GetString(buffer, 0, result.Count);
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Debug.Log($"接收到消息:{message}");
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||||
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var baseResponse = JsonConvert.DeserializeObject<BaseResponse>(message);
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//Promptmgr.Instance.PromptBubble(baseResponse.message);
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if (baseResponse != null)
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{
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switch (baseResponse.code)
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||||
{
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||||
// 解析消息为 钓手PK信息
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case "FISHING_PK_INFO":
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// 解析为 FishJoinroomresponse 类型
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FishPKInforResponse fishResponse = JsonConvert.DeserializeObject<FishPKInforResponse>(message);
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//Promptmgr.Instance.PromptBubble(fishResponse.message);
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if (fishResponse?.data != null)
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||||
{
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Debug.Log(fishResponse.data.balance);
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Debug.Log(fishResponse.data.intro_text);
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introtext.text = fishResponse.data.intro_text;
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Debug.Log(fishResponse.data.countdown);
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TimeText.gameObject.SetActive(true);
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remainingTime = (float)fishResponse.data.countdown;
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Debug.Log(fishResponse.data.countdown_type);
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if(fishResponse.data.countdown_type==0)
|
||||
{
|
||||
photoMovement.type = true;
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||||
photoMovement.Del1();
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photoMovement.To1();
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photoMovement1.type = true;
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||||
photoMovement1.Del1();
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photoMovement1.To1();
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||||
|
||||
}
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||||
else
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||||
{
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||||
photoMovement.Del1();
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photoMovement.type = false;
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photoMovement.To2();
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photoMovement1.Del1();
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photoMovement1.type = false;
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photoMovement1.To2();
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}
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Debug.Log(fishResponse.data.amount_left);
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lefttext.text= fishResponse.data.amount_left.ToString();
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Debug.Log(fishResponse.data.amount_right);
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righttext.text= fishResponse.data.amount_right.ToString();
|
||||
|
||||
}
|
||||
break;
|
||||
//解析为钓手PK投入
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case "FISHING_PK_BETTING":
|
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// 解析消息为 Fishresponse 对象
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FishPKBetonResponse fishResponse1 = JsonConvert.DeserializeObject<FishPKBetonResponse>(message);
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Promptmgr.Instance.PromptBubble(fishResponse1.message);
|
||||
// 检查是否成功反序列化
|
||||
if (fishResponse1 != null && fishResponse1.data != null)
|
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{
|
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Debug.Log(fishResponse1.data.balance);
|
||||
}
|
||||
else
|
||||
{
|
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Debug.LogWarning("收到的消息无法解析为 Fishresponse 对象。");
|
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}
|
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break;
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//解析为钓手Pk 倒计时
|
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case "FISHING_PK_COUNTDOWN":
|
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|
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// 解析消息为 Fishresponse 对象
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FishPKCDResponse fishResponse2 = JsonConvert.DeserializeObject<FishPKCDResponse>(message);
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//Promptmgr.Instance.PromptBubble(fishResponse2.message);
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// 检查是否成功反序列化
|
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if (fishResponse2 != null && fishResponse2.data != null)
|
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{
|
||||
Debug.Log(fishResponse2.data.countdown);
|
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remainingTime = (float)fishResponse2.data.countdown;
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Debug.Log(fishResponse2.data.countdown_type);
|
||||
if (fishResponse2.data.countdown_type == 0)
|
||||
{
|
||||
photoMovement.type = true;
|
||||
photoMovement.Del1();
|
||||
photoMovement.To1();
|
||||
photoMovement1.type = true;
|
||||
photoMovement1.Del1();
|
||||
photoMovement1.To1();
|
||||
}
|
||||
else
|
||||
{
|
||||
photoMovement.Del1();
|
||||
photoMovement.type = false;
|
||||
|
||||
photoMovement.To2();
|
||||
photoMovement1.Del1();
|
||||
photoMovement1.type = false;
|
||||
|
||||
photoMovement1.To2();
|
||||
}
|
||||
Debug.Log(fishResponse2.data.amount_left);
|
||||
Debug.Log(fishResponse2.data.amount_right);
|
||||
lefttext.text = fishResponse2.data.amount_left.ToString();
|
||||
righttext.text = fishResponse2.data.amount_right.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("收到的消息无法解析为 Fishresponse 对象。");
|
||||
}
|
||||
break;
|
||||
case "FISHING_PK_SETTLE":
|
||||
FishPKSETResponse fishResponse3 = JsonConvert.DeserializeObject<FishPKSETResponse>(message);
|
||||
//Promptmgr.Instance.PromptBubble(fishResponse2.message);
|
||||
// 检查是否成功反序列化
|
||||
if (fishResponse3 != null && fishResponse3.data != null)
|
||||
{
|
||||
Debug.Log(fishResponse3.data.balance);
|
||||
Debug.Log(fishResponse3.data.status);
|
||||
Debug.Log(fishResponse3.data.amount);
|
||||
Debug.Log(fishResponse3.data.reward);
|
||||
Debug.Log(fishResponse3.data.weight_left);
|
||||
Debug.Log(fishResponse3.data.weight_right);
|
||||
Promptmgr.Instance.PromptBubble(fishResponse3.data.status);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("收到的消息无法解析为 Fishresponse 对象。");
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"接收消息时出错:{e.Message}");
|
||||
}
|
||||
}
|
||||
public async Task SendJsonMessage(int count, int postion)
|
||||
{
|
||||
if (_webSocket == null || _webSocket.State != WebSocketState.Open)
|
||||
{
|
||||
Debug.LogError("WebSocket 未连接,无法发送消息。");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var message = new
|
||||
{
|
||||
code = "FISHING_PK",
|
||||
content = $"{{\"action\":\"BETTING\",\"amount\":{count},\"position\":{postion}}}"
|
||||
};
|
||||
|
||||
// 将对象序列化为 JSON 字符串
|
||||
string jsonMessage = JsonConvert.SerializeObject(message);
|
||||
var encodedMessage = Encoding.UTF8.GetBytes(jsonMessage);
|
||||
var buffer = new ArraySegment<byte>(encodedMessage);
|
||||
|
||||
await _webSocket.SendAsync(buffer, WebSocketMessageType.Text, true, CancellationToken.None);
|
||||
Debug.Log($"已发送 JSON 消息:{jsonMessage}");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"发送消息时出错:{e.Message}");
|
||||
}
|
||||
}
|
||||
public async Task SendJsonMessage(string json)
|
||||
{
|
||||
if (_webSocket == null || _webSocket.State != WebSocketState.Open)
|
||||
{
|
||||
Debug.LogError("WebSocket 未连接,无法发送消息。");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var encodedMessage = Encoding.UTF8.GetBytes(json);
|
||||
var buffer = new ArraySegment<byte>(encodedMessage);
|
||||
|
||||
await _webSocket.SendAsync(buffer, WebSocketMessageType.Text, true, CancellationToken.None);
|
||||
Debug.Log($"已发送 JSON 消息:{json}");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"发送消息时出错:{e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private async void OnApplicationQuit()
|
||||
{
|
||||
if (_webSocket != null && _webSocket.State == WebSocketState.Open)
|
||||
{
|
||||
await _webSocket.CloseAsync(WebSocketCloseStatus.NormalClosure, "应用程序退出", CancellationToken.None);
|
||||
_webSocket.Dispose();
|
||||
Debug.Log("WebSocket 连接已关闭。");
|
||||
}
|
||||
}
|
||||
void UpdateCountdownText(float remainingTime)
|
||||
{
|
||||
|
||||
// 将剩余时间转换为小时、分钟和秒
|
||||
int hours = Mathf.FloorToInt(remainingTime / 3600);
|
||||
int minutes = Mathf.FloorToInt((remainingTime % 3600) / 60);
|
||||
int seconds = Mathf.FloorToInt(remainingTime % 60);
|
||||
|
||||
// 使用格式化字符串显示倒计时(00:00:00)
|
||||
TimeText.text = "倒计时:"+string.Format("{0:D2}:{1:D2}:{2:D2}", hours, minutes, seconds);
|
||||
|
||||
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
if (Time.time - lastCallTime >= interval)
|
||||
{
|
||||
// 每秒调用一次的代码
|
||||
if (remainingTime > 0)
|
||||
{
|
||||
remainingTime -= 1;
|
||||
UpdateCountdownText(remainingTime);
|
||||
Debug.Log("进入倒计时");
|
||||
}
|
||||
|
||||
// 更新上次调用时间
|
||||
lastCallTime = Time.time;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class FishPKInforResponse
|
||||
{
|
||||
public string code { get; set; }
|
||||
public string message { get; set; }
|
||||
public FishPKInfor data { get; set; }
|
||||
}
|
||||
public class FishPKInfor
|
||||
{
|
||||
public float balance { get; set; }
|
||||
|
||||
public string intro_text { get; set; }
|
||||
public int countdown { get; set; }
|
||||
public int countdown_type { get; set; }
|
||||
public float amount_left { get; set; }
|
||||
public float amount_right { get; set; }
|
||||
|
||||
}
|
||||
public class FishPKBetonResponse
|
||||
{
|
||||
public string code { get; set; }
|
||||
public string message { get; set; }
|
||||
public FishPKdata data { get; set; }
|
||||
}
|
||||
public class FishPKdata
|
||||
{
|
||||
public float balance { get; set; }
|
||||
}
|
||||
public class FishPKCDResponse
|
||||
{
|
||||
public string code { get; set; }
|
||||
public string message { get; set; }
|
||||
public FishPKCDdata data { get; set; }
|
||||
}
|
||||
public class FishPKCDdata
|
||||
{
|
||||
public int countdown { get; set; }
|
||||
public int countdown_type { get; set; }
|
||||
public float amount_left { get; set; }
|
||||
public float amount_right { get; set; }
|
||||
}
|
||||
public class FishPKSETResponse
|
||||
{
|
||||
public string code { get; set; }
|
||||
public string message { get; set; }
|
||||
public FishPKSETdata data { get; set; }
|
||||
}
|
||||
public class FishPKSETdata
|
||||
{
|
||||
public float balance { get; set; }
|
||||
|
||||
public string status { get; set; }
|
||||
public float amount { get; set; }
|
||||
public float reward { get; set; }
|
||||
public float weight_left { get; set; }
|
||||
public float weight_right { get; set; }
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9af3f04677f530449a0810b75783fbca
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -38,13 +38,12 @@ public class WebFishingPK : MonoBehaviour
|
||||
private UnityEngine.Color normalColor = UnityEngine.Color.white; // 默认颜色
|
||||
private UnityEngine.Color selectedColor = UnityEngine.Color.blue; // 选中时的颜色
|
||||
|
||||
public Button returnbtn;
|
||||
|
||||
/// <summary>
|
||||
/// 钓鱼
|
||||
/// </summary>
|
||||
///
|
||||
public PhotoMovement photoMovement;
|
||||
public PhotoMovement photoMovement1;
|
||||
private async void Start()
|
||||
{
|
||||
TimeText.gameObject.SetActive(false);
|
||||
@ -71,10 +70,6 @@ public class WebFishingPK : MonoBehaviour
|
||||
{
|
||||
await SendJsonMessage(int.Parse(Dropdown.options[Dropdown.value].text), pos);
|
||||
});
|
||||
//returnbtn.onClick.AddListener(async () =>
|
||||
//{
|
||||
// await SendJsonMessage("{ \"code\": \"FISHING_PK\", \"content\": \"{\\\"action\\\":\\\"LEAVE\\\"}\" }");
|
||||
//});
|
||||
|
||||
}
|
||||
private void ChangeButtonColor(Button btn, UnityEngine.Color color)
|
||||
@ -145,24 +140,13 @@ public class WebFishingPK : MonoBehaviour
|
||||
Debug.Log(fishResponse.data.countdown_type);
|
||||
if(fishResponse.data.countdown_type==0)
|
||||
{
|
||||
photoMovement.type = true;
|
||||
photoMovement.Del1();
|
||||
photoMovement.To1();
|
||||
photoMovement1.type = true;
|
||||
photoMovement1.Del1();
|
||||
photoMovement1.To1();
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
photoMovement.Del1();
|
||||
photoMovement.type = false;
|
||||
|
||||
photoMovement.To2();
|
||||
photoMovement1.Del1();
|
||||
photoMovement1.type = false;
|
||||
|
||||
photoMovement1.To2();
|
||||
|
||||
}
|
||||
Debug.Log(fishResponse.data.amount_left);
|
||||
@ -201,23 +185,13 @@ public class WebFishingPK : MonoBehaviour
|
||||
Debug.Log(fishResponse2.data.countdown_type);
|
||||
if (fishResponse2.data.countdown_type == 0)
|
||||
{
|
||||
photoMovement.type = true;
|
||||
photoMovement.Del1();
|
||||
photoMovement.To1();
|
||||
photoMovement1.type = true;
|
||||
photoMovement1.Del1();
|
||||
photoMovement1.To1();
|
||||
}
|
||||
else
|
||||
{
|
||||
photoMovement.Del1();
|
||||
photoMovement.type = false;
|
||||
|
||||
photoMovement.To2();
|
||||
photoMovement1.Del1();
|
||||
photoMovement1.type = false;
|
||||
|
||||
photoMovement1.To2();
|
||||
}
|
||||
Debug.Log(fishResponse2.data.amount_left);
|
||||
Debug.Log(fishResponse2.data.amount_right);
|
||||
@ -352,59 +326,59 @@ public class WebFishingPK : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
public class FishPKInforResponse
|
||||
{
|
||||
public string code { get; set; }
|
||||
public string message { get; set; }
|
||||
public FishPKInfor data { get; set; }
|
||||
}
|
||||
public class FishPKInfor
|
||||
{
|
||||
public float balance { get; set; }
|
||||
//public class FishPKInforResponse
|
||||
//{
|
||||
// public string code { get; set; }
|
||||
// public string message { get; set; }
|
||||
// public FishPKInfor data { get; set; }
|
||||
//}
|
||||
//public class FishPKInfor
|
||||
//{
|
||||
// public float balance { get; set; }
|
||||
|
||||
public string intro_text { get; set; }
|
||||
public int countdown { get; set; }
|
||||
public int countdown_type { get; set; }
|
||||
public float amount_left { get; set; }
|
||||
public float amount_right { get; set; }
|
||||
// public string intro_text { get; set; }
|
||||
// public int countdown { get; set; }
|
||||
// public int countdown_type { get; set; }
|
||||
// public float amount_left { get; set; }
|
||||
// public float amount_right { get; set; }
|
||||
|
||||
}
|
||||
public class FishPKBetonResponse
|
||||
{
|
||||
public string code { get; set; }
|
||||
public string message { get; set; }
|
||||
public FishPKdata data { get; set; }
|
||||
}
|
||||
public class FishPKdata
|
||||
{
|
||||
public float balance { get; set; }
|
||||
}
|
||||
public class FishPKCDResponse
|
||||
{
|
||||
public string code { get; set; }
|
||||
public string message { get; set; }
|
||||
public FishPKCDdata data { get; set; }
|
||||
}
|
||||
public class FishPKCDdata
|
||||
{
|
||||
public int countdown { get; set; }
|
||||
public int countdown_type { get; set; }
|
||||
public float amount_left { get; set; }
|
||||
public float amount_right { get; set; }
|
||||
}
|
||||
public class FishPKSETResponse
|
||||
{
|
||||
public string code { get; set; }
|
||||
public string message { get; set; }
|
||||
public FishPKSETdata data { get; set; }
|
||||
}
|
||||
public class FishPKSETdata
|
||||
{
|
||||
public float balance { get; set; }
|
||||
//}
|
||||
//public class FishPKBetonResponse
|
||||
//{
|
||||
// public string code { get; set; }
|
||||
// public string message { get; set; }
|
||||
// public FishPKdata data { get; set; }
|
||||
//}
|
||||
//public class FishPKdata
|
||||
//{
|
||||
// public float balance { get; set; }
|
||||
//}
|
||||
//public class FishPKCDResponse
|
||||
//{
|
||||
// public string code { get; set; }
|
||||
// public string message { get; set; }
|
||||
// public FishPKCDdata data { get; set; }
|
||||
//}
|
||||
//public class FishPKCDdata
|
||||
//{
|
||||
// public int countdown { get; set; }
|
||||
// public int countdown_type { get; set; }
|
||||
// public float amount_left { get; set; }
|
||||
// public float amount_right { get; set; }
|
||||
//}
|
||||
//public class FishPKSETResponse
|
||||
//{
|
||||
// public string code { get; set; }
|
||||
// public string message { get; set; }
|
||||
// public FishPKSETdata data { get; set; }
|
||||
//}
|
||||
//public class FishPKSETdata
|
||||
//{
|
||||
// public float balance { get; set; }
|
||||
|
||||
public string status { get; set; }
|
||||
public float amount { get; set; }
|
||||
public float reward { get; set; }
|
||||
public float weight_left { get; set; }
|
||||
public float weight_right { get; set; }
|
||||
}
|
||||
// public string status { get; set; }
|
||||
// public float amount { get; set; }
|
||||
// public float reward { get; set; }
|
||||
// public float weight_left { get; set; }
|
||||
// public float weight_right { get; set; }
|
||||
//}
|
||||
|
Loading…
Reference in New Issue
Block a user