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Author SHA1 Message Date
舒荣森
6738e67c14 Merge branch 'main' of http://192.168.2.19:3000/shurongsen/Cute_demon_attacks 2024-10-30 19:43:38 +08:00
舒荣森
a114da04ba add 2024-10-30 19:42:59 +08:00
18 changed files with 2694 additions and 3577 deletions

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@ -3,11 +3,20 @@ using System.Collections.Generic;
using System.Threading.Tasks;
using Unity.VisualScripting;
using UnityEngine;
using static UnityEditor.PlayerSettings;
[System.Serializable]
public struct Register
{
public string Phone;
}
public struct AddGold
{
public int Gold;
}
public class mount : MonoBehaviour
{
public static mount mountitem;
@ -23,14 +32,28 @@ public class mount : MonoBehaviour
}
private async void Start()
{
//AddGold AddGold = new AddGold();
//AddGold.Gold = 100;
//string jsonString1 = JsonUtility.ToJson(AddGold);
//string response_1 = await web.SendRequest(web.URL + "/Player/Login", "POST", jsonString1);
//de
Register register = new Register();
register.Phone = "13667637952";
string jsonString = JsonUtility.ToJson(register);
Debug.Log(jsonString);
string response_1 = await web.SendRequest("http://47.109.133.52/Player/Login", "POST", jsonString);
Debug.Log(response_1);
string response_2 = await web.SendRequest("http://47.109.133.52/MinerElf/GetList", "POST");
Debug.Log(response_2);
//string response_2 = await web.SendRequest("http://47.109.133.52/MinerElf/GetList", "POST");
//Debug.Log(response_2);
}
public GameObject add_pop_up(bool is_force = false)//Ìí¼Óµ¯´°
{
@ -73,13 +96,11 @@ public class mount : MonoBehaviour
string jsonString = JsonUtility.ToJson(register);
string response = await web.SendRequest("http://47.109.133.52/Player/Register", "POST", jsonString);
Debug.Log(response);
}
});
}
}

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@ -108,6 +108,10 @@ public class input_box_pop_up_window : MonoBehaviour
{
prefab = Resources.Load<GameObject>("preform/gui/number_of_layers");
}
else if (boxType.Type == 5)
{
prefab = Resources.Load<GameObject>("preform/gui/item_button_1");
}
GameObject ranking_list_item = Instantiate(prefab, Vector3.zero, Quaternion.identity);
ranking_list_item.transform.parent = contentList.transform;

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@ -7,6 +7,7 @@ using UnityEngine.Networking;
public class web : MonoBehaviour
{
public const string URL = "http://47.109.133.52";
// 存储服务器返回的Cookie
private static Dictionary<string, string> cookieJar = new Dictionary<string, string>();

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@ -0,0 +1,83 @@
using System.Collections;
using System.Collections.Generic;
using System.Net.NetworkInformation;
using UnityEngine;
using UnityEngine.UI;
public struct Login
{
public string phonenumble;
}
public class Logo_in : mount
{
public Slider sceneslider;
public Button logo_inbtn;
// Start is called before the first frame update
void Start()
{
//sceneslider.gameObject.SetActive(false);
//logo_inbtn.onClick.AddListener(ShowLogoin);
login_in_screen();
}
void ShowLogoin()
{
login_in_screen();
}
public void login_in_screen()//登录界面
{
List<BoxType> boxTypes = new List<BoxType>();
boxTypes.Add(new BoxType { Name = "account_number", textName = " 手机号", prompt = "请输入手机号", Type = 1, is_required = true });
boxTypes.Add(new BoxType { Name = "verification_code", textName = " 验证码", prompt = "请输入验证码", Type = 0, is_required = true });
boxTypes.Add(new BoxType { Name = "submit", textName = " 取消确定 ", Type = 5 });
GameObject gameObject = add_pop_up(true);//生成弹窗母体
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "登录");//测试输入框回调处理
//gameObjects[0].GetComponent<input_box_pop_up_window_item>().register_click((BoxType boxType, int type) =>//手机号获取验证码点击
//{
// if (boxType.is_required && string.IsNullOrWhiteSpace(boxType.content))
// {
// Promptmgr.Instance.PromptBubble("请不要" + boxType.textName + "为空");
// return;
// }
// Debug.Log("获取验证码");
//});
gameObjects[2].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
{
if (type == 0)//注册
{
Login login = new Login();
login.phonenumble = boxTypes[0].prompt;
//register.Code = boxTypes[0].content;
string jsonString = JsonUtility.ToJson(login);
string response = await web.SendRequest("http://47.109.133.52/Player/Register", "POST", jsonString);
Debug.Log(response);
}
else if (type == 1)//登录
{
Login login = new Login();
login.phonenumble = boxTypes[0].prompt;
//register.Code = boxTypes[0].content;
string jsonString = JsonUtility.ToJson(login);
string response = await web.SendRequest("http://47.109.133.52/Player/Login", "POST", jsonString);
Debug.Log(response);
}
});
}
// Update is called once per frame
void Update()
{
}
}

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