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2 Commits
59234a2201
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b07e5a782a
Author | SHA1 | Date | |
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b07e5a782a | ||
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813c2fc849 |
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -162239,6 +162379,86 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1715483371}
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m_GameObject: {fileID: 1715483371}
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||||||
m_CullTransparentMesh: 1
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m_CullTransparentMesh: 1
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|
--- !u!1 &1716546487
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|
GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1716546488}
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- component: {fileID: 1716546490}
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- component: {fileID: 1716546489}
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m_Layer: 5
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m_Name: Text (Legacy)
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &1716546488
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1716546487}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1101304900}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 468.5312, y: 60}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1716546489
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|
MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1716546487}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_FontData:
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m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
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m_FontSize: 25
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 2
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m_MaxSize: 40
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: "\u667A\u6167\u7684\u963F\u91CC\u9493\u5230\u4E00\u76F4\u8D85\u7EA7\u5927\u9C7C"
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--- !u!222 &1716546490
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|
CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1716546487}
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m_CullTransparentMesh: 1
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--- !u!1 &1716889737
|
--- !u!1 &1716889737
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -6,31 +6,51 @@ using System.Threading;
|
|||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using System.Net;
|
||||||
|
using System.Reflection;
|
||||||
public class WebJoinroom : MonoBehaviour
|
public class WebJoinroom : MonoBehaviour
|
||||||
{
|
{
|
||||||
private ClientWebSocket _webSocket;
|
private ClientWebSocket _webSocket;
|
||||||
private const string WebSocketUri = "ws://47.95.201.243:9527/api/ws";
|
private const string WebSocketUri = "ws://47.95.201.243:9527/api/ws";
|
||||||
private const string AuthorizationValue = "Bearer VH8XwWuu_iVjEPYQmCq1E2rITTg";
|
private string AuthorizationValue;
|
||||||
public int count = 0;
|
public int count = 0;
|
||||||
|
//界面元素
|
||||||
|
public Text balance;
|
||||||
|
public Text intro_text;
|
||||||
|
public Text surpluscount_text;
|
||||||
|
public Button Tourubtn;
|
||||||
|
private float lastCallTime = 0f;
|
||||||
|
float remainingTime = 0f;
|
||||||
|
public Text TimeText;
|
||||||
|
private float interval = 1f; // 每秒调用一次
|
||||||
|
public Button Fishing;
|
||||||
|
FishJoinroomData fishJoinroomData;
|
||||||
private async void Start()
|
private async void Start()
|
||||||
{
|
{
|
||||||
|
TimeText.gameObject.transform.parent.gameObject.SetActive(false);
|
||||||
|
Debug.Log(PlayerPrefs.GetString("UserToken"));
|
||||||
|
AuthorizationValue = PlayerPrefs.GetString("UserToken");
|
||||||
|
|
||||||
await ConnectWebSocket();
|
await ConnectWebSocket();
|
||||||
|
|
||||||
// 准备 JSON 数据
|
Tourubtn.onClick.AddListener(async () =>
|
||||||
var message = new
|
|
||||||
{
|
{
|
||||||
code = "FISHING",
|
await SendJsonMessage(1);
|
||||||
content = "{\\\"action\\\":\\\"INFO\\\"}"
|
});
|
||||||
};
|
Fishing.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
// 将对象序列化为 JSON 字符串
|
|
||||||
string jsonMessage = JsonUtility.ToJson(message);
|
|
||||||
|
|
||||||
|
fish();
|
||||||
|
|
||||||
|
});
|
||||||
// 调用发送方法
|
// 调用发送方法
|
||||||
await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"INFO\\\"}\" }");
|
await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"INFO\\\"}\" }");
|
||||||
await SendJsonMessage(count);
|
|
||||||
await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"FISHING\\\"}\" }");
|
//await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"FISHING\\\"}\" }");
|
||||||
|
//await SendJsonMessage("{\"code\": \"BALANCE\"}");
|
||||||
}
|
}
|
||||||
|
|
||||||
private async Task ConnectWebSocket()
|
private async Task ConnectWebSocket()
|
||||||
@ -38,7 +58,8 @@ public class WebJoinroom : MonoBehaviour
|
|||||||
_webSocket = new ClientWebSocket();
|
_webSocket = new ClientWebSocket();
|
||||||
|
|
||||||
// 添加 Authorization 头
|
// 添加 Authorization 头
|
||||||
_webSocket.Options.SetRequestHeader("Authorization", AuthorizationValue);
|
_webSocket.Options.SetRequestHeader("Authorization", "Bearer "+ AuthorizationValue);
|
||||||
|
// _webSocket.Options.SetRequestHeader("client-info",);
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@ -76,7 +97,7 @@ public class WebJoinroom : MonoBehaviour
|
|||||||
Debug.Log($"接收到消息:{message}");
|
Debug.Log($"接收到消息:{message}");
|
||||||
|
|
||||||
var baseResponse = JsonConvert.DeserializeObject<BaseResponse>(message);
|
var baseResponse = JsonConvert.DeserializeObject<BaseResponse>(message);
|
||||||
|
Promptmgr.Instance.PromptBubble(baseResponse.message);
|
||||||
if (baseResponse != null)
|
if (baseResponse != null)
|
||||||
{
|
{
|
||||||
switch (baseResponse.code)
|
switch (baseResponse.code)
|
||||||
@ -85,15 +106,20 @@ public class WebJoinroom : MonoBehaviour
|
|||||||
case "FISHING_INFO":
|
case "FISHING_INFO":
|
||||||
// 解析为 FishJoinroomresponse 类型
|
// 解析为 FishJoinroomresponse 类型
|
||||||
FishJoinroomresponse fishResponse = JsonConvert.DeserializeObject<FishJoinroomresponse>(message);
|
FishJoinroomresponse fishResponse = JsonConvert.DeserializeObject<FishJoinroomresponse>(message);
|
||||||
|
fishJoinroomData= fishResponse.data;
|
||||||
if (fishResponse?.data != null)
|
if (fishResponse?.data != null)
|
||||||
{
|
{
|
||||||
|
disbalance(fishResponse.data.balance);
|
||||||
Debug.Log($"余额: {fishResponse.data.balance}");
|
Debug.Log($"余额: {fishResponse.data.balance}");
|
||||||
Debug.Log($"价格: {fishResponse.data.price}");
|
Debug.Log($"价格: {fishResponse.data.price}");
|
||||||
|
dissurplus(fishResponse.data.surplus_count, fishResponse.data.price);
|
||||||
|
count = fishResponse.data.surplus_count;
|
||||||
Debug.Log($"剩余数量: {fishResponse.data.surplus_count}");
|
Debug.Log($"剩余数量: {fishResponse.data.surplus_count}");
|
||||||
|
intro_text.text = fishResponse.data.intro_text;
|
||||||
Debug.Log($"玩法介绍: {fishResponse.data.intro_text}");
|
Debug.Log($"玩法介绍: {fishResponse.data.intro_text}");
|
||||||
foreach (var item in fishResponse.data.items)
|
foreach (var item in fishResponse.data.items)
|
||||||
{
|
{
|
||||||
Debug.Log($"物品ID: {item.id}, 物品名称: {item.name}, 类型: {item.type}");
|
Debug.Log($"物品ID: {item.id}, 物品名称: {item.name}, {item.grade}{item.intro}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -105,8 +131,11 @@ public class WebJoinroom : MonoBehaviour
|
|||||||
// 检查是否成功反序列化
|
// 检查是否成功反序列化
|
||||||
if (fishResponse1 != null && fishResponse1.data != null)
|
if (fishResponse1 != null && fishResponse1.data != null)
|
||||||
{
|
{
|
||||||
|
disbalance(fishResponse1.data.balance);
|
||||||
Debug.Log($"余额: {fishResponse1.data.balance}");
|
Debug.Log($"余额: {fishResponse1.data.balance}");
|
||||||
Debug.Log($"价格: {fishResponse1.data.price}");
|
Debug.Log($"价格: {fishResponse1.data.price}");
|
||||||
|
count = fishResponse1.data.surplus_count;
|
||||||
|
dissurplus(fishResponse1.data.surplus_count, fishResponse1.data.price);
|
||||||
Debug.Log($"剩余数量: {fishResponse1.data.surplus_count}");
|
Debug.Log($"剩余数量: {fishResponse1.data.surplus_count}");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -122,17 +151,30 @@ public class WebJoinroom : MonoBehaviour
|
|||||||
// 检查是否成功反序列化
|
// 检查是否成功反序列化
|
||||||
if (fishResponse2 != null && fishResponse2.data != null)
|
if (fishResponse2 != null && fishResponse2.data != null)
|
||||||
{
|
{
|
||||||
|
disbalance(fishResponse2.data.balance);
|
||||||
Debug.Log($"余额: {fishResponse2.data.balance}");
|
Debug.Log($"余额: {fishResponse2.data.balance}");
|
||||||
Debug.Log($"价格: {fishResponse2.data.price}");
|
Debug.Log($"价格: {fishResponse2.data.price}");
|
||||||
|
dissurplus(fishResponse2.data.surplus_count, fishResponse2.data.price);
|
||||||
|
count = fishResponse2.data.surplus_count;
|
||||||
Debug.Log($"剩余数量: {fishResponse2.data.surplus_count}");
|
Debug.Log($"剩余数量: {fishResponse2.data.surplus_count}");
|
||||||
Debug.Log($"余额: {fishResponse2.data.prize.id}");
|
Debug.Log($"余额: {fishResponse2.data.prize.id}");
|
||||||
Debug.Log($"余额: {fishResponse2.data.prize.name}");
|
Debug.Log($"余额: {fishResponse2.data.prize.name}");
|
||||||
Debug.Log($"余额: {fishResponse2.data.prize.type}");
|
Debug.Log($"余额: {fishResponse2.data.prize.type}");
|
||||||
|
foreach(var item in fishJoinroomData.items)
|
||||||
|
{
|
||||||
|
if(fishResponse2.data.prize.id==item.id)
|
||||||
|
{
|
||||||
|
Promptmgr.Instance.PromptBubble(item.intro);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Debug.LogWarning("收到的消息无法解析为 Fishresponse 对象。");
|
Debug.LogWarning("收到的消息无法解析为 Fishresponse 对象。");
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
|
case "BALANCE":
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -147,6 +189,25 @@ public class WebJoinroom : MonoBehaviour
|
|||||||
Debug.LogError($"接收消息时出错:{e.Message}");
|
Debug.LogError($"接收消息时出错:{e.Message}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public async void fish()
|
||||||
|
{
|
||||||
|
TimeText.gameObject.transform.parent.gameObject.SetActive(true); remainingTime = 5f;
|
||||||
|
// 生成一个随机时间,假设在 1 到 5 秒之间
|
||||||
|
float randomDelay = UnityEngine.Random.Range(1f, 5f);
|
||||||
|
|
||||||
|
|
||||||
|
// 延迟随机时间
|
||||||
|
await Task.Delay(TimeSpan.FromSeconds(randomDelay));
|
||||||
|
|
||||||
|
// 延迟结束后发送消息
|
||||||
|
await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"FISHING\\\"}\" }");
|
||||||
|
TimeText.gameObject.transform.parent.gameObject.SetActive(false); remainingTime = 0f;
|
||||||
|
Debug.Log("消息已发送");
|
||||||
|
if(count>=1)
|
||||||
|
{
|
||||||
|
fish();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public async Task SendJsonMessage(int count)
|
public async Task SendJsonMessage(int count)
|
||||||
{
|
{
|
||||||
@ -208,6 +269,51 @@ public class WebJoinroom : MonoBehaviour
|
|||||||
Debug.Log("WebSocket 连接已关闭。");
|
Debug.Log("WebSocket 连接已关闭。");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void disbalance(float detail)
|
||||||
|
{
|
||||||
|
balance.text=detail.ToString();
|
||||||
|
}
|
||||||
|
public void dissurplus(float detail,int p)
|
||||||
|
{
|
||||||
|
surpluscount_text.text = (p*(int)detail).ToString()+"金币";
|
||||||
|
}
|
||||||
|
void UpdateCountdownText(float remainingTime)
|
||||||
|
{
|
||||||
|
|
||||||
|
// 将剩余时间转换为小时、分钟和秒
|
||||||
|
int hours = Mathf.FloorToInt(remainingTime / 3600);
|
||||||
|
int minutes = Mathf.FloorToInt((remainingTime % 3600) / 60);
|
||||||
|
int seconds = Mathf.FloorToInt(remainingTime % 60);
|
||||||
|
|
||||||
|
// 使用格式化字符串显示倒计时(00:00:00)
|
||||||
|
TimeText.text = string.Format("{0:D2}:{1:D2}:{2:D2}", hours, minutes, seconds);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (Time.time - lastCallTime >= interval)
|
||||||
|
{
|
||||||
|
// 每秒调用一次的代码
|
||||||
|
if (remainingTime > 0)
|
||||||
|
{
|
||||||
|
remainingTime -= 1;
|
||||||
|
UpdateCountdownText(remainingTime);
|
||||||
|
Debug.Log("进入倒计时");
|
||||||
|
}
|
||||||
|
if (remainingTime <= 0)
|
||||||
|
{
|
||||||
|
TimeText.gameObject.transform.parent.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
// 更新上次调用时间
|
||||||
|
lastCallTime = Time.time;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
public class BaseResponse
|
public class BaseResponse
|
||||||
{
|
{
|
||||||
@ -235,7 +341,8 @@ public class FishJoinroom
|
|||||||
{
|
{
|
||||||
public int id { get; set; }
|
public int id { get; set; }
|
||||||
public string name { get; set; }
|
public string name { get; set; }
|
||||||
public int type { get; set; }
|
public int grade { get; set; }
|
||||||
|
public string intro { get; set; }
|
||||||
}
|
}
|
||||||
public class Fishingresponse
|
public class Fishingresponse
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user