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13 changed files with 1247 additions and 491 deletions

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File diff suppressed because it is too large Load Diff

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@ -3,11 +3,17 @@ using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.SceneManagement;
using System.Threading.Tasks;
public class jinTols : MonoBehaviour
{
public GameObject gotoscene;
public GameObject nowScene;
private async void OnEnable()
{
await Task.Delay(500);
}
public void OnMouseDown()
{
//SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices);

View File

@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
@ -12,6 +13,7 @@ public class Asset_Details : MonoBehaviour
public Text GiveMoneyText;
public Text HaveMoneyText;
public Text time;
public GameObject itemBoxPrefab;
public GameObject itemBoxPrefabParent;
@ -68,7 +70,7 @@ public class Asset_Details : MonoBehaviour
}
// 获取收入列表
IcomeList infoIcomeList = await Scene_main_jiekou.instance.GetIncomeList(1, 10, type);
IcomeList infoIcomeList = await Scene_main_jiekou.instance.GetIncomeList(1, 99, type);
// Step 1: 排序 statistics 按日期
List<statistics> sortedStatistics = infoIcomeList.Data.statistics
@ -142,6 +144,12 @@ public class Asset_Details : MonoBehaviour
GetMoneyText.text = "¥"+get;
GiveMoneyText.text = "¥" + give;
HaveMoneyText.text = "¥" + have;
DateTime currentTime = DateTime.Now;
// 格式化为 "yyyy.MM" 格式
string formattedTime = currentTime.ToString("yyyy.MM");
time.text = formattedTime;
}

View File

@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ManurePanel : MonoBehaviour
{
@ -13,7 +14,9 @@ public class ManurePanel : MonoBehaviour
{
if (info.Data.Rewards[i].Show ==1)
{
DropArrays[i].transform.Find("Text").GetComponent<Text>().text = info.Data.Rewards[i].reward+"g";
DropArrays[i].gameObject.SetActive(true);
}
}

View File

@ -10,7 +10,7 @@ public class Tree_team : MonoBehaviour
public Text PushNum;//间推
public Image DirectPushFill;
public Image PushFill;
public GameObject start;
public GameObject Invitewaterobj;
public Text waternumner;
public Image head;
@ -19,6 +19,10 @@ public class Tree_team : MonoBehaviour
public Text Inviteuserid;
public Text Invitewaternumner;
public Image Invitehead;
public GameObject InviteHeadmusk;
public GameObject InviteHeadbk;
public Text ActiveUsers;
public Text TeamName;
@ -30,6 +34,8 @@ public class Tree_team : MonoBehaviour
public InputField searchInput;
public Button SearchBtn;
public List<GameObject> userstart;
public List<GameObject> Invitestart;
[HideInInspector]
public List<GameObject> itemlist=new List<GameObject>();
@ -45,22 +51,52 @@ public class Tree_team : MonoBehaviour
Invitehead.sprite = await Scene_main_jiekou.instance.ImageLoaderSprite(info.Data.inviter.avatar_url);
Invitewaternumner.text =info.Data.inviter.water.ToString();
Invitewaterobj.gameObject.SetActive(true);
start.gameObject.SetActive(true);
if (info.Data.inviter.Level == 0)
{
Invitestart[0].gameObject.SetActive(true);
}
if (info.Data.inviter.Level == 1)
{
Invitestart[0].gameObject.SetActive(true);
Invitestart[1].gameObject.SetActive(true);
}
if (info.Data.inviter.Level >= 2)
{
Invitestart[0].gameObject.SetActive(true);
Invitestart[1].gameObject.SetActive(true);
Invitestart[2].gameObject.SetActive(true);
}
}
else
{
Inviteusername.text = "";
Inviteuserid.text ="";
Invitewaterobj.gameObject.SetActive(false);
start.gameObject.SetActive(false);
InviteHeadmusk.gameObject.SetActive(false);
InviteHeadbk.gameObject.SetActive(false);
}
TeamName.text = info.Data.Info.Nickname;
TeamId.text = info.Data.Info.Uid;
TeamCount.text = "团队人数:" + info.Data.Info.team_count;
DirectPushNum.text = info.Data.Info.directly_active_count + "/" + info.Data.Info.directly_count;
DirectPushFill.fillAmount = (float)info.Data.Info.directly_active_count / info.Data.Info.directly_count;
PushNum.text = info.Data.Info.team_active_count + "/" + info.Data.Info.team_count;
PushFill.fillAmount = (float)info.Data.Info.team_active_count/info.Data.Info.team_count;
if (info.Data.Info.Level == 0)
{
userstart[0].gameObject.SetActive(true);
}
if (info.Data.Info.Level == 1)
{
userstart[0].gameObject.SetActive(true);
userstart[1].gameObject.SetActive(true);
}
if (info.Data.Info.Level >= 2)
{
userstart[0].gameObject.SetActive(true);
userstart[1].gameObject.SetActive(true);
userstart[2].gameObject.SetActive(true);
}
DirectPushNum.text = info.Data.Items[0].now_val + "/" + info.Data.Items[0].req_val;
DirectPushFill.fillAmount = info.Data.Items[0].Percentage;
PushNum.text = info.Data.Items[1].now_val + "/" + info.Data.Items[1].req_val;
PushFill.fillAmount = info.Data.Items[1].Percentage;
head.sprite= await Scene_main_jiekou.instance.ImageLoaderSprite(info.Data.Info.avatar_url);
Init();
}
@ -89,6 +125,22 @@ public class Tree_team : MonoBehaviour
obj.GetComponent<Tree_team_item>().RegisterTime.text = "注册时间:" + response.Data.List[i].create_time;
obj.GetComponent<Tree_team_item>().waterNumber.text = response.Data.List[i].water.ToString();
obj.GetComponent<Tree_team_item>().headsprite.sprite = await Scene_main_jiekou.instance.ImageLoaderSprite(response.Data.List[i].avatar_url);
if (response.Data.List[i].Level == 0)
{
obj.GetComponent<Tree_team_item>().itemstart[0].gameObject.SetActive(true);
}
if (response.Data.List[i].Level == 1)
{
obj.GetComponent<Tree_team_item>().itemstart[0].gameObject.SetActive(true);
obj.GetComponent<Tree_team_item>().itemstart[1].gameObject.SetActive(true);
}
if (response.Data.List[i].Level == 2)
{
obj.GetComponent<Tree_team_item>().itemstart[0].gameObject.SetActive(true);
obj.GetComponent<Tree_team_item>().itemstart[1].gameObject.SetActive(true);
obj.GetComponent<Tree_team_item>().itemstart[2].gameObject.SetActive(true);
}
}
}
else
@ -115,9 +167,27 @@ public class Tree_team : MonoBehaviour
obj.GetComponent<Tree_team_item>().RegisterTime.text = "注册时间:"+ response.Data.List[i].create_time;
obj.GetComponent<Tree_team_item>().waterNumber.text = response.Data.List[i].water.ToString();
obj.GetComponent<Tree_team_item>().headsprite.sprite = await Scene_main_jiekou.instance.ImageLoaderSprite(response.Data.List[i].avatar_url);
if (response.Data.List[i].Level == 0)
{
obj.GetComponent<Tree_team_item>().itemstart[0].gameObject.SetActive(true);
}
if (response.Data.List[i].Level == 1)
{
obj.GetComponent<Tree_team_item>().itemstart[0].gameObject.SetActive(true);
obj.GetComponent<Tree_team_item>().itemstart[1].gameObject.SetActive(true);
}
if (response.Data.List[i].Level == 2)
{
obj.GetComponent<Tree_team_item>().itemstart[0].gameObject.SetActive(true);
obj.GetComponent<Tree_team_item>().itemstart[1].gameObject.SetActive(true);
obj.GetComponent<Tree_team_item>().itemstart[2].gameObject.SetActive(true);
}
}
}
void CleatClick()
{
foreach (GameObject ob in itemlist)

View File

@ -13,6 +13,7 @@ public class Tree_team_item : MonoBehaviour
public Text RegisterTime;
public Text waterNumber;
public Image headsprite;
public List<GameObject> itemstart;
void Start()
{

View File

@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class prizeitem : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class treeachievePanel : MonoBehaviour
{
public GameObject sxcardobj;
public Transform sxcardConnact;
public List<GameObject>prizeobj = new List<GameObject>();
void Start()
{
}
void Update()
{
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -50,7 +50,7 @@ public class TreeInfoData
public class TreeInfoReward
{
public int Index { get; set; }
public string RewardValue { get; set; }
public string reward { get; set; }
public int Show { get; set; }
}