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344536cdbe
Author | SHA1 | Date | |
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344536cdbe | |||
c189aed157 |
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File diff suppressed because it is too large
Load Diff
@ -3,11 +3,17 @@ using System.Collections.Generic;
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using UnityEngine;
|
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using DG.Tweening;
|
||||
using UnityEngine.SceneManagement;
|
||||
using System.Threading.Tasks;
|
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public class jinTols : MonoBehaviour
|
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{
|
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public GameObject gotoscene;
|
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public GameObject nowScene;
|
||||
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||||
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private async void OnEnable()
|
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{
|
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await Task.Delay(500);
|
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}
|
||||
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||||
public void OnMouseDown()
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{
|
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//SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices);
|
||||
|
@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
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using System.Linq;
|
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@ -12,6 +13,7 @@ public class Asset_Details : MonoBehaviour
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public Text GiveMoneyText;
|
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public Text HaveMoneyText;
|
||||
|
||||
public Text time;
|
||||
|
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public GameObject itemBoxPrefab;
|
||||
public GameObject itemBoxPrefabParent;
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@ -68,7 +70,7 @@ public class Asset_Details : MonoBehaviour
|
||||
}
|
||||
|
||||
// 获取收入列表
|
||||
IcomeList infoIcomeList = await Scene_main_jiekou.instance.GetIncomeList(1, 10, type);
|
||||
IcomeList infoIcomeList = await Scene_main_jiekou.instance.GetIncomeList(1, 99, type);
|
||||
|
||||
// Step 1: 排序 statistics 按日期
|
||||
List<statistics> sortedStatistics = infoIcomeList.Data.statistics
|
||||
@ -142,6 +144,12 @@ public class Asset_Details : MonoBehaviour
|
||||
GetMoneyText.text = "¥"+get;
|
||||
GiveMoneyText.text = "¥" + give;
|
||||
HaveMoneyText.text = "¥" + have;
|
||||
DateTime currentTime = DateTime.Now;
|
||||
|
||||
// 格式化为 "yyyy.MM" 格式
|
||||
string formattedTime = currentTime.ToString("yyyy.MM");
|
||||
time.text = formattedTime;
|
||||
|
||||
}
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||||
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||||
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@ -1,6 +1,7 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ManurePanel : MonoBehaviour
|
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{
|
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@ -13,7 +14,9 @@ public class ManurePanel : MonoBehaviour
|
||||
{
|
||||
if (info.Data.Rewards[i].Show ==1)
|
||||
{
|
||||
DropArrays[i].transform.Find("Text").GetComponent<Text>().text = info.Data.Rewards[i].reward+"g";
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DropArrays[i].gameObject.SetActive(true);
|
||||
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}
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}
|
||||
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|
@ -10,7 +10,7 @@ public class Tree_team : MonoBehaviour
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public Text PushNum;//间推
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public Image DirectPushFill;
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public Image PushFill;
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public GameObject start;
|
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public GameObject Invitewaterobj;
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public Text waternumner;
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public Image head;
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@ -19,6 +19,10 @@ public class Tree_team : MonoBehaviour
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public Text Inviteuserid;
|
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public Text Invitewaternumner;
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public Image Invitehead;
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public GameObject InviteHeadmusk;
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public GameObject InviteHeadbk;
|
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public Text ActiveUsers;
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public Text TeamName;
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@ -30,6 +34,8 @@ public class Tree_team : MonoBehaviour
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public InputField searchInput;
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||||
public Button SearchBtn;
|
||||
|
||||
public List<GameObject> userstart;
|
||||
public List<GameObject> Invitestart;
|
||||
|
||||
[HideInInspector]
|
||||
public List<GameObject> itemlist=new List<GameObject>();
|
||||
@ -45,22 +51,52 @@ public class Tree_team : MonoBehaviour
|
||||
Invitehead.sprite = await Scene_main_jiekou.instance.ImageLoaderSprite(info.Data.inviter.avatar_url);
|
||||
Invitewaternumner.text =info.Data.inviter.water.ToString();
|
||||
Invitewaterobj.gameObject.SetActive(true);
|
||||
start.gameObject.SetActive(true);
|
||||
if (info.Data.inviter.Level == 0)
|
||||
{
|
||||
Invitestart[0].gameObject.SetActive(true);
|
||||
}
|
||||
if (info.Data.inviter.Level == 1)
|
||||
{
|
||||
Invitestart[0].gameObject.SetActive(true);
|
||||
Invitestart[1].gameObject.SetActive(true);
|
||||
}
|
||||
if (info.Data.inviter.Level >= 2)
|
||||
{
|
||||
Invitestart[0].gameObject.SetActive(true);
|
||||
Invitestart[1].gameObject.SetActive(true);
|
||||
Invitestart[2].gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Inviteusername.text = "";
|
||||
Inviteuserid.text ="";
|
||||
Invitewaterobj.gameObject.SetActive(false);
|
||||
start.gameObject.SetActive(false);
|
||||
InviteHeadmusk.gameObject.SetActive(false);
|
||||
InviteHeadbk.gameObject.SetActive(false);
|
||||
}
|
||||
TeamName.text = info.Data.Info.Nickname;
|
||||
TeamId.text = info.Data.Info.Uid;
|
||||
TeamCount.text = "团队人数:" + info.Data.Info.team_count;
|
||||
DirectPushNum.text = info.Data.Info.directly_active_count + "/" + info.Data.Info.directly_count;
|
||||
DirectPushFill.fillAmount = (float)info.Data.Info.directly_active_count / info.Data.Info.directly_count;
|
||||
PushNum.text = info.Data.Info.team_active_count + "/" + info.Data.Info.team_count;
|
||||
PushFill.fillAmount = (float)info.Data.Info.team_active_count/info.Data.Info.team_count;
|
||||
if (info.Data.Info.Level == 0)
|
||||
{
|
||||
userstart[0].gameObject.SetActive(true);
|
||||
}
|
||||
if (info.Data.Info.Level == 1)
|
||||
{
|
||||
userstart[0].gameObject.SetActive(true);
|
||||
userstart[1].gameObject.SetActive(true);
|
||||
}
|
||||
if (info.Data.Info.Level >= 2)
|
||||
{
|
||||
userstart[0].gameObject.SetActive(true);
|
||||
userstart[1].gameObject.SetActive(true);
|
||||
userstart[2].gameObject.SetActive(true);
|
||||
}
|
||||
DirectPushNum.text = info.Data.Items[0].now_val + "/" + info.Data.Items[0].req_val;
|
||||
DirectPushFill.fillAmount = info.Data.Items[0].Percentage;
|
||||
PushNum.text = info.Data.Items[1].now_val + "/" + info.Data.Items[1].req_val;
|
||||
PushFill.fillAmount = info.Data.Items[1].Percentage;
|
||||
head.sprite= await Scene_main_jiekou.instance.ImageLoaderSprite(info.Data.Info.avatar_url);
|
||||
Init();
|
||||
}
|
||||
@ -89,6 +125,22 @@ public class Tree_team : MonoBehaviour
|
||||
obj.GetComponent<Tree_team_item>().RegisterTime.text = "注册时间:" + response.Data.List[i].create_time;
|
||||
obj.GetComponent<Tree_team_item>().waterNumber.text = response.Data.List[i].water.ToString();
|
||||
obj.GetComponent<Tree_team_item>().headsprite.sprite = await Scene_main_jiekou.instance.ImageLoaderSprite(response.Data.List[i].avatar_url);
|
||||
|
||||
if (response.Data.List[i].Level == 0)
|
||||
{
|
||||
obj.GetComponent<Tree_team_item>().itemstart[0].gameObject.SetActive(true);
|
||||
}
|
||||
if (response.Data.List[i].Level == 1)
|
||||
{
|
||||
obj.GetComponent<Tree_team_item>().itemstart[0].gameObject.SetActive(true);
|
||||
obj.GetComponent<Tree_team_item>().itemstart[1].gameObject.SetActive(true);
|
||||
}
|
||||
if (response.Data.List[i].Level == 2)
|
||||
{
|
||||
obj.GetComponent<Tree_team_item>().itemstart[0].gameObject.SetActive(true);
|
||||
obj.GetComponent<Tree_team_item>().itemstart[1].gameObject.SetActive(true);
|
||||
obj.GetComponent<Tree_team_item>().itemstart[2].gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -115,9 +167,27 @@ public class Tree_team : MonoBehaviour
|
||||
obj.GetComponent<Tree_team_item>().RegisterTime.text = "注册时间:"+ response.Data.List[i].create_time;
|
||||
obj.GetComponent<Tree_team_item>().waterNumber.text = response.Data.List[i].water.ToString();
|
||||
obj.GetComponent<Tree_team_item>().headsprite.sprite = await Scene_main_jiekou.instance.ImageLoaderSprite(response.Data.List[i].avatar_url);
|
||||
|
||||
if (response.Data.List[i].Level == 0)
|
||||
{
|
||||
obj.GetComponent<Tree_team_item>().itemstart[0].gameObject.SetActive(true);
|
||||
}
|
||||
if (response.Data.List[i].Level == 1)
|
||||
{
|
||||
obj.GetComponent<Tree_team_item>().itemstart[0].gameObject.SetActive(true);
|
||||
obj.GetComponent<Tree_team_item>().itemstart[1].gameObject.SetActive(true);
|
||||
}
|
||||
if (response.Data.List[i].Level == 2)
|
||||
{
|
||||
obj.GetComponent<Tree_team_item>().itemstart[0].gameObject.SetActive(true);
|
||||
obj.GetComponent<Tree_team_item>().itemstart[1].gameObject.SetActive(true);
|
||||
obj.GetComponent<Tree_team_item>().itemstart[2].gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void CleatClick()
|
||||
{
|
||||
foreach (GameObject ob in itemlist)
|
||||
|
@ -13,6 +13,7 @@ public class Tree_team_item : MonoBehaviour
|
||||
public Text RegisterTime;
|
||||
public Text waterNumber;
|
||||
public Image headsprite;
|
||||
public List<GameObject> itemstart;
|
||||
void Start()
|
||||
{
|
||||
|
||||
|
18
meng_yao/Assets/script/scene_Main/ui/prizeitem.cs
Normal file
18
meng_yao/Assets/script/scene_Main/ui/prizeitem.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class prizeitem : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
meng_yao/Assets/script/scene_Main/ui/prizeitem.cs.meta
Normal file
11
meng_yao/Assets/script/scene_Main/ui/prizeitem.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5ea6810e3aa12e947ad9fe3f99cd0fba
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
22
meng_yao/Assets/script/scene_Main/ui/treeachievePanel.cs
Normal file
22
meng_yao/Assets/script/scene_Main/ui/treeachievePanel.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class treeachievePanel : MonoBehaviour
|
||||
{
|
||||
public GameObject sxcardobj;
|
||||
public Transform sxcardConnact;
|
||||
|
||||
public List<GameObject>prizeobj = new List<GameObject>();
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e3ec4f0605c7ca9489d931578ce868d4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -50,7 +50,7 @@ public class TreeInfoData
|
||||
public class TreeInfoReward
|
||||
{
|
||||
public int Index { get; set; }
|
||||
public string RewardValue { get; set; }
|
||||
public string reward { get; set; }
|
||||
public int Show { get; set; }
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user