Compare commits
2 Commits
a34287a9bd
...
4027cd70c0
Author | SHA1 | Date | |
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4027cd70c0 | |||
b0b089ec67 |
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@ -3258,7 +3258,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &1935801486
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RectTransform:
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m_ObjectHideFlags: 0
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@ -3366,7 +3366,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 480.32166, y: -0}
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m_SizeDelta: {x: 54, y: 3196.6}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &1953595786
|
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MonoBehaviour:
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|
8
meng_yao/Assets/script/Manager.meta
Normal file
8
meng_yao/Assets/script/Manager.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 394b80edc1cf2e646b4aef583067b08d
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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79
meng_yao/Assets/script/Manager/JumpScene.cs
Normal file
79
meng_yao/Assets/script/Manager/JumpScene.cs
Normal file
@ -0,0 +1,79 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class JumpScene : MonoBehaviour
|
||||
{
|
||||
public Dictionary<string, string> SceneLoad = new Dictionary<string, string>();
|
||||
public static JumpScene instance;
|
||||
|
||||
public string Choose_the_main_character;
|
||||
public string clan_slices;
|
||||
public string cultivation_gem_island_slices;
|
||||
public string cultivation_gold_coin_Island;
|
||||
public string cultivation_Jinsha_mine_slices;
|
||||
public string develop_Scene;
|
||||
public string develop_the_main_interface_slices;
|
||||
public string eco_tree_achievement;
|
||||
public string ecological_tree_network_wide_data_slices;
|
||||
public string envirmentTreeReward_Scene;
|
||||
public string fight_slices;
|
||||
public string first_charge_slices;
|
||||
public string forging_slices;
|
||||
public string general_slices;
|
||||
public string heroBg;
|
||||
public string heroes_Pavilion_slices;
|
||||
public string list_scene;
|
||||
public string loading;
|
||||
public string lock_demon_tower;
|
||||
public string main_scene;
|
||||
public string mining_goldCoin_Scene;
|
||||
public string Obtain_power_ups;
|
||||
public string personalinformation_slices;
|
||||
public string shop_scene;
|
||||
public string signin;
|
||||
public string upLevel_Scene;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
instance = this;
|
||||
Init();
|
||||
}
|
||||
void Init()
|
||||
{
|
||||
SceneLoad.Add(Choose_the_main_character, "Choose_the_main_character");
|
||||
SceneLoad.Add(clan_slices, "clan_slices");
|
||||
SceneLoad.Add(cultivation_gem_island_slices, "cultivation_gem_island_slices");
|
||||
SceneLoad.Add(cultivation_gold_coin_Island, "cultivation_gold_coin_Island");
|
||||
SceneLoad.Add(cultivation_Jinsha_mine_slices, "cultivation_Jinsha_mine_slices");
|
||||
SceneLoad.Add(develop_Scene, "develop_Scene");
|
||||
SceneLoad.Add(develop_the_main_interface_slices, "develop_the_main_interface_slices");
|
||||
SceneLoad.Add(eco_tree_achievement, "eco_tree_achievement");
|
||||
SceneLoad.Add(ecological_tree_network_wide_data_slices, "ecological_tree_network_wide_data_slices");
|
||||
SceneLoad.Add(envirmentTreeReward_Scene, "envirmentTreeReward_Scene");
|
||||
SceneLoad.Add(fight_slices, "fight_slices");
|
||||
SceneLoad.Add(first_charge_slices, "first_charge_slices");
|
||||
SceneLoad.Add(forging_slices, "forging_slices");
|
||||
SceneLoad.Add(general_slices, "general_slices");
|
||||
SceneLoad.Add(heroBg, "heroBg");
|
||||
SceneLoad.Add(heroes_Pavilion_slices, "heroes_Pavilion_slices");
|
||||
SceneLoad.Add(list_scene, "list_scene");
|
||||
SceneLoad.Add(loading, "loading");
|
||||
SceneLoad.Add(lock_demon_tower, "lock_demon_tower");
|
||||
SceneLoad.Add(main_scene, "main_scene");
|
||||
SceneLoad.Add(mining_goldCoin_Scene, "mining_goldCoin_Scene");
|
||||
SceneLoad.Add(Obtain_power_ups, "Obtain power-ups");
|
||||
SceneLoad.Add(personalinformation_slices, "personalinformation_slices");
|
||||
SceneLoad.Add(shop_scene, "shop_scene");
|
||||
SceneLoad.Add(signin, "signin");
|
||||
SceneLoad.Add(upLevel_Scene, "upLevel_Scene");
|
||||
}
|
||||
|
||||
public void LoadScene(string load)
|
||||
{
|
||||
SceneManager.LoadScene(load);
|
||||
}
|
||||
|
||||
|
||||
}
|
11
meng_yao/Assets/script/Manager/JumpScene.cs.meta
Normal file
11
meng_yao/Assets/script/Manager/JumpScene.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: b92055eda46e6ba4898abbc1c6222d9e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user