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2 Commits
add2ccb7dd
...
cd25c538ac
Author | SHA1 | Date | |
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cd25c538ac | |||
59b8e3d0a8 |
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@ -24,8 +24,12 @@ public class Promotion_Rank : MonoBehaviour
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public GameObject Promotionitem;
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public GameObject Promotionitem;
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public Transform Content;
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public Transform Content;
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public Text countdown;
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List<GameObject> Items = new List<GameObject>();
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// Start is called before the first frame update
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// Start is called before the first frame update
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float remainingTime=0f;
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void OnEnable()
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void OnEnable()
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{
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Init();
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Init();
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@ -35,23 +39,68 @@ public class Promotion_Rank : MonoBehaviour
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async void Init()
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async void Init()
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{
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{
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PromotionRankResponse response = await Scene_main_jiekou.instance.PromotionRanks();
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PromotionRankResponse response = await Scene_main_jiekou.instance.PromotionRanks();
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Firstlevel.text = response.data.ranks[0].rank.ToString();
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FirstName.text = response.data.ranks[0].nickname;
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FirstName.text = response.data.ranks[0].nickname;
|
||||||
Firstcount.text = response.data.ranks[0].quantity + "/" + response.data.ranks[0].require;
|
Firstcount.text = response.data.ranks[0].quantity + "/" + response.data.ranks[0].require;
|
||||||
FitstPrize.text = response.data.ranks[0].reward.ToString();
|
FitstPrize.text = response.data.ranks[0].reward.ToString();
|
||||||
|
|
||||||
|
|
||||||
|
Secondlevel.text = response.data.ranks[1].rank.ToString();
|
||||||
SecondName.text = response.data.ranks[1].nickname;
|
SecondName.text = response.data.ranks[1].nickname;
|
||||||
Secondcount.text = response.data.ranks[1].quantity + "/" + response.data.ranks[1].require;
|
Secondcount.text = response.data.ranks[1].quantity + "/" + response.data.ranks[1].require;
|
||||||
SecondPrize.text = response.data.ranks[1].reward.ToString();
|
SecondPrize.text = response.data.ranks[1].reward.ToString();
|
||||||
|
|
||||||
|
Thirdlevel.text = response.data.ranks[2].rank.ToString();
|
||||||
ThirdName.text = response.data.ranks[2].nickname;
|
ThirdName.text = response.data.ranks[2].nickname;
|
||||||
Thirdcount.text = response.data.ranks[2].quantity + "/" + response.data.ranks[2].require;
|
Thirdcount.text = response.data.ranks[2].quantity + "/" + response.data.ranks[2].require;
|
||||||
ThirdPrize.text = response.data.ranks[2].reward.ToString();
|
ThirdPrize.text = response.data.ranks[2].reward.ToString();
|
||||||
|
|
||||||
|
remainingTime = response.data.countdown;
|
||||||
|
|
||||||
|
for (int i = 3; i < response.data.ranks.Count; i++)
|
||||||
|
{
|
||||||
|
GameObject obj = Instantiate(Promotionitem,Content);
|
||||||
|
Items.Add(obj);
|
||||||
|
obj.GetComponent<Promotion_Rankitem>().Rankingtext.text = response.data.ranks[i].rank.ToString();
|
||||||
|
obj.GetComponent<Promotion_Rankitem>().username.text = response.data.ranks[i].nickname;
|
||||||
|
obj.GetComponent<Promotion_Rankitem>().prize.text = response.data.ranks[i].reward+"元现金奖励";
|
||||||
|
obj.GetComponent<Promotion_Rankitem>().count.text = response.data.ranks[i].quantity + "/" + response.data.ranks[i].require;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateCountdownText(float remainingTime)
|
||||||
|
{
|
||||||
|
// 将剩余时间转换为小时、分钟和秒
|
||||||
|
int hours = Mathf.FloorToInt(remainingTime / 3600);
|
||||||
|
int minutes = Mathf.FloorToInt((remainingTime % 3600) / 60);
|
||||||
|
int seconds = Mathf.FloorToInt(remainingTime % 60);
|
||||||
|
|
||||||
|
// 使用格式化字符串显示倒计时(00:00:00)
|
||||||
|
countdown.text = string.Format("{0:D2}:{1:D2}:{2:D2}", hours, minutes, seconds);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (remainingTime > 0)
|
||||||
|
{
|
||||||
|
// 每帧减少剩余时间
|
||||||
|
remainingTime -= Time.deltaTime;
|
||||||
|
|
||||||
|
// 更新倒计时显示
|
||||||
|
UpdateCountdownText(remainingTime);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
private void OnDisable()
|
||||||
{
|
{
|
||||||
|
foreach (GameObject item in Items)
|
||||||
|
{
|
||||||
|
Destroy(item);
|
||||||
|
}
|
||||||
|
Items.Clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
23
meng_yao/Assets/script/scene_Main/ui/Promotion_Rankitem.cs
Normal file
23
meng_yao/Assets/script/scene_Main/ui/Promotion_Rankitem.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class Promotion_Rankitem : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Text Rankingtext;
|
||||||
|
public Image userImage;
|
||||||
|
public Text username;
|
||||||
|
public Text prize;
|
||||||
|
public Text count;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a8534ac41d2237341ad7afa395ddb9c1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user