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No commits in common. "b002910437d60389c89c73089a1c500c62f56721" and "100b8665640c0b8376c4ec325bada243e069edc7" have entirely different histories.
b002910437
...
100b866564
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using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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{
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void Start()
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// 计算宽高比并应用到Shader
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void Update()
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{
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{
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if (radius < 1f)
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{
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radius += Time.deltaTime * transitionSpeed;
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}
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}
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else
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if (radius > 0f)
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{
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}
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}
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Shader "UI/CircleDissolveEffect"
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{
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Properties
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{
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_MainTex("Main Texture", 2D) = "white" {}
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_Center("Dissolve Center", Vector) = (0.5, 0.5, 0, 0)
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_Radius("Dissolve Radius", Range(0, 1)) = 0.5
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_EdgeWidth("Edge Width", Range(0, 0.1)) = 0.05
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_EdgeColor("Edge Color", Color) = (1,1,1,1)
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_AspectRatio("Aspect Ratio", Float) = 1.0
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}
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SubShader
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{
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Tags {"Queue" = "Transparent" "RenderType" = "Transparent"}
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LOD 100
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|
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Blend SrcAlpha OneMinusSrcAlpha
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Cull Off
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ZWrite Off
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Pass
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{
|
|
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CGPROGRAM
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#pragma vertex vert
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|
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#pragma fragment frag
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#include "UnityCG.cginc"
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|
||||||
|
|
||||||
struct appdata_t
|
|
||||||
{
|
|
||||||
float4 vertex : POSITION;
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|
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float2 uv : TEXCOORD0;
|
|
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};
|
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|
|
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struct v2f
|
|
||||||
{
|
|
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
|
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};
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|
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sampler2D _MainTex;
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float2 _Center;
|
|
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float _Radius;
|
|
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float _EdgeWidth;
|
|
||||||
fixed4 _EdgeColor;
|
|
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float _AspectRatio;
|
|
||||||
|
|
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v2f vert(appdata_t v)
|
|
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{
|
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = v.uv;
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return o;
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}
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fixed4 frag(v2f i) : SV_Target
|
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{
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float2 uv = i.uv;
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fixed4 mainColor = tex2D(_MainTex, uv);
|
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|
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// 调整 UV 坐标的比例,使得圆形遮罩在非方形图片上保持为圆形
|
|
||||||
float2 adjustedUV = uv;
|
|
||||||
adjustedUV.x = (uv.x - _Center.x) * _AspectRatio + _Center.x;
|
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|
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// 计算当前像素到遮罩中心的距离
|
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float dist = distance(adjustedUV, _Center);
|
|
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|
|
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// 根据距离和半径计算溶解值
|
|
||||||
float dissolveThreshold = smoothstep(_Radius - _EdgeWidth, _Radius, dist);
|
|
||||||
|
|
||||||
// 混合边缘颜色
|
|
||||||
fixed4 edgeColor = _EdgeColor * (1.0 - dissolveThreshold);
|
|
||||||
|
|
||||||
// 应用溶解效果
|
|
||||||
return lerp(edgeColor, mainColor, dissolveThreshold) * mainColor.a;
|
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}
|
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||||||
ENDCG
|
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}
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}
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FallBack "Diffuse"
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}
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buildTarget: Standalone
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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overridden: 0
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pSDShowRemoveMatteOption: 0
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userData:
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linearTexture: 0
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fadeOut: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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bumpmap:
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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cookieLightType: 0
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platformSettings:
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buildTarget: DefaultTexturePlatform
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overridden: 0
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buildTarget: Standalone
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secondaryTextures: []
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nameFileIdTable: {}
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,128 +0,0 @@
|
|||||||
Shader "Custom/yuan"
|
|
||||||
{
|
|
||||||
Properties
|
|
||||||
{
|
|
||||||
_R("Radius_R", Range(0,1)) = 0.5
|
|
||||||
_Blur("virtual_Range", Range(0,100)) = 100
|
|
||||||
|
|
||||||
[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
|
|
||||||
_Color("Tint", Color) = (1,1,1,1)
|
|
||||||
|
|
||||||
_StencilComp("Stencil Comparison", Float) = 8
|
|
||||||
_Stencil("Stencil ID", Float) = 0
|
|
||||||
_StencilOp("Stencil Operation", Float) = 0
|
|
||||||
_StencilWriteMask("Stencil Write Mask", Float) = 255
|
|
||||||
_StencilReadMask("Stencil Read Mask", Float) = 255
|
|
||||||
|
|
||||||
_ColorMask("Color Mask", Float) = 15
|
|
||||||
|
|
||||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip("Use Alpha Clip", Float) = 0
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader
|
|
||||||
{
|
|
||||||
Tags
|
|
||||||
{
|
|
||||||
"Queue" = "Transparent"
|
|
||||||
"IgnoreProjector" = "True"
|
|
||||||
"RenderType" = "Transparent"
|
|
||||||
"PreviewType" = "Plane"
|
|
||||||
"CanUseSpriteAtlas" = "True"
|
|
||||||
}
|
|
||||||
|
|
||||||
Stencil
|
|
||||||
{
|
|
||||||
Ref[_Stencil]
|
|
||||||
Comp[_StencilComp]
|
|
||||||
Pass[_StencilOp]
|
|
||||||
ReadMask[_StencilReadMask]
|
|
||||||
WriteMask[_StencilWriteMask]
|
|
||||||
}
|
|
||||||
|
|
||||||
Cull Off
|
|
||||||
Lighting Off
|
|
||||||
ZWrite Off
|
|
||||||
ZTest[unity_GUIZTestMode]
|
|
||||||
Blend SrcAlpha OneMinusSrcAlpha
|
|
||||||
ColorMask[_ColorMask]
|
|
||||||
|
|
||||||
Pass
|
|
||||||
{
|
|
||||||
Name "Default"
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma vertex vert
|
|
||||||
#pragma fragment frag
|
|
||||||
#pragma target 2.0
|
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
#include "UnityUI.cginc"
|
|
||||||
|
|
||||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
|
||||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
|
||||||
|
|
||||||
struct appdata_t
|
|
||||||
{
|
|
||||||
float4 vertex : POSITION;
|
|
||||||
float4 color : COLOR;
|
|
||||||
float2 texcoord : TEXCOORD0;
|
|
||||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
||||||
};
|
|
||||||
|
|
||||||
struct v2f
|
|
||||||
{
|
|
||||||
float4 vertex : SV_POSITION;
|
|
||||||
fixed4 color : COLOR;
|
|
||||||
float2 texcoord : TEXCOORD0;
|
|
||||||
float4 worldPosition : TEXCOORD1;
|
|
||||||
UNITY_VERTEX_OUTPUT_STEREO
|
|
||||||
};
|
|
||||||
|
|
||||||
fixed4 _Color;
|
|
||||||
fixed4 _TextureSampleAdd;
|
|
||||||
float4 _ClipRect;
|
|
||||||
float _R;
|
|
||||||
float _X;
|
|
||||||
float _Y;
|
|
||||||
float _Blur;
|
|
||||||
|
|
||||||
v2f vert(appdata_t v)
|
|
||||||
{
|
|
||||||
v2f OUT;
|
|
||||||
UNITY_SETUP_INSTANCE_ID(v);
|
|
||||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
|
||||||
OUT.worldPosition = v.vertex;
|
|
||||||
OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
|
|
||||||
|
|
||||||
OUT.texcoord = v.texcoord;
|
|
||||||
|
|
||||||
OUT.color = v.color * _Color;
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
||||||
sampler2D _MainTex;
|
|
||||||
|
|
||||||
fixed4 frag(v2f IN) : SV_Target
|
|
||||||
{
|
|
||||||
half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
|
|
||||||
|
|
||||||
#ifdef UNITY_UI_CLIP_RECT
|
|
||||||
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef UNITY_UI_ALPHACLIP
|
|
||||||
clip(color.a - 0.001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//圆形
|
|
||||||
float x = IN.texcoord.x - 0.5f;
|
|
||||||
float y = IN.texcoord.y - 0.5f;
|
|
||||||
float lerp = (1 - _Blur * (_R * _R - (x * x + y * y))) * color.a;//如果不加这句代码,图片边缘会有明显的锯齿
|
|
||||||
color.a = (color.a - lerp) * step(x * x + y * y, _R * _R);//如果 _R*_R<(x*x + y * y),返回 0;否则,返回 1。
|
|
||||||
|
|
||||||
return color;
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
FallBack "Diffuse"
|
|
||||||
}
|
|
@ -1,10 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 21301842d56eec2459b2f0f0291f3b29
|
|
||||||
ShaderImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
defaultTextures: []
|
|
||||||
nonModifiableTextures: []
|
|
||||||
preprocessorOverride: 0
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -6,7 +6,7 @@ TextureImporter:
|
|||||||
serializedVersion: 12
|
serializedVersion: 12
|
||||||
mipmaps:
|
mipmaps:
|
||||||
mipMapMode: 0
|
mipMapMode: 0
|
||||||
enableMipMap: 0
|
enableMipMap: 1
|
||||||
sRGBTexture: 1
|
sRGBTexture: 1
|
||||||
linearTexture: 0
|
linearTexture: 0
|
||||||
fadeOut: 0
|
fadeOut: 0
|
||||||
@ -36,13 +36,13 @@ TextureImporter:
|
|||||||
filterMode: 1
|
filterMode: 1
|
||||||
aniso: 1
|
aniso: 1
|
||||||
mipBias: 0
|
mipBias: 0
|
||||||
wrapU: 1
|
wrapU: 0
|
||||||
wrapV: 1
|
wrapV: 0
|
||||||
wrapW: 0
|
wrapW: 0
|
||||||
nPOTScale: 0
|
nPOTScale: 1
|
||||||
lightmap: 0
|
lightmap: 0
|
||||||
compressionQuality: 50
|
compressionQuality: 50
|
||||||
spriteMode: 1
|
spriteMode: 0
|
||||||
spriteExtrude: 1
|
spriteExtrude: 1
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
@ -51,9 +51,9 @@ TextureImporter:
|
|||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
alphaIsTransparency: 1
|
alphaIsTransparency: 0
|
||||||
spriteTessellationDetail: -1
|
spriteTessellationDetail: -1
|
||||||
textureType: 8
|
textureType: 0
|
||||||
textureShape: 1
|
textureShape: 1
|
||||||
singleChannelComponent: 0
|
singleChannelComponent: 0
|
||||||
flipbookRows: 1
|
flipbookRows: 1
|
||||||
@ -95,7 +95,7 @@ TextureImporter:
|
|||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
spriteID: 5e97eb03825dee720800000000000000
|
spriteID:
|
||||||
internalID: 0
|
internalID: 0
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
|
@ -1,37 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using System;
|
|
||||||
using DG.Tweening;
|
|
||||||
public class JinBidaoBtn : MonoBehaviour
|
|
||||||
{
|
|
||||||
public static Action OnSceneMouseBTN;
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
OnSceneMouseBTN += JUmpScem;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private void OnMouseDown()
|
|
||||||
{
|
|
||||||
//SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices);
|
|
||||||
transform.DOScale(new Vector3(0.5f, 0.5f, 0.5f), 0.3f).SetEase(Ease.OutBack);
|
|
||||||
StartCoroutine("Magnify");
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
IEnumerator Magnify()
|
|
||||||
{
|
|
||||||
yield return null;
|
|
||||||
transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack);
|
|
||||||
|
|
||||||
yield return new WaitForSeconds(0.3f);
|
|
||||||
OnSceneMouseBTN();
|
|
||||||
}
|
|
||||||
|
|
||||||
void JUmpScem()
|
|
||||||
{
|
|
||||||
// SceneGuodu.instance.SlideInAndLoadScene(JumpScene.cultivation_Jinsha_mine_slices);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 4828810cd0a388e438708b3693fe42b5
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -3,7 +3,6 @@ using System.Collections.Generic;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
using System;
|
using System;
|
||||||
using DG.Tweening;
|
|
||||||
public class JinshaBtn : MonoBehaviour
|
public class JinshaBtn : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static Action OnSceneMouseBTN;
|
public static Action OnSceneMouseBTN;
|
||||||
@ -17,21 +16,12 @@ public class JinshaBtn : MonoBehaviour
|
|||||||
private void OnMouseDown()
|
private void OnMouseDown()
|
||||||
{
|
{
|
||||||
//SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices);
|
//SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices);
|
||||||
transform.DOScale(new Vector3(0.5f,0.5f,0.5f),0.3f).SetEase(Ease.OutBack);
|
|
||||||
StartCoroutine("Magnify");
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
IEnumerator Magnify()
|
|
||||||
{
|
|
||||||
transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack);
|
|
||||||
OnSceneMouseBTN();
|
OnSceneMouseBTN();
|
||||||
return null;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void JUmpScem()
|
void JUmpScem()
|
||||||
{
|
{
|
||||||
Debug.Log("====");
|
SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices);
|
||||||
SceneGuodu.instance.SlideInAndLoadScene(JumpScene.cultivation_Jinsha_mine_slices);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,64 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
public class JinshaReturnBtn : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
public Button shopbtn;
|
|
||||||
public Button Developbtn;
|
|
||||||
public Button Troughbtn;
|
|
||||||
public Button Herobtn;
|
|
||||||
public Button Treebtn;
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
shopbtn.onClick.AddListener(shopClick);
|
|
||||||
Developbtn.onClick.AddListener(DevelopClick);
|
|
||||||
Troughbtn.onClick.AddListener(TroughClick);
|
|
||||||
Herobtn.onClick.AddListener(HeroClick);
|
|
||||||
Treebtn.onClick.AddListener(TreeClick);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void TreeClick()
|
|
||||||
{
|
|
||||||
SceneGuodu.instance.SlideInAndLoadScene(JumpScene.main_scene);
|
|
||||||
JumpScene.jumpbool = 4;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void HeroClick()
|
|
||||||
{
|
|
||||||
SceneGuodu.instance.SlideInAndLoadScene(JumpScene.main_scene);
|
|
||||||
JumpScene.jumpbool = 3;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void TroughClick()
|
|
||||||
{
|
|
||||||
SceneGuodu.instance.SlideInAndLoadScene(JumpScene.main_scene);
|
|
||||||
JumpScene.jumpbool = 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void DevelopClick()
|
|
||||||
{
|
|
||||||
SceneGuodu.instance.SlideInAndLoadScene(JumpScene.main_scene);
|
|
||||||
JumpScene.jumpbool = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void shopClick()
|
|
||||||
{
|
|
||||||
SceneGuodu.instance.SlideInAndLoadScene(JumpScene.main_scene);
|
|
||||||
JumpScene.jumpbool = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: cc27ce8ff819ba146b7c117243cdc542
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -2,47 +2,14 @@ using System.Collections;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using DG.Tweening;
|
using UnityEngine.SceneManagement;
|
||||||
public class SceneBtn : MonoBehaviour
|
public class SceneBtn : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
public Button shopbtn;
|
public Button shopbtn;
|
||||||
public Button Developbtn;
|
public Button Developbtn;
|
||||||
public Button Troughbtn;
|
public Button Troughbtn;
|
||||||
public Button Herobtn;
|
public Button Herobtn;
|
||||||
public Button Treebtn;
|
public Button Treebtn;
|
||||||
|
|
||||||
|
|
||||||
public Sprite showtextbg;
|
|
||||||
public Sprite showtextup;
|
|
||||||
|
|
||||||
public Sprite removetextbg;
|
|
||||||
public Sprite removetextup;
|
|
||||||
|
|
||||||
private RectTransform Developpanel;
|
|
||||||
private RectTransform shoppanel;
|
|
||||||
private RectTransform Troughpanel;
|
|
||||||
private RectTransform heropanel;
|
|
||||||
private RectTransform treepanel;
|
|
||||||
|
|
||||||
|
|
||||||
private Image shopimagebg;
|
|
||||||
private Image shopimagerup;
|
|
||||||
|
|
||||||
private Image Developimagebg;
|
|
||||||
private Image Developimagerup;
|
|
||||||
|
|
||||||
private Image Troughimagebg;
|
|
||||||
private Image Troughmagerup;
|
|
||||||
|
|
||||||
private Image Heroimagebg;
|
|
||||||
private Image Heroimagerup;
|
|
||||||
|
|
||||||
private Image Treeimagebg;
|
|
||||||
private Image Treeimagerup;
|
|
||||||
|
|
||||||
Vector3 Deflate = new Vector3(0.5f, 0.5f, 0.5f);
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
shopbtn.onClick.AddListener(shopClick);
|
shopbtn.onClick.AddListener(shopClick);
|
||||||
@ -50,62 +17,26 @@ public class SceneBtn : MonoBehaviour
|
|||||||
Troughbtn.onClick.AddListener(TroughClick);
|
Troughbtn.onClick.AddListener(TroughClick);
|
||||||
Herobtn.onClick.AddListener(HeroClick);
|
Herobtn.onClick.AddListener(HeroClick);
|
||||||
Treebtn.onClick.AddListener(TreeClick);
|
Treebtn.onClick.AddListener(TreeClick);
|
||||||
|
|
||||||
Developpanel = Developbtn.GetComponent<RectTransform>();
|
|
||||||
shoppanel = shopbtn.GetComponent<RectTransform>();
|
|
||||||
Troughpanel = Troughbtn.GetComponent<RectTransform>();
|
|
||||||
heropanel = Herobtn.GetComponent<RectTransform>();
|
|
||||||
treepanel = Treebtn.GetComponent<RectTransform>();
|
|
||||||
|
|
||||||
|
|
||||||
shopimagebg = shopbtn.transform.Find("Bg").GetComponent<Image>();
|
|
||||||
shopimagerup= shopbtn.transform.Find("TxtBorder").GetComponent<Image>();
|
|
||||||
Developimagebg = Developbtn.transform.Find("Bg").GetComponent<Image>();
|
|
||||||
Developimagerup = Developbtn.transform.Find("TxtBorder").GetComponent<Image>();
|
|
||||||
Troughimagebg = Troughbtn.transform.Find("Bg").GetComponent<Image>();
|
|
||||||
Troughmagerup = Troughbtn.transform.Find("TxtBorder").GetComponent<Image>();
|
|
||||||
Heroimagebg =Herobtn.transform.Find("Bg").GetComponent<Image>();
|
|
||||||
Heroimagerup = Herobtn.transform.Find("TxtBorder").GetComponent<Image>();
|
|
||||||
Treeimagebg = Treebtn.transform.Find("Bg").GetComponent<Image>();
|
|
||||||
Treeimagerup = Treebtn.transform.Find("TxtBorder").GetComponent<Image>();
|
|
||||||
|
|
||||||
BeginLoad(JumpScene.jumpbool);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
void shopClick()
|
void shopClick()
|
||||||
{
|
{
|
||||||
RemoveImage();
|
|
||||||
Showimage(shopimagebg, shopimagerup);
|
|
||||||
shoppanel.DOScale(Deflate, 0.3f).SetEase(Ease.OutBack);
|
|
||||||
StartCoroutine(Magnify(shoppanel));
|
|
||||||
UIScreenMgr.instance.ShowScreen(0);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void DevelopClick()
|
void DevelopClick()
|
||||||
{
|
{
|
||||||
RemoveImage();
|
SceneManager.LoadScene(JumpScene.develop_the_main_interface_slices);
|
||||||
Showimage(Developimagebg, Developimagerup);
|
Debug.Log("sdasd");
|
||||||
Developpanel.DOScale(Deflate,0.3f).SetEase(Ease.OutBack);
|
|
||||||
StartCoroutine(Magnify(Developpanel));
|
|
||||||
UIScreenMgr.instance.ShowScreen(1);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void TroughClick()
|
void TroughClick()
|
||||||
{
|
{
|
||||||
RemoveImage();
|
|
||||||
Showimage(Troughimagebg, Troughmagerup);
|
|
||||||
Troughpanel.DOScale(Deflate, 0.3f).SetEase(Ease.OutBack);
|
|
||||||
StartCoroutine(Magnify(Troughpanel));
|
|
||||||
UIScreenMgr.instance.ShowScreen(2);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void HeroClick()
|
void HeroClick()
|
||||||
{
|
{
|
||||||
RemoveImage();
|
|
||||||
Showimage(Heroimagebg, Heroimagerup);
|
|
||||||
heropanel.DOScale(Deflate, 0.3f).SetEase(Ease.OutBack);
|
|
||||||
StartCoroutine(Magnify(heropanel));
|
|
||||||
UIScreenMgr.instance.ShowScreen(3);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void TreeClick()
|
void TreeClick()
|
||||||
@ -114,57 +45,4 @@ public class SceneBtn : MonoBehaviour
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Showimage(Image im,Image im2)
|
|
||||||
{
|
|
||||||
im.sprite = showtextbg;
|
|
||||||
im2.sprite = showtextup;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RemoveImage()
|
|
||||||
{
|
|
||||||
shopimagebg.sprite = removetextbg;
|
|
||||||
shopimagerup.sprite = removetextup;
|
|
||||||
|
|
||||||
Developimagebg.sprite = removetextbg;
|
|
||||||
Developimagerup.sprite = removetextup;
|
|
||||||
|
|
||||||
Troughimagebg.sprite = removetextbg;
|
|
||||||
Troughmagerup.sprite = removetextup;
|
|
||||||
|
|
||||||
Heroimagebg.sprite = removetextbg;
|
|
||||||
Heroimagerup.sprite = removetextup;
|
|
||||||
|
|
||||||
Treeimagebg.sprite = removetextbg;
|
|
||||||
Treeimagerup.sprite = removetextup;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
IEnumerator Magnify(RectTransform allpanel)
|
|
||||||
{
|
|
||||||
yield return null;
|
|
||||||
allpanel.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void BeginLoad(int i)
|
|
||||||
{
|
|
||||||
RemoveImage();
|
|
||||||
switch (i)
|
|
||||||
{
|
|
||||||
case 0:
|
|
||||||
Showimage(shopimagebg, shopimagerup);
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
Showimage(Developimagebg, Developimagerup);
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
Showimage(Troughimagebg, Troughmagerup);
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
Showimage(Heroimagebg, Heroimagerup);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1,28 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
using DG.Tweening;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
public class SceneGuodu : MonoBehaviour
|
|
||||||
{
|
|
||||||
public static SceneGuodu instance;
|
|
||||||
public RectTransform panel; // ÕÚÕÖµÄRectTransform
|
|
||||||
public float transitionTime = 1f; // ¹ý¶Éʱ¼ä
|
|
||||||
public GameObject mask;//ÕÚÕÖ
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
instance = this;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public async void SlideInAndLoadScene(string sceneName)
|
|
||||||
{
|
|
||||||
Debug.Log(sceneName);
|
|
||||||
mask.GetComponent<CircleDissolveEffect>().isTransitioning = false;
|
|
||||||
await Task.Delay(1000);
|
|
||||||
SceneManager.LoadScene(sceneName);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: f0fb555d74edda845870f073d23867ba
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,56 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using UnityEngine.EventSystems;
|
|
||||||
using DG.Tweening;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
public class SilderUI : MonoBehaviour, IDragHandler, IEndDragHandler
|
|
||||||
{
|
|
||||||
public SceneBtn sceneBtn;
|
|
||||||
private float swipeThreshold = 10f; // 滑动切换的阈值
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnDrag(PointerEventData eventData)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnEndDrag(PointerEventData eventData)
|
|
||||||
{
|
|
||||||
float dragDistance = eventData.pressPosition.x - eventData.position.x;
|
|
||||||
Debug.Log(dragDistance);
|
|
||||||
bool toNext = dragDistance > 0; // 判断是向左还是向右滑动
|
|
||||||
if (toNext)
|
|
||||||
{
|
|
||||||
JumpScene.jumpbool += 1;
|
|
||||||
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
JumpScene.jumpbool -= 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (JumpScene.jumpbool < 0)
|
|
||||||
{
|
|
||||||
JumpScene.jumpbool = 4;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (JumpScene.jumpbool >4)
|
|
||||||
{
|
|
||||||
JumpScene.jumpbool = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Mathf.Abs(dragDistance) >= swipeThreshold)
|
|
||||||
{
|
|
||||||
sceneBtn.BeginLoad(JumpScene.jumpbool);
|
|
||||||
UIScreenMgr.instance.ShowScreen(JumpScene.jumpbool);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 6836d06beec715345a0191566064555d
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,37 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using System;
|
|
||||||
using DG.Tweening;
|
|
||||||
public class ZuanshiBtn : MonoBehaviour
|
|
||||||
{
|
|
||||||
public static Action OnSceneMouseBTN;
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
OnSceneMouseBTN += JUmpScem;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private void OnMouseDown()
|
|
||||||
{
|
|
||||||
//SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices);
|
|
||||||
transform.DOScale(new Vector3(0.5f, 0.5f, 0.5f), 0.3f).SetEase(Ease.OutBack);
|
|
||||||
StartCoroutine("Magnify");
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
IEnumerator Magnify()
|
|
||||||
{
|
|
||||||
yield return null;
|
|
||||||
transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack);
|
|
||||||
|
|
||||||
yield return new WaitForSeconds(0.3f);
|
|
||||||
OnSceneMouseBTN();
|
|
||||||
}
|
|
||||||
|
|
||||||
void JUmpScem()
|
|
||||||
{
|
|
||||||
// SceneGuodu.instance.SlideInAndLoadScene(JumpScene.cultivation_Jinsha_mine_slices);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 8f20a8b8005e5ce46b9a3b97c4792820
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -5,7 +5,7 @@ using UnityEngine.SceneManagement;
|
|||||||
|
|
||||||
public class JumpScene
|
public class JumpScene
|
||||||
{
|
{
|
||||||
public static int jumpbool = 2;
|
|
||||||
public static string Choose_the_main_character= "Choose_the_main_character";
|
public static string Choose_the_main_character= "Choose_the_main_character";
|
||||||
public static string clan_slices ="clan_slices";
|
public static string clan_slices ="clan_slices";
|
||||||
public static string cultivation_gem_island_slices= "cultivation_gem_island_slices";
|
public static string cultivation_gem_island_slices= "cultivation_gem_island_slices";
|
||||||
|
@ -7,8 +7,10 @@ public class Promptmgr : MonoBehaviour
|
|||||||
public static Promptmgr Instance;
|
public static Promptmgr Instance;
|
||||||
private GameObject PromptPrefab;
|
private GameObject PromptPrefab;
|
||||||
private GameObject PromptWhiltePrefab;
|
private GameObject PromptWhiltePrefab;
|
||||||
private float movedistance = 800f;//Òƶ¯µÄ¾àÀë
|
private float movedistance = 400f;//移动的距离
|
||||||
private float moveDuration = 1f;//Òƶ¯ËùÐèµÄʱ¼ä
|
private float moveDuration = 1f;//Òƶ¯ËùÐèµÄʱ¼ä
|
||||||
|
public GameObject canvs;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -16,23 +18,54 @@ public class Promptmgr : MonoBehaviour
|
|||||||
DontDestroyOnLoad(this);
|
DontDestroyOnLoad(this);
|
||||||
PromptPrefab = (GameObject)Resources.Load("Prefabs/Prompt");
|
PromptPrefab = (GameObject)Resources.Load("Prefabs/Prompt");
|
||||||
PromptWhiltePrefab = (GameObject)Resources.Load("Prefabs/PromptWhite");
|
PromptWhiltePrefab = (GameObject)Resources.Load("Prefabs/PromptWhite");
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* public void PromptBubble(string message)
|
||||||
|
{
|
||||||
|
GameObject proobj = Instantiate(PromptPrefab);
|
||||||
|
proobj.transform.SetParent(GameObject.Find("Canvas").transform);
|
||||||
|
proobj.transform.position = new Vector3(540, 1300, 0);
|
||||||
|
StartCoroutine(MoveUpandDestory(proobj));
|
||||||
|
Text protext = proobj.transform.Find("Prompttext").GetComponent<Text>(); ;
|
||||||
|
protext.text = message;
|
||||||
|
}*/
|
||||||
|
|
||||||
|
|
||||||
public void PromptBubble(string message)
|
public void PromptBubble(string message)
|
||||||
{
|
{
|
||||||
GameObject proobj = Instantiate(PromptPrefab);
|
PromptBubble(message, Color.white, Color.black);
|
||||||
proobj.transform.SetParent(GameObject.Find("Canvas").transform);
|
|
||||||
proobj.transform.position =new Vector3(Screen.width/2,Screen.height/2+33,0);
|
|
||||||
StartCoroutine(MoveUpandDestory(proobj));
|
|
||||||
Text protext = proobj.transform.Find("Prompttext").GetComponent<Text>();
|
|
||||||
protext.text = message;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 显示弹窗
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="message">显示的内容</param>
|
||||||
|
/// <param name="textColor">文字颜色,默认白色</param>
|
||||||
|
/// <param name="backgroundColor">背景颜色,默认黑色</param>
|
||||||
|
public void PromptBubble(string message, Color textColor, Color backgroundColor)
|
||||||
|
{
|
||||||
|
GameObject proobj = Instantiate(PromptPrefab);
|
||||||
|
proobj.transform.SetParent(canvs.transform);
|
||||||
|
proobj.transform.position = new Vector3(540, 1300, 0);
|
||||||
|
StartCoroutine(MoveUpandDestory(proobj));
|
||||||
|
|
||||||
|
Text protext = proobj.transform.Find("Prompttext").GetComponent<Text>();
|
||||||
|
protext.text = message;
|
||||||
|
protext.color = textColor; // 设置文本颜色
|
||||||
|
|
||||||
|
// 设置背景颜色
|
||||||
|
Image backgroundImage = proobj.GetComponent<Image>();
|
||||||
|
if (backgroundImage != null)
|
||||||
|
{
|
||||||
|
backgroundImage.color = backgroundColor; // 设置背景颜色
|
||||||
|
}
|
||||||
|
}
|
||||||
public void PromptWhilteBubble(string message)
|
public void PromptWhilteBubble(string message)
|
||||||
{
|
{
|
||||||
GameObject proobj = Instantiate(PromptWhiltePrefab);
|
GameObject proobj = Instantiate(PromptWhiltePrefab);
|
||||||
proobj.transform.SetParent(GameObject.Find("Canvas").transform);
|
proobj.transform.SetParent(canvs.transform);
|
||||||
proobj.transform.position = new Vector3(Screen.width / 2, Screen.height / 2 + 33, 0);
|
proobj.transform.position = new Vector3(540, 1300, 0);
|
||||||
StartCoroutine(MoveUpandDestory(proobj));
|
StartCoroutine(MoveUpandDestory(proobj));
|
||||||
Text protext = proobj.transform.Find("Prompttext").GetComponent<Text>(); ;
|
Text protext = proobj.transform.Find("Prompttext").GetComponent<Text>(); ;
|
||||||
protext.text = message;
|
protext.text = message;
|
||||||
|
@ -1,40 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using DG.Tweening;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
public class UIScreenMgr : MonoBehaviour
|
|
||||||
{
|
|
||||||
public static UIScreenMgr instance;
|
|
||||||
public GameObject[] screens;
|
|
||||||
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
ShowScreen(JumpScene.jumpbool);
|
|
||||||
instance = this;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ShowScreen(int index)
|
|
||||||
{
|
|
||||||
// 隐藏所有界面
|
|
||||||
foreach (GameObject screen in screens)
|
|
||||||
{
|
|
||||||
screen.SetActive(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 显示指定的界面
|
|
||||||
if (index >= 0 && index < screens.Length)
|
|
||||||
{
|
|
||||||
screens[index].SetActive(true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: f167c7e32f20bb04fa8eeef1f1d62c51
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,28 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
public class textRoading : MonoBehaviour
|
|
||||||
{
|
|
||||||
public bool Is;
|
|
||||||
public Button BTN;
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
BTN.onClick.AddListener(OnBTN);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void OnBTN()
|
|
||||||
{
|
|
||||||
if (Is)
|
|
||||||
{
|
|
||||||
Debug.Log(Is);
|
|
||||||
SceneManager.LoadScene(JumpScene.main_scene);
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Debug.Log(Is);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: b1cfd1e4cd5fcf24a8441f2b9782a553
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|