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19c24d4307
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19c24d4307 | |||
0053038474 |
439
meng_yao/Assets/Resources/Prefabs/GameplayPlane.prefab
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439
meng_yao/Assets/Resources/Prefabs/GameplayPlane.prefab
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@ -1,5 +1,6 @@
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|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class treeachievePanel : MonoBehaviour
|
public class treeachievePanel : MonoBehaviour
|
||||||
@ -7,16 +8,73 @@ public class treeachievePanel : MonoBehaviour
|
|||||||
public GameObject sxcardobj;
|
public GameObject sxcardobj;
|
||||||
public Transform sxcardConnact;
|
public Transform sxcardConnact;
|
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|
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public List<GameObject>prizeobj = new List<GameObject>();
|
public List<GameObject>prizeobj;
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public List<Sprite> sxcard;
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|
public List<Sprite> sxcardbg;
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|
public List<Sprite> sxcardup;
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|
|
||||||
void Start()
|
List<GameObject> itemlist = new List<GameObject>();
|
||||||
|
private async void OnEnable()
|
||||||
|
{
|
||||||
|
treeachievementResponse response = await Scene_main_jiekou.instance.Treeachievements();
|
||||||
|
|
||||||
|
for (int i = 0; i < response.data.item_list.Count; i++)
|
||||||
|
{
|
||||||
|
GameObject obj = Instantiate(sxcardobj,sxcardConnact);
|
||||||
|
itemlist.Add(obj);
|
||||||
|
obj.GetComponent<sxcarditem>().CardSprite.sprite = sxcard[response.data.item_list[i].type - 1];
|
||||||
|
obj.GetComponent<sxcarditem>().name.text = response.data.item_list[i].serial_no;
|
||||||
|
}
|
||||||
|
for (int j = 0; j < response.data.top_list.Count; j++)
|
||||||
|
{
|
||||||
|
if (response.data.top_list[j].expired_time == 0)
|
||||||
|
{
|
||||||
|
GameObject obj = Instantiate(sxcardobj, sxcardConnact);
|
||||||
|
obj.GetComponent<sxcarditem>().name.text = response.data.top_list[j].name;
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void Update()
|
}
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SwitchCardbg(int type,GameObject obj)
|
||||||
|
{
|
||||||
|
switch(type)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
obj.GetComponent<sxcarditem>().CardSprite.sprite = sxcard[12];
|
||||||
|
obj.GetComponent<sxcarditem>().sxcarbg.sprite = sxcardbg[2];
|
||||||
|
obj.GetComponent<sxcarditem>().sxcardupblue.sprite = sxcardbg[2];
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
obj.GetComponent<sxcarditem>().CardSprite.sprite = sxcard[13];
|
||||||
|
obj.GetComponent<sxcarditem>().sxcarbg.sprite = sxcardbg[4];
|
||||||
|
obj.GetComponent<sxcarditem>().sxcardupblue.sprite = sxcardbg[4];
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
obj.GetComponent<sxcarditem>().CardSprite.sprite = sxcard[14];
|
||||||
|
obj.GetComponent<sxcarditem>().sxcarbg.sprite = sxcardbg[1];
|
||||||
|
obj.GetComponent<sxcarditem>().sxcardupblue.sprite = sxcardbg[1];
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
foreach (GameObject obj in itemlist)
|
||||||
|
{
|
||||||
|
Destroy(obj);
|
||||||
|
}
|
||||||
|
itemlist.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -51,8 +51,13 @@ public class ItemListItem
|
|||||||
}
|
}
|
||||||
|
|
||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
public class treeachievementResponse:myResponse
|
public class treeachievementData
|
||||||
{
|
{
|
||||||
public List<TopListItem> top_list; // 注意这里是数组
|
public List<TopListItem> top_list; // 注意这里是数组
|
||||||
public List<ItemListItem> item_list; // 也是数组
|
public List<ItemListItem> item_list; // 也是数组
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class treeachievementResponse : myResponse
|
||||||
|
{
|
||||||
|
public treeachievementData data;
|
||||||
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user