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c4d23e1398
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fa2513f25c
Author | SHA1 | Date | |
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fa2513f25c | |||
970d1abbbf |
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@ -49,7 +49,7 @@ public class WaterPanel : MonoBehaviour
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int minutes = currentTime.Minute;
|
int minutes = currentTime.Minute;
|
||||||
int seconds = currentTime.Second;
|
int seconds = currentTime.Second;
|
||||||
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if (hours >= 20)
|
if (hours >= 20 && hours<=8)
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{
|
{
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TreeBg.texture = NightSp;
|
TreeBg.texture = NightSp;
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}
|
}
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@ -73,7 +73,7 @@ public class WaterPanel : MonoBehaviour
|
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PlaceOfBirthtext.text = playerinfo.island_name;
|
PlaceOfBirthtext.text = playerinfo.island_name;
|
||||||
}
|
}
|
||||||
|
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||||||
public void Updated_interface(TreeInfo info)
|
public void Updated_interface(TreeInfo info)//更新生态树界面数据
|
||||||
{
|
{
|
||||||
chart_title.text = info.Data.ChartTitle;
|
chart_title.text = info.Data.ChartTitle;
|
||||||
stats1award.text = info.Data.Charts[0].Reward;
|
stats1award.text = info.Data.Charts[0].Reward;
|
||||||
@ -96,7 +96,7 @@ public class WaterPanel : MonoBehaviour
|
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|
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}
|
}
|
||||||
|
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||||||
public void Updated_Tree(int i)
|
public void Updated_Tree(int i)//显示当前等级树木图片
|
||||||
{
|
{
|
||||||
|
|
||||||
switch (i)
|
switch (i)
|
||||||
@ -138,13 +138,13 @@ public class WaterPanel : MonoBehaviour
|
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Treelist[4].SetActive(false);
|
Treelist[4].SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Updated_water(TreeInfo info)
|
public void Updated_water(TreeInfo info)//更新水滴数据
|
||||||
{
|
{
|
||||||
waterCountText.text = info.Data.Water.ToString("F2");
|
waterCountText.text = info.Data.Water.ToString("F2");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void Updated_petinfo(petBettleInfoResponse info)
|
public void Updated_petinfo(petBettleInfoResponse info)//更新宠物等级
|
||||||
{
|
{
|
||||||
if (info.data.Info == null)
|
if (info.data.Info == null)
|
||||||
{
|
{
|
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@ -166,7 +166,7 @@ public class WaterPanel : MonoBehaviour
|
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}
|
}
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}
|
}
|
||||||
public List<string> shenxiao = new List<string>();
|
public List<string> shenxiao = new List<string>();
|
||||||
void ShowChineseZodiac(string name)
|
void ShowChineseZodiac(string name) //更新宠物显示
|
||||||
{
|
{
|
||||||
for (int i = 0; i < shenxiao.Count; i++)
|
for (int i = 0; i < shenxiao.Count; i++)
|
||||||
{
|
{
|
||||||
@ -176,9 +176,6 @@ public class WaterPanel : MonoBehaviour
|
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}
|
}
|
||||||
|
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||||||
}
|
}
|
||||||
//鼠、牛、虎、兔、龙、蛇、马、羊、猴、鸡、狗、猪
|
|
||||||
|
|
||||||
|
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}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
@ -89,49 +89,29 @@ public class BaoshiRoomcontroller : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
async void addman(int type, int number)
|
//async void addman(int type, int number)
|
||||||
{
|
//{
|
||||||
if (type == this.type)
|
// if (type == this.type)
|
||||||
{
|
// {
|
||||||
GenerateForFisherElf generateForFisherElf = new GenerateForFisherElf(); // 购买渔夫
|
// GenerateForFisherElf generateForFisherElf = new GenerateForFisherElf(); // 购买渔夫
|
||||||
generateForFisherElf.Num = Num;
|
// generateForFisherElf.Num = Num;
|
||||||
generateForFisherElf.Count = 1;
|
// generateForFisherElf.Count = 1;
|
||||||
string userponse = await web.SendRequest(web.URL + "/Voucher/GenerateForFisherElf", "POST", JsonUtility.ToJson(generateForFisherElf));
|
// string userponse = await web.SendRequest(web.URL + "/Voucher/GenerateForFisherElf", "POST", JsonUtility.ToJson(generateForFisherElf));
|
||||||
ids itemList = JsonUtility.FromJson<ids>(userponse);
|
// ids itemList = JsonUtility.FromJson<ids>(userponse);
|
||||||
Debug.Log(itemList.Ids[0]);
|
// Debug.Log(itemList.Ids[0]);
|
||||||
if (itemList.ErrorCode == 0) // 如果购买成功
|
// if (itemList.ErrorCode == 0) // 如果购买成功
|
||||||
{
|
// {
|
||||||
Promptmgr.Instance.PromptBubble("购买成功", Color.black, Color.blue);
|
|
||||||
|
|
||||||
/* foreach (string item in itemList.Ids)
|
// Res res = JsonUtility.FromJson<ids>(userponse);
|
||||||
{
|
// Promptmgr.Instance.PromptBubble(res.ErrorMessage, Color.black, Color.red);
|
||||||
Use use = new Use(); // 使用渔夫
|
// }
|
||||||
use.Id = item;
|
// else// 如果购买失败
|
||||||
string rect = await web.SendRequest(web.URL + "/Voucher/Use", "POST", JsonUtility.ToJson(use));
|
// {
|
||||||
Res res = JsonUtility.FromJson<ids>(userponse);
|
// Res res = JsonUtility.FromJson<ids>(userponse);
|
||||||
if (res.ErrorCode == 0)
|
// Promptmgr.Instance.PromptBubble(res.ErrorMessage, Color.black, Color.red);
|
||||||
{
|
// }
|
||||||
|
// }
|
||||||
Promptmgr.Instance.PromptBubble("购买成功", Color.black, Color.blue);
|
//}
|
||||||
//增加船只数量
|
|
||||||
//ChangeShipNumber(1);
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Promptmgr.Instance.PromptBubble(res.ErrorMessage, Color.black, Color.red);
|
|
||||||
}
|
|
||||||
}*/
|
|
||||||
|
|
||||||
}
|
|
||||||
else// 如果购买失败
|
|
||||||
{
|
|
||||||
Res res = JsonUtility.FromJson<ids>(userponse);
|
|
||||||
Promptmgr.Instance.PromptBubble(res.ErrorMessage, Color.black, Color.red);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public async void OnClick()
|
public async void OnClick()
|
||||||
{
|
{
|
||||||
@ -144,6 +124,7 @@ public class BaoshiRoomcontroller : MonoBehaviour
|
|||||||
if (await ActivationRoom())
|
if (await ActivationRoom())
|
||||||
{
|
{
|
||||||
add_fish();
|
add_fish();
|
||||||
|
Scene_baoshikuang.instance.updatanumber();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -175,21 +156,22 @@ public class BaoshiRoomcontroller : MonoBehaviour
|
|||||||
fishManShipContorl.init(this.paths, this.pathsNeedTimer, this.fishingNeedTimer, this.restTimer, this.startPos, this.endPos);
|
fishManShipContorl.init(this.paths, this.pathsNeedTimer, this.fishingNeedTimer, this.restTimer, this.startPos, this.endPos);
|
||||||
}
|
}
|
||||||
//ʹÓôú½ð¾í
|
//ʹÓôú½ð¾í
|
||||||
async void UseShip()
|
//async void UseShip()
|
||||||
{
|
//{
|
||||||
Use use = new Use(); // 使用渔夫
|
// Use use = new Use(); // 使用渔夫
|
||||||
use.Id = listItem[0].Id;
|
// use.Id = listItem[0].Id;
|
||||||
string rect = await web.SendRequest(web.URL + "/Voucher/Use", "POST", JsonUtility.ToJson(use));
|
// string rect = await web.SendRequest(web.URL + "/Voucher/Use", "POST", JsonUtility.ToJson(use));
|
||||||
Res res = JsonUtility.FromJson<ids>(rect);
|
// Res res = JsonUtility.FromJson<ids>(rect);
|
||||||
if (res.ErrorCode == 0)
|
// if (res.ErrorCode == 0)
|
||||||
{
|
// {
|
||||||
Promptmgr.Instance.PromptBubble("使用成功", Color.black, Color.blue);
|
|
||||||
}
|
// Promptmgr.Instance.PromptBubble("使用成功", Color.black, Color.blue);
|
||||||
else
|
// }
|
||||||
{
|
// else
|
||||||
Promptmgr.Instance.PromptBubble(res.ErrorMessage, Color.black, Color.red);
|
// {
|
||||||
}
|
// Promptmgr.Instance.PromptBubble(res.ErrorMessage, Color.black, Color.red);
|
||||||
}
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
|
|
||||||
public async Task<bool> ActivationRoom()
|
public async Task<bool> ActivationRoom()
|
||||||
|
@ -58,9 +58,23 @@ public class Scene_baoshidao : MonoBehaviour
|
|||||||
await Task.Delay(100);
|
await Task.Delay(100);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
index++;
|
index++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public async void updatanumber()//更新购买船只后的数量
|
||||||
|
{
|
||||||
|
List<MinngConfigData> infos = await miner_jiekou.instance.GetMinerInfo(0);
|
||||||
|
|
||||||
|
int index = 0;
|
||||||
|
foreach (MinngConfigData info in infos)
|
||||||
|
{
|
||||||
|
baoshidao_contorl go = lands[index].GetComponent<baoshidao_contorl>();
|
||||||
|
go.MaxShipNumber = info.activate_limit;
|
||||||
|
go.ShipNumber = info.activate_count;
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -55,14 +55,27 @@ public class Scene_baoshikuang : MonoBehaviour
|
|||||||
{
|
{
|
||||||
for (int temp = 0; temp < info.activate_count; temp++)
|
for (int temp = 0; temp < info.activate_count; temp++)
|
||||||
{
|
{
|
||||||
|
|
||||||
go.add_fish("1");
|
go.add_fish("1");
|
||||||
await Task.Delay(100);
|
await Task.Delay(100);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
index++;
|
index++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public async void updatanumber()
|
||||||
|
{
|
||||||
|
List<MinngConfigData> infos = await miner_jiekou.instance.GetMinerInfo(1);
|
||||||
|
|
||||||
|
int index = 0;
|
||||||
|
foreach (MinngConfigData info in infos)
|
||||||
|
{
|
||||||
|
BaoshiRoomcontroller go = lands[index].GetComponent<BaoshiRoomcontroller>();
|
||||||
|
go.MaxShipNumber = info.activate_limit;
|
||||||
|
go.ShipNumber = info.activate_count;
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -58,4 +58,19 @@ public class scene_jingshadao : MonoBehaviour
|
|||||||
index++;
|
index++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public async void updatanumber()//更新购买船只后的数量
|
||||||
|
{
|
||||||
|
List<MinngConfigData> infos = await miner_jiekou.instance.GetMinerInfo(10);
|
||||||
|
|
||||||
|
int index = 0;
|
||||||
|
foreach (MinngConfigData info in infos)
|
||||||
|
{
|
||||||
|
jishadao_contorl go = lands[index].GetComponent<jishadao_contorl>();
|
||||||
|
go.MaxShipNumber = info.activate_limit;
|
||||||
|
go.ShipNumber = info.activate_count;
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
29
meng_yao/Assets/script/scene_Main/ui/LevelsShow.cs
Normal file
29
meng_yao/Assets/script/scene_Main/ui/LevelsShow.cs
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Unity.VisualScripting;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class LevelsShow : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Text levelNumber;
|
||||||
|
public List<GameObject> startmusk;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void showMusk(int count)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < count; i++)
|
||||||
|
{
|
||||||
|
startmusk[i].SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
meng_yao/Assets/script/scene_Main/ui/LevelsShow.cs.meta
Normal file
11
meng_yao/Assets/script/scene_Main/ui/LevelsShow.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2b635c919af2d1441a6277195fe9ba8a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
27
meng_yao/Assets/script/scene_Main/ui/MainSwitchLevels.cs
Normal file
27
meng_yao/Assets/script/scene_Main/ui/MainSwitchLevels.cs
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
public class MainSwitchLevels : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Button prebtn;
|
||||||
|
public Button nextbtn;
|
||||||
|
|
||||||
|
public Image Levelfill;
|
||||||
|
public List<GameObject> levellist;
|
||||||
|
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5a43295cbf28bf14e801eacd33af7090
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -113,6 +113,7 @@ public class baoshidao_contorl : MonoBehaviour
|
|||||||
{
|
{
|
||||||
ScaleAni(OnBtnAni);
|
ScaleAni(OnBtnAni);
|
||||||
add_fish();
|
add_fish();
|
||||||
|
Scene_baoshidao.instance.updatanumber();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -53,11 +53,9 @@ public class jskPanel : mount
|
|||||||
{
|
{
|
||||||
if (type == 1)
|
if (type == 1)
|
||||||
{
|
{
|
||||||
if (!Generate1 && (PlayerManager.Instance.Coins - 200) > 0)
|
if (!Generate1)
|
||||||
{
|
{
|
||||||
|
|
||||||
lands[0].GetComponent<roomcontroller>().BuyActivation();
|
lands[0].GetComponent<roomcontroller>().BuyActivation();
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -66,7 +64,7 @@ public class jskPanel : mount
|
|||||||
{
|
{
|
||||||
if (type == 1)
|
if (type == 1)
|
||||||
{
|
{
|
||||||
if (!Generate1 && (PlayerManager.Instance.Coins - 400) > 0)
|
if (!Generate1)
|
||||||
{
|
{
|
||||||
|
|
||||||
lands[1].GetComponent<roomcontroller>().BuyActivation();
|
lands[1].GetComponent<roomcontroller>().BuyActivation();
|
||||||
@ -78,7 +76,7 @@ public class jskPanel : mount
|
|||||||
{
|
{
|
||||||
if (type == 1)
|
if (type == 1)
|
||||||
{
|
{
|
||||||
if (!Generate1 && (PlayerManager.Instance.Coins - 600) > 0)
|
if (!Generate1)
|
||||||
{
|
{
|
||||||
lands[2].GetComponent<roomcontroller>().BuyActivation();
|
lands[2].GetComponent<roomcontroller>().BuyActivation();
|
||||||
|
|
||||||
@ -90,7 +88,7 @@ public class jskPanel : mount
|
|||||||
{
|
{
|
||||||
if (type == 1)
|
if (type == 1)
|
||||||
{
|
{
|
||||||
if (!Generate1 && (PlayerManager.Instance.Coins - 600) > 0)
|
if (!Generate1)
|
||||||
{
|
{
|
||||||
lands[3].GetComponent<roomcontroller>().BuyActivation();
|
lands[3].GetComponent<roomcontroller>().BuyActivation();
|
||||||
}
|
}
|
||||||
@ -101,12 +99,11 @@ public class jskPanel : mount
|
|||||||
{
|
{
|
||||||
if (type == 1)
|
if (type == 1)
|
||||||
{
|
{
|
||||||
if (!Generate1 && (PlayerManager.Instance.Coins - 600) > 0)
|
if (!Generate1)
|
||||||
{
|
{
|
||||||
lands[4].GetComponent<roomcontroller>().BuyActivation();
|
lands[4].GetComponent<roomcontroller>().BuyActivation();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
});
|
});
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -54,7 +54,7 @@ public class jishadao_buy :mount
|
|||||||
{
|
{
|
||||||
if (type == 1)
|
if (type == 1)
|
||||||
{
|
{
|
||||||
if (!Generate1 && (PlayerManager.Instance.Coins - 200) > 0)
|
if (!Generate1)
|
||||||
{
|
{
|
||||||
lands[0].GetComponent<jishadao_contorl>().BuyActivation();
|
lands[0].GetComponent<jishadao_contorl>().BuyActivation();
|
||||||
}
|
}
|
||||||
@ -65,12 +65,9 @@ public class jishadao_buy :mount
|
|||||||
{
|
{
|
||||||
if (type == 1)
|
if (type == 1)
|
||||||
{
|
{
|
||||||
if (!Generate1 && (PlayerManager.Instance.Coins - 400) > 0)
|
if (!Generate1)
|
||||||
{
|
{
|
||||||
|
|
||||||
lands[1].GetComponent<jishadao_contorl>().BuyActivation();
|
lands[1].GetComponent<jishadao_contorl>().BuyActivation();
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -79,10 +76,9 @@ public class jishadao_buy :mount
|
|||||||
{
|
{
|
||||||
if (type == 1)
|
if (type == 1)
|
||||||
{
|
{
|
||||||
if (!Generate1 && (PlayerManager.Instance.Coins - 600) > 0)
|
if (!Generate1)
|
||||||
{
|
{
|
||||||
lands[2].GetComponent<jishadao_contorl>().BuyActivation();
|
lands[2].GetComponent<jishadao_contorl>().BuyActivation();
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -111,7 +111,7 @@ public class jishadao_contorl : MonoBehaviour
|
|||||||
if (await ActivationRoom())
|
if (await ActivationRoom())
|
||||||
{
|
{
|
||||||
add_fish();
|
add_fish();
|
||||||
this.ShipNumber+=1;
|
scene_jingshadao.instance.updatanumber();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -146,7 +146,7 @@ public class jishadao_contorl : MonoBehaviour
|
|||||||
|
|
||||||
MoveToFishingPos(); if (fishMan != null)
|
MoveToFishingPos(); if (fishMan != null)
|
||||||
{
|
{
|
||||||
Promptmgr.Instance.PromptBubble("已经有船了", Color.black, Color.red);
|
// Promptmgr.Instance.PromptBubble("已经有船了", Color.black, Color.red);
|
||||||
Debug.Log("更新船");
|
Debug.Log("更新船");
|
||||||
|
|
||||||
return;
|
return;
|
||||||
|
Loading…
Reference in New Issue
Block a user