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2 Commits
e3317f6570
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fdc901c695
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fdc901c695 | |||
de63247d63 |
@ -419,7 +419,7 @@ GameObject:
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isHit: 0
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@ -583,7 +583,7 @@ MonoBehaviour:
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57
meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs
Normal file
57
meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs
Normal file
@ -0,0 +1,57 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ssm_SkillUp : SkillUp
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{
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/// <summary>
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/// 射程提升1格位置
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/// </summary>
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public override void Skill_1_1()
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{
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base.AttackRange = -1;
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attack.SetAttackRange();
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}
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/// <summary>
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/// 攻击CD减少10%
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/// </summary>
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public override void Skill_1_3()
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{
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base.AttackCooldown += 0.1f;
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}
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/// <summary>
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/// 每次扇形喷出3个毒雾攻击CD增加5%
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/// </summary>
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public override void Skill_1_5()
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{
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}
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/// <summary>
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/// 敌人中毒后受到伤害提升20%
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/// </summary>
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public override void Skill_2_1()
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{
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}
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/// <summary>
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/// 敌人中毒后毒药生效时间减少30% 攻击CD增加5%
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/// </summary>
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public override void Skill_2_3()
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{
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base.AttackCooldown += 0.05f;
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}
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/// <summary>
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/// 敌人中毒后受到伤害提升50%,攻击CD增加5%
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/// </summary>
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public override void Skill_2_5()
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{
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base.AttackCooldown += 0.05f;
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}
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}
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11
meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs.meta
Normal file
11
meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs.meta
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@ -0,0 +1,11 @@
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