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16 changed files with 549 additions and 10872 deletions

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@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Clipboard : MonoBehaviour
public class Clipboard
{
// 将文本复制到剪贴板
@ -10,6 +10,7 @@ public class Clipboard : MonoBehaviour
{
if (Application.platform == RuntimePlatform.Android)
{
Debug.Log("进入复制粘贴方法");
// 获取 Android 的 ClipboardManager 类
using (AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
{

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@ -1464,12 +1464,12 @@ MonoBehaviour:
button_1_text:
textobj: {fileID: 0}
promptobj: {fileID: 5616551305478333436}
promptobj2: {fileID: 5616551307087571641}
promptobj2: {fileID: 5616551305478333436}
contentobj: {fileID: 0}
iconobj: {fileID: 2063899790}
iconobj2: {fileID: 0}
goldNumerobj: {fileID: 2972162286818260457}
nametextobj1: {fileID: 0}
nametextobj1: {fileID: 5616551307087571641}
numbertextobj1: {fileID: 0}
nametextobj2: {fileID: 0}
numbertextobj2: {fileID: 0}

File diff suppressed because it is too large Load Diff

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@ -2,11 +2,13 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class Customer_serviceTanchuang : mount
{
public Button Kfbtn;
public Transform canvas;
public Button LogoutBtn;
// Start is called before the first frame update
void Start()
{
@ -20,7 +22,7 @@ public class Customer_serviceTanchuang : mount
boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 13, content = "횅훰鬧饋" });
boxTypes.Add(new BoxType { Name = "submit", textName = " 혤句횅땍 ", prompt = "혤句", Type = 2 });
GameObject gameObject = add_pop_up();
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "实名认证");//测试输入框回调处理
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "注销账号");//测试输入框回调处理
gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//되쩌횅땍샀혤句
{
if (type == 0)//혤句
@ -32,7 +34,7 @@ public class Customer_serviceTanchuang : mount
bool issucceffull = await Scene_main_jiekou.instance.Cancellations();
if (issucceffull)
{
Application.Quit();
SceneManager.LoadScene(0);
}
else
{

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@ -7,7 +7,7 @@ using UnityEngine;
public class Scene_main_jiekou :MonoBehaviour
{
login _Login = new login();
logout logout = new logout();
treeInfo TreeInfoss = new treeInfo();
treeTeamData teamData = new treeTeamData();
treeFansList treeFansList = new treeFansList();
@ -37,7 +37,10 @@ public class Scene_main_jiekou :MonoBehaviour
IsTaskLoging = false;
}
public async Task<bool> Logouts()//登录退出
{
return await logout.Logout();
}
public async Task<PlayerInfoData> PlayerInfos()

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@ -0,0 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GhItem : MonoBehaviour
{
public Button WxBtn;
public Text WxText;
public Button QqBtn;
public Text QqText;
Clipboard clipboard = new Clipboard();
void Start()
{
WxBtn.onClick.AddListener(WxClick);
QqBtn.onClick.AddListener(QqClick);
}
void WxClick()
{
Clipboard.CopyToClipboard(WxText.text);
}
void QqClick()
{
Clipboard.CopyToClipboard(QqText.text);
}
// Update is called once per frame
void Update()
{
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 279edfd2f5e7dd949af4a5f5e191d85e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,6 +1,5 @@
using System.Collections;
using System.Collections.Generic;
using Unity.Android.Gradle;
using UnityEngine;
using UnityEngine.UI;
public class IllustrationsAssetDetails : MonoBehaviour

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@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Personal_Copy : MonoBehaviour
{
public Button CopyBtn;
public Text CopyText;
Clipboard clipboard =new Clipboard();
void Start()
{
CopyBtn.onClick.AddListener(CopyClick);
}
void CopyClick()
{
Clipboard.CopyToClipboard(CopyText.text);
}
// Update is called once per frame
void Update()
{
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 48bb3d83fac3512488ac7acf3e040d0d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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@ -0,0 +1,81 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SettingBtnmgr : MonoBehaviour
{
public Button MusicOffBtn;
public Button MusicOnBtn;
public Button SoundOffBtn;
public Button SoundOnBtn;
public Button vibrationOffBtn;
public Button vibrationOnBtn;
public Sprite offisp;
public Sprite onsp;
void Start()
{
MusicOffBtn.onClick.AddListener(MusicOffClick);
MusicOnBtn.onClick.AddListener(MusicOnClick);
SoundOffBtn.onClick.AddListener(SoundOffClick);
SoundOnBtn.onClick.AddListener(SoundOnClick);
vibrationOffBtn.onClick.AddListener(vibrationOffClick);
vibrationOnBtn.onClick.AddListener(vibrationOnClick);
}
void MusicOffClick()
{
Image Offimage =MusicOffBtn.GetComponent<Image>();
Image Onimage =MusicOnBtn.GetComponent<Image>();
Offimage.sprite = onsp;
Onimage.sprite = offisp;
}
void MusicOnClick()
{
Image Offimage = MusicOffBtn.GetComponent<Image>();
Image Onimage = MusicOnBtn.GetComponent<Image>();
Offimage.sprite = offisp;
Onimage.sprite = onsp;
}
void SoundOffClick()
{
Image Offimage = SoundOffBtn.GetComponent<Image>();
Image Onimage = SoundOnBtn.GetComponent<Image>();
Offimage.sprite = onsp;
Onimage.sprite = offisp;
}
void SoundOnClick()
{
Image Offimage = SoundOffBtn.GetComponent<Image>();
Image Onimage = SoundOnBtn.GetComponent<Image>();
Offimage.sprite = offisp;
Onimage.sprite = onsp;
}
void vibrationOffClick()
{
Image Offimage = vibrationOffBtn.GetComponent<Image>();
Image Onimage = vibrationOnBtn.GetComponent<Image>();
Offimage.sprite = onsp;
Onimage.sprite = offisp;
}
void vibrationOnClick()
{
Image Offimage = vibrationOffBtn.GetComponent<Image>();
Image Onimage = vibrationOnBtn.GetComponent<Image>();
Offimage.sprite = offisp;
Onimage.sprite = onsp;
}
// Update is called once per frame
void Update()
{
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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@ -0,0 +1,31 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class SwitchAccount : MonoBehaviour
{
Button AccountBtn;
// Start is called before the first frame update
void Start()
{
AccountBtn = GetComponent<Button>();
AccountBtn.onClick.AddListener(AccountClick);
}
async void AccountClick()
{
bool issucceffull = await Scene_main_jiekou.instance.Logouts();
if (issucceffull)
{
SceneManager.LoadScene(0);
}
}
// Update is called once per frame
void Update()
{
}
}

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@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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@ -32,7 +32,7 @@ public class jskPanel : mount
for (int i = 0; i < 5; i++)
{
boxTypes.Add(new BoxType { Name = index.ToString() + "文本", prompt = "第" + ArabicToChineseNumberConverter.ConvertToChineseNumbers(index.ToString()) + "层", Type = 4, is_required = true });
boxTypes.Add(new BoxType { Name = "²¶Óã" + index.ToString(), prompt = "²¶Óã" + 1, Type = 3, goldNumerobj = (200 * index).ToString(), icon = iconS[index - 1] });
boxTypes.Add(new BoxType { Name = "捕鱼" + index.ToString(), prompt = "挖矿" + 1,prompt2 = "挖矿"+(i+1),nametext1="剩余数量1", Type = 3, goldNumerobj = (200 * index).ToString(), icon = iconS[index - 1] });
index++;
}

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@ -30,7 +30,7 @@ public class jishadao_buy :mount
for (int i = 0; i < 3; i++)
{
boxTypes.Add(new BoxType { Name = index.ToString() + "文本", prompt = "第" + ArabicToChineseNumberConverter.ConvertToChineseNumbers(index.ToString()) + "层", Type = 4, is_required = true });
boxTypes.Add(new BoxType { Name = "²¶Óã" + index.ToString(), prompt = "²¶Óã" + 1, Type = 3, goldNumerobj = (200 * index).ToString(), icon = iconS[index - 1] });
boxTypes.Add(new BoxType { Name = "捕鱼" + index.ToString(), prompt = "捕鱼" + 1, prompt2 = "捕鱼" + (i + 1), nametext1 = "剩余数量1",Type = 3, goldNumerobj = (200 * index).ToString(), icon = iconS[index - 1] });
index++;
}