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2 Commits
ef40f78a41
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1cbd1bbc74
Author | SHA1 | Date | |
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1cbd1bbc74 | ||
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ba5ca1ff49 |
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|
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public Button returnbtn;
|
public Button returnbtn;
|
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private async void Awake()
|
private async void Awake()
|
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{
|
{
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await ConnectWebSocket();
|
///await ConnectWebSocket();
|
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|
private async void Start()
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public Button returnbtn;
|
public Button returnbtn;
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private async void Awake()
|
private async void Awake()
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{
|
{
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await ConnectWebSocket();
|
// await ConnectWebSocket();
|
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}
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|
private async void Start()
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@ -48,7 +48,7 @@ public class WebJoinroom : MonoBehaviour
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TimeText.gameObject.transform.parent.gameObject.SetActive(false);
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Debug.Log(PlayerPrefs.GetString("UserToken"));
|
Debug.Log(PlayerPrefs.GetString("UserToken"));
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AuthorizationValue = PlayerPrefs.GetString("UserToken");
|
AuthorizationValue = PlayerPrefs.GetString("UserToken");
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returnbtn.onClick.AddListener(async () =>
|
returnbtn.onClick.AddListener(async () =>
|
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{
|
{
|
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await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"LEAVE\\\"}\" }");
|
await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"LEAVE\\\"}\" }");
|
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|
@ -15,11 +15,13 @@ public class Westerncowboy : MonoBehaviour
|
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private ClientWebSocket _webSocket;
|
private ClientWebSocket _webSocket;
|
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private const string WebSocketUri = "ws://47.95.201.243:9527/api/ws";
|
private const string WebSocketUri = "ws://47.95.201.243:9527/api/ws";
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private string AuthorizationValue;
|
private string AuthorizationValue;
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public int count = 0;
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//界面元素
|
/// <summary>
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/// ½çÃæÔªËØ
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/// </summary>
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|
public Text balance;
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public Text intro_text;
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public Text intro_text;
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public Text surpluscount_text;
|
public Text[] bettings;
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public Button Tourubtn;
|
public Button Tourubtn;
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private float lastCallTime = 0f;
|
private float lastCallTime = 0f;
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float remainingTime = 0f;
|
float remainingTime = 0f;
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@ -33,7 +35,7 @@ public class Westerncowboy : MonoBehaviour
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public Button returnbtn;
|
public Button returnbtn;
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private async void Awake()
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{
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{
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await ConnectWebSocket();
|
//await ConnectWebSocket();
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}
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}
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private async void Start()
|
private async void Start()
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{
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{
|
||||||
@ -41,7 +43,7 @@ public class Westerncowboy : MonoBehaviour
|
|||||||
TimeText.gameObject.transform.parent.gameObject.SetActive(false);
|
TimeText.gameObject.transform.parent.gameObject.SetActive(false);
|
||||||
Debug.Log(PlayerPrefs.GetString("UserToken"));
|
Debug.Log(PlayerPrefs.GetString("UserToken"));
|
||||||
AuthorizationValue = PlayerPrefs.GetString("UserToken");
|
AuthorizationValue = PlayerPrefs.GetString("UserToken");
|
||||||
|
await ConnectWebSocket();
|
||||||
|
|
||||||
returnbtn.onClick.AddListener(async () =>
|
returnbtn.onClick.AddListener(async () =>
|
||||||
{
|
{
|
||||||
@ -107,47 +109,73 @@ public class Westerncowboy : MonoBehaviour
|
|||||||
switch (baseResponse.code)
|
switch (baseResponse.code)
|
||||||
{
|
{
|
||||||
// 解析消息为 Fishresponse 对象
|
// 解析消息为 Fishresponse 对象
|
||||||
case "FISHING_INFO":
|
case "WEST_COWBOY_INFO":
|
||||||
// 解析为 FishJoinroomresponse 类型
|
// 解析为 FishJoinroomresponse 类型
|
||||||
FishJoinroomresponse fishResponse = JsonConvert.DeserializeObject<FishJoinroomresponse>(message);
|
WesternInforesponse fishResponse = JsonConvert.DeserializeObject<WesternInforesponse>(message);
|
||||||
|
|
||||||
if (fishResponse?.data != null)
|
if (fishResponse?.data != null)
|
||||||
{
|
{
|
||||||
|
Debug.Log(fishResponse.data.balance);
|
||||||
|
Debug.Log(fishResponse.data.intro_text);
|
||||||
|
Debug.Log(fishResponse.data.countdown);
|
||||||
|
Debug.Log(fishResponse.data.countdown_type);
|
||||||
|
foreach (var item in fishResponse.data.betting_data)
|
||||||
|
{
|
||||||
|
Debug.Log(""+item.pos_8);
|
||||||
|
Debug.Log("" + item.pos_7);
|
||||||
|
Debug.Log("" + item.pos_6);
|
||||||
|
Debug.Log("" + item.pos_5);
|
||||||
|
Debug.Log("" + item.pos_4);
|
||||||
|
Debug.Log("" + item.pos_3);
|
||||||
|
Debug.Log("" + item.pos_2);
|
||||||
|
Debug.Log("" + item.pos_1);
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
//Î÷²¿Å£×ÐÀ뿪·¿¼ä
|
||||||
case "FISHING_BETTING":
|
case "WEST_COWBOY_LEAVE":
|
||||||
// 解析消息为 Fishresponse 对象
|
Promptmgr.Instance.PromptBubble(baseResponse.message);
|
||||||
FishBetonresponse fishResponse1 = JsonConvert.DeserializeObject<FishBetonresponse>(message);
|
|
||||||
Promptmgr.Instance.PromptBubble(fishResponse1.message);
|
|
||||||
// 检查是否成功反序列化
|
// 检查是否成功反序列化
|
||||||
if (fishResponse1 != null && fishResponse1.data != null)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogWarning("收到的消息无法解析为 Fishresponse 对象。");
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
case "FISHING_FISHING":
|
// Å£×ÐͶÈë
|
||||||
|
case "WEST_COWBOY_BETTING":
|
||||||
|
|
||||||
// 解析消息为 Fishresponse 对象
|
|
||||||
Fishingresponse fishResponse2 = JsonConvert.DeserializeObject<Fishingresponse>(message);
|
WesternBetesponse fishResponse2 = JsonConvert.DeserializeObject<WesternBetesponse>(message);
|
||||||
//Promptmgr.Instance.PromptBubble(fishResponse2.message);
|
//Promptmgr.Instance.PromptBubble(fishResponse2.message);
|
||||||
// 检查是否成功反序列化
|
// 检查是否成功反序列化
|
||||||
if (fishResponse2 != null && fishResponse2.data != null)
|
if (fishResponse2 != null && fishResponse2.data != null)
|
||||||
{
|
{
|
||||||
|
Debug.Log(fishResponse2.data.balance);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Debug.LogWarning("收到的消息无法解析为 Fishresponse 对象。");
|
Debug.LogWarning("收到的消息无法解析为 Fishresponse 对象。");
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case "BALANCE":
|
case "WEST_COWBOY_COUNTDOWN":
|
||||||
|
WesternInforesponse fishResponse3 = JsonConvert.DeserializeObject<WesternInforesponse>(message);
|
||||||
|
|
||||||
|
if (fishResponse3?.data != null)
|
||||||
|
{
|
||||||
|
Debug.Log(fishResponse3.data.balance);
|
||||||
|
Debug.Log(fishResponse3.data.intro_text);
|
||||||
|
Debug.Log(fishResponse3.data.countdown);
|
||||||
|
Debug.Log(fishResponse3.data.countdown_type);
|
||||||
|
foreach (var item in fishResponse3.data.betting_data)
|
||||||
|
{
|
||||||
|
Debug.Log("" + item.pos_8);
|
||||||
|
Debug.Log("" + item.pos_7);
|
||||||
|
Debug.Log("" + item.pos_6);
|
||||||
|
Debug.Log("" + item.pos_5);
|
||||||
|
Debug.Log("" + item.pos_4);
|
||||||
|
Debug.Log("" + item.pos_3);
|
||||||
|
Debug.Log("" + item.pos_2);
|
||||||
|
Debug.Log("" + item.pos_1);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -229,10 +257,7 @@ public class Westerncowboy : MonoBehaviour
|
|||||||
{
|
{
|
||||||
balance.text = detail.ToString();
|
balance.text = detail.ToString();
|
||||||
}
|
}
|
||||||
public void dissurplus(float detail, int p)
|
|
||||||
{
|
|
||||||
surpluscount_text.text = (p * (int)detail).ToString() + "金币";
|
|
||||||
}
|
|
||||||
void UpdateCountdownText(float remainingTime)
|
void UpdateCountdownText(float remainingTime)
|
||||||
{
|
{
|
||||||
|
|
||||||
@ -267,4 +292,69 @@ public class Westerncowboy : MonoBehaviour
|
|||||||
lastCallTime = Time.time;
|
lastCallTime = Time.time;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
public class WesternInforesponse
|
||||||
|
{
|
||||||
|
public string code { get; set; }
|
||||||
|
public string message { get; set; }
|
||||||
|
public FWesternInfoData data { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class FWesternInfoData
|
||||||
|
{
|
||||||
|
public float balance { get; set; }
|
||||||
|
|
||||||
|
public string intro_text { get; set; }
|
||||||
|
public int countdown { get; set; }
|
||||||
|
public int countdown_type { get; set; }
|
||||||
|
public List<FWesternInfo> betting_data { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class FWesternInfo
|
||||||
|
{
|
||||||
|
public float pos_1;
|
||||||
|
|
||||||
|
public float pos_2;
|
||||||
|
public float pos_3;
|
||||||
|
public float pos_4;
|
||||||
|
public float pos_5;
|
||||||
|
public float pos_6;
|
||||||
|
public float pos_7;
|
||||||
|
public float pos_8;
|
||||||
|
}
|
||||||
|
public class WesternBetesponse
|
||||||
|
{
|
||||||
|
public string code { get; set; }
|
||||||
|
public string message { get; set; }
|
||||||
|
public WesternBetedata data { get; set; }
|
||||||
|
}
|
||||||
|
public class WesternBetedata
|
||||||
|
{
|
||||||
|
public float balance { get; set; }
|
||||||
|
}
|
||||||
|
public class WesternCDresponse
|
||||||
|
{
|
||||||
|
public string code { get; set; }
|
||||||
|
public string message { get; set; }
|
||||||
|
public FWesternInfoData data { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class FWesternCDData
|
||||||
|
{
|
||||||
|
public int countdown { get; set; }
|
||||||
|
public int countdown_type { get; set; }
|
||||||
|
public List<FWesternInfo> betting_data { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class FWesternCD
|
||||||
|
{
|
||||||
|
public float pos_1;
|
||||||
|
|
||||||
|
public float pos_2;
|
||||||
|
public float pos_3;
|
||||||
|
public float pos_4;
|
||||||
|
public float pos_5;
|
||||||
|
public float pos_6;
|
||||||
|
public float pos_7;
|
||||||
|
public float pos_8;
|
||||||
}
|
}
|
Loading…
Reference in New Issue
Block a user