using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CertificatePanel : MonoBehaviour { // Start is called before the first frame update public Text UidText; public Text NicknameText; public Text SerialText; public Text coplesText; public Text islandnameText; public Text IssuedaText; public Button left; public Button right; public certificateResponse response; private int num = 0; async void Start() { //response = await Scene_main_jiekou.instance.AuctionCertificate(); if(response==null)return; UidText.text = response.Data[0].uid; NicknameText.text = response.Data[0].nickname; SerialText.text = response.Data[0].serial_no; coplesText.text = response.Data[0].copies.ToString(); islandnameText.text = response.Data[0].island_name; IssuedaText.text = response.Data[0].issue_date; left.onClick.AddListener(() => { if (response == null) return; if (num<=0) return; num--; detailchange(num); }); right.onClick.AddListener(() => { if (response == null) return; if (num < response.Data.Count-1) { num++; detailchange(num); } }); } void detailchange(int count) { UidText.text = response.Data[count].uid; NicknameText.text = response.Data[count].nickname; SerialText.text = response.Data[count].serial_no; coplesText.text = response.Data[count].copies.ToString(); islandnameText.text = response.Data[count].island_name; IssuedaText.text = response.Data[count].issue_date; } // Update is called once per frame void Update() { } }