using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Team : MonoBehaviour { public Text teamusegold; public Text TeamName; public Text TeamId; public Text TeamCount; public GameObject item; public Transform parent; public Text gold;//团队使用金币 public Text Contributetext;//战队贡献度 public Text LoadingProgress;//当前加载进度 public Button Submitbtn; public Image DirectPushFill; public Image PushFill; public Text Inviteusername; public Text Inviteuserid; async void Start() { TeamInfoResponse response = await Scene_main_jiekou.instance.TeamInfos(); //if (response.Data.inviter_show == 1) //{ // Inviteusername.text = info.Data.inviter.Nickname; // Inviteuserid.text = info.Data.inviter.Uid; // Invitewaternumner.text = info.Data.inviter.water.ToString(); // Invitewaterobj.gameObject.SetActive(true); // start.gameObject.SetActive(true); //} //else //{ // Inviteusername.text = ""; // Inviteuserid.text = ""; // Invitewaterobj.gameObject.SetActive(false); // start.gameObject.SetActive(false); //} TeamName.text = response.Data.Info.Nickname; TeamId.text = response.Data.Info.Uid; TeamCount.text = "团队人数:" + response.Data.Info.team_count; LoadingProgress.text = "当前加载进度:" + response.Data.Items[0].Percentage *10 +"%"; //gold.text = response.Data.Info.directly_active_count + "/" + response.Data.Info.directly_count; //DirectPushFill.fillAmount = (float)response.Data.Info.directly_active_count / response.Data.Info.directly_count; //Contributetext.text = response.Data.Info.team_active_count + "/" + response.Data.Info.team_count; //PushFill.fillAmount = (float)response.Data.Info.team_active_count / response.Data.Info.team_count; Init(); } async void Init() { TeamFansList response =await Scene_main_jiekou.instance.TeamFansLists(); for (int i = 0; i < response.Data.Pages.TotalCount; i++) { } } // Update is called once per frame void Update() { } }