using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; public class WaterDrop : MonoBehaviour { public Button DropBtn; public Transform targetPosition; // 目标位置 public float flyDuration = 1f; // 飞行持续时间 public int id; string trans_id; void Start() { DropBtn = GetComponent