using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; public class jinTols : MonoBehaviour { public string scene; public void OnMouseDown() { //SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices); transform.DOScale(new Vector3(0.5f, 0.5f, 0.5f), 0.3f).SetEase(Ease.OutBack); StartCoroutine("Magnify"); } IEnumerator Magnify() { transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack); if (string.IsNullOrEmpty(scene)) { Promptmgr.Instance.PromptBubble("¹¦ÄÜ먦·Å"); } else { Virtual_CameraManager.Instance.SwitchToCamera(0); } return null; } }