using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public class RootObject { public List List; public int ErrorCode; public string ErrorMessage; } [Serializable] public class Item { public int Id; public int Num; public string Name; public int ActivateValue; public int StoreValue; public float Yield; public int Limit; public int EndureTime; public List ReferrerBouns; public string CreateDateTime; } public class JinShaBuy : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } }