using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using DG.Tweening; public class JinBidaoBtn : MonoBehaviour { public static Action OnSceneMouseBTN; // Start is called before the first frame update void Start() { OnSceneMouseBTN += JUmpScem; } private void OnMouseDown() { //SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices); transform.DOScale(new Vector3(0.5f, 0.5f, 0.5f), 0.3f).SetEase(Ease.OutBack); StartCoroutine("Magnify"); } IEnumerator Magnify() { yield return null; transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack); yield return new WaitForSeconds(0.3f); OnSceneMouseBTN(); } void JUmpScem() { // SceneGuodu.instance.SlideInAndLoadScene(JumpScene.cultivation_Jinsha_mine_slices); } }