using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class JumpScene { public static int jumpbool = 2; public static string Choose_the_main_character= "Choose_the_main_character"; public static string clan_slices ="clan_slices"; public static string cultivation_gem_island_slices= "cultivation_gem_island_slices"; public static string cultivation_gold_coin_Island= "cultivation_gold_coin_Island"; public static string cultivation_Jinsha_mine_slices = "cultivation_Jinsha_mine_slices"; public static string develop_Scene= "develop_Scene"; public static string develop_the_main_interface_slices= "develop_the_main_interface_slices"; public static string eco_tree_achievement = "eco_tree_achievement"; public static string ecological_tree_network_wide_data_slices = "ecological_tree_network_wide_data_slices"; public static string envirmentTreeReward_Scene= "envirmentTreeReward_Scene"; public static string fight_slices = "fight_slices"; public static string first_charge_slices= "first_charge_slices"; public static string forging_slices= "forging_slices"; public static string general_slices= "general_slices"; public static string heroBg = "heroBg"; public static string heroes_Pavilion_slices = "heroes_Pavilion_slices"; public static string list_scene= "list_scene"; public static string loading= "loading"; public static string lock_demon_tower= "lock_demon_tower"; public static string main_scene = "main_scene"; public static string mining_goldCoin_Scene = "mining_goldCoin_Scene"; public static string Obtain_power_ups = "Obtain power-ups"; public static string personalinformation_slices = "personalinformation_slices"; public static string shop_scene= "shop_scene"; public static string signin= "signin"; public static string upLevel_Scene= "upLevel_Scene"; // Start is called before the first frame update }