using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; public class PetHomeTanChuang : MonoBehaviour { public GameObject PetHomePanel; public Button PetHomeBtn; public RectTransform PetHomeRect; Vector3 Deflate = new Vector3(0.5f, 0.5f, 0.5f); void Start() { PetHomeBtn.onClick.AddListener(Display_pop_up_window); PetHomeRect = this.GetComponent(); PetHomePanel.gameObject.SetActive(false); } private void Display_pop_up_window() { PetHomeRect.DOScale(Deflate, 0.3f).SetEase(Ease.OutBack); StartCoroutine(Magnify(PetHomeRect)); PetHomePanel.gameObject.SetActive(true); } public void CloseClick() { PetHomePanel.gameObject.SetActive(false); } IEnumerator Magnify(RectTransform allpanel) { Debug.Log("执行公告弹窗协程"); allpanel.DOScale(Vector3.one, 0.8f).SetEase(Ease.OutBack); yield return null; } }