using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; public class CharacterClick : MonoBehaviour { public Role role; public Character MyCharacter=null; [Header("点击出现的详情")] public GameObject panelPrefab; [Header("点击出现的攻击范围")] public GameObject attackRange; [Header("是否已经显示面板")] public bool isShowPanel = false; [Header("显示的信息面板")] public GameObject instantiatedPanel; private Vector3 OrigScale; private bool isShowAttackRange=true; public WaveData MyWaveData=null; void Start() { OrigScale = attackRange.transform.localScale; IdForInfo(transform.GetComponent().enemyId); } private void OnMouseDown() { // 确保父节点的碰撞体是 Trigger 类型 Collider2D parentCollider = GetComponent(); if (parentCollider != null && parentCollider.isTrigger) { // parentCollider.enabled = true; // 射线检测鼠标点击的物体是父节点 Vector2 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); RaycastHit2D hit = Physics2D.Raycast(mousePosition, Vector2.zero); if (hit.collider != null && hit.collider.gameObject == gameObject) { //ShowAttackRange(); Debug.Log("点击了父节点"); // 在这里处理点击事件 ShowInfoPanel(); } } } public void ShowInfoPanel() { if (instantiatedPanel == null) { instantiatedPanel = GameObject.Instantiate(panelPrefab, GameObject.Find("Canvas").transform); ShowAttackRange(); RectTransform panelRect = instantiatedPanel.GetComponent(); // 确保生成的面板不会挡住父物体 panelRect.SetAsLastSibling(); // 将面板放到 Canvas 层级的最上层 if (role.camp == Camp.Enemy) { //string eveText,string name,string def,string speed,string shanghai,string info,int hp,int maxHp panelRect.GetComponent().UpDateShow("1", "Enemy_002", "0", "3", "1", "测试文档一", role.hp, 100f); } else { panelRect.GetComponent().UpDateShow("1", MyCharacter.Name, MyCharacter.Info, MyCharacter.MaxAttack + "~" + MyCharacter.MinAttack, MyCharacter.AttackRange, MyCharacter.AttackCD); } } else { HideAttackRange(); } } public void ShowAttackRange() { if (attackRange!=null) { attackRange.transform.DOScale(OrigScale, 0.3f).SetEase(Ease.InOutBack); } } public void HideAttackRange() { if (attackRange != null ) { attackRange.transform.DOScale(Vector3.zero, 0.3f).SetEase(Ease.InOutBack); } } void IdForInfo(string id) { List mY = MengyaoInfo.Instance.m_Mengyao; foreach (Character temp in mY) { if (temp.Id==id) { MyCharacter=temp; break; } } } }