using DG.Tweening; using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using DG.Tweening; public class LanbaoshiBtn : MonoBehaviour { public static Action OnSceneMouseBTN; // Start is called before the first frame update void Start() { OnSceneMouseBTN += JUmpScem; } private void OnMouseDown() { //SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices); transform.DOScale(new Vector3(0.5f, 0.5f, 0.5f), 0.3f).SetEase(Ease.OutBack); StartCoroutine("Magnify"); } IEnumerator Magnify() { transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack); OnSceneMouseBTN(); return null; } void JUmpScem() { Debug.Log("===="); SceneGuodu.instance.SlideInAndLoadScene(JumpScene.cultivation_diamond_mines_slices); } }