using Newtonsoft.Json; using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; //用户详情 public class playerInfo : MonoBehaviour { public Dictionary CreateHeaders() { if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token)) { Debug.LogWarning("尝试创建请求头时,token 未设置。"); return new Dictionary(); } return new Dictionary { { "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token }, { "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" } }; } public async Task PalyerInfo() { Debug.Log("进入用户详情"); string response = await myWeb.SendRequest(myWeb.URL + "/api/user/detail", "GET", "{}", CreateHeaders()); Debug.Log("用户详情" + response); PlayerIndfo playerIndfo = JsonConvert.DeserializeObject(response); //Debug.Log("======" + playerIndfo.Data.account); return playerIndfo; } public async Task PalyerInfotest() { Debug.Log("进入用户详情"); string response = await myWeb.SendRequest(myWeb.URL + "/api/user/detail", "GET", "{}", CreateHeaders()); Debug.Log("用户详情" + response); if (response == null) { return false; } return true; } } //============================================================================================================== public class PlayerIndfo : myResponse { public PlayerInfoData Data; } public class PlayerInfoData { public string uid; public string account; public string nickname; public string avatar_url; public string invite_code; public int trade_password_status; public int certify_status; public string certify_name; public string identity_card_no; public string island_name; //public string location; //public int location_status; public long gem; public long gold; public long forge; public long water; public int level; public string level_name; public string level_icon; }