using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class cardBox : MonoBehaviour { public static cardBox instance; [Header("萌妖数量")] public int mengyaoNumber=0; [HideInInspector] public int inPlaceNumber=0; [Header("开始按钮obj")] public GameObject btnObj; private void Awake() { instance = this; if (btnObj==null) { Debug.LogError("btnObj==null"); return; } btnObj.SetActive(false); } public void ChangeInPlaceNumber(int number) { inPlaceNumber += number; if (inPlaceNumber== mengyaoNumber) { gameGlobal.GameStart(); Debug.Log("布置完成"); btnObj.SetActive(true); btnObj.GetComponent