using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public struct Register { public string Phone; public string Code; } public class mount : MonoBehaviour { public static mount mountitem; // Start is called before the first frame update void Awake() { mountitem = this; DontDestroyOnLoad(this); //mountitem.login_screen(); } public GameObject add_pop_up(bool is_force = false)//添加弹窗 { GameObject prefab = Resources.Load("preform/gui/pop_up_ui"); GameObject ranking_list_item = Instantiate(prefab, this.transform); ranking_list_item.GetComponent().is_force = is_force; return ranking_list_item; } //0 输入框 //1 输入框带按钮 //2 取消按钮 确定按钮 //3 购买人才item //4 购买人才文字消息 public void login_screen()//注册界面 { List boxTypes = new List(); boxTypes.Add(new BoxType { Name = "account_number", textName = " 手机号", prompt= "请输入手机号", Type = 1, is_required = true }); boxTypes.Add(new BoxType { Name = "verification_code", textName = " 验证码 ", prompt = "请输入验证码", Type = 0, is_required = true }); boxTypes.Add(new BoxType { Name = "submit", textName = " 取消确定 ",Type = 2}); GameObject gameObject = add_pop_up(true);//生成弹窗母体 List gameObjects = gameObject.GetComponent().updateUI(boxTypes, "注册");//测试输入框回调处理 gameObjects[0].GetComponent().register_click((BoxType boxType,int type) =>//手机号获取验证码点击 { if (boxType.is_required && string.IsNullOrWhiteSpace(boxType.content)) { Promptmgr.Instance.PromptBubble("请不要" + boxType.textName + "为空"); return; } Debug.Log("获取验证码"); }); gameObjects[2].GetComponent().register_click(async (BoxType boxType, int type) =>//登录确定或取消 { if (type == 0){ Destroy(gameObject); } else if (type == 1){ Register register = new Register(); register.Phone = boxTypes[0].content; register.Code = boxTypes[0].content; string jsonString = JsonUtility.ToJson(register); string response = await web.SendRequest("http://47.109.133.52/Player/Register", "POST", jsonString); Debug.Log(response); } }); } }