using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; public class HeadTanchuang : MonoBehaviour { public GameObject AvatarPanel; public Button Avatarbtn; public RectTransform AvatarRect; Vector3 Deflate = new Vector3(0.5f, 0.5f, 0.5f); public Transform canvas; private void Awake() { } void Start() { Avatarbtn.onClick.AddListener(Display_pop_up_window); AvatarPanel.gameObject.SetActive(false); } private void Display_pop_up_window() { AvatarPanel.gameObject.SetActive(true); } public void CloseClick() { AvatarPanel.gameObject.SetActive(false); } }