using System.Collections; using System.Collections.Generic; using UnityEngine; public class InitInfo : MonoBehaviour { // Start is called before the first frame update private async void Start() { string response = await web.SendRequest("http://47.109.133.52/Item/GetList", "POST"); Debug.Log(response); } // Update is called once per frame void Update() { } } /// /// 获取所有商品数据 /// public class LevelUpNeedItem { public int Num; public int Count; } public class LevelUpNeedThing { public int Gold; public List Items; } public class Character { public int Num; // 角色编号 public string Name; // 角色名称 public float Hp; // 生命值 public float HpUpMul; // 生命值成长倍率 public float Attack; // 攻击力 public float AttackUpMul; // 攻击力成长倍率 public float Defense; // 防御力 public float DefenseUpMul; // 防御力成长倍率 public float AttackSpeed; // 攻击速度 public float AttackSpeedUpMul; // 攻击速度成长倍率 public float Move; // 移动速度 public float MoveUpMul; // 移动速度成长倍率 public List Skill; // 技能ID列表 public int Attribute; // 角色属性 public string LevelUpNeedThingsJson; // 升级所需物品的JSON字符串 public string Expand; // 扩展字段(用于未来扩展或附加数据) public int Type; // 角色类型 public int Rarity; // 角色稀有度 public string WeaponBulletEffectPath; // 武器子弹效果路径 public string WeaponBulletHitEffectPath; // 武器子弹命中效果路径 public int UltimateSkill; // 终极技能ID public int Access; // 获取途径或可用性 public List SellDate; // 售卖日期列表(如果适用) } public class CharacterListResponse { public List List; public int ErrorCode; public string ErrorMessage; }