using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; using UnityEngine.SceneManagement; public class jinTols : MonoBehaviour { public GameObject gotoscene; public GameObject nowScene; public void OnMouseDown() { //SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices); //transform.DOScale(new Vector3(0.5f, 0.5f, 0.5f), 0.3f).SetEase(Ease.OutBack); StartCoroutine("Magnify"); } IEnumerator Magnify() { // transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack); gotoscene.SetActive(true); nowScene.SetActive(false); //PlayerPrefs.SetInt("SceneStatus",1); //SceneManager.LoadScene(JumpScene.scene_Main); return null; } }