using Newtonsoft.Json; using System.Collections; using System.Collections.Generic; using UnityEngine; public class MyGlobal : MonoBehaviour { public static MyGlobal global; public loginResponse loginResponse =new loginResponse(); private void Awake() { if (global != null) { return; } global = this; } // 创建请求头,使用最新的 token public Dictionary CreateHeaders() { return new Dictionary { {"platform","ios" }, {"phone_product","apple" },{"phone_model","iPhone_8" },{"system_version","12.0" }, { "screen_size","750*1334" }, {"device_no","e3e277810fff9d955ebdd7037eff51a8" }, {"version","1.0.0"} }; } } //=========================================================================================================== public class myResponse//=========总============ { public int code; public string message; } //=========================================================== public class loginResponse : myResponse//登录返回值 { public data Data =new data(); } public class data { public string access_token; public string token_type; public int expires_in; public string scope; } public class RegisterResponse: myResponse//注册返回值 { public registerData data; } public class registerData { public int auto_login; public registerToken token; } public class registerToken { public string access_token; public string token_type; public int expires_in; public string scope; } //============================================================