using Newtonsoft.Json; using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; public class miningActivate : MonoBehaviour { public Dictionary CreateHeaders() { if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token)) { Debug.LogWarning("尝试创建请求头时,token 未设置。"); return new Dictionary(); } return new Dictionary { { "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token }, { "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" } }; } public async Task MiningConfig(int type)//类型 0:宝石岛 1:宝石矿场 10:金币岛 11:金币矿场 { string response = await myWeb.SendRequest(myWeb.URL + "/api/mining/config/" + type, "GET", "{}", CreateHeaders()); Debug.Log("矿场配置" + response); //bbbb MiningConfigResponse miningConfigResponse = JsonConvert.DeserializeObject(response); //Debug.Log("======kc================" + miningConfigResponse.Data[0].Name); return miningConfigResponse; } }