using Newtonsoft.Json; using System; using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; public class signdata : MonoBehaviour { public Dictionary CreateHeaders() { if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token)) { Debug.LogWarning("尝试创建请求头时,token 未设置。"); return new Dictionary(); } return new Dictionary { { "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token }, { "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" } }; } public async Task SigndataInfo() { string response = await myWeb.SendRequest(myWeb.URL + "/api/user/sign/data", "GET", "{}", CreateHeaders()); Debug.Log("签到数据" + response); SigndataIndfo signdataIndfo = JsonConvert.DeserializeObject(response); Debug.Log("======" + signdataIndfo.Data.days); return signdataIndfo; } } public class SigndataIndfo : myResponse { public SignInfodata Data; } [Serializable] public class SignInfodata { public bool today_sign; public int days; public SignData[] sign_data; } [Serializable] public class SignData { public string date; public int today; public int status; public int type; public float reward; }