using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; [Serializable] public class RootObject { public List List; public int ErrorCode; public string ErrorMessage; } public class JinShaBuy : mount { public int number=1; public int max = 10; public override void Awake() { } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public void Show_buy(string IconPath,int CurrencyId)//购买弹窗 { List boxTypes = new List(); boxTypes.Add(new BoxType { Name = "account_number", textName = "道具兑换道具", Type = 10, is_required = false, icon = LoadSprite(IconPath),icon2 = LoadSprite(mount.mountitem.itemDataList[CurrencyId].IconPath) }); boxTypes.Add(new BoxType { Name = "account_number", textName = " 数量:", prompt = "请输入购买数量", Type = 6, is_required = false}); boxTypes.Add(new BoxType { Name = "submit", textName = " 取消购买 ", Type = 2 }); GameObject gameObject = add_pop_up(true);//生成弹窗母体 gameObject.GetComponent().minHeight = 800;//设置最低高度 List gameObjects = gameObject.GetComponent().updateUI(boxTypes, "购买");//测试输入框回调处理 UpdateText(gameObjects[1].GetComponent().contentobj.GetComponent()); gameObjects[1].GetComponent().register_click(async (BoxType boxType, int type) =>//登录确定或取消 { if (type == 0) { if (number>1) { number--; UpdateText(gameObjects[1].GetComponent().contentobj.GetComponent()); Debug.Log("减少"); Debug.Log(number); } } else if (type == 1) { if (number < max) { number++; UpdateText(gameObjects[1].GetComponent().contentobj.GetComponent()); Debug.Log("增加"); Debug.Log(number); } } else if (type == 2) { if (number!= max) { number=max; UpdateText(gameObjects[1].GetComponent().contentobj.GetComponent()); Debug.Log("Max"); Debug.Log(number); } } }); gameObjects[2].GetComponent().register_click(async (BoxType boxType, int type) =>//登录确定或取消 { if (type == 0) { gameObject.GetComponent().destroy(); } else if (type == 1) { string response = await web.SendRequest("http://47.109.133.52/MinerElf/GetList", "POST"); Debug.Log(response); Debug.Log(boxTypes[1].content); //number = int.Parse(boxTypes[0].content); } }); } void UpdateText(Text text) { Debug.Log(text.text); text.text = number.ToString(); } }