using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class AssestPanel : MonoBehaviour { public static AssestPanel instance; public Text Stone; public Text Coin; public Text Ore; public Text Forging; void Start() { instance = this; Stone.text = PlayerManager.Instance.Stones.ToString(); Forging.text=PlayerManager.Instance.Forging.ToString(); Coin.text=PlayerManager.Instance.Coins.ToString(); Ore.text=PlayerManager.Instance.Ore.ToString(); } public void SetStoneText(float num) { if (Stone!=null) { Stone.text=num.ToString(); } } public void SetCoinText(float num) { if (Coin != null) { Coin.text = num.ToString(); } } public void SetOreText(float num) { if (Ore != null) { Ore.text = num.ToString(); } } public void SetForgingText(float num) { if (Forging != null) { Forging.text = num.ToString(); } } }