using Newtonsoft.Json; using System; using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; public class signsumbit : MonoBehaviour { public Dictionary CreateHeaders() { if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token)) { Debug.LogWarning("尝试创建请求头时,token 未设置。"); return new Dictionary(); } return new Dictionary { { "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token }, { "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" } }; } public async Task Signsumbit(signsumbitBody body)//签到可以为空,为当天签到,补签必须传入指定日期 { Debug.Log(JsonConvert.SerializeObject(body)); string response = await myWeb.SendRequest(myWeb.URL + "/api/user/sign/submit", "POST", JsonConvert.SerializeObject(body), CreateHeaders()); Debug.Log("登录" + response); SignsumbitResponse signsumbitResponse = JsonConvert.DeserializeObject(response); // Debug.Log("=========" + signsumbitResponse.data.type); return signsumbitResponse; } } public class signsumbitBody { public string date; } public class SignsumbitResponse : myResponse { public signsumbitData data; } [Serializable] public class signsumbitData { public int type; public int reward; }